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+/*
+ * The Mana Client
+ * Copyright (C) 2004-2009 The Mana World Development Team
+ * Copyright (C) 2009-2010 The Mana Developers
+ *
+ * This file is part of The Mana Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef GUI_H
+#define GUI_H
+
+#include "guichanfwd.h"
+
+#include <guichan/gui.hpp>
+
+class Graphics;
+class GuiConfigListener;
+class ImageSet;
+class SDLInput;
+
+/**
+ * \defgroup GUI Core GUI related classes (widgets)
+ */
+
+/**
+ * \defgroup Interface User interface related classes (windows, dialogs)
+ */
+
+/**
+ * Main GUI class.
+ *
+ * \ingroup GUI
+ */
+class Gui : public gcn::Gui
+{
+ public:
+ /**
+ * Constructor.
+ */
+ Gui(Graphics *screen);
+
+ /**
+ * Destructor.
+ */
+ ~Gui();
+
+ /**
+ * Performs logic of the GUI. Overridden to track mouse pointer
+ * activity.
+ */
+ void logic();
+
+ /**
+ * Draws the whole Gui by calling draw functions down in the
+ * Gui hierarchy. It also draws the mouse pointer.
+ */
+ void draw();
+
+ gcn::FocusHandler *getFocusHandler() const
+ { return mFocusHandler; }
+
+ /**
+ * Return game font.
+ */
+ gcn::Font *getFont() const
+ { return mGuiFont; }
+
+ /**
+ * Return help font.
+ */
+ gcn::Font *getHelpFont() const
+ { return mHelpFont; }
+
+ /**
+ * Return the Font used for "Info Particles", i.e. ones showing, what
+ * you picked up, etc.
+ */
+ gcn::Font *getInfoParticleFont() const
+ { return mInfoParticleFont; }
+
+ /**
+ * Sets whether a custom cursor should be rendered.
+ */
+ void setUseCustomCursor(bool customCursor);
+
+ /**
+ * Sets which cursor should be used.
+ */
+ void setCursorType(int index)
+ { mCursorType = index; }
+
+ void updateFonts();
+
+ /**
+ * Cursors are in graphic order from left to right.
+ * CURSOR_POINTER should be left untouched.
+ * CURSOR_TOTAL should always be last.
+ */
+ enum
+ {
+ CURSOR_POINTER = 0,
+ CURSOR_RESIZE_ACROSS,
+ CURSOR_RESIZE_DOWN,
+ CURSOR_RESIZE_DOWN_LEFT,
+ CURSOR_RESIZE_DOWN_RIGHT,
+ CURSOR_FIGHT,
+ CURSOR_PICKUP,
+ CURSOR_TALK,
+ CURSOR_TOTAL
+ };
+
+ protected:
+ void handleMouseMoved(const gcn::MouseInput &mouseInput);
+
+ private:
+ GuiConfigListener *mConfigListener;
+ gcn::Font *mGuiFont; /**< The global GUI font */
+ gcn::Font *mInfoParticleFont; /**< Font for Info Particles*/
+ gcn::Font *mHelpFont; /**< Font for Help Window*/
+ bool mCustomCursor; /**< Show custom cursor */
+ ImageSet *mMouseCursors; /**< Mouse cursor images */
+ float mMouseCursorAlpha;
+ int mMouseInactivityTimer;
+ int mCursorType;
+};
+
+extern Gui *gui; /**< The GUI system */
+extern SDLInput *guiInput; /**< GUI input */
+
+/**
+ * Bolded text font
+ */
+extern gcn::Font *boldFont;
+
+#endif // GUI_H