diff options
Diffstat (limited to 'src/actions')
-rw-r--r-- | src/actions/actions.cpp | 10 | ||||
-rw-r--r-- | src/actions/target.cpp | 14 |
2 files changed, 12 insertions, 12 deletions
diff --git a/src/actions/actions.cpp b/src/actions/actions.cpp index d80949865..d2905a27e 100644 --- a/src/actions/actions.cpp +++ b/src/actions/actions.cpp @@ -196,7 +196,7 @@ static Being *findBeing(const std::string &name) if (!being) { being = actorManager->findNearestLivingBeing( - localPlayer, 1, ActorType::Npc, true); + localPlayer, 1, ActorType::Npc, AllowSort_true); if (being) { if (abs(being->getTileX() - localPlayer->getTileX()) > 1 @@ -209,7 +209,7 @@ static Being *findBeing(const std::string &name) if (!being) { being = actorManager->findNearestLivingBeing( - localPlayer, 1, ActorType::Player, true); + localPlayer, 1, ActorType::Player, AllowSort_true); if (being) { if (abs(being->getTileX() - localPlayer->getTileX()) > 1 @@ -499,7 +499,7 @@ impHandler(heal) if (!target || target->getType() != ActorType::Player) { target = actorManager->findNearestLivingBeing( - localPlayer, 10, ActorType::Player, true); + localPlayer, 10, ActorType::Player, AllowSort_true); } } else @@ -788,7 +788,7 @@ impHandler(targetAttack) { // Only auto target Monsters target = actorManager->findNearestLivingBeing( - localPlayer, 90, ActorType::Monster, true); + localPlayer, 90, ActorType::Monster, AllowSort_true); } localPlayer->attack2(target, newTarget); @@ -803,7 +803,7 @@ impHandler0(attackHuman) return false; Being *const target = actorManager->findNearestLivingBeing( - localPlayer, 10, ActorType::Player, true); + localPlayer, 10, ActorType::Player, AllowSort_true); if (target) { if (localPlayer->checAttackPermissions(target)) diff --git a/src/actions/target.cpp b/src/actions/target.cpp index b4a2c8058..2c18b80f2 100644 --- a/src/actions/target.cpp +++ b/src/actions/target.cpp @@ -33,7 +33,7 @@ namespace Actions { -static bool setTarget(const ActorType::Type type, const bool allowSort) +static bool setTarget(const ActorType::Type type, const AllowSort allowSort) { if (actorManager && localPlayer) { @@ -50,28 +50,28 @@ static bool setTarget(const ActorType::Type type, const bool allowSort) impHandler0(targetPlayer) { - return setTarget(ActorType::Player, true); + return setTarget(ActorType::Player, AllowSort_true); } impHandler0(targetMonster) { - return setTarget(ActorType::Monster, true); + return setTarget(ActorType::Monster, AllowSort_true); } impHandler0(targetClosestMonster) { - return setTarget(ActorType::Monster, false); + return setTarget(ActorType::Monster, AllowSort_false); } impHandler0(targetNPC) { - return setTarget(ActorType::Npc, true); + return setTarget(ActorType::Npc, AllowSort_true); } impHandler0(targetMercenary) { #ifdef EATHENA_SUPPORT - return setTarget(ActorType::Mercenary, true); + return setTarget(ActorType::Mercenary, AllowSort_true); #else return false; #endif @@ -80,7 +80,7 @@ impHandler0(targetMercenary) impHandler0(targetPet) { #ifdef EATHENA_SUPPORT - return setTarget(ActorType::Pet, true); + return setTarget(ActorType::Pet, AllowSort_true); #else return false; #endif |