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-rw-r--r--src/being/being.cpp452
1 files changed, 267 insertions, 185 deletions
diff --git a/src/being/being.cpp b/src/being/being.cpp
index 6cb9f8366..4bcd19524 100644
--- a/src/being/being.cpp
+++ b/src/being/being.cpp
@@ -67,6 +67,8 @@
#include "net/charserverhandler.h"
#include "net/gamehandler.h"
+#include "net/homunculushandler.h"
+#include "net/mercenaryhandler.h"
#include "net/npchandler.h"
#include "net/packetlimiter.h"
#include "net/playerhandler.h"
@@ -258,7 +260,7 @@ Being::Being(const BeingId id,
mAway(false),
mInactive(false),
mNeedPosUpdate(true),
- mPetAi(true)
+ mBotAi(true)
{
for (int f = 0; f < 20; f ++)
{
@@ -1764,6 +1766,15 @@ void Being::logic() restrict2
delete2(mText)
}
+ if (mOwner)
+ {
+ if (mType == ActorType::Homunculus ||
+ mType == ActorType::Mercenary)
+ {
+ botLogic();
+ }
+ }
+
const int time = tick_time * MILLISECONDS_IN_A_TICK;
if (mEmotionSprite)
mEmotionSprite->update(time);
@@ -1907,7 +1918,7 @@ void Being::logic() restrict2
BLOCK_END("Being::logic")
}
-void Being::petLogic() restrict2
+void Being::botLogic() restrict2
{
if (!mOwner || !mMap || !mInfo)
return;
@@ -1919,32 +1930,161 @@ void Being::petLogic() restrict2
mMoveTime = time;
- const int dstX0 = mOwner->mX;
- const int dstY0 = mOwner->mY;
- int dstX = dstX0;
- int dstY = dstY0;
- const int followDist = mInfo->getStartFollowDist();
+ int dstX = mOwner->mX;
+ int dstY = mOwner->mY;
const int warpDist = mInfo->getWarpDist();
- const int dist = mInfo->getFollowDist();
const int divX = abs(dstX - mX);
const int divY = abs(dstY - mY);
if (divX >= warpDist || divY >= warpDist)
{
- setAction(BeingAction::STAND, 0);
- fixPetSpawnPos(dstX, dstY);
- setTileCoords(dstX, dstY);
- mPetAi = true;
+ if (mType == ActorType::Homunculus)
+ homunculusHandler->moveToMaster();
+ else
+ mercenaryHandler->moveToMaster();
+ mBotAi = true;
+ return;
}
- else if (!followDist || divX > followDist || divY > followDist)
+ if (!mBotAi)
+ return;
+ if (mAction == BeingAction::MOVE)
{
- if (!mPetAi)
- return;
- if (!dist)
+ if (mOwner->mAction == BeingAction::MOVE)
{
- fixPetSpawnPos(dstX, dstY);
+ updateBotFollow(dstX, dstY,
+ divX, divY);
}
- else
+ return;
+ }
+
+ switch (mOwner->mAction)
+ {
+ case BeingAction::MOVE:
+ case BeingAction::PRESTAND:
+ updateBotFollow(dstX, dstY,
+ divX, divY);
+ break;
+ case BeingAction::STAND:
+ case BeingAction::SPAWN:
+ botFixOffset(dstX, dstY);
+ moveBotTo(dstX, dstY);
+ break;
+ case BeingAction::ATTACK:
+ {
+ const Being *const target = localPlayer->getTarget();
+ if (!target)
+ return;
+ const BeingId targetId = target->getId();
+ if (mType == ActorType::Homunculus)
+ {
+ homunculusHandler->attack(targetId,
+ Keep_true);
+ }
+ else
+ {
+ mercenaryHandler->attack(targetId,
+ Keep_true);
+ }
+ break;
+ }
+ case BeingAction::SIT:
+ botFixOffset(dstX, dstY);
+ moveBotTo(dstX, dstY);
+ break;
+ case BeingAction::DEAD:
+ botFixOffset(dstX, dstY);
+ moveBotTo(dstX, dstY);
+ break;
+ case BeingAction::CAST:
+ case BeingAction::HURT:
+ default:
+ break;
+ }
+}
+
+void Being::botFixOffset(int &restrict dstX,
+ int &restrict dstY) const
+{
+ if (!mInfo || !mOwner)
+ return;
+
+ int offsetX1;
+ int offsetY1;
+ switch (mOwner->getCurrentAction())
+ {
+ case BeingAction::SIT:
+ offsetX1 = mInfo->getSitOffsetX();
+ offsetY1 = mInfo->getSitOffsetY();
+ break;
+
+ case BeingAction::MOVE:
+ offsetX1 = mInfo->getMoveOffsetX();
+ offsetY1 = mInfo->getMoveOffsetY();
+ break;
+
+ case BeingAction::DEAD:
+ offsetX1 = mInfo->getDeadOffsetX();
+ offsetY1 = mInfo->getDeadOffsetY();
+ break;
+
+ case BeingAction::ATTACK:
+ offsetX1 = mInfo->getAttackOffsetX();
+ offsetY1 = mInfo->getAttackOffsetY();
+ break;
+
+ case BeingAction::SPAWN:
+ case BeingAction::HURT:
+ case BeingAction::STAND:
+ case BeingAction::PRESTAND:
+ case BeingAction::CAST:
+ default:
+ offsetX1 = mInfo->getTargetOffsetX();
+ offsetY1 = mInfo->getTargetOffsetY();
+ break;
+ }
+
+ int offsetX = offsetX1;
+ int offsetY = offsetY1;
+ switch (mOwner->mDirection)
+ {
+ case BeingDirection::LEFT:
+ offsetX = -offsetY1;
+ offsetY = offsetX1;
+ break;
+ case BeingDirection::RIGHT:
+ offsetX = offsetY1;
+ offsetY = -offsetX1;
+ break;
+ case BeingDirection::UP:
+ offsetY = -offsetY;
+ offsetX = -offsetX;
+ break;
+ default:
+ case BeingDirection::DOWN:
+ break;
+ }
+ dstX += offsetX;
+ dstY += offsetY;
+ if (mMap)
+ {
+ if (!mMap->getWalk(dstX, dstY, getBlockWalkMask()))
+ {
+ dstX = mOwner->mX;
+ dstY = mOwner->mY;
+ }
+ }
+}
+
+void Being::updateBotFollow(int dstX,
+ int dstY,
+ const int divX,
+ const int divY)
+{
+ const int followDist = mInfo->getStartFollowDist();
+ const int dist = mInfo->getFollowDist();
+ if (divX > followDist || divY > followDist)
+ {
+ if (dist > 0)
{
if (divX > followDist)
{
@@ -1968,119 +2108,134 @@ void Being::petLogic() restrict2
{
dstY = mY;
}
+
}
+ botFixOffset(dstX, dstY);
+ moveBotTo(dstX, dstY);
+ }
+}
- const unsigned char blockWalkMask = getBlockWalkMask();
- if (!mMap->getWalk(dstX, dstY, blockWalkMask))
+void Being::moveBotTo(int dstX,
+ int dstY)
+{
+ const int dstX0 = mOwner->mX;
+ const int dstY0 = mOwner->mY;
+ const unsigned char blockWalkMask = getBlockWalkMask();
+ if (!mMap->getWalk(dstX, dstY, blockWalkMask))
+ {
+ if (dstX != dstX0)
{
- if (dstX != dstX0)
- {
- dstX = dstX0;
- if (!mMap->getWalk(dstX, dstY, blockWalkMask))
- dstY = dstY0;
- }
- else if (dstY != dstY0)
- {
+ dstX = dstX0;
+ if (!mMap->getWalk(dstX, dstY, blockWalkMask))
dstY = dstY0;
- if (!mMap->getWalk(dstX, dstY, blockWalkMask))
- dstX = dstX0;
- }
}
- if (mX != dstX || mY != dstY)
+ else if (dstY != dstY0)
{
- setPath(mMap->findPath(mX, mY, dstX, dstY, blockWalkMask));
- return;
+ dstY = dstY0;
+ if (!mMap->getWalk(dstX, dstY, blockWalkMask))
+ dstX = dstX0;
}
}
- if (!mPetAi)
- return;
-
- if (mOwner->getCurrentAction() != BeingAction::ATTACK)
+ if (mX != dstX || mY != dstY)
{
- if (mAction == BeingAction::ATTACK)
- setAction(BeingAction::STAND, 0);
+ if (mType == ActorType::Homunculus)
+ homunculusHandler->move(dstX, dstY);
+ else
+ mercenaryHandler->move(dstX, dstY);
+ return;
}
else
{
- if (mAction == BeingAction::STAND || mAction == BeingAction::ATTACK)
- setAction(BeingAction::ATTACK, 0);
+ updateBotDirection(dstX, dstY);
}
+}
- if (mAction == BeingAction::STAND || mAction == BeingAction::ATTACK)
+void Being::updateBotDirection(const int dstX,
+ const int dstY)
+{
+ int directionType = 0;
+ switch (mOwner->getCurrentAction())
{
- int directionType = 0;
- switch (mOwner->getCurrentAction())
- {
- case BeingAction::STAND:
- case BeingAction::MOVE:
- case BeingAction::HURT:
- case BeingAction::SPAWN:
- case BeingAction::CAST:
- case BeingAction::PRESTAND:
- default:
- directionType = mInfo->getDirectionType();
- break;
- case BeingAction::SIT:
- directionType = mInfo->getSitDirectionType();
- break;
- case BeingAction::DEAD:
- directionType = mInfo->getDeadDirectionType();
- break;
- case BeingAction::ATTACK:
- directionType = mInfo->getAttackDirectionType();
- break;
- }
-
- uint8_t newDir = 0;
- switch (directionType)
- {
- case 0:
- default:
- return;
-
- case 1:
- newDir = mOwner->mDirection;
- break;
+ case BeingAction::STAND:
+ case BeingAction::MOVE:
+ case BeingAction::HURT:
+ case BeingAction::SPAWN:
+ case BeingAction::CAST:
+ case BeingAction::PRESTAND:
+ default:
+ directionType = mInfo->getDirectionType();
+ break;
+ case BeingAction::SIT:
+ directionType = mInfo->getSitDirectionType();
+ break;
+ case BeingAction::DEAD:
+ directionType = mInfo->getDeadDirectionType();
+ break;
+ case BeingAction::ATTACK:
+ directionType = mInfo->getAttackDirectionType();
+ break;
+ }
- case 2:
- if (dstX > dstX0)
- newDir |= BeingDirection::LEFT;
- else if (dstX < dstX0)
- newDir |= BeingDirection::RIGHT;
- if (dstY > dstY0)
- newDir |= BeingDirection::UP;
- else if (dstY < dstY0)
- newDir |= BeingDirection::DOWN;
- break;
+ uint8_t newDir = 0;
+ switch (directionType)
+ {
+ case 0:
+ default:
+ return;
- case 3:
- if (dstX > dstX0)
- newDir |= BeingDirection::RIGHT;
- else if (dstX < dstX0)
- newDir |= BeingDirection::LEFT;
- if (dstY > dstY0)
- newDir |= BeingDirection::DOWN;
- else if (dstY < dstY0)
- newDir |= BeingDirection::UP;
- break;
+ case 1:
+ newDir = mOwner->mDirection;
+ break;
- case 4:
- {
- const int dstX2 = mOwner->getLastAttackX();
- const int dstY2 = mOwner->getLastAttackY();
- if (dstX > dstX2)
- newDir |= BeingDirection::LEFT;
- else if (dstX < dstX2)
- newDir |= BeingDirection::RIGHT;
- if (dstY > dstY2)
- newDir |= BeingDirection::UP;
- else if (dstY < dstY2)
- newDir |= BeingDirection::DOWN;
- break;
- }
+ case 2:
+ {
+ const int dstX0 = mOwner->mX;
+ const int dstY0 = mOwner->mY;
+ if (dstX > dstX0)
+ newDir |= BeingDirection::LEFT;
+ else if (dstX < dstX0)
+ newDir |= BeingDirection::RIGHT;
+ if (dstY > dstY0)
+ newDir |= BeingDirection::UP;
+ else if (dstY < dstY0)
+ newDir |= BeingDirection::DOWN;
+ break;
+ }
+ case 3:
+ {
+ const int dstX0 = mOwner->mX;
+ const int dstY0 = mOwner->mY;
+ if (dstX > dstX0)
+ newDir |= BeingDirection::RIGHT;
+ else if (dstX < dstX0)
+ newDir |= BeingDirection::LEFT;
+ if (dstY > dstY0)
+ newDir |= BeingDirection::DOWN;
+ else if (dstY < dstY0)
+ newDir |= BeingDirection::UP;
+ break;
+ }
+ case 4:
+ {
+ const int dstX2 = mOwner->getLastAttackX();
+ const int dstY2 = mOwner->getLastAttackY();
+ if (dstX > dstX2)
+ newDir |= BeingDirection::LEFT;
+ else if (dstX < dstX2)
+ newDir |= BeingDirection::RIGHT;
+ if (dstY > dstY2)
+ newDir |= BeingDirection::UP;
+ else if (dstY < dstY2)
+ newDir |= BeingDirection::DOWN;
+ break;
}
- if (newDir && newDir != mDirection)
- setDirection(newDir);
+ }
+ if (newDir && newDir != mDirection)
+ {
+ if (mType == ActorType::Homunculus)
+ homunculusHandler->setDirection(newDir);
+ else
+ mercenaryHandler->setDirection(newDir);
}
}
@@ -4623,79 +4778,6 @@ void Being::addEffect(const std::string &restrict name) restrict2
paths.getStringValue("sprites") + name);
}
-void Being::fixPetSpawnPos(int &restrict dstX,
- int &restrict dstY) const
-{
- if (!mInfo || !mOwner)
- return;
-
- int offsetX1;
- int offsetY1;
- switch (mOwner->getCurrentAction())
- {
- case BeingAction::SIT:
- offsetX1 = mInfo->getSitOffsetX();
- offsetY1 = mInfo->getSitOffsetY();
- break;
-
- case BeingAction::MOVE:
- offsetX1 = mInfo->getMoveOffsetX();
- offsetY1 = mInfo->getMoveOffsetY();
- break;
-
- case BeingAction::DEAD:
- offsetX1 = mInfo->getDeadOffsetX();
- offsetY1 = mInfo->getDeadOffsetY();
- break;
-
- case BeingAction::ATTACK:
- offsetX1 = mInfo->getAttackOffsetX();
- offsetY1 = mInfo->getAttackOffsetY();
- break;
-
- case BeingAction::SPAWN:
- case BeingAction::HURT:
- case BeingAction::STAND:
- case BeingAction::PRESTAND:
- case BeingAction::CAST:
- default:
- offsetX1 = mInfo->getTargetOffsetX();
- offsetY1 = mInfo->getTargetOffsetY();
- break;
- }
-
- int offsetX = offsetX1;
- int offsetY = offsetY1;
- switch (mOwner->mDirection)
- {
- case BeingDirection::LEFT:
- offsetX = -offsetY1;
- offsetY = offsetX1;
- break;
- case BeingDirection::RIGHT:
- offsetX = offsetY1;
- offsetY = -offsetX1;
- break;
- case BeingDirection::UP:
- offsetY = -offsetY;
- offsetX = -offsetX;
- break;
- default:
- case BeingDirection::DOWN:
- break;
- }
- dstX += offsetX;
- dstY += offsetY;
- if (mMap)
- {
- if (!mMap->getWalk(dstX, dstY, getBlockWalkMask()))
- {
- dstX = mOwner->mX;
- dstY = mOwner->mY;
- }
- }
-}
-
void Being::playSfx(const SoundInfo &sound,
Being *restrict const being,
const bool main,