diff options
Diffstat (limited to 'src/client.cpp')
-rw-r--r-- | src/client.cpp | 36 |
1 files changed, 18 insertions, 18 deletions
diff --git a/src/client.cpp b/src/client.cpp index 473162b93..d6dd49de8 100644 --- a/src/client.cpp +++ b/src/client.cpp @@ -616,8 +616,8 @@ void Client::gameClear() StatusEffect::unload(); ModDB::unload(); - if (Net::getLoginHandler()) - Net::getLoginHandler()->clearWorlds(); + if (loginHandler) + loginHandler->clearWorlds(); if (chatHandler) chatHandler->clear(); @@ -818,7 +818,7 @@ int Client::gameExec() if (mState == STATE_CONNECT_GAME && gameHandler->isConnected()) { - Net::getLoginHandler()->disconnect(); + loginHandler->disconnect(); } else if (mState == STATE_CONNECT_SERVER && mOldState == STATE_CHOOSE_SERVER) @@ -885,13 +885,13 @@ int Client::gameExec() } else if (mState == STATE_CONNECT_SERVER && mOldState != STATE_CHOOSE_SERVER && - Net::getLoginHandler()->isConnected()) + loginHandler->isConnected()) { mState = STATE_PRE_LOGIN; } else if (mState == STATE_WORLD_SELECT && mOldState == STATE_UPDATE) { - if (Net::getLoginHandler()->getWorlds().size() < 2) + if (loginHandler->getWorlds().size() < 2) mState = STATE_PRE_LOGIN; } else if (mOldState == STATE_START || @@ -1107,7 +1107,7 @@ int Client::gameExec() // TRANSLATORS: connection dialog header _("Logging in"), STATE_SWITCH_SERVER); mCurrentDialog->postInit(); - Net::getLoginHandler()->loginOrRegister(&loginData); + loginHandler->loginOrRegister(&loginData); BLOCK_END("Client::gameExec STATE_LOGIN_ATTEMPT") break; @@ -1116,7 +1116,7 @@ int Client::gameExec() logger->log1("State: WORLD SELECT"); { TranslationManager::loadCurrentLang(); - Worlds worlds = Net::getLoginHandler()->getWorlds(); + Worlds worlds = loginHandler->getWorlds(); if (worlds.empty()) { @@ -1125,7 +1125,7 @@ int Client::gameExec() } else if (worlds.size() == 1) { - Net::getLoginHandler()->chooseServer( + loginHandler->chooseServer( 0, mCurrentServer.persistentIp); mState = STATE_UPDATE; } @@ -1410,7 +1410,7 @@ int Client::gameExec() // TRANSLATORS: connection dialog header _("Requesting registration details"), STATE_LOGIN); mCurrentDialog->postInit(); - Net::getLoginHandler()->getRegistrationDetails(); + loginHandler->getRegistrationDetails(); BLOCK_END("Client::gameExec STATE_REGISTER_PREP") break; @@ -1423,7 +1423,7 @@ int Client::gameExec() case STATE_REGISTER_ATTEMPT: BLOCK_START("Client::gameExec STATE_REGISTER_ATTEMPT") logger->log("Username is %s", loginData.username.c_str()); - Net::getLoginHandler()->registerAccount(&loginData); + loginHandler->registerAccount(&loginData); BLOCK_END("Client::gameExec STATE_REGISTER_ATTEMPT") break; @@ -1439,7 +1439,7 @@ int Client::gameExec() BLOCK_START("Client::gameExec " "STATE_CHANGEPASSWORD_ATTEMPT") logger->log1("State: CHANGE PASSWORD ATTEMPT"); - Net::getLoginHandler()->changePassword(loginData.username, + loginHandler->changePassword(loginData.username, loginData.password, loginData.newPassword); BLOCK_END("Client::gameExec STATE_CHANGEPASSWORD_ATTEMPT") break; @@ -1470,7 +1470,7 @@ int Client::gameExec() case STATE_CHANGEEMAIL_ATTEMPT: logger->log1("State: CHANGE EMAIL ATTEMPT"); - Net::getLoginHandler()->changeEmail(loginData.email); + loginHandler->changeEmail(loginData.email); break; case STATE_CHANGEEMAIL_SUCCESS: @@ -1495,13 +1495,13 @@ int Client::gameExec() case STATE_UNREGISTER_ATTEMPT: logger->log1("State: UNREGISTER ATTEMPT"); - Net::getLoginHandler()->unregisterAccount( + loginHandler->unregisterAccount( loginData.username, loginData.password); break; case STATE_UNREGISTER_SUCCESS: logger->log1("State: UNREGISTER SUCCESS"); - Net::getLoginHandler()->disconnect(); + loginHandler->disconnect(); mCurrentDialog = DialogsManager::openErrorDialog( // TRANSLATORS: unregister message header @@ -1518,7 +1518,7 @@ int Client::gameExec() BLOCK_START("Client::gameExec STATE_SWITCH_SERVER") logger->log1("State: SWITCH SERVER"); - Net::getLoginHandler()->disconnect(); + loginHandler->disconnect(); gameHandler->disconnect(); gameHandler->clear(); settings.serverName.clear(); @@ -1535,10 +1535,10 @@ int Client::gameExec() BLOCK_START("Client::gameExec STATE_SWITCH_LOGIN") logger->log1("State: SWITCH LOGIN"); - Net::getLoginHandler()->logout(); - Net::getLoginHandler()->disconnect(); + loginHandler->logout(); + loginHandler->disconnect(); gameHandler->disconnect(); - Net::getLoginHandler()->connect(); + loginHandler->connect(); mState = STATE_LOGIN; BLOCK_END("Client::gameExec STATE_SWITCH_LOGIN") |