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+/*
+ * An effects manager
+ * Copyright (C) 2008 Fate <fate.tmw@googlemail.com>
+ * Copyright (C) 2008 Chuck Miller <shadowmil@gmail.com>
+ *
+ * This file is part of The Mana Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "being.h"
+#include "effectmanager.h"
+#include "log.h"
+#include "particle.h"
+#include "sound.h"
+
+#include "utils/xml.h"
+
+EffectManager::EffectManager()
+{
+ XML::Document doc("effects.xml");
+ xmlNodePtr root = doc.rootNode();
+
+ if (!root || !xmlStrEqual(root->name, BAD_CAST "being-effects"))
+ {
+ logger->log1("Error loading being effects file: effects.xml");
+ return;
+ }
+ else
+ {
+ logger->log1("Effects are now loading");
+ }
+
+ for_each_xml_child_node(node, root)
+ {
+ if (xmlStrEqual(node->name, BAD_CAST "effect"))
+ {
+ EffectDescription ed;
+ ed.id = XML::getProperty(node, "id", -1);
+ ed.GFX = XML::getProperty(node, "particle", "");
+ ed.SFX = XML::getProperty(node, "audio", "");
+ mEffects.push_back(ed);
+ }
+ }
+}
+
+EffectManager::~EffectManager()
+{
+}
+
+bool EffectManager::trigger(int id, Being* being)
+{
+ if (!being || !particleEngine)
+ return false;
+
+ bool rValue = false;
+ for (std::list<EffectDescription>::iterator i = mEffects.begin();
+ i != mEffects.end(); ++i)
+ {
+ if ((*i).id == id)
+ {
+ rValue = true;
+ if (!(*i).GFX.empty())
+ {
+ Particle *selfFX = particleEngine->addEffect((*i).GFX, 0, 0);
+ being->controlParticle(selfFX);
+ }
+ if (!(*i).SFX.empty())
+ sound.playSfx((*i).SFX);
+ break;
+ }
+ }
+ return rValue;
+}
+
+bool EffectManager::trigger(int id, int x, int y)
+{
+ if (!particleEngine)
+ return false;
+
+ bool rValue = false;
+ for (std::list<EffectDescription>::iterator i = mEffects.begin();
+ i != mEffects.end(); ++i)
+ {
+ if ((*i).id == id)
+ {
+ rValue = true;
+ if (!(*i).GFX.empty() && particleEngine)
+ particleEngine->addEffect((*i).GFX, x, y);
+ if (!(*i).SFX.empty())
+ sound.playSfx((*i).SFX);
+ break;
+ }
+ }
+ return rValue;
+}