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-rw-r--r--src/actions/actions.cpp4
-rw-r--r--src/actions/move.cpp12
2 files changed, 16 insertions, 0 deletions
diff --git a/src/actions/actions.cpp b/src/actions/actions.cpp
index 924fac801..64d05f8ab 100644
--- a/src/actions/actions.cpp
+++ b/src/actions/actions.cpp
@@ -246,6 +246,10 @@ impHandler0(ok)
dialog->action(ActionEvent(nullptr, "ok"));
return true;
}
+ else if (popupMenu->isPopupVisible())
+ {
+ popupMenu->select();
+ }
return false;
}
diff --git a/src/actions/move.cpp b/src/actions/move.cpp
index 0fa4d4897..c75d24c36 100644
--- a/src/actions/move.cpp
+++ b/src/actions/move.cpp
@@ -30,6 +30,8 @@
#include "gui/windows/npcdialog.h"
#include "gui/windows/outfitwindow.h"
+#include "gui/popups/popupmenu.h"
+
#include "net/playerhandler.h"
#include "debug.h"
@@ -59,6 +61,11 @@ impHandler(moveUp)
{
if (inputManager.isActionActive(InputAction::EMOTE))
return directUp(event);
+ if (popupMenu->isPopupVisible())
+ {
+ popupMenu->moveUp();
+ return true;
+ }
return closeMoveNpcDialog(false);
}
@@ -66,6 +73,11 @@ impHandler(moveDown)
{
if (inputManager.isActionActive(InputAction::EMOTE))
return directDown(event);
+ if (popupMenu->isPopupVisible())
+ {
+ popupMenu->moveDown();
+ return true;
+ }
return closeMoveNpcDialog(false);
}