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-rw-r--r--src/being/playerinfo.h37
1 files changed, 23 insertions, 14 deletions
diff --git a/src/being/playerinfo.h b/src/being/playerinfo.h
index ee963a5eb..d16bd6474 100644
--- a/src/being/playerinfo.h
+++ b/src/being/playerinfo.h
@@ -27,6 +27,8 @@
#include "enums/guildpositionflags.h"
#include "enums/state.h"
+#include "enums/being/attributes.h"
+
#include "enums/simpletypes/beingid.h"
#include "enums/simpletypes/keep.h"
#include "enums/simpletypes/notify.h"
@@ -50,7 +52,8 @@ struct Stat final
};
typedef std::map<int, int> IntMap;
-typedef std::map<int, Stat> StatMap;
+typedef std::map<Attributes, int> AtrIntMap;
+typedef std::map<Attributes, Stat> StatMap;
/**
* Backend for core player information.
@@ -64,7 +67,7 @@ struct PlayerInfoBackend final
{
}
- IntMap mAttributes;
+ AtrIntMap mAttributes;
StatMap mStats;
IntMap mSkills;
};
@@ -89,12 +92,12 @@ namespace PlayerInfo
/**
* Returns the value of the given attribute.
*/
- int getAttribute(const int id) A_WARN_UNUSED;
+ int getAttribute(const AttributesT id) A_WARN_UNUSED;
/**
* Changes the value of the given attribute.
*/
- void setAttribute(const int id, const int value,
+ void setAttribute(const AttributesT id, const int value,
const Notify notify = Notify_true);
int getSkillLevel(const int id) A_WARN_UNUSED;
@@ -106,45 +109,48 @@ namespace PlayerInfo
/**
* Returns the base value of the given stat.
*/
- int getStatBase(const int id) A_WARN_UNUSED;
+ int getStatBase(const AttributesT id) A_WARN_UNUSED;
/**
* Changes the base value of the given stat.
*/
- void setStatBase(const int id, const int value,
+ void setStatBase(const AttributesT id,
+ const int value,
const Notify notify = Notify_true);
/**
* Returns the modifier for the given stat.
*/
- int getStatMod(const int id) A_WARN_UNUSED;
+ int getStatMod(const AttributesT id) A_WARN_UNUSED;
/**
* Changes the modifier for the given stat.
*/
- void setStatMod(const int id, const int value,
+ void setStatMod(const AttributesT id,
+ const int value,
const Notify notify = Notify_true);
/**
* Returns the current effective value of the given stat. Effective is base
* + mod
*/
- int getStatEffective(const int id) A_WARN_UNUSED;
+ int getStatEffective(const AttributesT id) A_WARN_UNUSED;
/**
* Changes the level of the given stat.
*/
- void setStatLevel(int id, int value, Notify notify = Notify_true);
+ void setStatLevel(AttributesT id, int value, Notify notify = Notify_true);
/**
* Returns the experience of the given stat.
*/
- const std::pair<int, int> getStatExperience(const int id) A_WARN_UNUSED;
+ const std::pair<int, int> getStatExperience(const AttributesT id)
+ A_WARN_UNUSED;
/**
* Changes the experience of the given stat.
*/
- void setStatExperience(const int id,
+ void setStatExperience(const AttributesT id,
const int have,
const int need,
const Notify notify = Notify_true);
@@ -223,9 +229,12 @@ namespace PlayerInfo
void stateChange(const State state);
- void triggerAttr(const int id, const int old);
+ void triggerAttr(const AttributesT id,
+ const int old);
- void triggerStat(const int id, const int old1, const int old2);
+ void triggerStat(const AttributesT id,
+ const int old1,
+ const int old2);
void setEquipmentBackend(Equipment::Backend *const backend);