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-/*
- * The ManaPlus Client
- * Copyright (C) 2004-2009 The Mana World Development Team
- * Copyright (C) 2009-2010 The Mana Developers
- * Copyright (C) 2011-2017 The ManaPlus Developers
- *
- * This file is part of The ManaPlus Client.
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#ifndef BEING_LOCALPLAYER_H
-#define BEING_LOCALPLAYER_H
-
-#include "being/being.h"
-
-#include "enums/being/pickup.h"
-#include "enums/being/visiblename.h"
-
-#include "enums/simpletypes/allowsort.h"
-#include "enums/simpletypes/keep.h"
-
-#include "listeners/actorspritelistener.h"
-#include "listeners/attributelistener.h"
-#include "listeners/playerdeathlistener.h"
-
-#include "localconsts.h"
-
-class AwayListener;
-class ChatTab;
-class FloorItem;
-class Map;
-class OkDialog;
-
-/**
- * The local player character.
- */
-class LocalPlayer final : public Being,
- public ActorSpriteListener,
- public AttributeListener,
- public PlayerDeathListener
-{
- public:
- /**
- * Constructor.
- */
- explicit LocalPlayer(const BeingId id,
- const BeingTypeId subType = BeingTypeId_zero);
-
- A_DELETE_COPY(LocalPlayer)
-
- /**
- * Destructor.
- */
- ~LocalPlayer();
-
- void logic() override final;
-
- void slowLogic();
-
- void setAction(const BeingActionT &action,
- const int attackId) override final;
-
- /**
- * Compute the next pathnode location when walking using keyboard.
- * used by nextTile().
- */
- Position getNextWalkPosition(const unsigned char dir)
- const A_WARN_UNUSED;
-
- /**
- * Adds a new tile to the path when walking.
- * @note Eathena
- * Also, when specified, it picks up an item at the end of a path
- * or attack target.
- */
- void nextTile() override final
- { nextTile(0); }
-
- void nextTile(unsigned char dir);
-
- bool pickUp(FloorItem *const item);
-
- /**
- * Called when an ActorSprite has been destroyed.
- * @param actorSprite the ActorSprite being destroyed.
- */
- void actorSpriteDestroyed(const ActorSprite &actorSprite)
- override final;
-
- /**
- * Gets the attack range.
- */
- int getAttackRange() const A_WARN_UNUSED;
-
- int getAttackRange2() const A_WARN_UNUSED;
-
- void attack(Being *const target = nullptr, const bool keep = false,
- const bool dontChangeEquipment = false);
-
- void attack2(Being *const target = nullptr, const bool keep = false,
- const bool dontChangeEquipment = false);
-
- void setGroupId(const int id) override final;
-
- void stopAttack(const bool keepAttack = false);
-
- void untarget();
-
- /**
- * Returns the current target of the player. Returns 0 if no being is
- * currently targeted.
- */
- Being *getTarget() const A_WARN_UNUSED;
-
- /**
- * Sets the target being of the player.
- */
- void setTarget(Being *const target);
-
- Being *setNewTarget(const ActorTypeT type,
- const AllowSort allowSort);
-
- /**
- * Sets a new destination for this being to walk to.
- */
- void setDestination(const int x, const int y);
-
- /**
- * Sets a new direction to keep walking in.
- */
- void setWalkingDir(const unsigned char dir);
-
- /**
- * Gets the walking direction
- */
- unsigned char getWalkingDir() const noexcept2 A_WARN_UNUSED
- { return mWalkingDir; }
-
- /**
- * Sets going to being to attack
- */
- void setGotoTarget(Being *const target);
-
- /**
- * Returns whether the target is in range to attack
- */
- bool withinAttackRange(const Being *const target,
- const bool fixDistance = false,
- const int addRange = 0) const A_WARN_UNUSED;
-
- /**
- * Stops the player dead in his tracks
- */
- void stopWalking(const bool sendToServer = true);
-
- bool toggleSit() const;
-
- bool updateSit() const;
-
- static bool emote(const uint8_t emotion);
-
- /**
- * Shows item pickup notifications.
- */
- void pickedUp(const ItemInfo &itemInfo,
- const int amount,
- const ItemColor color,
- const BeingId floorItemId,
- const PickupT fail);
-
- int getLevel() const override final A_WARN_UNUSED;
-
- /** Tells that the path has been set by mouse. */
- void pathSetByMouse()
- { mPathSetByMouse = true; }
-
- /** Tells if the path has been set by mouse. */
- bool isPathSetByMouse() const noexcept2 A_WARN_UNUSED
- { return mPathSetByMouse; }
-
- unsigned int getMoveState() const noexcept2 A_WARN_UNUSED
- { return mMoveState; }
-
- void setMoveState(const unsigned int n) noexcept2
- { mMoveState = n; }
-
- std::string getPingTime() const A_WARN_UNUSED;
-
- void tryPingRequest();
-
-#ifdef TMWA_SUPPORT
- void magicAttack() const;
-#endif // TMWA_SUPPORT
-
- void specialMove(const unsigned char direction);
-
- void moveByDirection(const unsigned char dir);
-
- bool pickUpItems(int pickUpType = 0);
-
- void move(const int dX, const int dY);
-
- void moveToTarget(int dist = -1);
-
- void moveToHome();
-
- bool isReachable(Being *const being,
- const int maxCost = 0) A_WARN_UNUSED;
-
- bool isReachable(const int x, const int y,
- const bool allowCollision) const A_WARN_UNUSED;
-
- void setHome();
-
- void pingRequest();
-
- void pingResponse();
-
- void setAway(const std::string &message) const;
-
- static void setPseudoAway(const std::string &message);
-
- void setHalfAway(const bool n)
- { mInactive = n; }
-
- bool getHalfAway() const noexcept2 A_WARN_UNUSED
- { return mInactive; }
-
- void afkRespond(ChatTab *const tab, const std::string &nick);
-
- static void setAfkMessage(std::string message);
-
- bool navigateTo(const int x, const int y);
-
- void navigateClean();
-
- void imitateEmote(const Being *const being,
- const unsigned char action) const;
-
- void imitateAction(const Being *const being,
- const BeingActionT &action);
-
- void imitateDirection(const Being *const being,
- const unsigned char dir);
-
- void imitateOutfit(const Being *const player,
- const int sprite = -1) const;
-
- void followMoveTo(const Being *const being, const int x, const int y);
-
- void followMoveTo(const Being *const being, const int x1, const int y1,
- const int x2, const int y2);
-
- bool allowAction() A_WARN_UNUSED;
-
- void setRealPos(const int x, const int y);
-
- bool isServerBuggy() const noexcept2 A_WARN_UNUSED
- { return mIsServerBuggy; }
-
- void fixPos();
-
- /**
- * Sets the map the being is on
- */
- void setMap(Map *const map) override final;
-
- void addMessageToQueue(const std::string &message,
- const UserColorIdT color
- = UserColorId::EXP_INFO);
-
- /**
- * Called when a option (set with config.addListener()) is changed
- */
- void optionChanged(const std::string &value) override final;
-
- void playerDeath() override final;
-
- /**
- * set a following player.
- */
- void setFollow(const std::string &player);
-
- /**
- * set an imitation player.
- */
- void setImitate(const std::string &player);
-
- /**
- * setting the next destination of the following, in case of warp
- */
- void setNextDest(const int x, const int y);
-
- int getNextDestX() const noexcept2 A_WARN_UNUSED
- { return mNextDestX; }
-
- int getNextDestY() const noexcept2 A_WARN_UNUSED
- { return mNextDestY; }
-
- void respawn();
-
- const FloorItem *getPickUpTarget() const noexcept2 A_WARN_UNUSED
- { return mPickUpTarget; }
-
- void unSetPickUpTarget()
- { mPickUpTarget = nullptr; }
-
- /**
- * Stop following a player.
- */
- void cancelFollow();
-
- /**
- * Get the playername followed by the current player.
- */
- const std::string &getFollow() const noexcept2 A_WARN_UNUSED
- { return mPlayerFollowed; }
-
- /**
- * Get the playername imitated by the current player.
- */
- const std::string &getImitate() const noexcept2 A_WARN_UNUSED
- { return mPlayerImitated; }
-
- /**
- * Tells the engine whether to check
- * if the Player Name is to be displayed.
- */
- void setCheckNameSetting(const bool checked)
- { mUpdateName = checked; }
-
- /**
- * Gets if the engine has to check
- * if the Player Name is to be displayed.
- */
- bool getCheckNameSetting() const noexcept2 A_WARN_UNUSED
- { return mUpdateName; }
-
- void fixAttackTarget();
-
- void updateNavigateList();
-
- int getPathLength(const Being *const being) const A_WARN_UNUSED;
-
- void targetMoved() const A_CONST;
-
- void setLastHitFrom(const std::string &n)
- { mLastHitFrom = n; }
-
- void waitFor(const std::string &nick);
-
- void checkNewName(Being *const being);
-
- unsigned char getBlockWalkMask() const override final
- A_CONST A_WARN_UNUSED;
-
- void saveHomes();
-
- void removeHome();
-
- void stopAdvert();
-
- void addXpMessage(const int change);
-
- void addHomunXpMessage(const int change);
-
- void addJobMessage(const int change);
-
- void addHpMessage(const int change);
-
- void addSpMessage(const int change);
-
- static bool checAttackPermissions(const Being *const target)
- A_WARN_UNUSED;
-
- void updateStatus() const;
-
- void setTestParticle(const std::string &fileName,
- const bool updateHash = true);
-
- int getLastAttackX() const override final
- { return mTarget != nullptr ? mTarget->mX : mLastAttackX; }
-
- int getLastAttackY() const override final
- { return mTarget != nullptr ? mTarget->mY : mLastAttackY; }
-
- void attributeChanged(const AttributesT id,
- const int64_t oldVal,
- const int64_t newVal) override final;
-
- void updateMusic() const;
-
- void setAfkTime(const int v) noexcept2
- { mAfkTime = v; }
-
- void setAwayDialog(OkDialog *const dialog)
- { mAwayDialog = dialog; }
-
- AwayListener *getAwayListener() const noexcept2 A_WARN_UNUSED
- { return mAwayListener; }
-
- void setRename(const bool r) noexcept2
- { mAllowRename = r; }
-
- bool getRename() const noexcept2
- { return mAllowRename; }
-
- bool canMove() const;
-
- void freezeMoving(const int timeWaitTicks);
-
- void failMove(const int x,
- const int y);
-
- protected:
- void updateCoords() override final;
-
- void handleStatusEffect(const StatusEffect *const effect,
- const int32_t effectId,
- const Enable newStatus,
- const IsStart start) override final;
-
- void startWalking(const unsigned char dir);
-
- void changeEquipmentBeforeAttack(const Being *const target) const;
-
-#ifdef TMWA_SUPPORT
- static void tryMagic(const std::string &spell,
- const int baseMagic,
- const int schoolMagic,
- const int mana);
-#endif // TMWA_SUPPORT
-
- void loadHomes();
-
- // move state. used if mMoveType == 2
- unsigned int mMoveState;
-
- int mLastTargetX;
- int mLastTargetY;
-
- std::map<std::string, Vector> mHomes;
-
- Being *mTarget;
-
- /** Follow system **/
- std::string mPlayerFollowed;
- std::string mPlayerImitated;
- int mNextDestX;
- int mNextDestY;
-
- FloorItem *mPickUpTarget;
-
- int mLastAction; // Time stamp of the last action, -1 if none.
-
- STD_VECTOR<int32_t> mStatusEffectIcons;
-
- typedef std::pair<std::string, UserColorIdT> MessagePair;
- /** Queued messages*/
- std::list<MessagePair> mMessages;
- int mMessageTime;
- AwayListener *mAwayListener;
- OkDialog *mAwayDialog;
-
- int mPingSendTick;
- time_t mPingTime;
- time_t mAfkTime;
- time_t mActivityTime;
- int mNavigateX;
- int mNavigateY;
- BeingId mNavigateId;
- int mCrossX;
- int mCrossY;
- int mOldX;
- int mOldY;
- int mOldTileX;
- int mOldTileY;
- Path mNavigatePath;
-
- std::string mLastHitFrom;
- std::string mWaitFor;
- time_t mAdvertTime;
- Particle *mTestParticle;
- std::string mTestParticleName;
- time_t mTestParticleTime;
- unsigned long mTestParticleHash;
- int mSyncPlayerMoveDistance;
- int mUnfreezeTime;
- unsigned char mWalkingDir; // The direction the player is walking in.
- /** Whether or not the name settings have changed */
- bool mUpdateName;
- bool mBlockAdvert;
- bool mTargetDeadPlayers;
- Keep mServerAttack;
- VisibleName::Type mVisibleNames;
- bool mEnableAdvert;
- bool mTradebot;
- bool mTargetOnlyReachable;
- bool mIsServerBuggy;
- bool mSyncPlayerMove;
- bool mDrawPath;
- bool mAttackMoving;
- bool mAttackNext;
- bool mShowJobExp;
- bool mShowServerPos;
- bool mNextStep;
- // temporary disable crazy moves in moves
- bool mGoingToTarget;
- // Whether or not to continue to attack
- bool mKeepAttacking;
- // Tells if the path was set using mouse
- bool mPathSetByMouse;
- bool mWaitPing;
- bool mShowNavigePath;
- bool mAllowRename;
- bool mFreezed;
-};
-
-extern LocalPlayer *localPlayer;
-
-#endif // BEING_LOCALPLAYER_H