diff options
Diffstat (limited to 'src/being/being.cpp')
-rw-r--r-- | src/being/being.cpp | 452 |
1 files changed, 267 insertions, 185 deletions
diff --git a/src/being/being.cpp b/src/being/being.cpp index 6cb9f8366..4bcd19524 100644 --- a/src/being/being.cpp +++ b/src/being/being.cpp @@ -67,6 +67,8 @@ #include "net/charserverhandler.h" #include "net/gamehandler.h" +#include "net/homunculushandler.h" +#include "net/mercenaryhandler.h" #include "net/npchandler.h" #include "net/packetlimiter.h" #include "net/playerhandler.h" @@ -258,7 +260,7 @@ Being::Being(const BeingId id, mAway(false), mInactive(false), mNeedPosUpdate(true), - mPetAi(true) + mBotAi(true) { for (int f = 0; f < 20; f ++) { @@ -1764,6 +1766,15 @@ void Being::logic() restrict2 delete2(mText) } + if (mOwner) + { + if (mType == ActorType::Homunculus || + mType == ActorType::Mercenary) + { + botLogic(); + } + } + const int time = tick_time * MILLISECONDS_IN_A_TICK; if (mEmotionSprite) mEmotionSprite->update(time); @@ -1907,7 +1918,7 @@ void Being::logic() restrict2 BLOCK_END("Being::logic") } -void Being::petLogic() restrict2 +void Being::botLogic() restrict2 { if (!mOwner || !mMap || !mInfo) return; @@ -1919,32 +1930,161 @@ void Being::petLogic() restrict2 mMoveTime = time; - const int dstX0 = mOwner->mX; - const int dstY0 = mOwner->mY; - int dstX = dstX0; - int dstY = dstY0; - const int followDist = mInfo->getStartFollowDist(); + int dstX = mOwner->mX; + int dstY = mOwner->mY; const int warpDist = mInfo->getWarpDist(); - const int dist = mInfo->getFollowDist(); const int divX = abs(dstX - mX); const int divY = abs(dstY - mY); if (divX >= warpDist || divY >= warpDist) { - setAction(BeingAction::STAND, 0); - fixPetSpawnPos(dstX, dstY); - setTileCoords(dstX, dstY); - mPetAi = true; + if (mType == ActorType::Homunculus) + homunculusHandler->moveToMaster(); + else + mercenaryHandler->moveToMaster(); + mBotAi = true; + return; } - else if (!followDist || divX > followDist || divY > followDist) + if (!mBotAi) + return; + if (mAction == BeingAction::MOVE) { - if (!mPetAi) - return; - if (!dist) + if (mOwner->mAction == BeingAction::MOVE) { - fixPetSpawnPos(dstX, dstY); + updateBotFollow(dstX, dstY, + divX, divY); } - else + return; + } + + switch (mOwner->mAction) + { + case BeingAction::MOVE: + case BeingAction::PRESTAND: + updateBotFollow(dstX, dstY, + divX, divY); + break; + case BeingAction::STAND: + case BeingAction::SPAWN: + botFixOffset(dstX, dstY); + moveBotTo(dstX, dstY); + break; + case BeingAction::ATTACK: + { + const Being *const target = localPlayer->getTarget(); + if (!target) + return; + const BeingId targetId = target->getId(); + if (mType == ActorType::Homunculus) + { + homunculusHandler->attack(targetId, + Keep_true); + } + else + { + mercenaryHandler->attack(targetId, + Keep_true); + } + break; + } + case BeingAction::SIT: + botFixOffset(dstX, dstY); + moveBotTo(dstX, dstY); + break; + case BeingAction::DEAD: + botFixOffset(dstX, dstY); + moveBotTo(dstX, dstY); + break; + case BeingAction::CAST: + case BeingAction::HURT: + default: + break; + } +} + +void Being::botFixOffset(int &restrict dstX, + int &restrict dstY) const +{ + if (!mInfo || !mOwner) + return; + + int offsetX1; + int offsetY1; + switch (mOwner->getCurrentAction()) + { + case BeingAction::SIT: + offsetX1 = mInfo->getSitOffsetX(); + offsetY1 = mInfo->getSitOffsetY(); + break; + + case BeingAction::MOVE: + offsetX1 = mInfo->getMoveOffsetX(); + offsetY1 = mInfo->getMoveOffsetY(); + break; + + case BeingAction::DEAD: + offsetX1 = mInfo->getDeadOffsetX(); + offsetY1 = mInfo->getDeadOffsetY(); + break; + + case BeingAction::ATTACK: + offsetX1 = mInfo->getAttackOffsetX(); + offsetY1 = mInfo->getAttackOffsetY(); + break; + + case BeingAction::SPAWN: + case BeingAction::HURT: + case BeingAction::STAND: + case BeingAction::PRESTAND: + case BeingAction::CAST: + default: + offsetX1 = mInfo->getTargetOffsetX(); + offsetY1 = mInfo->getTargetOffsetY(); + break; + } + + int offsetX = offsetX1; + int offsetY = offsetY1; + switch (mOwner->mDirection) + { + case BeingDirection::LEFT: + offsetX = -offsetY1; + offsetY = offsetX1; + break; + case BeingDirection::RIGHT: + offsetX = offsetY1; + offsetY = -offsetX1; + break; + case BeingDirection::UP: + offsetY = -offsetY; + offsetX = -offsetX; + break; + default: + case BeingDirection::DOWN: + break; + } + dstX += offsetX; + dstY += offsetY; + if (mMap) + { + if (!mMap->getWalk(dstX, dstY, getBlockWalkMask())) + { + dstX = mOwner->mX; + dstY = mOwner->mY; + } + } +} + +void Being::updateBotFollow(int dstX, + int dstY, + const int divX, + const int divY) +{ + const int followDist = mInfo->getStartFollowDist(); + const int dist = mInfo->getFollowDist(); + if (divX > followDist || divY > followDist) + { + if (dist > 0) { if (divX > followDist) { @@ -1968,119 +2108,134 @@ void Being::petLogic() restrict2 { dstY = mY; } + } + botFixOffset(dstX, dstY); + moveBotTo(dstX, dstY); + } +} - const unsigned char blockWalkMask = getBlockWalkMask(); - if (!mMap->getWalk(dstX, dstY, blockWalkMask)) +void Being::moveBotTo(int dstX, + int dstY) +{ + const int dstX0 = mOwner->mX; + const int dstY0 = mOwner->mY; + const unsigned char blockWalkMask = getBlockWalkMask(); + if (!mMap->getWalk(dstX, dstY, blockWalkMask)) + { + if (dstX != dstX0) { - if (dstX != dstX0) - { - dstX = dstX0; - if (!mMap->getWalk(dstX, dstY, blockWalkMask)) - dstY = dstY0; - } - else if (dstY != dstY0) - { + dstX = dstX0; + if (!mMap->getWalk(dstX, dstY, blockWalkMask)) dstY = dstY0; - if (!mMap->getWalk(dstX, dstY, blockWalkMask)) - dstX = dstX0; - } } - if (mX != dstX || mY != dstY) + else if (dstY != dstY0) { - setPath(mMap->findPath(mX, mY, dstX, dstY, blockWalkMask)); - return; + dstY = dstY0; + if (!mMap->getWalk(dstX, dstY, blockWalkMask)) + dstX = dstX0; } } - if (!mPetAi) - return; - - if (mOwner->getCurrentAction() != BeingAction::ATTACK) + if (mX != dstX || mY != dstY) { - if (mAction == BeingAction::ATTACK) - setAction(BeingAction::STAND, 0); + if (mType == ActorType::Homunculus) + homunculusHandler->move(dstX, dstY); + else + mercenaryHandler->move(dstX, dstY); + return; } else { - if (mAction == BeingAction::STAND || mAction == BeingAction::ATTACK) - setAction(BeingAction::ATTACK, 0); + updateBotDirection(dstX, dstY); } +} - if (mAction == BeingAction::STAND || mAction == BeingAction::ATTACK) +void Being::updateBotDirection(const int dstX, + const int dstY) +{ + int directionType = 0; + switch (mOwner->getCurrentAction()) { - int directionType = 0; - switch (mOwner->getCurrentAction()) - { - case BeingAction::STAND: - case BeingAction::MOVE: - case BeingAction::HURT: - case BeingAction::SPAWN: - case BeingAction::CAST: - case BeingAction::PRESTAND: - default: - directionType = mInfo->getDirectionType(); - break; - case BeingAction::SIT: - directionType = mInfo->getSitDirectionType(); - break; - case BeingAction::DEAD: - directionType = mInfo->getDeadDirectionType(); - break; - case BeingAction::ATTACK: - directionType = mInfo->getAttackDirectionType(); - break; - } - - uint8_t newDir = 0; - switch (directionType) - { - case 0: - default: - return; - - case 1: - newDir = mOwner->mDirection; - break; + case BeingAction::STAND: + case BeingAction::MOVE: + case BeingAction::HURT: + case BeingAction::SPAWN: + case BeingAction::CAST: + case BeingAction::PRESTAND: + default: + directionType = mInfo->getDirectionType(); + break; + case BeingAction::SIT: + directionType = mInfo->getSitDirectionType(); + break; + case BeingAction::DEAD: + directionType = mInfo->getDeadDirectionType(); + break; + case BeingAction::ATTACK: + directionType = mInfo->getAttackDirectionType(); + break; + } - case 2: - if (dstX > dstX0) - newDir |= BeingDirection::LEFT; - else if (dstX < dstX0) - newDir |= BeingDirection::RIGHT; - if (dstY > dstY0) - newDir |= BeingDirection::UP; - else if (dstY < dstY0) - newDir |= BeingDirection::DOWN; - break; + uint8_t newDir = 0; + switch (directionType) + { + case 0: + default: + return; - case 3: - if (dstX > dstX0) - newDir |= BeingDirection::RIGHT; - else if (dstX < dstX0) - newDir |= BeingDirection::LEFT; - if (dstY > dstY0) - newDir |= BeingDirection::DOWN; - else if (dstY < dstY0) - newDir |= BeingDirection::UP; - break; + case 1: + newDir = mOwner->mDirection; + break; - case 4: - { - const int dstX2 = mOwner->getLastAttackX(); - const int dstY2 = mOwner->getLastAttackY(); - if (dstX > dstX2) - newDir |= BeingDirection::LEFT; - else if (dstX < dstX2) - newDir |= BeingDirection::RIGHT; - if (dstY > dstY2) - newDir |= BeingDirection::UP; - else if (dstY < dstY2) - newDir |= BeingDirection::DOWN; - break; - } + case 2: + { + const int dstX0 = mOwner->mX; + const int dstY0 = mOwner->mY; + if (dstX > dstX0) + newDir |= BeingDirection::LEFT; + else if (dstX < dstX0) + newDir |= BeingDirection::RIGHT; + if (dstY > dstY0) + newDir |= BeingDirection::UP; + else if (dstY < dstY0) + newDir |= BeingDirection::DOWN; + break; + } + case 3: + { + const int dstX0 = mOwner->mX; + const int dstY0 = mOwner->mY; + if (dstX > dstX0) + newDir |= BeingDirection::RIGHT; + else if (dstX < dstX0) + newDir |= BeingDirection::LEFT; + if (dstY > dstY0) + newDir |= BeingDirection::DOWN; + else if (dstY < dstY0) + newDir |= BeingDirection::UP; + break; + } + case 4: + { + const int dstX2 = mOwner->getLastAttackX(); + const int dstY2 = mOwner->getLastAttackY(); + if (dstX > dstX2) + newDir |= BeingDirection::LEFT; + else if (dstX < dstX2) + newDir |= BeingDirection::RIGHT; + if (dstY > dstY2) + newDir |= BeingDirection::UP; + else if (dstY < dstY2) + newDir |= BeingDirection::DOWN; + break; } - if (newDir && newDir != mDirection) - setDirection(newDir); + } + if (newDir && newDir != mDirection) + { + if (mType == ActorType::Homunculus) + homunculusHandler->setDirection(newDir); + else + mercenaryHandler->setDirection(newDir); } } @@ -4623,79 +4778,6 @@ void Being::addEffect(const std::string &restrict name) restrict2 paths.getStringValue("sprites") + name); } -void Being::fixPetSpawnPos(int &restrict dstX, - int &restrict dstY) const -{ - if (!mInfo || !mOwner) - return; - - int offsetX1; - int offsetY1; - switch (mOwner->getCurrentAction()) - { - case BeingAction::SIT: - offsetX1 = mInfo->getSitOffsetX(); - offsetY1 = mInfo->getSitOffsetY(); - break; - - case BeingAction::MOVE: - offsetX1 = mInfo->getMoveOffsetX(); - offsetY1 = mInfo->getMoveOffsetY(); - break; - - case BeingAction::DEAD: - offsetX1 = mInfo->getDeadOffsetX(); - offsetY1 = mInfo->getDeadOffsetY(); - break; - - case BeingAction::ATTACK: - offsetX1 = mInfo->getAttackOffsetX(); - offsetY1 = mInfo->getAttackOffsetY(); - break; - - case BeingAction::SPAWN: - case BeingAction::HURT: - case BeingAction::STAND: - case BeingAction::PRESTAND: - case BeingAction::CAST: - default: - offsetX1 = mInfo->getTargetOffsetX(); - offsetY1 = mInfo->getTargetOffsetY(); - break; - } - - int offsetX = offsetX1; - int offsetY = offsetY1; - switch (mOwner->mDirection) - { - case BeingDirection::LEFT: - offsetX = -offsetY1; - offsetY = offsetX1; - break; - case BeingDirection::RIGHT: - offsetX = offsetY1; - offsetY = -offsetX1; - break; - case BeingDirection::UP: - offsetY = -offsetY; - offsetX = -offsetX; - break; - default: - case BeingDirection::DOWN: - break; - } - dstX += offsetX; - dstY += offsetY; - if (mMap) - { - if (!mMap->getWalk(dstX, dstY, getBlockWalkMask())) - { - dstX = mOwner->mX; - dstY = mOwner->mY; - } - } -} - void Being::playSfx(const SoundInfo &sound, Being *restrict const being, const bool main, |