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Diffstat (limited to 'src/gui/buydialog.cpp')
-rw-r--r--src/gui/buydialog.cpp17
1 files changed, 9 insertions, 8 deletions
diff --git a/src/gui/buydialog.cpp b/src/gui/buydialog.cpp
index 2cb24bb13..ffbe042e5 100644
--- a/src/gui/buydialog.cpp
+++ b/src/gui/buydialog.cpp
@@ -50,7 +50,7 @@
BuyDialog::DialogList BuyDialog::instances;
-BuyDialog::BuyDialog(int npcId):
+BuyDialog::BuyDialog(const int npcId):
Window(_("Buy"), false, nullptr, "buy.xml"),
mNpcId(npcId), mMoney(0), mAmountItems(0), mMaxItems(0), mNick("")
{
@@ -154,7 +154,7 @@ BuyDialog::~BuyDialog()
instances.remove(this);
}
-void BuyDialog::setMoney(int amount)
+void BuyDialog::setMoney(const int amount)
{
mMoney = amount;
mShopItemList->setPlayersMoney(amount);
@@ -174,7 +174,8 @@ void BuyDialog::reset()
setMoney(0);
}
-void BuyDialog::addItem(int id, unsigned char color, int amount, int price)
+void BuyDialog::addItem(const int id, const unsigned char color,
+ const int amount, const int price)
{
mShopItems->addItem(id, color, amount, price);
mShopItemList->adjustSize();
@@ -188,7 +189,7 @@ void BuyDialog::action(const gcn::ActionEvent &event)
return;
}
- int selectedItem = mShopItemList->getSelected();
+ const int selectedItem = mShopItemList->getSelected();
// The following actions require a valid selection
if (selectedItem < 0 ||
@@ -238,7 +239,7 @@ void BuyDialog::action(const gcn::ActionEvent &event)
{
if (mNpcId != -1)
{
- ShopItem *item = mShopItems->at(selectedItem);
+ const ShopItem *const item = mShopItems->at(selectedItem);
Net::getNpcHandler()->buyItem(mNpcId, item->getId(),
item->getColor(), mAmountItems);
@@ -254,7 +255,7 @@ void BuyDialog::action(const gcn::ActionEvent &event)
}
else if (tradeWindow)
{
- ShopItem *item = mShopItems->at(selectedItem);
+ const ShopItem *const item = mShopItems->at(selectedItem);
if (item)
{
Net::getBuySellHandler()->sendBuyRequest(mNick,
@@ -289,10 +290,10 @@ void BuyDialog::updateButtonsAndLabels()
if (selectedItem > -1)
{
- ShopItem * item = mShopItems->at(selectedItem);
+ const ShopItem *const item = mShopItems->at(selectedItem);
if (item)
{
- int itemPrice = item->getPrice();
+ const int itemPrice = item->getPrice();
// Calculate how many the player can afford
if (itemPrice)