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+=== ChangeLog discontinued ===
+
+ With the move to git, The Mana World has switched from a ChangeLog
+ file to relying on commit messages to provide change history.
+
+2008-10-30 Philipp Sehmisch <tmw@crushnet.org>
+
+ * src/gui/skil.cpp: fixed two broken include paths.
+
+2008-11-08 Bjørn Lindeijer <bjorn@lindeijer.nl>
+
+ * src/utils/strprintf.cpp: Fixed compile error with GCC 4.4 reported
+ by Martin Michlmayr.
+
+2008-11-06 Dennis Friis <peavey@placid.dk>
+
+ * src/game.cpp: Do not activate shortcuts if tradewindow is visible.
+ * src/equipment.cpp: Remove an extra include and arrange headers like
+ the trunk client for easier merging.
+ * src/localplayer.cpp, src/gui/equipmentwindow.cpp,
+ src/gui/equipmentwindow.h, src/equipment.h,
+ src/net/equipmenthandler.cpp, src/equipment.cpp: Have equipment tied
+ into player inventory instead of keeping its own list of pointers to
+ items. This ensures the ressource is up-to-date and avoids crashes on
+ stale item pointers.
+
+2008-11-04 Bjørn Lindeijer <bjorn@lindeijer.nl>
+
+ * src/gui/gui.cpp, data/graphics/gui/sansserif8.png: Applied more
+ changes by vargavind, adding the complete ISO-8859-15 character set to
+ the sans-serif font.
+
+2008-11-01 Fate <fate.tmw@googlemail.com>
+
+ * src/gui/skill.cpp (class SkillGuiTableModel): Report unmapped
+ skill names as `Mystery Skill' (rather than random garbage)
+
+ * src/being.cpp (initializeHair): Read hair colours from external
+ `hair.xml' file (clientdata)
+ (initializeHair): Auto-detect number of hair colours
+
+ * src/gui/skill.cpp (SkillDialog): Display skills using a table
+ and using an external `skills.xml' file
+ (SkillDialog::update): No longer segfault when skills beyond 199
+ are reported
+
+ * src/gui/table_model.cpp: Several fixes to tables and table
+ models to better handle `NULL' widgets and `NULL' models during
+ initialisation.
+
+ * src/main.cpp (charLogin): Send client protocol version to
+ character server (this is ignored in vanilla eAthena).
+
+ * src/net/network.h (TMW_CLIENT_PROTOCOL_VERSION): Record client
+ protocol version
+
+ * src/net/beinghandler.cpp (BeingHandler::handleMessage): Properly
+ decode whether character is dead
+ (BeingHandler::handleMessage): for SMSG_PLAYER_MOVE et al., ignore
+ shoe and glove updates-- they are incorrect and not needed (we get
+ them correctly when the PC is spawned for the client and they are
+ updated as needed by other packages.)
+
+2008-10-31 Bjørn Lindeijer <bjorn@lindeijer.nl>
+
+ * src/gui/gui.cpp: Applied patch by vargavind which adds more special
+ characters to the font. Somehow they were already part of the font
+ image, but not used.
+
+2008-10-30 Philipp Sehmisch <tmw@crushnet.org>
+
+ * src/net/beinghandler.cpp: Added particle effect on critical hits.
+
+2008-10-30 Dennis Friis <peavey@placid.dk>
+
+ * src/net/beinghandler.cpp: Do not set shoe sprite on player move
+ packet unless supported by eAthena.
+
+2008-10-28 Dennis Friis <peavey@placid.dk>
+
+ * src/net/npchandler.cpp: Handle NPC script close. Fixes client input
+ freeze on no-dialog NPCs.
+
+2008-10-28 Bjørn Lindeijer <bjorn@lindeijer.nl>
+
+ * src/game.cpp: Fixed trade window being visible on client startup
+ when it was visible on shutdown.
+
+2008-10-26 Bjørn Lindeijer <bjorn@lindeijer.nl>
+
+ * src/net/beinghandler.cpp: Since we somehow did end up depending on a
+ hacked eAthena instead of supporting existing features decently,
+ assign the shoes and gloves IDs.
+
+2008-10-26 Philipp Sehmisch <tmw@crushnet.org>
+
+ * src/particle.cpp, src/particleemitter.cpp, src/particleemitter.h,
+ src/particleemitterprop.h, src/utils/minmax.h: Implemented particle
+ emitters with properties which change over time according to wave
+ functions.
+ * src/Makefile.am, src/CMakeLists.txt, tmw.cbp: Updated project files.
+
+2008-10-23 Dennis Friis <peavey@placid.dk>
+
+ * src/net/tradehandler.cpp: Add support for new athena trade-add
+ failure condition; no free slot.
+
+2008-10-22 David Athay <ko2fan@gmail.com>
+
+ * src/gui/ok_dialog.cpp, src/net/loginhandler.cpp: Now shows ban time.
+
+2008-10-07 Bjørn Lindeijer <bjorn@lindeijer.nl>
+
+ * src/gui/updatewindow.cpp, src/particleemitter.cpp,
+ src/simpleanimation.cpp, src/resources/spritedef.cpp: Fixed some
+ compiler warnings. This probably also fixed the logging of several
+ error messages.
+
+2008-10-05 Bjørn Lindeijer <bjorn@lindeijer.nl>
+
+ * src/resources/mapreader.cpp: Added support for object groups that
+ have an offset.
+
+2008-10-02 Philipp Sehmisch <tmw@crushnet.org>
+
+ * src/engine.cpp: The "name" property of the map is now used as caption
+ of minimap window when it exists.
+
+2008-09-11 Bjørn Lindeijer <bjorn@lindeijer.nl>
+
+ * src/gui/setup_video.cpp: Only require a restart to switch to full
+ screen with OpenGL on Windows, since it works fine in Linux without
+ having to reinitialize the OpenGL state. Adapted change by kraant from
+ Aethyra.
+ * src/net/network.cpp: Fixed the name of a variable (fix by Scraggy).
+
+2008-08-29 David Athay <ko2fan@gmail.com>
+
+ * src/monster.cpp, src/resources/monsterinfo.h,
+ src/resources/monsterdb.cpp, src/resources/monsterinfo.cpp: Mantis #406
+ by jaxad0127 to implement layered sprites.
+
+2008-08-28 Douglas Boffey <DougABoffey@netscape.net>
+
+ * src/localplayer.cpp, src/text.h, src/gui/viewport.cpp, src/npc.cpp,
+ src/textmanager.h, src/player.cpp, src/monster.h, src/textmanager.cpp,
+ src/being.cpp, src/npc.h, src/monster.cpp, src/player.h,
+ src/localplayer.h, src/player_relations.cpp, src/text.cpp,
+ src/Makefile.am, src/being.h: Move any chat, character names, NPC
+ names or targetted mob names so that no text will obscure any other
+ text. If there is no decent place for the text, it will default to
+ overlapping.
+
+2008-08-28 Fate <fate.tmw@googlemail.com>
+
+ * src/engine.h, src/gui/ministatus.cpp, src/engine.cpp,
+ src/particle.h, src/being.cpp, src/player.h, src/net/beinghandler.cpp,
+ src/net/protocol.h, src/net/playerhandler.cpp, src/being.h: Added
+ support for being effects through the eAthena levelup message, and
+ check whether the being exists before referencing it. Re-enabled
+ proper MP bar display. Improved handling of a warp to the same map.
+
+2008-08-28 Bjørn Lindeijer <bjorn@lindeijer.nl>
+
+ * src/game.cpp, src/net/beinghandler.cpp,
+ src/net/charserverhandler.cpp, src/net/protocol.h,
+ src/net/beinghandler.h, src/net/playerhandler.cpp, src/being.h:
+ Applied patch put together by Jaxad0127 with changes from the Aethyra
+ project. Improves compatibility with the newer version of eAthena and
+ works around an initialization bug.
+ * data/help/index.txt, data/help/windows.txt: Included some
+ documentation for the shortcut window by Vq.
+ * src/resources/mapreader.cpp: Fixed crash when map layer has too many
+ tiles.
+ * AUTHORS, src/winver.h, README, configure.ac, data/help/changes.txt,
+ data/help/header.txt, NEWS, CMakeLists.txt: Updated the version to
+ 0.0.26 and updated the AUTHORS file. If you have contributed and I
+ forgot you, please contact me as soon as possible!
+
+2008-08-28 Philipp Sehmisch <tmw@crushnet.org>
+
+ * src/net/loginhandler.cpp: Removed the usually incorrect "for 5
+ minutes" clause from the message displayed to banned users.
+ * src/particleemitter.cpp: Added output-pause to copy constructor.
+
+2008-08-27 Bjørn Lindeijer <bjorn@lindeijer.nl>
+
+ * src/particleemitter.h, src/particle.h, src/particleemitter.cpp,
+ src/particle.cpp: Renamed "randomnes" to "randomness", so that it
+ won't show up as part of Fate's patch.
+
+2008-08-24 Philipp Sehmisch <tmw@crushnet.org>
+
+ * src/particleemitter.cpp, src/particleemitter.h: Added new particle
+ emitter property "output-pause" which allows to define a fixed (or
+ random) interval between two outputs.
+
+2008-08-06 Bjørn Lindeijer <bjorn@lindeijer.nl>
+
+ * src/gui/window.cpp: Make sure only to save the window state when a
+ window name is set, and fail when loadWindowState() is called without
+ setting a window name.
+
+2008-08-05 David Athay <ko2fan@gmail.com>
+
+ * src/gui/setup_video.cpp, src/net/charserverhandler.cpp: Fixed
+ alignment issue with fps limit field (patch by Scraggy #384. Also
+ fixed small spelling error.
+
+2008-08-04 Dennis Friis <peavey@placid.dk>
+
+ * src/main.cpp: Fix typo in updatehost reported by Jaxad.
+
+2008-07-27 Bjørn Lindeijer <bjorn@lindeijer.nl>
+
+ * src/game.cpp: Target the nearest monster on joystick button 3.
+
+2008-07-25 Bjørn Lindeijer <bjorn@lindeijer.nl>
+
+ * src/winver.h, README, configure.ac, data/help/changes.txt,
+ data/help/header.txt, NEWS, CMakeLists.txt: Updated the version to
+ 0.0.25, release planned this Sunday.
+ * README, data/help/commands.txt: Added documentation for F8 to toggle
+ shortcut window.
+
+2008-07-24 Eugenio Favalli <elvenprogrammer@themanaworld.org>
+
+ * src/game.cpp: Fixed visibility of buy and sell dialogs.
+ * src/gui/buy.cpp: Properly update price after buying.
+
+2008-07-23 Eugenio Favalli <elvenprogrammer@themanaworld.org>
+
+ * src/game.cpp, src/gui/buy.cpp, src/gui/itemshortcutwindow.cpp,
+ src/gui/sell.cpp, src/gui/window.cpp: Remember windows visibility.
+
+2008-07-22 David Athay <ko2fan@gmail.com>
+
+ * src/game.cpp: Revert the Alt-Gr fix as it did not work.
+ * src/game.cpp, src/keyboardconfig.cpp, src/keyboardconfig.h: User can
+ now configure which modifier key is used for smilies.
+
+2008-07-21 David Athay <ko2fan@gmail.com>
+
+ * src/game.cpp: Initial attempt at fixing Alt-Gr issue for Rotonen,
+ this commit is just for him!
+
+2008-07-18 Bjørn Lindeijer <bjorn@lindeijer.nl>
+
+ * src/main.cpp: Remove possible trailing slash at the end of the
+ update host, since otherwise there'll be two of them.
+
+2008-07-16 Lloyd Bryant <lloyd_bryant@netzero.net>
+
+ * src/logindata.h, src/gui/char_server.cpp, src/gui/char_server.h,
+ src/serverinfo.h, src/main.cpp, src/net/loginhandler.cpp,
+ src/net/loginhandler.h, src/net/network.cpp: Added support for
+ handling the custom eAthena packet that sends the update host.
+
+2008-07-10 Eugenio Favalli <elvenprogrammer@themanaworld.org>
+
+ * tmw.cbp: Restored executable icon.
+
+2008-07-08 David Athay <ko2fan@gmail.com>
+
+ * src/gui/chat.cpp, src/gui/chat.h: Mantis #359 patch by Scraggy.
+
+2008-06-30 Bjørn Lindeijer <bjorn@lindeijer.nl>
+
+ * src/CMakeLists.txt: Updated CMake file to fix compilation. Patch by
+ darkKnight.
+
+2008-06-24 Philipp Sehmisch <tmw@crushnet.org>
+
+ * src/particle.cpp, src/particle.h, src/particleemitter.cpp,
+ src/particleemitter.h: Added particle property "follow-parent" which
+ makes the particle move when its parent particle is moved.
+
+2008-06-23 Philipp Sehmisch <tmw@crushnet.org>
+
+ * src/imageparticle.cpp, src/particle.cpp, src/particle.h,
+ src/particleemitter.cpp, src/particleemitter.h, src/textparticle.cpp:
+ Implemented "alpha" particle property.
+
+2008-06-22 Bjørn Lindeijer <bjorn@lindeijer.nl>
+
+ * src/player_relations.h: Fixed warning about missing virtual
+ destructor.
+
+2008-06-17 Fate <fate.tmw@googlemail.com>
+
+ * src/net/tradehandler.cpp: bug #333: Suppress `trade with X cancelled'
+ messages for ignored players.
+
+2008-06-16 Fate <fate.tmw@googlemail.com>
+
+ * player_relations.h: Allow whispers by default.
+
+2008-06-14 David Athay <ko2fan@gmail.com>
+
+ * src/gui/shop.cpp, src/gui/browserbox.cpp, src/net/tradehandler.cpp:
+ Fixed compilation errors. Fixed trade bug (although a little hacky
+ right now).
+ * src/net/tradehandler.cpp: Changed bug fix as requested by Bjørn.
+
+2008-06-08 Fate <fate.tmw@googlemail.com>
+
+ * src/gui/table.cpp: Invalidate mTopWidget whenever the model is
+ regenerated to reflect that we have no current valid selection.
+ * src/player_relations.cpp: Proper handling of case where player, to
+ apply ignore strategy to, is NULL.
+
+2008-06-05 Philipp Sehmisch <tmw@crushnet.org>
+
+ * src/particle.cpp, src/gui/setup_video.cpp: Lowered default particle
+ detail level.
+
+2008-06-05 Bjørn Lindeijer <bjorn@lindeijer.nl>
+
+ * src/gui/updatewindow.cpp, src/gui/updatewindow.h, src/main.cpp,
+ src/resources/buddylist.cpp, src/resources/spritedef.cpp,
+ src/resources/resourcemanager.cpp: Added command line argument to
+ specify the update host (-H). Also, to avoid problems when files with
+ the same name are served by different update hosts, the updates are
+ now stored in an update host specific directory. Based on a patch by
+ Sanga.
+
+2008-06-04 Lloyd Bryant <lloyd_bryant@netzero.net>
+
+ * src/net/charserverhandler.cpp: Display shield sprite also in
+ character select window.
+
+2008-05-30 Lloyd Bryant <lloyd_bryant@netzero.net>
+
+ * src/net/equipmenthandler.cpp, src/net/beinghandler.cpp,
+ src/net/protocol.h, src/being.h: Merged handling for eAthena packets
+ 0x00c3 and 0x01d7 and added support for displaying a shield sprite.
+
+2008-05-28 Philipp Sehmisch <tmw@crushnet.org>
+
+ * src/particle.cpp: Changed the way particle emitter skip is handled
+ to make linear and circular emitters work with particleEmitterSkip
+ enabled.
+ * src/gui/setup.cpp, src/gui/setup_video.cpp, src/gui/setup_video.h:
+ Added slider for controlling particleEmitterSkip (overall quality of
+ particle effects) to video setup menu.
+
+2008-05-28 Dennis Friis <peavey@placid.dk>
+
+ * src/being.cpp: Change order of direction to up/down/right/left in
+ Being::getSpriteDirection to fix inconsistancy of facing direction
+ when walking diagonally.
+
+2008-05-27 David Athay <ko2fan@gmail.com>
+
+ * src/main.cpp, src/player_relations.cpp: Changed OSX tmw directory to
+ a more suitable location, and fixed compile error.
+
+2008-05-22 Bjørn Lindeijer <bjorn@lindeijer.nl>
+
+ * src/Makefile.am, src/CMakeLists.txt: Fixed linker error caused by
+ missing module.
+
+2008-05-19 Bjørn Lindeijer <bjorn@lindeijer.nl>
+
+ * src/gui/setup_players.cpp, src/gui/popup_box.h, src/gui/viewport.h,
+ src/gui/popup_box.cpp, src/gui/setup_players.h, src/Makefile.am:
+ Removed the PopupBox class and used gcn::DropDown instead. It has
+ clipping issues, but it would be better to fix those instead of using
+ this complicated workaround.
+
+2008-05-19 Philipp Sehmisch <tmw@crushnet.org>
+
+ * src/net/beinghandler.cpp: Implemented interpretation of names for
+ NPCs and monsters.
+ * src/npc.cpp, src/resources/npcdb.cpp, src/resources/npcdb.hpp: Added
+ the possibility to add particle effects to NPCs in npcs.xml.
+
+2008-05-16 David Athay <ko2fan@gmail.com>
+
+ * src/gui/popupmenu.cpp: Applied QOAL's patch to fix popup bug.
+
+2008-05-14 Fate <fate.tmw@googlemail.com>
+
+ * src/configuration.cpp, src/game.cpp, src/player_relations.h,
+ src/beingmanager.h, src/gui/setup_players.cpp, src/gui/setup.cpp,
+ src/gui/table_model.h, src/gui/table_model.cpp, src/gui/popup_box.h,
+ src/gui/popup_box.cpp, src/gui/table.h, src/gui/setup.h,
+ src/gui/table.cpp, src/gui/setup_players.h, src/gui/popupmenu.cpp,
+ src/beingmanager.cpp, src/player.cpp, src/main.cpp, src/being.cpp,
+ src/player.h, src/net/tradehandler.h, src/net/beinghandler.cpp,
+ src/net/tradehandler.cpp, src/net/chathandler.cpp,
+ src/configuration.h, src/player_relations.cpp, src/Makefile.am,
+ src/being.h, data/graphics/gui/emotions.png,
+ data/graphics/gui/Makefile.am, data/help/commands.txt: Added ability
+ to define friends, players you want to ignore or disregard and
+ configure whether trading is allowed. Based on new popup code,
+ configuration improvements to store hierarchical data and a table
+ model.
+
+2008-05-08 Dennis Friis <peavey@placid.dk>
+
+ * src/game.cpp: Make F8 toggle shortcut window as suggested by And1
+ and fate.
+ * src/game.cpp, src/gui/chat.h, src/gui/chat.cpp: Allow page up and
+ page down to scroll the chat window, based on patch by fate.
+
+2008-05-06 Dennis Friis <peavey@placid.dk>
+
+ * src/gui/itemshortcutcontainer.cpp: Don't allow dragging of empty
+ placeholders.
+
+2008-04-29 Bjørn Lindeijer <bjorn@lindeijer.nl>
+
+ * src/game.cpp, src/gui/chat.h, src/gui/chat.cpp: Fixed issue with
+ determining whether chat input is focused (method no longer virtual).
+ * src/gui/itemshortcutcontainer.cpp: Fixed sometimes rendering with
+ the wrong font.
+ * src/gui/window.h, src/gui/window.cpp: Fixed warnings about hiding
+ virtual method, Window now always deletes its children (the option not
+ to do so was never used anyway).
+ * src/gui/gccontainer.h, src/gui/gccontainer.cpp: Removed unused
+ option from GCContainer to not delete a child, fixing warnings about
+ hiding virtual method gcn::Container::add.
+ * src/log.h, src/resources/imageset.cpp: When compiling with GCC, use
+ the printf format attribute for the log method so that the compiler
+ checks the type of its parameters.
+
+2008-04-28 Bjørn Lindeijer <bjorn@lindeijer.nl>
+
+ * src/gui/inventorywindow.h, src/gui/itemcontainer.h,
+ src/gui/inventorywindow.cpp, src/gui/scrollarea.h,
+ src/gui/itemcontainer.cpp, src/gui/scrollarea.cpp: Properly fix
+ problems with ItemContainer in InventoryWindow not resizing properly
+ since upgrade to Guichan 0.8.0.
+
+2008-04-28 Dennis Friis <peavey@placid.dk>
+
+ * src/gui/scrollarea.h, src/gui/scrollarea.cpp: Add methods to get
+ width and height adjusted for any visible scrollbars.
+ * src/gui/itemcontainer.cpp: Fix buildup of whitespace by using
+ correct gridHeight and adding just 4px space to bottom.
+ * src/gui/inventorywindow.h, src/gui/inventorywindow.cpp: Switch to
+ use our extended ScrollArea and use adjusted width to proper calculate
+ the grid for itemcontainer.
+ * src/game.cpp: Tweak keyboard input handling a bit. This fixes using
+ emoticons triggering shortcut items to be used.
+ * src/game.cpp: Remove check for KMOD_NONE since this is not working
+ uniformly across systems.
+
+2008-04-27 Dennis Friis <peavey@placid.dk>
+
+ * src/gui/inventorywindow.cpp: Fix ItemContainer not being resized
+ properly when resizing inventory window.
+
+2008-04-26 Dennis Friis <peavey@placid.dk>
+
+ * src/inventory.cpp: Avoid stacking equipment other than arrows. Based
+ on similar fix in inventoryhandler.
+ * src/gui/trade.cpp: Text fix, z => GP.
+ * src/net/playerhandler.cpp: When picking up GP from trade or quest,
+ tell the user in the chat window like with items.
+
+2008-04-24 Dennis Friis <peavey@placid.dk>
+
+ * src/itemshortcut.h, src/gui/itemshortcutcontainer.cpp,
+ src/gui/itemcontainer.cpp, src/net/inventoryhandler.cpp,
+ src/itemshortcut.cpp: Make shortcut container ID based instead of slot
+ based. Fixes items shifting around often causing equipment to be lost.
+ * data/help/commands.txt: Document anti-trade function.
+
+2008-04-22 Bjørn Lindeijer <bjorn@lindeijer.nl>
+
+ * src/beingmanager.cpp: Fixed a bug, thanks GCC 4.3!
+
+2008-04-20 Bjørn Lindeijer <bjorn@lindeijer.nl>
+
+ * src/main.cpp: Added --data parameter to be used to specify where to
+ get the data from when using --skipupdate.
+
+2008-04-18 David Athay <ko2fan@gmail.com>
+
+ * src/game.cpp, src/openglgraphics.cpp: Mac now uses Apple key for
+ emoticons, so alt can be used for alternate characters. Disable vsync
+ on mac.
+
+2008-04-17 Dennis Friis <peavey@placid.dk>
+
+ * src/gui/sell.cpp: Fix shop list not to scroll to top when selling.
+ Redo of revision 3801 due to changes in guichan 0.8.0.
+ * src/gui/minimap.cpp: Draw NPCs in yellow on minimap and skip drawing
+ of warps. Based on idea by leeor_net.
+
+2008-04-16 Dennis Friis <peavey@placid.dk>
+
+ * src/gui/browserbox.cpp: Fix a basic_string::at sometimes being out
+ of range in BrowserBox::draw when checking for line separators and
+ color codes.
+ * src/localplayer.cpp: Cancel walking to a clicked monster if the
+ target is lost while getting to it (killed or otherwise removed).
+
+2008-04-16 Bjørn Lindeijer <bjorn@lindeijer.nl>
+
+ * src/gui/npc_text.h, src/gui/textbox.cpp, src/gui/npc_text.cpp,
+ src/gui/scrollarea.h, src/gui/textbox.h: Restored the text wrapping in
+ TextBox, since it was based on overriding a method that is no longer
+ virtual in Guichan 0.8.0.
+ * src/gui/viewport.cpp: Fixed compilation warning.
+
+2008-04-15 David Athay <ko2fan@gmail.com>
+
+ * src/gui/viewport.cpp, src/beingmanager.cpp, tmw.cbp: Fixed clicking
+ near player.
+
+2008-04-14 Dennis Friis <peavey@placid.dk>
+
+ * src/gui/chat.cpp: Tweaked /whisper command to allow quoting of nicks
+ with spaces in them.
+
+2008-04-14 Philipp Sehmisch <tmw@crushnet.org>
+
+ * src/resources/dye.cpp: Fixed multi-channel dyeing (patch by fate)
+ * src/gui/chat.h: Changed prefix of received whisper messages from
+ "says:" to "whispers:"
+
+2008-04-12 Bjørn Lindeijer <bjorn@lindeijer.nl>
+
+ * src/gui/itemshortcutcontainer.h, src/gui/itemshortcutcontainer.cpp,
+ src/gui/itemshortcutwindow.cpp, src/gui/scrollarea.h,
+ src/gui/scrollarea.cpp, src/gui/itemshortcutwindow.h: Fixed display of
+ item shortcut container. gcn::Widget::setWidth is no longer virtual.
+
+2008-04-11 David Athay <ko2fan@gmail.com>
+
+ * src/localplayer.cpp, src/beingmanager.h, src/gui/viewport.cpp,
+ src/beingmanager.cpp, src/localplayer.h, tmw.cbp: Players now need to
+ click on the monster sprites rather than the tile. Players will now
+ move to the target before attacking it.
+
+2008-04-10 Dennis Friis <peavey@placid.dk>
+
+ * src/gui/chat.h, src/gui/chat.cpp, src/net/protocol.h,
+ src/net/chathandler.cpp: Implemented support for whispering to other
+ players.
+
+2008-04-10 Philipp Sehmisch <tmw@crushnet.org>
+
+ * src/net/beinghandler.cpp: Critical hits are now displayed.
+
+2008-04-09 Bjørn Lindeijer <bjorn@lindeijer.nl>
+
+ * src/gui/shoplistbox.cpp, src/gui/shoplistbox.h: Fixed problem with
+ row height in shop list box.
+ * src/game.cpp, src/gui/menuwindow.cpp, src/gui/itemcontainer.cpp,
+ src/main.cpp, src/CMakeLists.txt, src/net/inventoryhandler.cpp,
+ src/Makefile.am: Re-enabled non-functional item shortcut window,
+ planned to be fixed for 0.0.25.
+
+2008-04-12 Bjørn Lindeijer <bjorn@lindeijer.nl>
+
+ * src/gui/widgets/layout.h, src/gui/skill.cpp, src/gui/trade.h,
+ src/log.h, src/resources/mapreader.cpp, src/resources/spritedef.cpp:
+ Fixed some compiler warnings and don't try to load particle effects
+ when no file is set.
+
+2008-04-08 Bjørn Lindeijer <bjorn@lindeijer.nl>
+
+ * src/map.cpp, src/gui/viewport.cpp, src/tileset.h, src/map.h,
+ src/resources/imageset.cpp, src/resources/mapreader.cpp,
+ src/resources/imageset.h, src/resources/mapreader.h,
+ data/maps/new_3-1.tmx, data/maps/new_1-1.tmx: Implemented support for
+ an arbitrary number of map layers. The only layer requirement for map
+ layers are now that the fringe layer is called "Fringe" and that the
+ collision layer is called "Collision".
+
+2008-04-07 Bjørn Lindeijer <bjorn@lindeijer.nl>
+
+ * src/particle.cpp, src/utils/xml.cpp, src/utils/xml.h,
+ src/resources/mapreader.cpp, src/resources/spritedef.cpp,
+ src/resources/npcdb.h, src/resources/monsterdb.cpp,
+ src/resources/itemdb.cpp, src/resources/npcdb.cpp,
+ src/resources/spritedef.h: Added XML::Document class which simplifies
+ parsing an XML document and automatically cleans it up again.
+ * src/resources/spritedef.cpp, src/resources/spritedef.h,
+ data/graphics/sprites/item008.xml: Added support for basing one sprite
+ definition on another by including it.
+ * src/being.cpp: Fixed crash on trying to show out of range emoticon.
+ * src/winver.h, README, configure.ac, data/help/changes.txt,
+ data/help/header.txt, NEWS, CMakeLists.txt: Updated version, release
+ date and changes.
+
+2008-04-03 David Athay <ko2fan@gmail.com>
+
+ * src/game.cpp: Tweaked disconnect dialog, hoping to fix a crash bug.
+
+2008-03-31 Philipp Sehmisch <tmw@crushnet.org>
+
+ * src/main.cpp, src/npc.cpp, src/npc.h, src/resources/npcdb.h,
+ src/resources/npcdb.cpp, data/npcs.xml, src/Makefile.am, tmc.cbp:
+ Implemented NPC XML database which maps NPC IDs to one or more
+ animation files and thus enables animated NPCs.
+
+2008-03-30 Dennis Friis <peavey@placid.dk>
+
+ * configure.ac: Updated for tmwdata split.
+
+2008-03-27 Dennis Friis <peavey@placid.dk>
+
+ * src/gui/progressbar.cpp, src/gui/scrollarea.cpp: Revert progress bar
+ changes and initialize mWalkTime.
+
+2008-03-26 Dennis Friis <peavey@placid.dk>
+
+ * src/gui/progressbar.cpp, src/localplayer.cpp: Initialized some
+ uninitialized variables.
+
+2008-03-23 Bjørn Lindeijer <bjorn@lindeijer.nl>
+
+ * src/engine.h, src/gui/viewport.h, src/engine.cpp,
+ src/net/playerhandler.cpp: Removed unnecessary forwarding method.
+
+2008-03-16 Dennis Friis <peavey@placid.dk>
+
+ * The Mana World.dev: Updated Dev-C++ project file.
+
+2008-03-11 Bjørn Lindeijer <bjorn@lindeijer.nl>
+
+ * data/graphics/gui/CMakeLists.txt, data/graphics/gui/Makefile.am:
+ Removed unused image here too.
+
+2008-03-11 Eugenio Favalli <elvenprogrammer@themanaworld.org>
+
+ * data/graphics/gui/attack_target.png: Removed unused image.
+
+2008-03-09 Dennis Friis <peavey@placid.dk>
+
+ * src/game.cpp: Pressing escape in the quit dialog closes the dialog.
+ * src/gui/chat.cpp, src/gui/chat.h: Fixed a bug with chat messages
+ without a sender which include semicolons.
+ * src/chat.cpp: Added "/clear" command to clear chat window.
+
+2008-03-08 Philipp Sehmisch <tmw@crushnet.org>
+
+ * tools/tmxcopy/main.cpp, tools/tmxcopy/main.map.cpp,
+ tools/tmxcopy/zlibutils.cpp: Fixed some width/height mixups in
+ TMXCopy.
+
+2008-03-07 Bjørn Lindeijer <bjorn@lindeijer.nl>
+
+ * data/*: Moved dynamically released data to its own module (tmwdata).
+
+2008-03-07 Eugenio Favalli <elvenprogrammer@themanaworld.org>
+
+ * data/equipment.xml, data/graphics/items/armor-legs-chaps.png,
+ data/graphics/items/armour-head-cowboyblack.png,
+ data/graphics/items/armour-head-cowboywhite.png,
+ data/graphics/items/generic-snakeskin.png,
+ data/graphics/sprites/head-cowboyblack.png,
+ data/graphics/sprites/head-cowboyblack.xml,
+ data/graphics/sprites/head-cowboywhite.png,
+ data/graphics/sprites/head-cowboywhite.xml,
+ data/graphics/sprites/leg-chaps-female.png,
+ data/graphics/sprites/leg-chaps-female.xml,
+ data/graphics/sprites/leg-chaps-male.png,
+ data/graphics/sprites/leg-chaps-male.xml,
+ data/graphics/sprites/monster-snake.png,
+ data/graphics/sprites/monster-snake.xml,
+ data/graphics/sprites/npcs.png, data/items.xml, data/monsters.xml:
+ Added new items by Black Don, new xml definitions by Peavey.
+
+2008-03-02 Eugenio Favalli <elvenprogrammer@themanaworld.org>
+
+ * tmw.cbp: Upgraded project file to latest C::B release.
+
+2008-03-02 Philipp Sehmisch <tmw@crushnet.org>
+
+ * data/graphics/sprites/leg-jeans-female.png: fixed transparency issue.
+
+2008-02-26 Eugenio Favalli <elvenprogrammer@themanaworld.org>
+
+ * src/gui/minimap.cpp: Keep minimap status. Based on a patch by Knivey.
+ * data/graphics/tiles/tulimshar1.png, data/maps/new_3-1.tmx: Added
+ Modanung's mud tileset and applyed to some houses in Tulimshar.
+
+2008-02-26 Philipp Sehmisch <tmw@crushnet.org>
+
+ * data/graphics/maps/new_14-1.tmx: Fixed some monster traps on
+ southwest woodland.
+
+2008-02-23 Philipp Sehmisch <tmw@crushnet.org>
+
+ * data/graphics/items/generic-ironore.png, data/items.xml:
+ Implemented iron ore item.
+ * data/maps/new_10-1.tmx, data/maps/new_11-1.tmx,
+ data/maps/new_12-1.tmx, data/maps/new_21-1.tmx: Map fixes by
+ QOAL.
+ * data/graphics/sprites/head-mask.xml,
+ data/graphics/sprites/head-warlordhelm.xml:
+ Animaton fixes by QOAL.
+
+2008-02-19 Philipp Sehmisch <tmw@crushnet.org>
+
+ * data/maps/new_22-1.tmx: Map fixes at snake dungeon by QOAL.
+
+2008-02-18 Eugenio Favalli <elvenprogrammer@gmail.com>
+
+ * data/graphics/sprites/hairstyle7-female.xml, src/sound.cpp,
+ src/utils/strprintf.cpp, tmw.cbp: Fixed image name.
+
+2008-02-13 Philipp Sehmisch <tmw@crushnet.org>
+
+ * data/equipment.xml, data/items.xml,
+ data/graphics/items/armor-head-crusaderhelm.png,
+ data/graphics/items/armor-head-infantryhelm.png,
+ data/graphics/items/armor-head-knighthelm.png,
+ data/graphics/items/armor-head-warlordhelm.png,
+ data/graphics/sprites/head-crusaderhelm.png,
+ data/graphics/sprites/head-infantryhelm.png,
+ data/graphics/sprites/head-knighthelm.png,
+ data/graphics/sprites/head-warlordhelm.png,
+ data/graphics/sprites/head-crusaderhelm.xml,
+ data/graphics/sprites/head-infantryhelm.xml,
+ data/graphics/sprites/head-knighthelm.xml,
+ data/graphics/sprites/head-warlordhelm.xml: Added new headgears by
+ Black Don (thanks to QOAL for testing and implementation)
+
+2008-02-12 Dennis Friis <peavey@placid.dk>
+
+ * src/localplayer.cpp, src/map.cpp, src/gui/viewport.cpp, src/being.cpp
+ src/map.h: Made pathfinding not halt on collision destination tile,
+ made moving around with mouse smoother. Added possibility to pass
+ through players with key controls.
+
+2008-02-11 Philipp Sehmisch <tmw@crushnet.org>
+
+ * data/maps/new_22-1.tmx: Added music and overlay to snake dungeon.
+
+2008-02-10 Philipp Sehmisch <tmw@crushnet.org>
+
+ * data/maps/new_23-1.tmx: Added Dimonds Cove outdoor map by MerlinX420.
+
+2008-02-08 Philipp Sehmisch <tmw@crushnet.org>
+
+ * data/maps/new_14-1.tmx, data/maps/new_22-1.tmx: Added Dimonds Cove
+ outdoor map by MerlinX420. Fixed some map bugs in snake dungeon.
+ * data/items.xml: Added chicken leg meta information.
+
+2008-01-28 Bjørn Lindeijer <bjorn@lindeijer.nl>
+
+ * src/gui/sell.cpp, src/gui/window.cpp, src/gui/inventorywindow.h,
+ src/gui/buy.h, src/gui/itemshortcutwindow.cpp,
+ src/gui/inventorywindow.cpp, src/gui/buy.cpp, src/gui/sell.h,
+ src/gui/window.h, src/gui/windowlistener.h,
+ src/gui/itemshortcutwindow.h, src/CMakeLists.txt, src/Makefile.am:
+ Used the gcn::WidgetListener instead of our WindowListener.
+
+2008-01-26 Bjørn Lindeijer <bjorn@lindeijer.nl>
+
+ * src/gui/trade.h, src/game.h, src/being.h: Fixed a GCC 4.3 compile
+ error and constified the usage of auto_ptr, since that's the way in
+ which we are using them.
+
+2008-01-23 Bjørn Lindeijer <bjorn@lindeijer.nl>
+
+ * src/gui/char_server.cpp, src/gui/window.cpp, src/gui/checkbox.h,
+ src/gui/playerbox.h, src/gui/button.cpp, src/gui/chat.cpp,
+ src/gui/slider.cpp, src/gui/tabbedcontainer.cpp, src/gui/textfield.h,
+ src/gui/shoplistbox.cpp, src/gui/register.cpp,
+ src/gui/radiobutton.cpp, src/gui/textbox.cpp, src/gui/login.cpp,
+ src/gui/setup_audio.cpp, src/gui/setup_video.cpp,
+ src/gui/textfield.cpp, src/gui/playerbox.cpp,
+ src/gui/setup_joystick.cpp, src/gui/scrollarea.h,
+ src/gui/windowlistener.h, src/gui/checkbox.cpp,
+ src/gui/scrollarea.cpp: Compile against Guichan 0.8.0. Some issues
+ with ShopListBox left and not trying to use their new TabbedArea,
+ SelectionListener and WidgetListener yet. Also needs more testing.
+ * src/gui/trade.cpp, src/gui/sell.cpp, src/gui/inventorywindow.h,
+ src/gui/selectionlistener.h, src/gui/itemcontainer.h,
+ src/gui/shoplistbox.cpp, src/gui/shoplistbox.h, src/gui/listbox.h,
+ src/gui/buy.h, src/gui/inventorywindow.cpp, src/gui/buy.cpp,
+ src/gui/itemcontainer.cpp, src/gui/sell.h, src/gui/trade.h,
+ src/gui/listbox.cpp, src/CMakeLists.txt, src/Makefile.am: Used the
+ gcn::SelectionListener instead of our own.
+
+2008-01-19 Philipp Sehmisch <tmw@crushnet.org>
+
+ * data/maps/new_10-1.tmx, data/maps/new_11-1.tmx: Map fixes by 5t3v3 at
+ the new snow maps. Added hot spring particle effect to pond south of
+ snow village.
+ * data/graphics/particles/bubbles_32px,
+ data/graphics/particles/bubbles_12px,
+ data/graphics/particles/bubbles_8px,
+ data/graphics/particles/whirlpool.particle.xml: Added bubble particle
+ effect.
+
+2008-01-14 Philipp Sehmisch <tmw@crushnet.org>
+
+ * data/maps/new_10-1.tmx, data/maps/new_11-1.tmx: Added new versions of
+ snow maps by 5t3v3.
+ * src/sound.cpp: Fixed an error in Davids last commit (couldn't compile
+ that way).
+
+2008-01-13 David Athay <ko2fan@gmail.com>
+
+ * src/resources/resourcemanager.h, src/resources/resourcemanager.cpp,
+ src/main.cpp, src/sound.cpp, src/engine.cpp: Fixed music loading from
+ non-default location.
+
+2008-01-03 Philipp Sehmisch <tmw@crushnet.org>
+
+ * data/maps/new_1-1.tmx, data/maps/new_3-1.tmx: Some map bugs reported
+ by Strump, fixed by Zipon.
+
+2007-12-30 Philipp Sehmisch <tmw@crushnet.org>
+
+ * src/gui/viewport.cpp: Added config options to set the scroll center.
+ * src/engine.cpp, src/engine.h, src/gui/viewport.h,
+ src/net/playerhandler.cpp: Retained scroll offset during map change for
+ smoother map transitions.
+
+2007-12-30 Philipp Sehmisch <tmw@crushnet.org>
+
+ * data/maps/new_22-1.tmx: Some mapping fixes at snake dungeon map.
+ * src/game.cpp, src/beingmanager.cpp, src/beingmanager.h,
+ src/keyboardconfig.cpp, src/keyboardconfig.h: Added a key for targeting
+ the nearest player character based on patches by Trinexx.
+
+2007-12-28 Philipp Sehmisch <tmw@crushnet.org>
+
+ * data/maps/new_7-1.tmx, data/maps/new_22-1.tmx: Added new map by 5t3v3
+ (east desert cave) and enhanced version of eastern desert by Len.
+
+2007-12-28 Philipp Sehmisch <tmw@crushnet.org>
+
+ * data/maps/new_3-1.tmx: Some mapping errors fixed by Zipon.
+ * src/being.cpp, src/monster.cpp, src/resources/monsterinfo.cpp,
+ src/resources/monsterinfo.h: Added the possibility to assign particle
+ effects to monsters in the monster database.
+ * data/monsters.xml: Added flame particle effect to fire goblin as a
+ proof of concept.
+
+2007-12-26 Bjørn Lindeijer <bjorn@lindeijer.nl>
+
+ * README: Fixed year here too...
+
+2007-12-25 Bjørn Lindeijer <bjorn@lindeijer.nl>
+
+ * data/help/header.txt: Fixed year. :)
+ * debian/rules: Fixed missing backslash.
+ * src/CMakeLists.txt: Updated CMake file.
+
+2007-12-24 David Athay <ko2fan@gmail.com>
+
+ * src/game.cpp: Fixed dialog for disconnections, so it says Ok, not
+ yes/no.
+ * src/openglgraphics.cpp: Changed type so it would compile on Leopard.
+
+2007-12-24 Bjørn Lindeijer <bjorn@lindeijer.nl>
+
+ * README, data/help/changes.txt, data/help/header.txt, NEWS: Updated
+ release date.
+ * src/game.cpp, src/gui/menuwindow.cpp, src/gui/itemcontainer.cpp,
+ src/main.cpp, src/CMakeLists.txt, src/net/inventoryhandler.cpp,
+ src/Makefile.am: Disabled non-functional item shortcut window.
+ * src/particleemitter.cpp: Fix compile warning.
+
+2007-12-23 Philipp Sehmisch <tmw@crushnet.org>
+
+ * src/particleemitter.cpp, src/particleemitter.h: Particle images
+ are now reference-counted properly.
+ * src/resources/spritedef.cpp: Error placeholder is now used when
+ attempting to load a sprite definition file that doesn't exist.
+ * src/monster.cpp, src/player.cpp: Avoided attempts to load
+ "data/graphics/" when a monster or equipment piece has no sprite.
+ * data/graphics/particles/cookingfire.particle.xml: Removed some
+ particle properties that did nothing because they were misspelled.
+
+2007-12-22 Bjørn Lindeijer <bjorn@lindeijer.nl>
+
+ * src/winver.h, README, configure.ac, INSTALL, data/help/header.txt,
+ NEWS, CMakeLists.txt: Updated version to 0.0.24.
+ * src/net/chathandler.cpp, NEWS: Make sure chat messages are also
+ trimmed for the local player.
+
+2007-12-21 David Athay <ko2fan@gmail.com>
+
+ * src/game.cpp, src/gui/updatewindow.cpp: Attempted to fix client
+ freeze when unable to connect to update host, and added exit dialog
+ when client loses connection.
+
+2007-12-21 Bjørn Lindeijer <bjorn@lindeijer.nl>
+
+ * src/gui/shoplistbox.cpp: Fixed shop list box not to scroll up when
+ the selection is removed.
+ * src/resources/resourcemanager.h, src/resources/resourcemanager.cpp:
+ Added logging of error on PHYSFS_addToSearchPath.
+ * src/localplayer.cpp, src/inventory.h, src/gui/inventorywindow.cpp,
+ src/inventory.cpp, src/localplayer.h: Fixed inventory size not
+ matching the size assumed by eAthena, and related memory corruption.
+ * src/main.cpp: Increased default chat log length.
+
+2007-12-19 Philipp Sehmisch <tmw@crushnet.org>
+
+ * data/maps/new_18-1.tmx: Fixed a map bug (monster trap) on
+ map 18 (woodland village surrounding)
+
+2007-12-19 Bjørn Lindeijer <bjorn@lindeijer.nl>
+
+ * tools/upalyzer/analyse.php: Fixed association of entries to update,
+ added no-cache headers, added a bit of error reporting in case of
+ invalid zip files, kept original ordering of the update list and
+ sorted the list of entries on their filename.
+ * tools/upalyzer/analyse.php: Added list of files in each update with
+ indication on whether they are still used.
+
+2007-12-18 Bjørn Lindeijer <bjorn@lindeijer.nl>
+
+ * src/main.cpp: Remember to delete the progressbar and label also when
+ the game was not started.
+ * tools/upalyzer/analyse.php: Added initial version of the update
+ analysis tool upalyzer.
+ * tools/upalyzer/analyse.php: Optimized with single loop approach and
+ nicer printing calls, inspired by doener's version. Also added list of
+ update entries and their respective update.
+
+2007-12-14 Philipp Sehmisch <tmw@crushnet.org>
+
+ * data/graphics/sprites/head-mask.png,
+ data/graphics/sprites/head-mask.xml,
+ data/graphics/sprites/head-mushroom.xml,
+ data/graphics/sprites/head-shroom.xml,
+ data/items.xml, data/equipment.xml:
+ Fixed some problems with the new items.
+
+2007-12-12 Philipp Sehmisch <tmw@crushnet.org>
+
+ * data/graphics/tiles/cave.png, data/graphics/tiles/cave_x2.png:
+ Fixed the blurred outlines of the new tiles.
+
+2007-12-12 Bjørn Lindeijer <bjorn@lindeijer.nl>
+
+ * data/graphics/tiles/cave.png, data/graphics/tiles/cave_x2.png,
+ data/maps/new_4-1.tmx: Added two new cave tiles by yosuhara.
+
+2007-12-12 Philipp Sehmisch <tmw@crushnet.org>
+
+ * tools/tmxcopy/base64.cpp,
+ tools/tmxcopy/base64.h, tools/tmxcopy/main.cpp,
+ tools/tmxcopy/map.cpp, tools/tmxcopy/map.hpp,
+ tools/tmxcopy/readme.txt, tools/tmxcopy/tmxcopy.cbp,
+ tools/tmxcopy/tostring.h, tools/tmxcopy/xmlutils.cpp,
+ tools/tmxcopy/xmlutils.h, tools/tmxcopy/zlibutils.cpp,
+ tools/tmxcopy/zlibutils.h: Added my tmxcopy tool for copying
+ parts of maps to other maps.
+
+2007-12-10 Bjørn Lindeijer <bjorn@lindeijer.nl>
+
+ * src/being.cpp: Include cassert header.
+
+2007-12-10 Philipp Sehmisch <tmw@crushnet.org>
+
+ * src/being.cpp, src/being.h, src/net/beinghandler.cpp,
+ src/net/charserverhandler.cpp, src/net/equipmenthandler.cpp,
+ src/player.cpp, src/player.h, data/items.xml: Simplified player
+ subsprite handling by treating equipment, hairstyle and base
+ sprites alike. This also enables gender-specific hairstyles.
+ * src/game.cpp, src/gui/chat.cpp, src/gui/chat.h, src/log.cpp,
+ src/log.h: Added an option to show log messages in the chat console.
+ * data/items.xml,
+ data/graphics/sprites/hairstyle1.png,
+ data/graphics/sprites/hairstyle1.xml,
+ data/graphics/sprites/hairstyle1-male.png,
+ data/graphics/sprites/hairstyle1-male.xml,
+ data/graphics/sprites/hairstyle1-female.png,
+ data/graphics/sprites/hairstyle1-female.xml,
+ data/graphics/sprites/hairstyle2.png,
+ data/graphics/sprites/hairstyle2.xml,
+ data/graphics/sprites/hairstyle2-male.png,
+ data/graphics/sprites/hairstyle2-male.xml,
+ data/graphics/sprites/hairstyle2-female.png,
+ data/graphics/sprites/hairstyle2-female.xml,
+ data/graphics/sprites/hairstyle3.png,
+ data/graphics/sprites/hairstyle3.xml,
+ data/graphics/sprites/hairstyle3-male.png,
+ data/graphics/sprites/hairstyle3-male.xml,
+ data/graphics/sprites/hairstyle3-female.png,
+ data/graphics/sprites/hairstyle3-female.xml,
+ data/graphics/sprites/hairstyle4.png,
+ data/graphics/sprites/hairstyle4.xml,
+ data/graphics/sprites/hairstyle4-male.png,
+ data/graphics/sprites/hairstyle4-male.xml,
+ data/graphics/sprites/hairstyle4-female.png,
+ data/graphics/sprites/hairstyle4-female.xml,
+ data/graphics/sprites/hairstyle5.png,
+ data/graphics/sprites/hairstyle5.xml,
+ data/graphics/sprites/hairstyle5-male.png,
+ data/graphics/sprites/hairstyle5-male.xml,
+ data/graphics/sprites/hairstyle5-female.png,
+ data/graphics/sprites/hairstyle5-female.xml,
+ data/graphics/sprites/hairstyle6.png,
+ data/graphics/sprites/hairstyle6.xml,
+ data/graphics/sprites/hairstyle6-male.png,
+ data/graphics/sprites/hairstyle6-male.xml,
+ data/graphics/sprites/hairstyle6-female.png,
+ data/graphics/sprites/hairstyle6-female.xml,
+ data/graphics/sprites/hairstyle7.png,
+ data/graphics/sprites/hairstyle7.xml,
+ data/graphics/sprites/hairstyle7-male.png,
+ data/graphics/sprites/hairstyle7-male.xml,
+ data/graphics/sprites/hairstyle7-female.png,
+ data/graphics/sprites/hairstyle7-female.xml:
+ Implemented female hairstyles.
+
+2007-12-09 Philipp Sehmisch <tmw@crushnet.org>
+
+ * data/graphics/sprites/head-funkywinter.png,
+ data/graphics/sprites/head-funkywinter.xml,
+ data/graphics/sprites/head-xmaself.png,
+ data/graphics/sprites/head-xmaself.xml: New versions of funky hat
+ and elf hat by QOAL.
+
+2007-12-04 Philipp Sehmisch <tmw@crushnet.org>
+
+ * data/graphics/items/generic-santacookie.png,
+ data/items.xml: Added a new drop item for the christmas event.
+
+2007-12-05 Bjørn Lindeijer <bjorn@lindeijer.nl>
+
+ * src/map.cpp, src/map.h: Fix drawing of very high fringe tiles by
+ keeping track of the maximum tile height.
+ * src/itemshortcut.h, src/gui/itemshortcutcontainer.h,
+ src/gui/itemshortcutcontainer.cpp, src/gui/itemshortcutwindow.cpp,
+ src/gui/itemshortcutwindow.h, src/itemshortcut.cpp: Random cleanups.
+
+2007-12-04 Philipp Sehmisch <tmw@crushnet.org>
+
+ * data/graphics/sprites/head-funkywinter.png,
+ data/graphics/sprites/head-funkywinter.xml,
+ data/graphics/sprites/head-mask.png,
+ data/graphics/sprites/head-mask.xml,
+ data/graphics/sprites/head-mushroom.png,
+ data/graphics/sprites/head-mushroom.xml,
+ data/graphics/sprites/head-shroom.png,
+ data/graphics/sprites/head-shroom.xml,
+ data/graphics/sprites/head-tophat.png,
+ data/graphics/sprites/head-tophat.xml,
+ data/graphics/sprites/head-xmaself.png,
+ data/graphics/sprites/head-xmaself.xml,
+ data/graphics/items/armor-head-xmaself.png,
+ data/graphics/items/armor-head-mask.png,
+ data/items.xml: Added/renamed some headgears for the christmas event.
+
+2007-11-20 Philipp Sehmisch <tmw@crushnet.org>
+
+ * data/graphics/maps/new_1-1.tmx,
+ data/graphics/maps/new_3-1.tmx,
+ data/graphics/maps/new_15-1.tmx: Updated desert maps with new
+ tiles by Len.
+
+2007-11-16 Bjørn Lindeijer <bjorn@lindeijer.nl>
+
+ * src/floor_item.cpp, src/localplayer.cpp, src/item.cpp,
+ src/inventory.h, src/gui/sell.cpp, src/gui/equipmentwindow.cpp,
+ src/gui/shop.cpp, src/gui/shoplistbox.cpp, src/gui/shop.h,
+ src/gui/itemshortcutcontainer.cpp, src/gui/buy.cpp,
+ src/gui/itemcontainer.cpp, src/inventory.cpp, src/item.h,
+ src/equipment.h, src/shopitem.cpp, src/CMakeLists.txt,
+ src/floor_item.h, src/net/inventoryhandler.cpp, src/equipment.cpp,
+ src/localplayer.h, src/Makefile.am, src/resources/iteminfo.h,
+ src/resources/itemdb.cpp, src/resources/iteminfo.cpp, src/shopitem.h:
+ Moved item icon from ItemInfo class to the Item class, so that it can
+ be loaded on demand. Results in faster startup time and reduced memory
+ usage.
+
+2007-11-16 Guillaume Melquiond <guillaume.melquiond@gmail.com>
+
+ * src/resources/resourcemanager.h, src/resources/resource.h,
+ src/resources/resourcemanager.cpp, src/resources/resource.cpp: Delayed
+ resource deletion by 30 seconds.
+ * src/resources/image.cpp: Sped up recoloring of transparent pixels.
+
+2007-11-16 Eugenio Favalli <elvenprogrammer@gmail.com>
+
+ * src/log.cpp, src/utils/wingettimeofday.h: Removed useless win32
+ implementation of gettimeofday.
+ * src/log.cpp, tmw.cbp: Fixed minor issues.
+
+2007-11-11 Bjørn Lindeijer <bjorn@lindeijer.nl>
+
+ * src/gui/item_amount.cpp, src/gui/item_amount.h,
+ src/gui/inventorywindow.cpp: Moved check on dropping 1 item to the
+ inventory dialog.
+
+2007-11-09 Philipp Sehmisch <tmw@crushnet.org>
+
+ * data/graphics/sprites/chest-chainmail-male,
+ data/graphics/sprites/chest-chainmail-female,
+ data/graphics/sprites/chest-cotton-male,
+ data/graphics/sprites/chest-cotton-female,
+ data/graphics/sprites/chest-leather-male,
+ data/graphics/sprites/chest-leather-female,
+ data/graphics/sprites/chest-tnecksweater-male,
+ data/graphics/sprites/chest-tnecksweater-female,
+ data/graphics/sprites/chest-vnecksweater-male,
+ data/graphics/sprites/chest-vnecksweater-female:
+ Modifications at the back shading of shirt sprites by Pauan.
+
+2007-11-04 Guillaume Melquiond <guillaume.melquiond@gmail.com>
+
+ * src/resources/dye.cpp, src/resources/resourcemanager.cpp: Moved
+ palette qualifiers to the right as the code appends things on the left.
+ * src/resources/spritedef.cpp, src/resources/spritedef.h,
+ src/resources/resourcemanager.h: Added propagation of palettes through
+ sprite resource names.
+ * data/monsters.xml, data/graphics/sprites/monster-scorpion.xml: Used
+ palettes on sprite names.
+ * data/graphics/sprites/monster-scorpion-black.xml,
+ data/graphics/sprites/monster-scorpion-red.xml: Removed obsolete files.
+ * src/player.cpp: Added hair colors.
+ * data/graphics/sprites/hairstyle*.xml: Removed sprite variants. Set
+ replaceable color.
+ * data/graphics/sprites/hairstyle*.png: Reduced image sizes.
+ * data/monsters.xml, data/graphics/sprites/monster-slime.xml,
+ data/graphics/sprites/monster-slime.png: Added generic slime.
+ * data/graphics/sprites/monster-slime-{green,red,yellow}.png,
+ data/graphics/sprites/monster-slime-{green,red,yellow}.xml: Removed
+ obsolete files.
+
+2007-11-03 Guillaume Melquiond <guillaume.melquiond@gmail.com>
+
+ * src/player.cpp, src/player.h, src/gui/char_select.cpp: Factored code.
+ * src/net/beinghandler.cpp, src/net/charserverhandler.cpp: Fixed double
+ load of hair graphics.
+ * src/Makefile.am, src/resources/dye.cpp, src/resources/dye.h: Added
+ palette holder and linear interpolator of colors.
+ * src/resources/image.h, src/resources/image.cpp: Added palette-based
+ recoloring of images.
+ * src/resources/resourcemanager.h, src/resources/resourcemanager.cpp:
+ Added automatic recoloring of images depending on their names.
+ * data/graphics/sprites/monster-scorpion.png: Flattened colors.
+ * data/graphics/sprites/monster-scorpion-black.png,
+ data/graphics/sprites/monster-scorpion-red.png: Removed obsolete files.
+ * data/graphics/sprites/monster-scorpion.xml,
+ data/graphics/sprites/monster-scorpion-black.xml,
+ data/graphics/sprites/monster-scorpion-red.xml: Added automatic
+ recoloring of scorpions.
+
+2007-11-01 Philipp Sehmisch <tmw@crushnet.org>
+
+ * data/graphics/particles/aniblaze.png,
+ data/graphics/particles/cookingfire.particle.xml,
+ data/graphics/particles/fireplace.particle.xml,
+ data/graphics/particles/flame.particle.xml: Improved fire particle
+ effects by using animated particles.
+
+2007-10-31 Philipp Sehmisch <tmw@crushnet.org>
+
+ * data/items.xml, data/graphics/sprites/leg-skirt.png,
+ data/graphics/sprites/leg-skirt.xml,
+ data/graphics/items/armor-leg-skirt.png: Added skirt by Saphy.
+ ViewID is 26, item ID is 632, item properties are c&p from jeans
+ shorts.
+
+2007-10-27 Guillaume Melquiond <guillaume.melquiond@gmail.com>
+
+ * src/properties.h, src/game.cpp, src/channel.h, src/log.cpp,
+ src/gui/window.cpp, src/gui/setup.cpp, src/gui/button.cpp,
+ src/gui/chat.h, src/gui/widgets/dropdown.cpp, src/gui/chat.cpp,
+ src/gui/tabbedcontainer.cpp, src/gui/windowcontainer.cpp,
+ src/gui/skill.cpp, src/gui/serverdialog.cpp, src/gui/textfield.cpp,
+ src/gui/playerbox.cpp, src/gui/scrollarea.cpp, src/beingmanager.cpp,
+ src/flooritemmanager.cpp, src/channelmanager.cpp, src/main.cpp,
+ src/particle.cpp, src/net/messageout.cpp, src/channel.cpp,
+ src/localplayer.h, src/resources/imageset.cpp,
+ src/resources/buddylist.cpp, src/resources/monsterinfo.h,
+ src/resources/iteminfo.h, src/resources/monsterdb.cpp,
+ src/resources/monsterinfo.cpp, src/resources/itemdb.cpp: Fixed missing
+ dependencies, spurious const qualifiers, and weak brackets, so that it
+ compiles with GCC 4.3.
+
+2007-10-26 Philipp Sehmisch <tmw@crushnet.org>
+
+ * src/gui/item_ammount.cpp: Item amount dialog is now skipped
+ when there is only one item on the stack.
+ * src/browserbox.cpp, src/browserbox.h, src/chat.h, src/main.cpp:
+ Added possibility of length limitation to browserbox and used it
+ for the chatlog (length set by the config option "ChatLogLength").
+ * src/chat.cpp, src/chat.h: Removed some completely useless code
+ from the chat class.
+ * src/monster.cpp, src/monster.h, data/sfx/logmonster-hurt1.ogg,
+ data/sfx/logmonster-hurt2.ogg, data/sfx/logmonster-hurt3.ogg,
+ data/sfx/logmonster-hurt4.ogg, data/sfx/logmonster-hurt5.ogg:
+ Implemented monster hurt sounds and added new sound effects by
+ Cosmostrator.
+
+2007-10-24 Philipp Sehmisch <tmw@crushnet.org>
+
+ * data/items.xml, data/graphics/items/generic-darkcrystal.png:
+ Added a new quest loot item for the halloween event.
+
+2007-10-22 Guillaume Melquiond <guillaume.melquiond@gmail.com>
+
+ * src/particle.cpp: Plugged memory leak.
+ * src/configuration.cpp, src/main.cpp: Plugged memory leak. Cleaned
+ code.
+
+2007-10-21 Guillaume Melquiond <guillaume.melquiond@gmail.com>
+
+ * src/gui/window.cpp, src/gui/window.h: Removed redundant resizable
+ flag. Factored moving/resizing code, so that events are fired only
+ once per size change.
+ * src/resources/spritedef.cpp: Plugged memory leak in sprites.
+ * src/resources/action.cpp: Fixed double-free of sprite actions.
+ * src/resources/iteminfo.cpp, src/resources/iteminfo.h: Plugged memory
+ leak in equipment sound.
+ * src/resources/monsterdb.cpp: Plugged memory leak in database reader.
+ * src/engine.cpp, src/engine.h, src/game.cpp: Fixed current map not
+ deleted on server change.
+ * src/gui/trade.cpp: Added persistent positioning.
+ * src/gui/menuwindow.cpp: Fixed missing pixels at bottom and right.
+ * src/gui/window.cpp, src/gui/window.h: Changed to use default values
+ when restoring missing settings.
+ * src/gui/shoplistbox.cpp, src/gui/listbox.cpp: Fixed invisible text.
+
+2007-10-20 Guillaume Melquiond <guillaume.melquiond@gmail.com>
+
+ * src/gui/playerbox.cpp: Centered sprite inside selection box.
+
+2007-10-19 Guillaume Melquiond <guillaume.melquiond@gmail.com>
+
+ * src/resources/resource.cpp, src/resources/resource.h,
+ src/resources/imageset.cpp, src/resources/imageset.h: Removed mandatory
+ identifier path.
+ * src/resources/resourcemanager.cpp, src/resources/resourcemanager.h:
+ Factored code between resource handlers.
+ * src/resources/soundeffect.h, src/resources/soundeffect.cpp,
+ src/resources/music.h, src/resources/music.cpp, src/resources/image.h,
+ src/resources/image.cpp: Reworked resource loaders.
+ * src/resources/spritedef.h, src/resources/spritedef.cpp: Implemented
+ a failure-friendly loader.
+ * src/gui/truetypefont.cpp, src/resources/imageloader.cpp,
+ src/tileset.h: Removed dummy parameter.
+
+2007-10-19 Philipp Sehmisch <tmw@crushnet.org>
+
+ * data/graphics/images/ambient/fog.png: Added fog effect overlay
+ graphic.
+
+2007-10-18 Guillaume Melquiond <guillaume.melquiond@gmail.com>
+
+ * src/resources/iteminfo.h, src/resources/itemdb.cpp: Removed unused
+ slot field.
+ * src/localplayer.cpp, src/localplayer.h: Removed specific type.
+ * src/gui/viewport.cpp, src/gui/minimap.cpp: Changed identification of
+ local player to a check of player_node.
+ * src/animatedsprite.cpp, src/animatedsprite.h, src/npc.cpp,
+ src/player.cpp, src/monster.cpp, src/resources/resourcemanager.cpp:
+ Prevented client from exiting on missing sprites.
+ * src/resources/spritedef.cpp: Added filename to fatal error messages.
+ * src/resources/iteminfo.cpp, src/resources/iteminfo.h,
+ src/resources/itemdb.cpp, data/items.xml: Merged weapon_type and
+ attacktype field.
+
+2007-10-18 Philipp Sehmisch <tmw@crushnet.org>
+
+ * data/graphics/sprites/hairstyle7-male.png,
+ data/graphics/sprites/hairstyle7-female.png: Readded hairstyle number
+ 7.
+
+2007-10-18 Bjørn Lindeijer <bjorn@lindeijer.nl>
+
+ * src/game.cpp, src/net/tradehandler.h, src/net/tradehandler.cpp:
+ Implemented automatic denying of trade requests based on a patch
+ submitted by Quiche_on_a_leash.
+
+2007-10-07 Philipp Sehmisch <tmw@crushnet.org>
+
+ * data/graphics/maps/new_18-1.tmx: Fixed some collision layer problems.
+
+2007-10-01 Philipp Sehmisch <tmw@crushnet.org>
+
+ * src/player.cpp, data/graphics/sprites/hairstyle*:
+ Added support for different hairstyles for male and female characters
+ (current female hairstyles are copies of the male ones until the
+ real female ones are finished)
+
+2007-09-30 Philipp Sehmisch <tmw@crushnet.org>
+
+ * data/graphics/tiles/desert_x3.png: Removed the purple line from the
+ ruin tile.
+
+2007-09-27 Philipp Sehmisch <tmw@crushnet.org>
+
+ * data/graphics/tiles/desert2.png, data/graphics/tiles/desert_x3.png,
+ data/graphics/tiles/desert_x5.png: Added new desert tiles by Len.
+
+2007-09-20 Eugenio Favalli <elvenprogrammer@gmail.com>
+
+ * data/equipment.xml, data/graphics/items/armor-head-funkyhat.png,
+ data/graphics/items/armor-head-mushroomhat.png,
+ data/graphics/items/armor-head-shroomhat.png,
+ data/graphics/items/armor-head-tophat.png,
+ data/graphics/sprites/item019.png, data/graphics/sprites/item019.xml,
+ data/graphics/sprites/item020.png, data/graphics/sprites/item020.xml,
+ data/graphics/sprites/item021.png, data/graphics/sprites/item021.xml,
+ data/graphics/sprites/item022.png, data/graphics/sprites/item022.xml,
+ data/items.xml, data/maps/new_21-1.tmx: Added 4 new items and a new ice
+ cave map.
+
+2007-09-12 Bjørn Lindeijer <bjorn@lindeijer.nl>
+
+ * data/items.xml, data/equipment.xml: Added temporary weapon IDs below
+ 256 to use as view-ID in eAthena's item DB.
+ * src/gui/shoplistbox.cpp, src/gui/buy.h, src/gui/buy.cpp: Allowed
+ selection of items that cannot be afforded, so that their descriptions
+ are still accessible. Also made sure the player's money value of
+ ShopItemList gets updated.
+
+2007-09-11 Eugenio Favalli <elvenprogrammer@gmail.com>
+
+ * src/gui/chat.cpp, tmw.cbp: Fixed admin commands.
+
+2007-09-08 Philipp Sehmisch <tmw@crushnet.org>
+
+ * data/graphics/particles/aniblaze.png,
+ data/graphics/particles/cookingfire.particle.xml,
+ data/graphics/particles/fireplace.particle.xml,
+ data/graphics/particles/flame.particle.xml: Improved fire effects by
+ using animated particles.
+
+2007-09-06 Philipp Sehmisch <tmw@crushnet.org>
+
+ * src/animationparticle.cpp, src/imageparticle.cpp: Fixed animated
+ particles.
+
+2007-09-01 Bjørn Lindeijer <bjorn@lindeijer.nl>
+
+ * src/Makefile.am: Fixed the entry for windowlistener.h.
+
+2007-08-30 Bjørn Lindeijer <bjorn@lindeijer.nl>
+
+ * src/localplayer.cpp, src/player.cpp, src/main.cpp, src/being.cpp,
+ src/CMakeLists.txt, src/Makefile.am, src/resources/iteminfo.h,
+ src/resources/equipmentdb.h, src/resources/equipmentinfo.h,
+ src/resources/itemdb.cpp, src/resources/iteminfo.cpp,
+ src/resources/equipmentdb.cpp, src/resources/equipmentinfo.cpp,
+ src/resources/spritedef.h, src/being.h, data/items.xml,
+ data/equipment.xml: Merged equipment database with items database and
+ got rid of the unused item art attribute.
+ * src/net/beinghandler.cpp, src/net/charserverhandler.cpp: Removed the
+ now unnecessary multiplication of weapon IDs with 10000.
+ * src/resources/iteminfo.cpp, data/graphics/items/unknown.png: Added
+ fallback item icon and use it for unknown items or when item image
+ fails to load.
+ * NEWS: Updated with changes since last update.
+ * data/items.xml, data/equipment.xml: Reverted equipment database and
+ included original low-ID items in items.xml for compatibility with
+ eAthena, which doesn't support View ID to come above 255.
+ * src/resources/itemdb.cpp: Accept items without a name.
+
+2007-08-29 Bjørn Lindeijer <bjorn@lindeijer.nl>
+
+ * src/gui/sell.cpp, src/gui/inventorywindow.cpp, src/gui/sell.h: Made
+ sell dialog resizable and tweaked inventory resize code a bit.
+ * data/items.xml: Fixed typo in chainmail description.
+
+2007-08-28 Bjørn Lindeijer <bjorn@lindeijer.nl>
+
+ * src/gui/window.cpp, src/gui/inventorywindow.h,
+ src/gui/selectionlistener.h, src/gui/buy.h,
+ src/gui/itemshortcutwindow.cpp, src/gui/inventorywindow.cpp,
+ src/gui/buy.cpp, src/gui/window.h, src/gui/windowlistener.h,
+ src/gui/itemshortcutwindow.h, src/CMakeLists.txt, src/Makefile.am:
+ Made buy dialog resizable and added a WindowListener class for
+ listening for window resize and move events.
+ * src/textparticle.h, src/particle.h, src/CMakeLists.txt,
+ src/particle.cpp, src/imageparticle.cpp, src/vector.h,
+ src/textparticle.cpp, src/Makefile.am: Added Vector class and used it
+ in the particle engine.
+
+2007-08-27 Bjørn Lindeijer <bjorn@lindeijer.nl>
+
+ * src/engine.cpp, src/resources/mapreader.cpp: Made client search for
+ both compressed and non-compressed map files.
+
+2007-08-27 Eugenio Favalli <elvenprogrammer@gmail.com>
+
+ * src/game.cpp: Assigned unused emotions to Alt +/-. (applied a patch
+ by Quiche_on_a_leash).
+ * data/maps/new_1-1.tmx, data/maps/new_1-1.tmx.gz,
+ data/maps/new_10-1.tmx, data/maps/new_10-1.tmx.gz,
+ data/maps/new_11-1.tmx, data/maps/new_11-1.tmx.gz,
+ data/maps/new_12-1.tmx, data/maps/new_12-1.tmx.gz,
+ data/maps/new_13-1.tmx, data/maps/new_13-1.tmx.gz,
+ data/maps/new_14-1.tmx, data/maps/new_14-1.tmx.gz,
+ data/maps/new_15-1.tmx, data/maps/new_15-1.tmx.gz,
+ data/maps/new_16-1.tmx, data/maps/new_16-1.tmx.gz,
+ data/maps/new_17-1.tmx, data/maps/new_17-1.tmx.gz,
+ data/maps/new_18-1.tmx, data/maps/new_18-1.tmx.gz,
+ data/maps/new_19-1.tmx, data/maps/new_19-1.tmx.gz,
+ data/maps/new_2-1.tmx, data/maps/new_2-1.tmx.gz,
+ data/maps/new_20-1.tmx, data/maps/new_20-1.tmx.gz,
+ data/maps/new_3-1.tmx, data/maps/new_3-1.tmx.gz,
+ data/maps/new_4-1.tmx, data/maps/new_4-1.tmx.gz,
+ data/maps/new_5-1.tmx, data/maps/new_5-1.tmx.gz,
+ data/maps/new_6-1.tmx, data/maps/new_6-1.tmx.gz,
+ data/maps/new_7-1.tmx, data/maps/new_7-1.tmx.gz,
+ data/maps/new_8-1.tmx, data/maps/new_8-1.tmx.gz,
+ data/maps/new_9-1.tmx, data/maps/new_9-1.tmx.gz: Replaced compressed
+ maps with layer compressed maps.
+
+2007-08-26 Eugenio Favalli <elvenprogrammer@gmail.com>
+
+ * src/gui/updatewindow.cpp, src/main.cpp, tmw.cbp: Removed home dir
+ from config file to avoid encoding issues.
+
+2007-08-26 Guillaume Melquiond <guillaume.melquiond@gmail.com>
+
+ * src/gui/button.cpp: Fixed incorrect button dimensions, as they mess
+ OpenGL display with rectangle textures.
+ * src/graphics.cpp, src/openglgraphics.h, src/graphics.h,
+ src/openglgraphics.cpp: Fixed fonts not being recolored by adding an
+ explicit parameter to require it.
+
+2007-08-25 Guillaume Melquiond <guillaume.melquiond@gmail.com>
+
+ * configure.ac: Removed dependency on Guichan's OpenGL library.
+ * src/Makefile.am, src/resources/sdlimageloader.cpp,
+ src/resources/sdlimageloader.h, src/resources/openglsdlimageloader.h,
+ src/resources/openglsdlimageloader.cpp, src/resources/imageloader.cpp,
+ src/resources/imageloader.h, src/gui/gui.cpp, src/gui/gui.h: Replaced
+ Guichan's image loaders with our owns, so that we have control over all
+ the images used as textures.
+ * src/resources/image.cpp, src/openglgraphics.h, src/resources/image.h,
+ src/openglgraphics.cpp, src/graphics.cpp, src/graphics.h: Added support
+ for rectangle OpenGL textures when available, in order to reduce video
+ memory usage.
+
+2007-08-24 Bjørn Lindeijer <bjorn@lindeijer.nl>
+
+ * src/gui/gui.h, src/gui/gui.cpp: Removed useless logic method and
+ reverted mouse cursor to non-static since there can be only one Gui
+ instance so there is no point in supporting a shared resource.
+ * src/gui/window.cpp, src/gui/gui.h: Removed unnecessary
+ Gui::isCustomCursor method.
+ * src/gui/char_select.h, src/gui/char_select.cpp, src/utils/trim.h:
+ Added trimming of name for new character creation.
+ * src/net/chathandler.cpp: Added trimming of chat messages appearing
+ above players.
+ * src/gui/window.cpp, src/gui/window.h: Improved resize mouse cursor
+ indication, removing duplicated code and fixing indicator above resize
+ grip.
+
+2007-08-23 Bjørn Lindeijer <bjorn@lindeijer.nl>
+
+ * src/gui/viewport.h, src/gui/viewport.cpp: Removed two useless popup
+ related methods.
+ * src/gui/debugwindow.h, src/gui/debugwindow.cpp: Use generic close
+ button functionality.
+ * src/particle.h, src/particleemitter.cpp, src/particle.cpp: Renamed
+ Particle::mVector to Particle::mVelocity for clarity.
+ * src/localplayer.cpp, src/gui/ministatus.cpp, src/gui/status.cpp,
+ src/being.cpp, src/net/charserverhandler.cpp,
+ src/net/playerhandler.cpp, src/localplayer.h, src/being.h: Changed XP
+ gaining effect to appear on the player instead.
+ * data/graphics/gui/hits_yellow.png: Restored shadow of yellow font.
+
+2007-08-22 Bjørn Lindeijer <bjorn@lindeijer.nl>
+
+ * src/gui/itemshortcutcontainer.h: Fixed compiler warning.
+ * src/CMakeLists.txt, src/Makefile.am: Updated source lists.
+ * data/graphics/gui/CMakeLists.txt, data/graphics/gui/Makefile.am:
+ Added close button and item shortcut backgrounds to files that will be
+ installed.
+ * src/gui/itemshortcutcontainer.cpp: Make sure mGridWidth and
+ mGridHeight are initialized properly (fixes arithmetic exception in
+ ItemShortcutContainer::draw).
+ * src/keyboardconfig.cpp: Changed default sitting key back to 's'.
+ * src/net/equipmenthandler.cpp: Removed a line that attempted to set
+ the player's weapon sprite with each kind of equipment. Seems to work
+ fine without as well.
+ * src/gui/chat.cpp, src/utils/trim.h, src/CMakeLists.txt,
+ src/Makefile.am: Added trimming of chat messages.
+
+2007-08-22 Philipp Sehmisch <tmw@crushnet.org>
+
+ * data/graphics/sprites/chest-lightplatemail-male.png,
+ data/graphics/sprites/chest-lightplatemail-female.png,
+ data/graphics/items/armor-chest-lightplatemail.png,
+ data/graphics/tiles/woodland_indoor_x2.png: Another color correction
+ at the light platemail (looks more metalic now)
+ * data/maps/new_18-1.tmx.gz, data/maps/new_19-1.tmx.gz,
+ data/images/minimap_new_18-1.png, data/images/minimap_new_19-1.png:
+ Removed a tree that prevented people from sitting on one of the
+ benches properly. Added correct minimap to woodland village and
+ surrounding.
+
+2007-08-22 Joshua Langley <joshlangley[at]optusnet.com.au>
+
+ * data/graphics/gui/item_shortcut_bgr.png, src/game.cpp,
+ src/gui/gui.cpp, src/gui/itemcontainer.cpp,
+ src/gui/itemshortcutcontainer.cpp, src/gui/itemshortcutcontainer.h,
+ src/gui/itemshortcutwindow.cpp, src/gui/itemshortcutwindow.h,
+ src/gui/menuwindow.cpp, src/gui/setup_keyboard.cpp, src/gui/window.h,
+ src/itemshortcut.cpp, src/itemshortcut.h, src/keyboardconfig.cpp,
+ src/keyboardconfig.h, src/localplayer.cpp, src/localplayer.h,
+ src/main.cpp, src/net/inventoryhandler.cpp, src/utils/tostring.h,
+ tmw.cbp: Added item shortcut bar.
+
+2007-08-20 Joshua Langley <joshlangley[at]optusnet.com.au>
+
+ * data/graphics/gui/mouse.png, src/gui/equipmentwindow.cpp,
+ src/gui/gui.cpp, src/gui/gui.h, src/gui/inventorywindow.cpp,
+ src/gui/setup.cpp, src/gui/skill.cpp, src/gui/skill.h,
+ src/gui/status.cpp, src/gui/window.cpp, src/gui/window.h,
+ data/graphics/gui/close_button.png: Added close button functionality,
+ resize cursor cues.
+ * data/graphics/gui/hits_yellow.png, src/being.cpp, src/being.h,
+ src/gui/gui.cpp, src/localplayer.cpp, src/localplayer.h,
+ src/net/charserverhandler.cpp, src/net/playerhandler.cpp,
+ src/particle.cpp, src/particle.h: Added monster killed xp notification
+ effect.
+
+2007-08-19 Bjørn Lindeijer <bjorn@lindeijer.nl>
+
+ * data/equipment.xml: Fixed typo in female light plate mail.
+ * NEWS: Updated with changes since 0.0.23.
+
+2007-08-19 Joshua Langley <joshlangley[at]optusnet.com.au>
+
+ * src/keyboardconfig.cpp, src/keyboardconfig.h: Minor cleanup.
+ * src/gui/buy.cpp, src/gui/sell.cpp: Buy/sell fixed minimum quantity.
+ * src/gui/setup_keyboard.cpp, src/gui/setup_keyboard.h: Fixed bug -
+ reverts unassigned key.
+
+2007-08-17 Bjørn Lindeijer <bjorn@lindeijer.nl>
+
+ * tools/adler32.c: Added little program for calculating adler32
+ checksums of files.
+ * src/gui/setup_keyboard.cpp: Fixed compile issue related to array
+ bound not being an integer constant.
+
+2007-08-15 Philipp Sehmisch <tmw@crushnet.org>
+
+ * data/graphics/sprites/npcs.png, data/graphics/sprites/npc.xml:
+ Added farmer NPC for woodland village.
+
+2007-08-14 Eugenio Favalli <elvenprogrammer@gmail.com>
+
+ * src/gui/popupmenu.cpp, src/gui/viewport.cpp, src/gui/viewport.h,
+ tmw.cbp: Fixed popup menu requiring one more click after being used.
+
+2007-08-09 Philipp Sehmisch <tmw@crushnet.org>
+
+ * data/graphics/sprites/chest-lightplatemail-male.png,
+ data/graphics/sprites/chest-lightplatemail-female.png,
+ data/graphics/items/armor-chest-lightplatemail.png,
+ data/graphics/tiles/woodland_indoor_x2.png: Gave the platemail
+ armor a blue tint. Looks less boring and makes recoloring through
+ hue shifting possible.
+
+2007-08-08 Philipp Sehmisch <tmw@crushnet.org>
+
+ * data/graphics/particles/cookingfire.particle.xml,
+ data/graphics/particles/fireplace.particle.xml,
+ data/maps/new_20-1.tmx.gz: Added particle effects and music to the
+ woodland village indoor map.
+ * data/maps/new_19-1.tmx.gz: Added overlay effect and music to
+ woodland village outdoor map.
+ * data/maps/new_18-1.tmx.gz: Fixed some collision map errors and added
+ music and overlay effect to the surrounding of the woodland village.
+
+2007-08-07 Philipp Sehmisch <tmw@crushnet.org>
+
+ * data/graphics/sprites/npcs.png: Added two new NPCs and gave some
+ of the older NPCs a makeover to look more like the style of the new
+ playerset.
+ * data/maps/new_20-1.tmx.gz: Corrected a few mapping errors in the
+ new woodland village.
+ * data/items.xml: Tweaked description and values of the scythe.
+
+2007-08-06 Guillaume Melquiond <guillaume.melquiond@gmail.com>
+
+ * src/Makefile.am, src/utils/strprintf.h, src/utils/strprintf.cpp:
+ Added a helper function for printf-formatting a (gettext) C string
+ into a dynamically-sized C++ string.
+
+2007-08-05 Philipp Sehmisch <tmw@crushnet.org>
+
+ * data/graphics/tiles/woodland_indoor.png,
+ data/graphics/tiles/woodland_indoor_x2.png,
+ data/graphics/tiles/woodland_indoor_x3.png: Added woodland
+ village indoor tilesets.
+ * data/maps/new_20-1.tmx.gz: Added woodland village indoor map.
+
+2007-07-29 Björn Steinbrink <B.Steinbrink@gmx.de>
+
+ * CMake/Modules/FindLibXml2.cmake, CMake/Modules/FindLibcurl.cmake,
+ src/CMakeLists.txt: Switch to upstream CMake modules for libxml2 and
+ curl.
+
+2007-07-27 Guillaume Melquiond <guillaume.melquiond@gmail.com>
+
+ * src/resources/image.cpp: Added support for subimages of subimages.
+ * src/gui/equipmentwindow.cpp, src/gui/button.cpp, src/gui/slider.cpp,
+ src/gui/widgets/resizegrip.cpp, src/gui/widgets/dropdown.cpp,
+ src/gui/progressbar.cpp, src/gui/browserbox.cpp, src/gui/gui.cpp,
+ src/gui/radiobutton.cpp, src/gui/textfield.cpp, src/gui/playerbox.cpp,
+ src/gui/itemcontainer.cpp, src/gui/checkbox.cpp, src/gui/minimap.cpp,
+ src/gui/scrollarea.cpp, src/gui/popupmenu.cpp: Removed useless yet
+ costly dynamic casts.
+
+2007-07-25 Joshua Langley <joshlangley[at]optusnet.com.au>
+
+ * src/gui/setup.cpp, src/gui/setup_keyboard.cpp,
+ src/gui/setup_keyboard.h, src/keyboardconfig.cpp,
+ src/keyboardconfig.h, src/main.cpp: Minor changes to keyboard config,
+ keyboard setup gui re-designed.
+
+2007-07-24 Bjørn Lindeijer <bjorn@lindeijer.nl>
+
+ * src/CMakeLists.txt, src/Makefile.am: Added setup_keyboard.* and
+ keyboardconfig.* to the list of source files.
+ * src/keyboardconfig.h: Fixed initialization order.
+
+2007-07-17 Joshua Langley <joshlangley[at]optusnet.com.au>
+
+ * src/game.cpp: Only one key per function.
+ * src/main.cpp: Keyboard configuration included.
+ * src/gui/button.cpp, src/gui/button.h: Default constructor and
+ init function added.
+ * src/gui/setup.cpp: Keyboard setup tab added.
+ * src/gui/setup_keyboard.cpp, src/gui/setup_keyboard.h: Add to project
+ file, it is the keyboard setup tab.
+ * src/keyboardconfig.cpp, src/keyboardconfig.h: Add to project file,
+ the main keyboard config operations.
+
+2007-07-16 Eugenio Favalli <elvenprogrammer@gmail.com>
+
+ * data/items.xml: Fixed description of silk headband.
+
+2007-07-11 Philipp Sehmisch <tmw@crushnet.org>
+
+ * src/resources/monsterdb.cpp, src/resources/monsterinfo.cpp,
+ src/resources/monsterinfo.h, src/monster.cpp: Renamed SoundEvent
+ to MonsterSoundEvent.
+ * src/resources/equipmentdb.cpp, src/resources/equipmentinfo.cpp,
+ src/resources/equipmentinfo.h: EquipmentDB now holds the type of
+ attack animation and the sounds of weapons.
+ * src/being.cpp. src/being.h, src/localplayer.cpp,
+ src/net/beinghandler.cpp, src/net/charserverhandler.cpp,
+ src/net/equipmenthandler.cpp, src/player.cpp, src/player.h: The
+ type of weapon player characters are using is now set using
+ setVisibleEquipment() instead of setWeapon() or setWeaponById().
+ * src/CMakeLists.txt, src/Makefile.AM, tmw.cbp, The Mana World.dev:
+ Updated project files and buildscripts.
+ * data/graphics/images/login-wallpaper.png: Replaced login wallpaper
+ with a new one by Irukard.
+
+2007-07-11 Bjørn Lindeijer <bjorn@lindeijer.nl>
+
+ * src/gui/window.cpp: Fixed resizing windows by their resize grip.
+
+2007-07-07 Bjørn Lindeijer <bjorn@lindeijer.nl>
+
+ * src/gui/gui.cpp, src/gui/chatinput.h, src/gui/chatinput.cpp,
+ INSTALL: Ported to Guichan 0.7.0. Unfortunately, since Guichan 0.6.x
+ didn't have a FocusListener, compatibility with older versions is
+ broken.
+
+2007-06-29 Philipp Sehmisch <tmw@crushnet.org>
+
+ * src/particle.cpp, src/particleemitter.cpp: Corrected some perspective
+ issues of the particle engine and fixed a crash caused by particles
+ with child emitters that have an image than isn't used elsewhere.
+ * data/maps/new-3-1.tmx.gz: Added a particle effect at the spawn point
+ in Tulimshar.
+
+2007-06-21 Philipp Sehmisch <tmw@crushnet.org>
+
+ * data/monsters.xml, data/graphics/sprites/monster-logmonster.png,
+ data/graphics/sprites/monster-logmonster.xml: Added logmonster by
+ Enigmatik (Monster ID is 23).
+ * data/items.xml, data/equipment.xml,
+ data/graphics/items/armor-chest-lightplatemail.png,
+ data/graphics/sprites/chest-lightplatemail-male.xml,
+ data/graphics/sprites/chest-lightplatemail-male.png,
+ data/graphics/sprites/chest-lightplatemail-female.png,
+ data/graphics/sprites/chest-lightplatemail-female.xml:
+ Added light platemail (see entry in items.xml for proposed specs).
+
+2007-06-16 Guillaume Melquiond <guillaume.melquiond@gmail.com>
+
+ * src/resources/image.cpp: Set GL texture index to zero when an image
+ uses the SDL backend.
+
+2007-06-13 Philipp Sehmisch <tmw@crushnet.org>
+
+ * The Mana World.dev: Updated DevCpp project file.
+
+2007-06-13 Philipp Sehmisch <tmw@crushnet.org>
+
+ * src/main.cpp: Added logging of version number.
+
+2007-06-12 David Athay <ko2fan@gmail.com>
+
+ * src/net/playerhandler.cpp: Fixed bug with DEF_BONUS not updating
+ Mantis id: 0000087
+ * data/icons/The Mana World.icns: Added Mac OSX icon.
+
+2007-06-11 Philipp Sehmisch <tmw@crushnet.org>
+
+ * src/particle.h, src/being.cpp: Fixed a bug that prevented
+ being-controlled particles from being deleted (thanks to tuchs for
+ reporting).
+
+2007-06-06 Bjørn Lindeijer <bjorn@lindeijer.nl>
+
+ * data/items.xml: Fixed defense of silk headband.
+
+2007-06-04 Philipp Sehmisch <tmw@crushnet.org>
+
+ * data/graphics/maps/new_17-1.tmx.gz: Changed the minimap image of the
+ lamp snake cave to the correct one.
+
+2007-06-03 David Athay <ko2fan@gmail.com>
+
+ * src/main.cpp, src/game.cpp: Fixed screenshot taking on OSX.
+
+2007-06-03 Bjørn Lindeijer <bjorn@lindeijer.nl>
+
+ * src/CMakeLists.txt, src/Makefile.am, docs/Makefile.am: Added some
+ files to be included with the release.
+ * src/utils/fastsqrt.h: Fixed warning about strict-aliasing rules.
+ * src/Makefile.am: Don't die on warnings by default.
+ * src/resources/image.cpp: Fixed image loading in software mode to not
+ check for alpha layer when images aren't 32-bit.
+ * src/graphics.cpp, src/graphics.h, src/imageparticle.cpp: Removed
+ drawImageTransparent from Graphics class, should be set on image.
+ * src/imageparticle.h, src/particleemitter.h, src/particle.h,
+ src/particleemitter.cpp, src/particle.cpp, src/imageparticle.cpp: Have
+ ParticleEmitter load a possible particle image early on and don't
+ cause a crash when the image can't be found.
+
+2007-06-02 Bjørn Lindeijer <bjorn@lindeijer.nl>
+
+ * src/winver.h, README, NEWS, CMakeLists.txt, configure.ac,
+ data/help/changes.txt, data/help/header.txt: Updated version and
+ release date and summarized changes.
+ * src/gui/chat.h, src/gui/chat.cpp: Changed color of chat messages in
+ OpenGL mode from orange to black.
+ * src/gui/sell.cpp, src/gui/buy.h, src/gui/buy.cpp, src/gui/sell.h:
+ Some cleanup of buy/sell dialog code.
+
+2007-06-01 Bjørn Lindeijer <bjorn@lindeijer.nl>
+
+ * data/graphics/gui/CMakeLists.txt, data/graphics/gui/Makefile.am:
+ Added target cursors to installed files.
+
+2007-05-31 Philipp Sehmisch <tmw@crushnet.org>
+
+ * data/maps/new_16-1.tmx.gz: Fixed an inconsistency with the neighbor
+ map (no new walkmap required).
+
+2007-05-23 Bjørn Lindeijer <bjorn@lindeijer.nl>
+
+ * src/gui/sell.cpp, src/gui/buy.cpp, src/being.cpp: A bunch of
+ lingering syntactical changes.
+ * src/gui/viewport.cpp: Added a missing include and fixed a bug with
+ cleaning up target cursor animations.
+
+2007-05-23 Philipp Sehmisch <tmw@crushnet.org>
+
+ * src/gui/viewport.cpp,
+ data/graphics/gui/target-cursor-blue-s.png,
+ data/graphics/gui/target-cursor-blue-m.png,
+ data/graphics/gui/target-cursor-blue-l.png,
+ data/graphics/gui/target-cursor-red-s.png,
+ data/graphics/gui/target-cursor-red-m.png,
+ data/graphics/gui/target-cursor-red-l.png: Replaced target cursor
+ graphics with higher quality ones by Pauan.
+ * src/particle.cpp: Made bouncing particles immune against death by
+ ground contact and removed a nonsensical debugging log message. Made
+ text splash effects fade out.
+ * src/textparticle.cpp: Implemented fading in and out for text
+ particles.
+ * src/being.cpp, src/particle.cpp, src/particle.h,
+ src/textparticle.cpp, src/textparticle.h: The color values of text
+ particles are now stored in 3 integers instead of a Guichan color
+ structure.
+
+2007-05-20 Eugenio Favalli <elvenprogrammer@gmail.com>
+
+ * tmw.cbp: Updated Code::Blocks project file.
+
+2007-05-20 Philipp Sehmisch <tmw@crushnet.org>
+
+ * src/gui/buy.cpp, src/gui/sell.cpp: Unified some differences between
+ buy and sell dialog. Money label now shows money after transaction
+ instead of current money.
+ * src/gui/sell.cpp: Fixed the amount-not-reset-when-using-scrollwheel
+ bug.
+ * src/being.h, src/gui/viewport.cpp, src/gui/viewport.h: Added 3
+ different target cursor sizes.
+ * src/monster.h, src/monster.cpp, src/resources/monsterdb.cpp,
+ scr/resources/monsterinfo.h, data/monsters.xml: Target cursor size for
+ monster is read from the monsters.xml.
+ * data/graphics/gui/target-cursor-blue-s.png,
+ data/graphics/gui/target-cursor-blue-m.png,
+ data/graphics/gui/target-cursor-blue-l.png,
+ data/graphics/gui/target-cursor-red-s.png,
+ data/graphics/gui/target-cursor-red-m.png,
+ data/graphics/gui/target-cursor-red-l.png: Added temporary
+ placeholders for small and large target cursors until better versions
+ based on the original SVG are available.
+
+2007-05-08 Philipp Sehmisch <tmw@crushnet.org>
+
+ * data/graphics/sprites/monster-bat.png,
+ data/graphics/sprites/monster-bat.xml,
+ data/graphics/sprites/monster-flower.xml,
+ data/graphics/sprites/monster-fluffy.xml,
+ data/graphics/sprites/monster-fluffy.png,
+ data/graphics/sprites/monster-goblin-fire.xml,
+ data/graphics/sprites/monster-maggot-giant.xml,
+ data/graphics/sprites/monster-maggot.xml,
+ data/graphics/sprites/monster-mountsnake.xml,
+ data/graphics/sprites/monster-mushroom-red.xml,
+ data/graphics/sprites/monster-mushroom-spiky.xml,
+ data/graphics/sprites/monster-pinkie.xml,
+ data/graphics/sprites/monster-scorpion-black.xml,
+ data/graphics/sprites/monster-scorpion-red.png,
+ data/graphics/sprites/monster-scorpion-red.xml,
+ data/graphics/sprites/monster-skull-poison.xml,
+ data/graphics/sprites/monster-slime-green.xml,
+ data/graphics/sprites/monster-slime-red.xml,
+ data/graphics/sprites/monster-slime-rudolph.xml,
+ data/graphics/sprites/monster-slime-santa.png,
+ data/graphics/sprites/monster-slime-santa.xml,
+ data/graphics/sprites/monster-slime-yellow.xml,
+ data/graphics/sprites/monster-snake-cave.png,
+ data/graphics/sprites/monster-snake-cave.xml,
+ data/graphics/sprites/monster-snake.xml,
+ data/graphics/sprites/monster-spider.xml:
+ Adjusted offsets of monster sprites (thanks to Pauan for finding out
+ the correct offsets - I just subtracted 6 of all x offsets to take the
+ new position of the target circle in account) and committed some
+ modifications at some monster graphics by Pauan.
+
+2007-05-02 Philipp Sehmisch <tmw@crushnet.org>
+
+ * src/sprite.h, src/being.cpp, src/being.h, src/animatedsprite.cpp,
+ src/animatedsprite.h: Added methods to get the width and height of the
+ graphical representation of a sprite.
+ * src/gui/viewport.cpp: Fixed positioning of monster names and target
+ circles.
+
+2007-05-02 Philipp Sehmisch <tmw@crushnet.org>
+
+ * src/particle.cpp: Fixed a compiler warning.
+
+2007-05-02 Björn Steinbrink <B.Steinbrink@gmx.de>
+
+ * src/Makefile.am: Add the new particle subclasses to the automake
+ configuration.
+ * src/imageparticle.h, src/textparticle.h, src/particle.h,
+ src/animationparticle.h, src/CMakeLists.txt, src/particleemitter.cpp,
+ src/animationparticle.cpp, src/particle.cpp, src/imageparticle.cpp,
+ src/textparticle.cpp, src/utils/xml.cpp, src/utils/xml.h: Split the
+ particle class into subclasses based on their appearance.
+
+2007-04-24 Philipp Sehmisch <tmw@crushnet.org>
+
+ * src/particle.cpp, src/particle.h: Some minor code cleanups, speed
+ optimizations and a bit of documentation.
+
+2007-04-23 Philipp Sehmisch <tmw@crushnet.org>
+
+ * data/graphics/particles/flame.particle.xml,
+ data/graphics/particles/blaze.png: Added two files I forgot with the
+ last commit.
+ * src/resources/mapreader.cpp, src/particle.cpp,
+ src/particleemitter.cpp: Using XML child node iteration macro.
+
+2007-04-22 Björn Steinbrink <B.Steinbrink@gmx.de>
+
+ * src/configuration.cpp, src/utils/xml.h, src/resources/mapreader.cpp,
+ src/resources/spritedef.cpp, src/resources/monsterdb.cpp,
+ src/resources/itemdb.cpp, src/resources/equipmentdb.cpp: Added a macro
+ for XML child node iterations to make the code more terse and easier
+ to read.
+ * src/resources/itemdb.cpp: Made the parameter checks more terse and
+ manageable.
+
+2007-04-19 Philipp Sehmisch <tmw@crushnet.org>
+
+ * src/resources/mapreader.cpp: Emitter positions are now read from map
+ files.
+ * src/engine.cpp: Removed the player follow effect used for testing.
+ * data/maps/new_4-1.tmx.gz, data/maps/new_5-1.tmx.gz: Added flame
+ effect to all lamps on the cave maps
+ * data/maps/new_9-1.tmx.gz: Added waterfall effect to the upper right
+ corner of NW woodland map.
+
+2007-04-15 Bjørn Lindeijer <bjorn@lindeijer.nl>
+
+ * src/openglgraphics.cpp: Rely on default 0 value for z axis.
+ * src/CMakeLists.txt, src/gui/window.cpp, src/gui/widgets,
+ src/gui/widgets/resizegrip.cpp, src/gui/widgets/resizegrip.h,
+ src/gui/inventorywindow.cpp, src/gui/window.h, src/Makefile.am:
+ Reimplemented window resizing. It is now once again possible to resize
+ windows using their borders (except for the top one, since that's the
+ title bar for Guichan) and the resize grip in the bottom right is much
+ easier to grab.
+ * src/gui/window.cpp: Increased minimum window height and fixed a
+ problem with setting window content size which was introduced with the
+ new resize grip.
+
+2007-04-13 Björn Steinbrink <B.Steinbrink@gmx.de>
+
+ * data/graphics/gui/CMakeLists.txt: Added target cursor graphics to
+ the set of files to be installed.
+
+2007-03-25 Philipp Sehmisch <tmw@crushnet.org>
+
+ * src/particle.cpp, src/particle.h, src/particleemitter.cpp,
+ src/particleemitter.h: Improved programming style and documentation
+ and added some small tweaks.
+ * src/engine.cpp, src/map.cpp, src/map.h, src/resources/mapreader.cpp:
+ Prepared getting the emitter positions from the map file by storing
+ them in the Map class and setting them up from the MapReader.
+
+2007-03-22 Philipp Sehmisch <tmw@crushnet.org>
+
+ * src/simpleanimation.cpp, src/simpleanimation.h: Added new
+ constructor for simple animation that allows to build the animation
+ based on an xmlNodePtr pointing to an <animation> node.
+ * src/particle.cpp, src/particle.h: Added support for <image> and
+ <animation> childtags for effect root particles.
+ * data/graphics/particles/playerglow.particle.xml: New player follow
+ effect that demonstrates an animated root particle with an emitter.
+
+2007-04-05 Eugenio Favalli <elvenprogrammer@gmail.com>
+
+ * src/main.cpp: Unified storage of configuration, updates and
+ screenshots in home directory.
+
+2007-04-03 Philipp Sehmisch <tmw@crushnet.org>
+
+ * data/graphics/items/generic-easteregg-blue.png,
+ data/graphics/items/generic-easteregg-green.png,
+ data/graphics/items/generic-easteregg-pink.png,
+ data/graphics/items/generic-easteregg-red.png,
+ data/graphics/items/generic-easteregg-teal.png,
+ data/graphics/items/generic-easteregg-yellow.png,
+ data/items.xml: Added six different easter egg item graphics for the
+ easter event. Item IDs are 1208 - 1213.
+ * data/graphics/sprites/npcs.png: Added bunny girl npc for the easter
+ event.
+
+2007-04-01 Philipp Sehmisch <tmw@crushnet.org>
+
+ * src/game.cpp: Screenshots are no longer saved directly in the users
+ home directory on UNIX systems but in the sub folder /.tmw/. A chatlog
+ message about the success of the screenshot saving does appear now.
+ Based on a patch by Patrick "the-me" Matthäi.
+
+2007-03-27 Bjørn Lindeijer <bjorn@lindeijer.nl>
+
+ * src/main.cpp: Icon loading doesn't necessarily succeed, so better
+ not crash when it doesn't.
+
+2007-03-24 Bjørn Lindeijer <bjorn@lindeijer.nl>
+
+ * src/main.cpp: Changed the order of network message handling and
+ logic, in order to prevent an incoming character delete message from
+ deleting the player character that was about to be drawn.
+ * src/gui/char_select.cpp: Removed useless lock/unlock calls.
+ * src/logindata.h, src/main.cpp, src/gui/login.cpp: Go back to login
+ or register state on error, depending on what the user was doing.
+ * src/gui/register.cpp: Actually use the server that is filled in.
+ * src/net/loginhandler.cpp: Fixed error message.
+ * src/net/charserverhandler.cpp: Fixed crash since now logic is called
+ after non-selected characters are deleted, by properly setting deleted
+ instances to 0 and going back to initial selection.
+ * src/main.cpp, src/net/network.h, src/net/network.cpp: Make sure that
+ when a network error occurs, the error message is available and shown
+ to the user.
+ * src/gui/register.h, src/gui/register.cpp: Only enable Register
+ button when all necessary fields are filled in.
+
+2007-03-23 Bjørn Lindeijer <bjorn@lindeijer.nl>
+
+ * src/gui/char_select.cpp, src/gui/char_select.h,
+ src/net/charserverhandler.h, src/net/charserverhandler.cpp: Clarified
+ the error message when character creation fails and made sure the
+ character creation dialog doesn't close when creation failed.
+
+2007-03-22 Bjørn Lindeijer <bjorn@lindeijer.nl>
+
+ * src/gui/login.cpp, src/gui/login.h, src/gui/register.h,
+ src/gui/register.cpp: Only enable login button when a username,
+ password and server are filled in. Pass username, password and server
+ on to the register dialog. Go back to login dialog when canceling
+ registration. Fixed a crash caused by deleting an OkDialog twice (it
+ also deletes itself). Made the register dialog a bit wider. Register
+ dialog no longer clears username field when it is invalid.
+ * src/main.cpp, data/icons/CMakeLists.txt, data/icons/Makefile.am,
+ data/icons/tmw-32x32.png: Use a 32x32 non-alpha layered window icon.
+ * tmw.cbp: Updated project file.
+ * data/icons/CMakeLists.txt, data/icons/Makefile.am, src/main.cpp,
+ data/icons/tmw-32x32.png: Removed 32x32 non-alpha layered window icon
+ again, and instead used the icon in the executable on Windows.
+
+2007-03-21 Bjørn Lindeijer <bjorn@lindeijer.nl>
+
+ * src/main.cpp, src/gui/viewport.cpp, src/resources/image.h,
+ src/resources/image.cpp: Reduced amount of useless logging, calculate
+ nearest power of two in a function and only do the alpha check in
+ software mode.
+ * src/gui/login.cpp: Fixed small issue where default server didn't fit
+ in the server entry field properly.
+ * src/main.cpp: Display a progress bar and connecting status for each
+ server and display the version using a gcn::Label.
+ * src/gui/viewport.cpp, src/monster.h: Avoiding magic numbers where
+ possible (1002) and also display the target when other players are
+ targeted.
+ * src/floor_item.cpp, src/being.cpp, src/main.cpp, src/CMakeLists.txt,
+ src/gui/equipmentwindow.cpp, src/gui/viewport.cpp,
+ src/gui/itemcontainer.cpp, src/gui/viewport.h, src/engine.cpp,
+ src/animatedsprite.cpp, src/tileset.h, src/npc.cpp, src/Makefile.am,
+ src/being.h, src/resources/imageset.cpp, src/resources/animation.h,
+ src/resources/spritedef.cpp, src/resources/resourcemanager.h,
+ src/resources/spriteset.h, src/resources/imageset.h,
+ src/resources/resourcemanager.cpp, src/resources/spriteset.cpp,
+ src/resources/spritedef.h: Renamed Spriteset to ImageSet.
+
+2007-03-20 Philipp Sehmisch <tmw@crushnet.org>
+
+ * src/gui/updatewindow.cpp: Cancel button is now disabled after
+ downloading is finished.
+
+2007-03-20 David Athay <ko2fan@gmail.com>
+
+ * src/gui/viewport.cpp: Fixed target cursor animation, and changed
+ which layer it is drawn after.
+ * src/gui/viewport.cpp, src/gui/viewport.h: Split drawing the target
+ cursor and target name into functions.
+
+2007-03-20 Philipp Sehmisch <tmw@crushnet.org>
+
+ * data/graphics/gui/mouse.png: Positioned the cursor image more
+ accurate.
+
+2007-03-19 David Athay <ko2fan@gmail.com>
+
+ * src/localplayer.cpp, src/gui/viewport.cpp, src/gui/viewport.h,
+ src/net/equipmenthandler.cpp, src/localplayer.h,
+ src/net/protocol.h: Added target cursor.
+
+2007-03-18 Bjørn Lindeijer <bjorn@lindeijer.nl>
+
+ * docs/Makefile.am, docs/tmw.6: Added man page by Patrick Matthäi.
+ * src/resources/image.cpp: Restored alpha layer check, since it should
+ be more efficient in software mode when SDL knows an image doesn't use
+ the alpha layer.
+ * data/graphics/gui/thickborder.png,
+ data/graphics/gui/vscroll_grey.png, data/graphics/gui/slider.png,
+ data/graphics/gui/vscroll_blue.png, data/graphics/gui/vscroll_red.png,
+ data/graphics/gui/deepbox.png,
+ data/graphics/sprites/monster-slime-red.png,
+ data/graphics/sprites/monster-scorpion-black.png,
+ data/graphics/sprites/monster-scorpion.png,
+ data/graphics/sprites/monster-slime-rudolph.png,
+ data/graphics/sprites/monster-snake.png,
+ data/graphics/sprites/monster-slime-santa.png,
+ data/graphics/sprites/monster-maggot.png,
+ data/graphics/sprites/monster-spider.png,
+ data/graphics/sprites/monster-scorpion-red.png,
+ data/graphics/sprites/monster-slime-yellow.png,
+ data/graphics/sprites/monster-slime-green.png,
+ data/graphics/sprites/monster-maggot-giant.png: Replaced pink pixels
+ with transparent ones.
+
+2007-03-18 Rogier Polak <rogier.l.a.polak@gmail.com>
+
+ * src/main.cpp: Added (-v) version to the arguments. (Applied a patch
+ by Patrick Matthäi).
+ * src/resources/image.cpp: Deleted the "pink code", which added
+ transparancy with SDL_SetColorKey.
+
+2007-03-18 Bjørn Lindeijer <bjorn@lindeijer.nl>
+
+ * icons/tmw.ico, icons/tmw.png, icons/tmw.xpm: Replaced icons with the
+ green globe that is also used on the website.
+
+2007-03-14 Bjørn Lindeijer <bjorn@lindeijer.nl>
+
+ * src/main.cpp, src/tmw.rc, data/icons/tmw-icon.png,
+ data/icons/tmw-icon.xpm, data/icons/tmw.ico, data/icons/tmw-icon.ico,
+ data/icons/Makefile.am, data/icons/tmw.png, data/icons/tmw.xpm,
+ data/icons/CMakeLists.txt: Renamed icons to make things easier for
+ Debian packaging, and the "-icon" part was superfluous anyway.
+
+2007-03-12 Philipp Sehmisch <tmw@crushnet.org>
+
+ * src/simpleanimation.cpp, src/simpleanimation.h, src/CmakeLists.txt,
+ src/Makefile.am: Added a simple animation class that hosts a looping
+ animation without the action and direction stuff from AnimatedSprite.
+ * src/particle.cpp, src/particle.h, src/particleemitter.cpp: Used said
+ simple animation class for animated particles.
+
+2007-03-12 Bjørn Lindeijer <bjorn@lindeijer.nl>
+
+ * data/graphics/items/armor-head-rangerhat.png: New version of ranger
+ hat icon by Pauan.
+
+2007-03-11 Philipp Sehmisch <tmw@crushnet.org>
+
+ * src/map.cpp, src/gui/viewport.cpp: Fixed a bug that made the engine
+ not draw the last row and column of the map.
+
+2007-03-09 Philipp Sehmisch <tmw@crushnet.org>
+
+ * src/particle.cpp: Reimplemented physics mode that uses the default
+ square root function as fallback for systems where the fastInvSqrt
+ function doesn't work properly.
+ * src/particle.cpp, src/particle.h: Some performance optimizations
+ suggested by Rogier "Avaniel" Polak.
+
+2007-03-09 Bjørn Lindeijer <bjorn@lindeijer.nl>
+
+ * data/graphics/gui/target-cursor-blue.png,
+ data/graphics/gui/target-cursor-red.png: Added targeting cursors by
+ Pauan.
+ * data/graphics/sprites/chest-cotton-male.png,
+ data/graphics/sprites/chest-cotton-female.png: Replaced cotton shirt
+ with improved version by Pauan.
+
+2007-02-27 Philipp Sehmisch <tmw@crushnet.org>
+
+ * gui/button.cpp, src/guibutton.h,
+ src/gui/tabbedcontainer.cpp, src/gui/tabbedcontainer.h:: Tabbed
+ containers now display the button of the active tab pressed all
+ the time.
+
+2007-02-26 Bjørn Lindeijer <bjorn@lindeijer.nl>
+
+ * configure.ac: Made OpenGL enabled by default.
+
+2007-02-26 Philipp Sehmisch <tmw@crushnet.org>
+
+ * data/sfx/maggot-dying1.ogg, data/sfx/maggot-hit1.ogg,
+ data/sfx/maggot-hit2.ogg, data/sfx/maggot-miss1.ogg,
+ data/sfx/pinkie-hit1.ogg, data/sfx/pinkie-miss1.ogg,
+ data/monsters.xml: New sound effects by Cosmostrator.
+
+2007-02-25 Philipp Sehmisch <tmw@crushnet.org>
+
+ * src/particle.h, src/particleemitter.h: Just some documentation work.
+
+2007-02-22 Philipp Sehmisch <tmw@crushnet.org>
+
+ * src/particle.cpp, src/particle.h, src/particleemitter.cpp,
+ src/particleemitter.h: Added new particle property "bounce" that makes
+ particles bounce off the ground and use it with the damage numbers.
+
+
+2007-02-21 Philipp Sehmisch <tmw@crushnet.org>
+
+ * src/gui/char-server.cpp, src/gui/updatewindow.cpp, src/gui/main.cpp,
+ src/gui/main.h: Added a new state "LOADDATA_STATE" that loads the XML
+ databases.
+ * src/resourcemanager.cpp, src/resourcemanager.h, src/main.cpp,
+ customdata/: Added a customdata dir that allows to add custom user
+ data easily. Just create a zip file with the same structure like the
+ update archives and drop it in the customdata folder and the files in
+ it override the default data and the updates.
+
+2007-02-15 Philipp Sehmisch <tmw@crushnet.org>
+
+ * src/engine.cpp: The name conflict problem with Guichan seems to be
+ solved with version 0.6.1.
+ * src/particle.cpp, src/particle.h, src/particleemitter.cpp,
+ src/particleemitter.h: Added support for animated particles.
+ * data/graphics/particles/playerglow.particle.xml: Created a new
+ player follow particle that spawns a swarm of animated bats that
+ follow the player.
+
+2007-02-09 Philipp Sehmisch <tmw@crushnet.org>
+
+ * src/particle.cpp: Fixed a misspelled include and another
+ optimisation at the vector calculation.
+
+2007-02-08 Philipp Sehmisch <tmw@crushnet.org>
+
+ * src/particle.cpp, src/utils/fastsqrt.h: Added a faster function to
+ calculate square roots and using it for hypotenuse calculations.
+ Thanks to Rogier aka Avaniel for finding the function.
+
+2007-02-07 Philipp Sehmisch <tmw@crushnet.org>
+
+ * src/particle.cpp, src/particle.h, src/particleemitter.cpp: Renamed
+ Particle::MAX_PARTICLES to Particle::maxCount and read the value from
+ config ("particleMaxCount")
+ * src/particle.cpp: Added fast physics mode that replaces the
+ trigonometric calculations made for calculating the acceleration by
+ much less cpu intense but also less accurate formulas. To enable it
+ set the config option "particleFastPhysics" to "1".
+ * src/particle.cpp: Added the config option "particleEmitterSkip" that
+ allows to reduces the output of the emitters by making them spawn
+ particles only every n-th game tick.
+ * src/graphics.cpp, src/graphics.h: Added a new method
+ "drawImageTransparent" to the graphic engine that blits an image with
+ an alpha factor.
+ * src/particle.cpp: Using new drawImageTransparent method.
+
+2007-02-01 Philipp Sehmisch <tmw@crushnet.org>
+
+ * src/particle.cpp, src/particle.h, src/particleemitter.cpp,
+ src/particleemitter.h: Implemented die-distance (particles are deleted
+ when they reached a certain proximity to their target)
+ * src/particle.cpp: Fixed a bug in the acceleration vector calculation.
+ * src/particle.cpp, src/particle.h: Fixed a problem with particles with
+ unlimited lifetime and fade-in.
+ * data/graphics/particles/playerglow.particle.xml: And again a new
+ player follow particle. This time it demonstrates die-distance and the
+ fixed acceleration vector calculation.
+ * src/engine.cpp, data/graphics/particles/snow.particle.xml,
+ data/graphics/particles/snowflake.png: I can't stand the begging
+ anymore. Now it snows in the snow area... and the forest... and the
+ desert... and under the earth... and indoors... Are you happy now,
+ Rotonen and Elven? ;-)
+ * src/particle.cpp: Removed some debug log messages.
+ * src/being.cpp: Avoided crash when attempting to control an invalid
+ particle.
+ * src/particle.cpp, src/particle.h, src/particleemitter.cpp,
+ src/particleemitter.h: Cleaned the includes up.
+
+2007-01-31 Philipp Sehmisch <tmw@crushnet.org>
+
+ * src/particle.cpp, src/particle.h, src/particleemitter.cpp,
+ src/particleemitter.h: Changed some variable names.
+ * data/graphics/particles/waterfall.particle.xml,
+ data/graphics/particles/waterfall-a.png: New waterfall with Modanungs
+ waterfall particle.
+ * src/particle.cpp: forgot to remove a svn conflict marker and changed
+ the order of initialisations to fix some compiler warnings.
+
+2007-01-30 Eugenio Favalli <elvenprogrammer@gmail.com>
+
+ * tmw.cbp: Updated Code::blocks project file.
+
+2007-01-30 Philipp Sehmisch <tmw@crushnet.org>
+
+ * src/net/beinghandler.cpp,
+ data/graphics/particles/skillup.particle.xml: Added different particle
+ effect for job levelup.
+ * src/particle.cpp, src/particle.h, src/particleemitter.cpp,
+ src/particleemitter.h: Renamed "alphafade" to "fade-out", added new
+ property "fade-in".
+ * data/graphics/particles/playerglow.particle.xml: Added a new player
+ effect (a fire) demonstrating how to use fade-in and fade-out to fade
+ one color into another.
+
+2007-01-29 Philipp Sehmisch <tmw@crushnet.org>
+
+ * src/particle.cpp, src/particle.h, src/particleemitter.cpp,
+ src/particleemitter.h: Added a new particle property "alphafade" that
+ makes the particles fade into alpha before their lifetime ends.
+ * src/particle.cpp, src/particle.h: fixed an issue with particles that
+ have a lifetime of 0 and an issue with the momentum property.
+ * data/graphics/particles/waterfall.particle.xml,
+ data/graphics/particles/fog-medium-white-a.png,
+ data/graphics/particles/fog-medium-white-b.png,
+ data/graphics/particles/fog-medium-white-c.png: Added fog to the
+ waterfall effect demonstrating the new alphafade feature.
+
+2007-01-28 Philipp Sehmisch <tmw@crushnet.org>
+
+ * src/utils/xml.cpp, src/utils/xml.h, src/particleemitter.cpp: Most
+ values are now read as floating point values from the emitter files.
+ * data/graphics/particles/fountain.particle.xml,
+ data/graphics/particles/hit.particle.xml,
+ data/graphics/particles/playerglow.particle.xml: Changed some values
+ as floating point values. Made the player follow effect magenta to
+ improve the visibility of the hit effects.
+ * src/engine.cpp, data/graphics/particles/waterfall.particle.xml:
+ Removed the fountain and added a waterfall instead.
+ * src/particle.h: Corrected the drawing order of the particles in
+ relation to the other sprites.
+ * src/gui/debugwindow.cpp, src/gui/debugwindow.h: Added particle count
+ to debug window.
+ * src/particle.cpp: Allowed momentum without acceleration and
+ implement the acceleration properly.
+ * src/utils/minmax.h, src/particleemitter.cpp, src/particleemitter.h:
+ Added a structure to hold a pair of numeric minimum and maximum values
+ and used it to store all numeric emitter properties.
+ * src/utils/randbetween.h: Removed (the functionality is now in struct
+ MinMax)
+
+2007-01-27 Bjørn Lindeijer <bjorn@lindeijer.nl>
+
+ * src/gui/shoplistbox.cpp: Fixed compilation against Guichan 0.6.1.
+ * src/utils/randbetween.h: Fixed integer overflow causing the
+ randBetween function not to work properly on Linux.
+
+2007-01-27 Philipp Sehmisch <tmw@crushnet.org>
+
+ * src/net/beinghandler.cpp: Fixed a compiler issue.
+
+2007-01-27 Philipp Sehmisch <tmw@crushnet.org>
+ * src/particle.cpp, src/particle.h, src/particleemitter.cpp,
+ src/particleemitter.h, src/engine.cpp: Emitter data is read from
+ external xml files. Reimplemented target-based particles with the
+ difference that they don't target beings or locations but other
+ particles (at the moment the host particle of the effect).
+ * src/being.cpp: Beings now move controlled particles to their center
+ instead of their upper left corner.
+ * data/graphics/particles/orb*: Added a bunch of new particles.
+ * data/graphics/particles/fountain.particle.xml: Reimplementation of
+ the fountain effect in XML.
+ * data/graphics/particles/playerglow.particle.xml: New effect that
+ spawns orbs that orbit around the origin.
+ * src/being.cpp, data/graphics/particles/hit.particle.xml: Added
+ particle effect on hit.
+ * src/net/beinghandler.cpp,
+ data/graphics/particles/levelup.particle.xml: Added particle effect on
+ levelup (own or other player).
+
+2007-01-24 Philipp Sehmisch <tmw@crushnet.org>
+
+ * src/particle.cpp: Initialized all variables of the particles in the
+ constructor.
+ * src/particleemitter.cpp, src/particleemitter.h: minor cleanups.
+
+2007-01-22 Philipp Sehmisch <tmw@crushnet.org>
+
+ * src/being.cpp, src/being.h, src/particle.cpp, src/particle.h
+ src/particleemitter.cpp, src/particleemitter.h, src/engine.cpp:
+ Particle effects are now created in child particles of the root
+ particle. Particle emitters have no longer a being they check every
+ frame. Instead beings have the ability to take control of particles.
+
+2007-01-19 Philipp Sehmisch <tmw@crushnet.org>
+
+ * src/particle.cpp, src/particle.h, src/particleemitter.cpp,
+ src/particleemitter.h: Implemented emitters that follow a being.
+ * src/engine.cpp: Added an emitter that follows the local player.
+ * src/particle.cpp: Fixed the crash on exit (reason was that the
+ mSpriteIterator wasn't initialized in every case)
+
+2007-01-18 Bjørn Lindeijer <bjorn@lindeijer.nl>
+
+ * src/particle.h, src/particle.cpp, src/CMakeLists.txt,
+ src/Makefile.am: Fixed compilation issues on Linux.
+
+2007-01-15 Philipp Sehmisch <tmw@crushnet.org>
+
+ * src/game.cpp, src/particle.cpp, src/particle.h,
+ src/particleemitter.h: Made the particle count global and more
+ performant.
+
+2007-01-14 Bjørn Lindeijer <bjorn@lindeijer.nl>
+
+ * src/game.cpp, src/main.cpp, src/gui/trade.cpp, src/gui/sell.cpp,
+ src/gui/connection.cpp, src/gui/buddywindow.cpp, src/gui/browserbox.h,
+ src/gui/char_server.cpp, src/gui/window.cpp, src/gui/login.cpp,
+ src/gui/inttextbox.h, src/gui/viewport.cpp, src/gui/button.h,
+ src/gui/shoplistbox.h, src/gui/skill.h, src/gui/item_amount.h,
+ src/gui/setup_audio.h, src/gui/newskill.cpp, src/gui/listbox.h,
+ src/gui/register.h, src/gui/setup.cpp, src/gui/npclistdialog.h,
+ src/gui/updatewindow.cpp, src/gui/button.cpp, src/gui/char_select.cpp,
+ src/gui/login.h, src/gui/setup_audio.cpp, src/gui/item_amount.cpp,
+ src/gui/setup_joystick.h, src/gui/chat.h, src/gui/npc_text.cpp,
+ src/gui/setup_video.cpp, src/gui/ok_dialog.cpp,
+ src/gui/inventorywindow.h, src/gui/gccontainer.cpp,
+ src/gui/newskill.h, src/gui/buy.h, src/gui/setup.h,
+ src/gui/itemcontainer.h, src/gui/confirm_dialog.cpp,
+ src/gui/debugwindow.cpp, src/gui/chat.cpp, src/gui/setup_joystick.cpp,
+ src/gui/updatewindow.h, src/gui/char_select.h, src/gui/buysell.h,
+ src/gui/tabbedcontainer.cpp, src/gui/inventorywindow.cpp,
+ src/gui/help.cpp, src/gui/status.h, src/gui/npc_text.h,
+ src/gui/setup_video.h, src/gui/menuwindow.cpp, src/gui/browserbox.cpp,
+ src/gui/ok_dialog.h, src/gui/buy.cpp, src/gui/itemcontainer.cpp,
+ src/gui/gccontainer.h, src/gui/buddywindow.h, src/gui/sell.h,
+ src/gui/trade.h, src/gui/inttextbox.cpp, src/gui/char_server.h,
+ src/gui/window.h, src/gui/shoplistbox.cpp, src/gui/skill.cpp,
+ src/gui/buysell.cpp, src/gui/confirm_dialog.h, src/gui/debugwindow.h,
+ src/gui/status.cpp, src/gui/listbox.cpp, src/gui/register.cpp,
+ src/gui/viewport.h, src/gui/tabbedcontainer.h,
+ src/gui/npclistdialog.cpp, src/gui/help.h, src/gui/chatinput.h,
+ src/gui/chatinput.cpp, src/net/tradehandler.cpp,
+ src/net/playerhandler.cpp: Upgraded to Guichan 0.6.0 (merge from
+ guichan-0.6.0 branch).
+ * src/winver.h, configure.ac, data/help/header.txt, NEWS, README,
+ CMakeLists.txt: Updated version to 0.0.22.1.
+
+2007-01-14 Philipp Sehmisch <tmw@crushnet.org>
+
+ * src/particle.cpp, src/particle.h; src/particleemitter.cpp,
+ src/particleemitter.h, src/utils/randbetween.h:
+ Implemented particle engine.
+ * src/engine.cpp, src/game.cpp: added calls to the particle engine
+ * data/graphics/particles/*: added a bunch of particle graphics for
+ testing purpose.
+ * particleengine-todo.txt: Added particle engine todo list (please
+ omit when merging)
+
+2007-01-13 Bjørn Lindeijer <bjorn@lindeijer.nl>
+
+ * data/graphics/sprites/Makefile.am,
+ data/graphics/sprites/CMakeLists.txt: Updated with regard to renaming
+ of cotton equipment.
+
+2006-01-13 Eugenio Favalli <elvenprogrammer@gmail.com>
+
+ * src/gui/debugwindow.cpp, src/gui/viewport.h: Fixed mouse coordinates
+ display in debug window.
+
+2007-01-12 Bjørn Lindeijer <bjorn@lindeijer.nl>
+
+ * src/gui/viewport.cpp: Fixed initialization of mPlayerFollowMouse,
+ the lack of which sometimes caused the player to start walking when
+ clicking on the GUI.
+
+2007-01-09 Philipp Sehmisch <tmw@crushnet.org>
+
+ * data/graphics/icecave.png: Added new tiles and fixes by Nickman and
+ made some other cosmetical corrections.
+
+2007-01-07 Bjørn Lindeijer <bjorn@lindeijer.nl>
+
+ * data/graphics/sprites/monster-mountsnake.xml,
+ data/graphics/sprites/monster-mountsnake.png, data/monsters.xml: Added
+ brown snake by Pauan.
+
+2007-01-07 Philipp Sehmisch <tmw@crushnet.org>
+
+ * data/graphics/chest-cottonshirt-male.png,
+ data/graphics/chest-cottonshirt-male.xml,
+ data/graphics/chest-cottonshirt-female.png,
+ data/graphics/chest-cottonshirt-female.xml,
+ data/graphics/item001.png, data/equipment.xml: Added female
+ cottonshirt sprites.
+ * data/equipment.xml: Fixed some wrong armor values.
+
+2007-01-05 Björn Steinbrink <B.Steinbrink@gmx.de>
+
+ * src/CMakeLists.txt, data/graphics/images/ambient/Makefile.am,
+ data/graphics/sprites/CMakeLists.txt: Synchronized build files.
+
+2006-12-12 Eugenio Favalli <elvenprogrammer@gmail.com>
+
+ * tools/Purger.java: Removed purger tool.
+
+2006-12-25 Bjørn Lindeijer <bjorn@lindeijer.nl>
+
+ * data/graphics/tiles/christmastree.png, data/maps/new_11-1.tmx.gz:
+ Added Christmas tree by Pauan.
+ * data/graphics/sprites/head-christmastree.xml: Fixed name of image.
+ * src/resources/spriteset.cpp: Fixed index check to prevent crashing.
+ * data/graphics/sprites/head-christmastreehat.png,
+ data/graphics/sprites/head-rangerhat.png,
+ data/graphics/sprites/head-christmastree.xml,
+ data/graphics/sprites/head-antlerhat.xml,
+ data/graphics/sprites/head-santabeardhat.xml,
+ data/graphics/sprites/head-santabeardhat.png,
+ data/graphics/sprites/head-rangerhat.xml: Updates to Pauan's recent
+ sprites by Pauan.
+ * data/items.xml: Fixes to descriptions and weights by Pauan.
+
+2006-12-24 Bjørn Lindeijer <bjorn@lindeijer.nl>
+
+ * src/gui/shoplistbox.cpp: Don't try to draw an icon when it is not
+ defined or failed to load properly.
+ * src/resources/image.cpp: Major rendering performance increase in
+ software mode, by not using RLE compression on loaded images while
+ most of the time, we're only drawing a small subimage of them.
+ * README, data/help/header.txt, NEWS: Filled in release dates.
+
+2006-12-23 Bjørn Lindeijer <bjorn@lindeijer.nl>
+
+ * configure.ac, data/graphics/items/Makefile.am,
+ data/graphics/items/CMakeLists.txt, data/graphics/images/Makefile.am,
+ data/graphics/images/CMakeLists.txt,
+ data/graphics/sprites/Makefile.am,
+ data/graphics/sprites/CMakeLists.txt, data/graphics/Makefile.am,
+ data/graphics/CMakeLists.txt, data/maps/Makefile.am,
+ data/maps/CMakeLists.txt, data/sfx/Makefile.am,
+ data/sfx/CMakeLists.txt, data/Makefile.am, data/CMakeLists.txt:
+ Removed database files, minimaps, items, monster sprites, maps and
+ sounds from the release. They will be released dynamically only.
+ * data/graphics/tiles/snow_x3.png: Added bottom of Christmas tree by
+ pauan.
+ * src/main.cpp, src/resources/itemdb.h, src/resources/monsterdb.cpp,
+ src/resources/itemdb.cpp, src/resources/equipmentdb.cpp: Load the
+ databases at the start of the LOGIN state, after the updates are
+ loaded.
+
+2006-12-22 Bjørn Lindeijer <bjorn@lindeijer.nl>
+
+ * data/graphics/items/armor-head-rangerhat.png,
+ data/graphics/items/generic-redstocking.png,
+ data/graphics/items/armor-head-christmastree.png,
+ data/graphics/items/armor-head-antlerhat.png,
+ data/graphics/items/armor-head-santabeardhat.png,
+ data/graphics/sprites/head-christmastreehat.png,
+ data/graphics/sprites/head-rangerhat.png,
+ data/graphics/sprites/head-christmastree.xml,
+ data/graphics/sprites/head-antlerhat.xml,
+ data/graphics/sprites/head-santabeardhat.xml,
+ data/graphics/sprites/head-antlerhat.png,
+ data/graphics/sprites/head-santabeardhat.png,
+ data/graphics/sprites/head-rangerhat.xml, data/items.xml,
+ data/equipment.xml, data/monsters.xml: Added new Christmas themed
+ headwear by Pauan.
+ * data/graphics/items/Makefile.am, data/graphics/items/CMakeLists.txt,
+ data/graphics/sprites/Makefile.am,
+ data/graphics/sprites/CMakeLists.txt, data/Makefile.am,
+ data/CMakeLists.txt: Updated Makefiles.
+
+2006-12-21 Bjørn Lindeijer <bjorn@lindeijer.nl>
+
+ * configure.ac, CMakeLists.txt, README, data/help/header.txt: Updated
+ version to 0.0.22.
+
+2006-12-18 Philipp Sehmisch <tmw@crushnet.org>
+
+ * data/graphics/items/armor-chest-vnecksweater.png: New version of
+ the inventory icon for the V-neck sweater by Saphy.
+
+2006-12-17 Bjørn Lindeijer <bjorn@lindeijer.nl>
+
+ * src/gui/sell.cpp, src/gui/shoplistbox.h, src/gui/listbox.h,
+ src/gui/shop.cpp, src/gui/buy.cpp, src/gui/shoplistbox.cpp,
+ src/gui/listbox.cpp: Subclassed ShopListBox from ListBox to get rid of
+ some duplicated code, and fixed a problem with scrolling to the
+ current selection. Also aligned the text a bit better and put the
+ price in parenthesis.
+
+2006-12-16 Bjørn Lindeijer <bjorn@lindeijer.nl>
+
+ * src/gui/connection.cpp, src/gui/chargedialog.cpp: Fixed dialog
+ visibility.
+ * src/localplayer.cpp, src/game.cpp, src/localplayer.h: Fixed issues
+ with walking one tile too many and changing direction towards an
+ obstacle.
+
+2006-12-15 Philipp Sehmisch <tmw@crushnet.org>
+
+ * data/graphics/tiles/desert1.png: Removed some unused legacy tiles and
+ added variant tiles for the cliffs.
+
+2006-12-14 Bjørn Lindeijer <bjorn@lindeijer.nl>
+
+ * src/game.cpp, src/engine.h, src/engine.cpp: Removed the rather
+ useless remaining draw function from the engine class.
+ * src/being.cpp, src/being.h: Fixed an issue with fading out damage
+ texts (they were sometimes fully opaque at the end of fading out).
+
+2006-12-12 Eugenio Favalli <elvenprogrammer@gmail.com>
+
+ * The Mana World.dev, tmw.cbp: Updated project files.
+ * src/gui/updatewindow.cpp, src/gui/updatewindow.h, src/main.cpp:
+ Added Adler32 checksum for updates.
+ * src/net/playerhandler.cpp: Fixed crash when selecting an item after
+ death.
+ * data/items.xml: Fixed defense values for sweaters.
+ * src/net/playerhandler.cpp: Hide all NPC dialogs after death.
+
+2006-12-12 Bjørn Lindeijer <bjorn@lindeijer.nl>
+
+ * src/animatedsprite.h, src/CMakeLists.txt, src/animatedsprite.cpp,
+ src/resources/action.h, src/resources/animation.h,
+ src/resources/spritedef.cpp, src/resources/action.cpp,
+ src/resources/animation.cpp, src/resources/spritedef.h: Moved
+ Action, Animation and Frame (renamed from AnimationPhase) classes into
+ the resources directory, since they are part of the SpriteDef class.
+ * src/CMakeLists.txt, src/utils/base64.cpp, src/utils/base64.h,
+ src/Makefile.am, src/resources/mapreader.cpp: Moved base64 module into
+ utils directory.
+ * src/engine.cpp, src/npc.cpp: Cleaned up some unused stuff.
+
+2006-12-12 Philipp Sehmisch <tmw@crushnet.org>
+
+ * data/sfx/bat-dying1.ogg, data/sfx/bat-hit1.ogg,
+ data/sfx/bow_shoot_1.ogg, data/sfx/fire-goblin-hit1.ogg
+ data/sfx/fire-goblin-hit2.ogg, data/sfx/fire-goblin-miss1.ogg,
+ data/sfx/fist-swish.ogg, data/sfx/flower-hit1.ogg,
+ data/sfx/flower-hit2.ogg, data/sfx/flower-miss1.ogg,
+ data/sfx/fluffy-hit1.ogg, data/sfx/fluffy-hit2.ogg,
+ data/sfx/fluffy-hit3.ogg, data/sfx/fluffy-hurt1.ogg,
+ data/sfx/fluffy-miss1.ogg, data/sfx/knife-hit1.ogg,
+ data/sfx/knife-miss1.ogg, data/sfx/levelup.ogg
+ data/sfx/scorpion-hit1.ogg, data/sfx/scorpion-hit2.ogg
+ data/sfx/scorpion-hit3.ogg, data/sfx/scorpion-hit4.ogg
+ data/sfx/scorpion-miss1.ogg, data/sfx/short-sword-hit1.ogg
+ data/sfx/short-sword-miss1.ogg, data/sfx/shroom-hit1.ogg
+ data/sfx/slime-hit1.ogg:
+ Normalized versions of sound effects by Cosmostrator.
+
+2006-12-11 Bjørn Lindeijer <bjorn@lindeijer.nl>
+
+ * src/gui/updatewindow.cpp: Fixed visibility of the update window.
+
+2006-12-11 Philipp Sehmisch <tmw@crushnet.org>
+
+ * data/equipment.xml, data/items.xml,
+ data/graphics/sprites/chest-tnecksweater-male.png,
+ data/graphics/sprites/chest-tnecksweater-female.png,
+ data/graphics/sprites/chest-vnecksweater-male.png,
+ data/graphics/sprites/chest-vnecksweater-female.png,
+ data/graphics/sprites/chest-tnecksweater-male.xml,
+ data/graphics/sprites/chest-tnecksweater-female.xml,
+ data/graphics/sprites/chest-vnecksweater-male.xml,
+ data/graphics/sprites/chest-vnecksweater-female.xml,
+ data/graphics/sprites/Makefile.AM,
+ data/graphics/sprites/CMakeLists.txt,
+ data/graphics/items/armor-chest-vnecksweater.png,
+ data/graphics/items/armor-chest-tnecksweater.png,
+ data/graphics/items/armor-chest-woolsweater.png,
+ data/graphics/items/Makefile.AM, data/graphics/items/CMakeLists.txt:
+ Added new sweaters by Saphy. Info for server admins: Item IDs are 564
+ for turtleneck (should already be in there) and 624 for v-neck. The
+ visible sprite IDs are 19 for turtleneck and 20 for v-neck.
+
+2006-12-11 Eugenio Favalli <elvenprogrammer@gmail.com>
+
+ * src/main.h, src/tmw.rc, src/winver.h, The Mana World.dev, tmw.cbp:
+ Fixed windows binary version.
+
+2006-12-10 Eugenio Favalli <elvenprogrammer@gmail.com>
+
+ * docs/INSTALL/win32.txt: Added more detailed instructions for Dev-C++
+ users.
+
+2006-12-09 Eugenio Favalli <elvenprogrammer@gmail.com>
+
+ * data/graphics/sprites/npcs.png: Added pirate NPC.
+
+2006-12-09 Bjørn Lindeijer <bjorn@lindeijer.nl>
+
+ * src/sprite.h, src/gui/playerbox.h, src/gui/char_select.cpp,
+ src/gui/playerbox.cpp, src/gui/passwordfield.h, src/gui/char_select.h,
+ src/main.cpp, src/being.cpp, src/player.h, src/floor_item.h,
+ src/being.h: Use new animation system in character selection/creation.
+ Shows equipment and allowed for some cleanup. Had a bit of help from
+ the patch by VictorSan.
+
+2006-12-08 Bjørn Lindeijer <bjorn@lindeijer.nl>
+
+ * src/base64.cpp, src/base64.h, src/resources/mapreader.cpp:
+ Downgraded to base64 codec from PHP 3 to resolve licensing issues.
+
+2006-12-06 Eugenio Favalli <elvenprogrammer@gmail.com>
+
+ * The Mana World.dev, tmw.cbp: Updated project files.
+
+2006-12-06 Philipp Sehmisch <tmw@crushnet.org>
+
+ * src/net/beinghandler.cpp: Fixed crashs when changing equipment.
+ * data/graphics/tiles/desert1.png, data/graphics/tiles/desert2.png:
+ More tiling related fixes at the cliffs.
+
+2006-12-06 Bjørn Lindeijer <bjorn@lindeijer.nl>
+
+ * src/gui/item_amount.cpp: Fixed visibility of item amount window.
+
+2006-12-05 Philipp Sehmisch <tmw@crushnet.org>
+
+ * data/graphics/tiles/desert1.png: Improved the tiling behavior
+ of the cliffs (still not gridless but at least the edges fit
+ together in the most common situations)
+
+2006-12-04 Bjørn Lindeijer <bjorn@lindeijer.nl>
+
+ * src/game.cpp, src/engine.h, src/gui/windowcontainer.h,
+ src/gui/viewport.cpp, src/gui/gui.cpp, src/gui/gui.h,
+ src/gui/debugwindow.cpp, src/gui/inventorywindow.cpp,
+ src/gui/viewport.h, src/engine.cpp, src/CMakeLists.txt,
+ src/Makefile.am: Introduced a new class Viewport which combines the
+ drawing code from Engine with the (rather misplaced) input handling
+ from the Gui class. Also, it's a Container itself which should allow
+ for extending it to show Guichan widgets on map coordinates.
+
+2006-12-03 Bjørn Lindeijer <bjorn@lindeijer.nl>
+
+ * src/sound.cpp, src/monster.cpp, src/sound.h,
+ src/resources/soundeffect.cpp, src/resources/resourcemanager.cpp:
+ Don't try to play empty strings as sounds, and don't return a
+ SoundEffect instance when Mix_Chunk loading failed.
+ * src/beingmanager.cpp, src/npc.cpp, src/npc.h: Show NPC names.
+ * src/game.cpp, src/gui/char_server.cpp, src/gui/window.cpp,
+ src/gui/login.cpp, src/gui/char_select.cpp, src/gui/ok_dialog.cpp,
+ src/gui/confirm_dialog.cpp, src/gui/ok_dialog.h, src/gui/window.h,
+ src/gui/confirm_dialog.h, src/gui/register.cpp: Windows now default
+ to invisible, since this seems the most common case.
+
+2006-12-02 Philipp Sehmisch <tmw@crushnet.org>
+
+ * data/graphics/sprites/chest-leather-female.png: A little correction
+ at the female leather shirt by mangamaniac.
+
+2006-12-01 Philipp Sehmisch <tmw@crushnet.org>
+
+ * src/net/beinghandler.cpp, src/being.h, src/being.cpp, src/monster.h,
+ src/gui/gui.cpp: Visible equipment slot numbers are now converted by
+ the beinghandler from eAthena to our system. No more distinction
+ between monster attacking and player attacking between beinghandler
+ and the being classes.
+ * src/being.cpp, src/monster.cpp, src/being.h, src/monster.h: Moved
+ the monster specific action handling into the monster class.
+ * monster.cpp, mosterinfo.cpp, monsterinfo.h: Monsters now make sounds
+ when they attack, gett hurt or die.
+ * src/being.cpp: Delayed the damage numbers a bit to synchronize them
+ better with the hurt sounds.
+ * data/monsters.xml, data/sfx//bat-dying1.ogg, data/sfx/bat-hit1.ogg,
+ data/sfx/bow_shoot_1.ogg, data/sfx/fire-goblin-hit1.ogg,
+ data/sfx/fire-goblin-hit2.ogg, data/sfx/fire-goblin-miss1.ogg,
+ data/sfx/fist-swish.ogg, data/sfx/flower-hit1.ogg,
+ data/sfx/flower-hit2.ogg, data/sfx/flower-miss1.ogg,
+ data/sfx/fluffy-hit1.ogg, data/sfx/fluffy-hit2.ogg,
+ data/sfx/fluffy-hit3.ogg, data/sfx/fluffy-hurt1.ogg,
+ data/sfx/fluffy-miss1.ogg, data/sfx/knife-hit1.ogg,
+ data/sfx/knife-miss1.ogg, data/sfx/levelup.ogg,
+ data/sfx/scorpion-hit1.ogg, data/sfx/scorpion-hit2.ogg,
+ data/sfx/scorpion-hit3.ogg, data/sfx/scorpion-hit4.ogg,
+ data/sfx/scorpion-miss1.ogg, data/sfx/short-sword-hit1.ogg,
+ data/sfx/short-sword-miss1.ogg, data/sfx/shroom-hit1.ogg,
+ data/sfx/slime-hit1.ogg, data/sfx/Makefile.AM,
+ data/sfx/CMakeLists.txt: Added a lot of sound effects by Cosmostrator.
+
+2006-11-30 Bjørn Lindeijer <bjorn@lindeijer.nl>
+
+ * data/maps/Makefile.am: Fixed small trailing slash issue.
+ * src/player.cpp: Optimized setSex and setWeapon by first loading the
+ new sprite and then deleting the old one (prevents potentially
+ unnecessary reload).
+ * src/net/beinghandler.cpp: Optimized handling of player walk
+ messages, by first setting the gender right and then setting the
+ equipment. Gets rid of reload of complete equipment in the case of
+ female.
+
+2006-11-30 Eugenio Favalli <elvenprogrammer@gmail.com>
+
+ * The Mana World.dev, tmw.cbp: Updated project files.
+
+2006-11-29 Bjørn Lindeijer <bjorn@lindeijer.nl>
+
+ * src/monster.cpp: Small fix to resource path.
+
+2006-11-29 Philipp Sehmisch <tmw@crushnet.org>
+
+ * src/resources/equipment.h: Made getSprite return a constant
+ reference.
+ * src/resources/monsterdb.cpp, src/resources/monsterdb.h,
+ src/resources/monsterinfo.cpp, src/resources/monsterinfo.h,
+ src/Makefile.AM, src/CMakeLists.txt, src/main.cpp:
+ Added the MonsterDB namespace that reads the monsters.xml
+ and maps monster IDs to names, sprite definitions and sound effects.
+ * src/monster.cpp: Get sprite definition filenames from MonsterDB.
+ * src/engine.cpp: Show monster name when targeting a monster.
+ * data/monsters.xml, data/graphics/sprites/Makefile.AM,
+ data/graphics/sprites/CMakeLists.txt, data/graphics/sprites/monster*:
+ Renamed all monster sprites to more associative names (whew, we got to
+ train some monkeys for tasks like that).
+
+2006-11-27 Bjørn Lindeijer <bjorn@lindeijer.nl>
+
+ * tmw.cbp: Updated Code::Blocks project file.
+
+2006-11-27 Philipp Sehmisch <tmw@crushnet.org>
+
+ * src/log.cpp, src/util/wingettimeofday.h: Added implementation of
+ gettimeofday() for windows machines.
+
+2006-11-26 Bjørn Lindeijer <bjorn@lindeijer.nl>
+
+ * src/log.cpp: Higher precision log timestamps.
+ * src/graphics.cpp, src/gui/gui.cpp, src/openglgraphics.cpp,
+ src/main.cpp, src/resources/equipmentdb.cpp,
+ src/resources/resourcemanager.cpp: Added some additional log
+ statements.
+ * src/resources/itemdb.cpp: Removed usage of READ_PROP in favour of
+ XML::getProperty and updated log statements.
+ * src/resources/image.cpp: Added support for loading TGA images.
+
+2006-11-26 Björn Steinbrink <B.Steinbrink@gmx.de>
+
+ * src/resources/resourcemanager.cpp: Remove unnecessary check for
+ file existance, loading will just fail with the correct error message.
+
+2006-11-26 Bjørn Lindeijer <bjorn@lindeijer.nl>
+
+ * src/game.cpp, src/being.cpp, src/net/beinghandler.cpp, src/being.h:
+ Made Being::mDirection protected, forcing the use of setDirection.
+ * src/npc.cpp, src/player.cpp, src/animatedsprite.h, src/monster.cpp,
+ src/resources/resourcemanager.h: Defaulted variant argument to 0 since
+ this is the most common situation.
+ * src/resources/spritedef.cpp, src/resources/spritedef.h: Some
+ refactoring, splitting up the loading into several methods, in
+ preparation of adding support for including other sprites.
+ * src/main.cpp: ItemDB needs to be unloaded before deleting the
+ resource manager instance, since ItemInfo refers to an Image.
+
+2006-11-26 Philipp Sehmisch <tmw@crushnet.org>
+
+ * src/being.cpp, src/being.h, src/engine.cpp, src/main.cpp,
+ src/player.cpp, src/player.h, src/resources/equipmentdb.h,
+ src/resources/equipmentdb.cpp, src/resources/equipmentinfo.h,
+ src/resources/itemdb.cpp, src/resources/itemdb.h,
+ data/graphics/images/error.png, data/graphics/sprites/error.xml:
+ Added the EquipmentDB namespace that reads the equipment.xml, maps
+ equipment IDs to sprite definition files and thus allows gender
+ specific equipment sprites.
+ * data/graphics/sprites/chest-leather-female.png,
+ data/graphics/sprites/chest-leather-male.png,
+ data/graphics/sprites/chest-leather-female.xml,
+ data/graphics/sprites/chest-leather-male.xml,
+ data/equipment.xml: Added and defined male and female leather shirt as
+ proof of concept of the gender specific equipment.
+ * data/graphics/images/Makefile.am, data/graphics/sprites/Makefile.am,
+ data/Makefile.am, src/Makefile.am,
+ data/graphics/images/CMakeLists.txt,
+ data/graphics/sprites/CMakeLists.txt, data/CMakeLists.txt,
+ src/CMakeLists.txt: Updated Makefiles and CMake Lists.
+
+2006-11-24 Philipp Sehmisch <tmw@crushnet.org>
+
+ * src/engine.cpp, src/floor_item.cpp, src/item.h, src/main.cpp,
+ src/gui/buy.cpp, src/gui/popupmenu.cpp, src/gui/sell.cpp,
+ src/gui/shop.cpp, src/net/inventoryhandler.cpp,
+ src/resources/itemdb.cpp, src/resources/itemdb.h,
+ src/resources/iteminfo.h, src/resources/itemmanager.cpp,
+ src/resources/itemmanager.h: Refactored the Itemmanager class to an
+ ItemDB namespace.
+
+2006-11-23 Eugenio Favalli <elvenprogrammer@gmail.com>
+
+ * The Mana World.dev, tmw.cbp: Updated project files.
+
+2006-11-19 Bjørn Lindeijer <bjorn@lindeijer.nl>
+
+ * src/gui/setup_joystick.cpp: Fixed joystick option to show enabled
+ when the joystick is enabled.
+ * src/localplayer.cpp, src/game.cpp, src/action.h, src/action.cpp,
+ src/player.cpp, src/animatedsprite.h, src/being.cpp, src/animation.h,
+ src/monster.cpp, src/CMakeLists.txt, src/player.h,
+ src/animatedsprite.cpp, src/localplayer.h, src/animation.cpp,
+ src/Makefile.am, src/being.h, src/resources/resourcemanager.cpp,
+ src/resources/spritedef.cpp, src/resources/resourcemanager.h,
+ src/resources/spriteset.h, src/resources/spritedef.cpp: Separated
+ sprite definition from playback.
+
+2006-11-17 Björn Steinbrink <B.Steinbrink@gmx.de>
+
+ * data/graphics/sprites/CMakeLists.txt: Fixed some filenames.
+
+2006-11-17 Wai Ling Tsang <simotsa@gmail.com>
+
+ * src/gui/gui.cpp: Added mouse following ability/feature under
+ logic().
+ * src/gui/gui.h: Added mouseMotion(), mouseRelease() and private
+ variables for mouse following.
+
+2006-11-15 Philipp Sehmisch <tmw@crushnet.org>
+
+ * data/graphics/tiles/Woodland_village.png,
+ data/graphics/tiles/Woodland_village_x2.png,
+ data/graphics/tiles/Woodland_x2.png,
+ data/graphics/tiles/Makefile.AM,
+ data/graphics/tiles/CMakeList.txt,
+ data/maps/new_9-1.tmx.gz, data/maps/new_14-1.tmx.gz,
+ data/maps/new_15-1.tmx.gz, data/maps/new_16-1.tmx.gz,
+ data/maps/new_17-1.tmx.gz, data/maps/new_18-1.tmx.gz,
+ data/maps/new_19-1.tmx.gz, data/maps/CMakeList.txt,
+ data/maps/Makefile.AM:
+ Added woodland village outdoor tileset and maps. Modified gates on
+ the nearby maps.
+
+2006-11-15 Bjørn Lindeijer <bjorn@lindeijer.nl>
+
+ * src/animatedsprite.h, src/CMakeLists.txt, src/animatedsprite.cpp,
+ src/utils/xml.cpp, src/utils/xml.h, src/Makefile.am,
+ src/resources/mapreader.cpp: Separated getProperty method to an XML
+ utility namespace.
+
+2006-11-15 Eugenio Favalli <elvenprogrammer@gmail.com>
+
+ * The Mana World.dev, tmw.cbp: Updated project files.
+ * The Mana World.dev, tmw.cbp: Fixed dynamic linking of libcurl.
+
+2006-11-14 Bjørn Lindeijer <bjorn@lindeijer.nl>
+
+ * src/action.h, src/action.cpp, src/animation.h, src/CMakeLists.txt,
+ src/animatedsprite.cpp, src/animation.cpp, src/Makefile.am: Separated
+ Action class to its own module.
+ * src/action.h, src/action.cpp, src/animatedsprite.h, src/animation.h,
+ src/animatedsprite.cpp, src/animation.cpp: Resolve Image* of animation
+ phase at load time instead of storing just the spriteset index and
+ looking it up later (checking validity should still be added). Also
+ calculate animation length during loading instead of summing it up
+ each time it is requested.
+
+2006-11-12 Bjørn Lindeijer <bjorn@lindeijer.nl>
+
+ * src/map.cpp, src/map.h: Made pathfinding algorithm cope better with
+ beings blocking the road. This is done by allowing walking over other
+ beings, but at an additional cost so that it is preferable to walk
+ around them.
+ * src/game.cpp: Worked around a Guichan exception thrown for mice with
+ many buttons (patch by Roel van Dijk).
+
+2006-11-09 Eugenio Favalli <elvenprogrammer@gmail.com>
+
+ * src/main.cpp, src/net/network.cpp, src/net/network.h,
+ The Mana World.dev, tmw.cbp: Fixed a conflict with Windows headers and
+ updated project files.
+
+2006-11-05 Bjørn Lindeijer <bjorn@lindeijer.nl>
+
+ * src/gui/trade.cpp: Fixed money field to no longer hide below the
+ bottom of the window.
+ * src/CMakeLists.txt: Added shoplistbox.h/cpp files.
+ * src/gui/updatewindow.cpp: Fixed percentage indicator of update
+ window.
+ * src/main.cpp, src/net/beinghandler.cpp, src/net/skillhandler.cpp,
+ src/net/network.cpp: Changed some printf statements to log statements.
+
+2006-11-05 Bjørn Lindeijer <bjorn@lindeijer.nl>
+
+ * data/graphics/images/login_wallpaper.png: Reverted to standard
+ wallpaper.
+ * src/resources/resourcemanager.cpp: More useful logging about
+ resources that are being loaded (including source).
+ * src/graphics.cpp, src/gui/window.cpp, src/gui/button.cpp,
+ src/gui/widgets/dropdown.cpp, src/gui/textfield.cpp,
+ src/gui/playerbox.cpp, src/gui/progressbar.cpp,
+ src/gui/scrollarea.cpp, src/graphics.h, src/CMakeLists.txt,
+ src/Makefile.am, src/graphic, src/graphic/imagerect.h: Merged the
+ definition of ImageRect into graphics.h.
+
+2006-11-05 Yohann Ferreira <bertram@cegetel.net>
+
+ * src/Makefile.am, src/gui/buy.cpp, src/gui/buy.h, src/gui/shop.h,
+ src/gui/shop.cpp, src/gui/sell.cpp, src/gui/shoplistbox.h,
+ src/gui/shoplistbox.cpp: Added pictures to items in buy dialogs.
+ Also too expensive items are highlighted in gray and can't be
+ selected.
+ * src/gui/shop.cpp, src/gui/shop.h, src/gui.sell.h, src/gui/sell.cpp,
+ src/net/buysellhandler.cpp, src/gui/shoplistbox.h,
+ src/gui/shoplistbox.cpp: Added item's pictures in sell dialogs, and
+ precisions about the total money in it.
+ * src/gui/shop.h, src/gui/shop.cpp, src/gui/sell.cpp: Fixes to Sell
+ dialog.
+ * src/gui/sell.cpp: Fixes the money value after selling something.
+
+2006-11-05 Björn Steinbrink <B.Steinbrink@gmx.de>
+
+ * data/graphics/sprites/Makefile.am: Use tabs instead of spaces as
+ required by automake (AFAIK).
+
+2006-11-05 Philipp Sehmisch <tmw@crushnet.org>
+
+ * data/graphics/sprites/weapon0.png,
+ data/graphics/sprites/weapon2.png,
+ data/graphics/sprites/weapon-bow.xml,
+ data/graphics/sprites/weapon-dagger.xml,
+ data/graphics/sprites/weapon-fist.xml,
+ data/graphics/sprites/weapon-scythe.xml,
+ data/graphics/items/weapon-polearm-scythe.png, src/player.cpp,
+ src/player.h, src/being.cpp, src/being.h, data/items.xml: Added scythe
+ as a permanent weapon (ID: 623)
+
+2006-11-04 Björn Steinbrink <B.Steinbrink@gmx.de>
+
+ * src/gui/updatewindow.cpp, src/gui/updatewindow.h: Removed useless
+ addRow method.
+
+2006-11-04 Bjørn Lindeijer <bjorn@lindeijer.nl>
+
+ * data/maps/new_1-1.tmx.gz, data/maps/new_10-1.tmx.gz,
+ data/maps/new_11-1.tmx.gz, data/maps/new_14-1.tmx.gz,
+ data/maps/new_15-1.tmx.gz, data/maps/new_16-1.tmx.gz,
+ data/maps/new_3-1.tmx.gz, data/maps/new_7-1.tmx.gz,
+ data/maps/new_9-1.tmx.gz: Reverted Halloween map versions, except for
+ map 10 and 11 which include the latest fixes by Crush but now have
+ their night layer removed.
+
+2006-11-04 Philipp Sehmisch <tmw@crushnet.org>
+
+ * data/maps/new_17-1.tmx.gz,
+ data/graphics/images/minimap_new_17-1.png,
+ data/graphics/images/Makefile.am,
+ data/graphics/images/CMakeLists.txt:
+ Added music and minimap to woodland cave level 2.
+ * data/maps/new_10-1.tmx.gz, maps/new_11-1.tmx.gz:
+ Fixed some map bugs (please update server sided walkmap)
+
+2006-11-03 Bjørn Lindeijer <bjorn@lindeijer.nl>
+
+ * src/gui/updatewindow.cpp, src/main.cpp: Updated to the new default
+ updatehost.
+
+2006-11-01 Bjørn Lindeijer <bjorn@lindeijer.nl>
+
+ * src/gui/gui.cpp, src/gui/browserbox.cpp,
+ data/graphics/gui/rpgfont_wider.png,
+ data/graphics/gui/browserfont.png, data/graphics/gui/fixedfont.png:
+ Added support for å and Å (with help of Håkan Rönn).
+
+2006-10-31 Philipp Sehmisch <tmw@crushnet.org>
+
+ * data/graphics/tiles/desert1.png, data/graphics/tiles/desert_x2.png:
+ Adding a bunch of graphical improvements made by VxD.
+
+2006-10-31 Frode Lindeijer <f.lindeijer@gmail.com>
+
+ * data/graphics/sprites/item011.png,
+ data/graphics/sprites/item011.xml, data/graphics/sprites/item012.png,
+ data/graphics/sprites/item018.xml,
+ data/graphics/sprites/monster21.xml: Fixed some graphical issues,
+ mostly a cosmetic update.
+
+2006-10-30 Yohann Ferreira <bertram@cegetel.net>
+
+ * debian/changelog: Updated the package's version.
+
+2006-10-30 Philipp Sehmisch <tmw@crushnet.org>
+
+ * data/maps/new_9-1.tmx.gz: Removed the night effect that accidentally
+ sneaked in with the last map change.
+
+2006-10-30 Eugenio Favalli <elvenprogrammer@gmail.com>
+
+ * src/tmw.rc: Updated Windows binary version.
+ * data/help/header.txt, NEWS, README: Fixed some release dates and
+ versions.
+ * data/graphics/items/armor-head-axehat.png,
+ data/graphics/items/armor-head-bandana.png,
+ data/graphics/items/armor-head-circlet.png,
+ data/graphics/items/armor-head-eyepatch.png,
+ data/graphics/items/armor-head-goggles.png,
+ data/graphics/items/armor-head-leathergoggles.png,
+ data/graphics/items/armor-head-piratehat.png,
+ data/graphics/items/armor-head-pumpkinhelmet.png,
+ data/graphics/items/Makefile.am, data/items.xml: Added new items.
+ * data/graphics/sprites/Makefile.am,
+ data/graphics/sprites/monster21.png,
+ data/graphics/sprites/monster21.xml,
+ data/graphics/sprites/monster22.png,
+ data/graphics/sprites/monster22.xml: Added new monsters.
+ * data/graphics/sprites/item011.png, data/graphics/sprites/item011.xml,
+ data/graphics/sprites/item012.png, data/graphics/sprites/item012.xml,
+ data/graphics/sprites/item013.png, data/graphics/sprites/item013.xml,
+ data/graphics/sprites/item014.png, data/graphics/sprites/item014.xml,
+ data/graphics/sprites/item015.png, data/graphics/sprites/item015.xml,
+ data/graphics/sprites/item016.png, data/graphics/sprites/item016.xml,
+ data/graphics/sprites/item017.png, data/graphics/sprites/item017.xml,
+ data/graphics/sprites/item018.png, data/graphics/sprites/item018.xml,
+ data/graphics/sprites/Makefile.am: Added new visible equipments.
+ * data/graphics/images/login_wallpaper.png, data/maps/new_1-1.tmx.gz,
+ data/maps/new_10-1.tmx.gz, data/maps/new_11-1.tmx.gz,
+ data/maps/new_14-1.tmx.gz, data/maps/new_15-1.tmx.gz,
+ data/maps/new_16-1.tmx.gz, data/maps/new_3-1.tmx.gz,
+ data/maps/new_7-1.tmx.gz, data/maps/new_9-1.tmx.gz: Halloween related
+ contents.
+ * data/graphics/items/Makefile.am: Fixed wrong filename.
+ * data/graphics/sprites/Makefile.am: Fixed wrong filenames.
+ * data/graphics/sprites/weapon0.png: Replaced knife with scythe.
+
+2006-10-30 Björn Steinbrink <B.Steinbrink@gmx.de>
+
+ * data/graphics/items/CMakeLists.txt: Synced with autotools config.
+ * data/graphics/items/CMakeLists.txt: Added new items to CMake config.
+ * src/being.cpp: Properly initialize sprite vector.
+
+2006-10-29 Bjørn Lindeijer <bjorn@lindeijer.nl>
+
+ * configure.ac, The Mana World.dev, CMakeLists.txt,
+ data/help/header.txt, NEWS: Set version to 0.0.21.1.
+ * src/player.cpp: Fixed excessive unnecessary reloading of sprites.
+
+2006-10-28 Björn Steinbrink <B.Steinbrink@gmx.de>
+
+ * src/main.c: Reload wallpaper after updates are fetched.
+ * data/graphics/sprites/Makefile.am: Added monster20.
+
+2006-10-28 Philipp Sehmisch <tmw@crushnet.org>
+
+ * data/graphics/sprites/monster20.png,
+ data/graphics/sprites/monster20.xml,
+ data/graphics/sprites/CMakeLists.txt:
+ Added pumpkin ghost monster for halloween event.
+ * data/maps/new_9-1.tmx.gz: Fixed a map discrepancy between
+ new_9-1 and new_14-1 (no new walkmap required). Thanks to QOAL
+ for reporting.
+
+2006-10-24 Philipp Sehmisch <tmw@crushnet.org>
+
+ * data/graphics/images/ambient/night.png: added graphic for night
+ ambient effect.
+
+2006-10-23 Bjørn Lindeijer <bjorn@lindeijer.nl>
+
+ * configure.ac: Added zlib check before PhysFS check. The PhysFS check
+ was failing on MSYS because of a missing -lz.
+
+2006-10-22 Björn Steinbrink <B.Steinbrink@gmx.de>
+
+ * CMakeLists.txt, src/CMakeLists.txt: Add PACKAGE_VERSION support.
+ * CMakeLists.txt, src/CMakeLists.txt: Setup the binary dir in the main
+ CMakeLists.txt file.
+ * src/main.h: Include config.h only when we have it.
+ * src/CMakeLists.txt: Properly set build flags for the tmw target.
+
+2006-10-18 Björn Steinbrink <B.Steinbrink@gmx.de>
+
+ * src/CMakeLists.txt, data/graphics/tiles/CMakeLists.txt,
+ data/graphics/items/CMakeLists.txt, data/graphics/gui/CMakeLists.txt,
+ data/graphics/images/ambient/CMakeLists.txt,
+ data/graphics/images/CMakeLists.txt,
+ data/graphics/sprites/CMakeLists.txt, data/maps/CMakeLists.txt,
+ data/sfx/CMakeLists.txt, data/help/CMakeLists.txt,
+ data/icons/CMakeLists.txt, data/CMakeLists.txt, CMakeLists.txt: Add
+ TMW_DATADIR definition.
+
+2006-10-16 Eugenio Favalli <elvenprogrammer@gmail.com>
+
+ * src/CMakeLists.txt: Adjusted path for Windows.
+
+2006-10-16 Björn Steinbrink <B.Steinbrink@gmx.de>
+
+ * CMakeLists.txt: Enable OpenGL by default.
+ * CMake/Modules/FindLibcurl.cmake: Fix libcurl library not being
+ marked as advanced option.
+ * CMakeLists.txt, src/CMakeLists.txt: Add OpenGL option.
+ * data/CMakeLists.txt: Adjust data destination for Windows.
+ * src/CMakeLists.txt: Adjust binary destination for Windows.
+ * src/CMakeLists.txt, data/graphics/tiles/CMakeLists.txt,
+ data/graphics/items/CMakeLists.txt, data/graphics/gui/CMakeLists.txt,
+ data/graphics/images/ambient/CMakeLists.txt,
+ data/graphics/images/CMakeLists.txt,
+ data/graphics/sprites/CMakeLists.txt, data/graphics/CMakeLists.txt,
+ data/maps/CMakeLists.txt, data/sfx/CMakeLists.txt,
+ data/help/CMakeLists.txt, data/icons/CMakeLists.txt,
+ data/CMakeLists.txt, CMakeLists.txt: Add CMake install support.
+ * CMake/Modules/FindGuichan.cmake, CMake/Modules/FindLibXml2.cmake,
+ CMake/Modules/FindLibcurl.cmake, CMakeLists.txt, src/CMakeLists.txt:
+ Add basic CMake support for building tmw.
+
+2006-10-12 Yohann Ferreira <bertram@cegetel.net>
+
+ * debian/rules, debian/tmw-data.install, debian/tmw-data.dirs,
+ debian/tmw-music.install, debian/changelog: Updating Debian files for
+ bug fixing.
+
+2006-10-12 Frode Lindeijer <f.lindeijer@gmail.com>
+
+ * /data/graphics/sprites/npcs.png: Updated the clothes salesman,
+ it was way out of date.
+
+2006-10-12 Cédric Borgese <cedric.borgese@gmail.com>
+
+ * data/graphics/tiles/Woodland_x3.png: Enlarge the trunk and the
+ base of the trees in the woodland tileset.
+
+2006-10-09 Yohann Ferreira <bertram@cegetel.net>
+
+ * src/gui/buysell.cpp, src/gui/buy.cpp : A little tweak to the buy
+ dialogs.
+
+2006-10-07 Bjørn Lindeijer <bjorn@lindeijer.nl>
+
+ * src/resources/mapreader.cpp: Added support for gzip compressed map
+ layers.
+ * configure.ac, The Mana World.dev: Increased version to 0.0.22.
+ * src/map.cpp: Removed unused setSize method. Also introduced
+ initializeOverlays method and removed the confusing setOverlay (which
+ actually added one).
+ * src/properties.h: Added convenience method to read a property as a
+ float.
+ * src/map.cpp, src/resources/ambientoverlay.cpp,
+ src/resources/ambientoverlay.h: Resolved some weirdness involving
+ the terms scroll and speed.
+
+2006-10-07 Eugenio Favalli <elvenprogrammer@gmail.com>
+
+ * The Mana World.dev, tmw.cbp: Updated project files.
+
+2006-10-03 Bjørn Lindeijer <bjorn@lindeijer.nl>
+
+ * data/graphics/sprites/item006.xml,
+ data/graphics/sprites/item007.xml,
+ data/graphics/sprites/item008.xml,
+ data/graphics/sprites/item009.xml,
+ data/graphics/sprites/item006.png,
+ data/graphics/sprites/item007.png,
+ data/graphics/sprites/item008.png,
+ data/graphics/sprites/item009.png,
+ data/graphics/sprites/item010.xml,
+ data/graphics/sprites/item010.png: Removed empty frames from
+ headgears.
+
+2006-10-03 Björn Steinbrink <B.Steinbrink@gmx.de>
+
+ * src/map.cpp, src/map.h, src/Makefile.am,
+ src/resources/mapreader.cpp, src/resources/ambientoverlay.cpp,
+ src/resources/ambientoverlay.h: Turned AmbientOverlay into a class.
+ Cleaned up the associated code.
+
+2006-10-01 Eugenio Favalli <elvenprogrammer@gmail.com>
+
+ * tools/Purger.java: Added a tool to purge old accounts from eAthena's
+ database files.
+
+2006-10-01 Bjørn Lindeijer <bjorn@lindeijer.nl>
+
+ * src/game.cpp, src/gui/trade.cpp, src/gui/inventorywindow.cpp:
+ Accepted patches by GDO and VictorSan that fix problems with hiding
+ windows using h and problems with trade window positioning.
+
+2006-09-28 Björn Steinbrink <B.Steinbrink@gmx.de>
+
+ * src/map.cpp: Fix random crashes when map tiles are missing.
+
+2006-09-28 Bjørn Lindeijer <bjorn@lindeijer.nl>
+
+ * data/graphics/maps/new_2-1.tmx.gz: Matt Howe fixed up cave map.
+
+2006-09-26 Eugenio Favalli <elvenprogrammer@gmail.com>
+
+ * data/graphics/maps/new_6-1.tmx.gz: Alderan fixed a map issue.
+
+2006-09-25 Bjørn Lindeijer <bjorn@lindeijer.nl>
+
+ * data/graphics/sprites/hairstyle*.png,
+ data/graphics/sprites/hairstyle*.xml, tools/Reorganize.java: Removed
+ unused frames from the hairsets.
+ * src/resources/image.h: Defined NO_SDL_GLEXT to prevent a
+ redefinition when gl.h also tries to define OpenGL extensions (patch
+ accepted from Rogier Polak).
+
+2006-09-23 Bjørn Lindeijer <bjorn@lindeijer.nl>
+
+ * data/maps/new_5-1.tmx.gz: Accepted new version by Matt Howe, fixing
+ several mapping issues.
+
+2006-09-21 Eugenio Favalli <elvenprogrammer@gmail.com>
+
+ * data/graphics/tiles/Makefile.am: Added missing tileset.
+ * src/gui/updatewindow.cpp, src/gui/updatewindow.h: Made canceling the
+ update process non-blocking (Patch by VictorSan).
+
+2006-09-21 Philipp Sehmisch <tmw@crushnet.org>
+
+ * src/animation.cpp, src/animation.h, src/animatedsprite.cpp,
+ src/animatedsprite.h: Removed some obsolete code and implemented
+ the posibility to define an <end /> token in the <animation>s
+ that allows to define an animation that doesn't loop and returns
+ to the STAND animation when finished.
+ * data/graphics/sprites/hairstyle*.xml,
+ data/graphics/sprites/item0*.xml,
+ data/graphics/sprites/monster*.xml,
+ data/graphics/sprites/weapons.xml: Used the <end /> token for all
+ attack animations fixing the problem with looping monster attack
+ animations.
+
+2006-09-20 Philipp Sehmisch <tmw@crushnet.org>
+
+ * data/graphics/items/generic-whitefur.png,
+ data/graphics/items/generic-cavesnakelamp.png,
+ data/graphics/items/generic-hardspike.png,
+ data/graphics/items/generic-pinkantennae.png,
+ data/graphics/items/Makefile.am, data/items.xml: Added drops for new
+ monsters.
+ * src/gui/setup.cpp, src/gui/setup_video.cpp,
+ src/gui/setup_video.h: Added a slider for controlling the overlay
+ detail to the video setup dialog based on a patch by VictorSan.
+ * data/maps/new_14-1.tmx.gz, data/maps/new_16-1.tmx.gz: Added cloud
+ effect and minimap.
+ * data/images/Makefile.am: Updated makefile.
+
+2006-09-19 Bjørn Lindeijer <bjorn@lindeijer.nl>
+
+ * data/graphics/sprites/Makefile.am: Added missing monster19 sprite.
+
+2006-09-17 Eugenio Favalli <elvenprogrammer@gmail.com>
+
+ * data/maps/Makefile.am: Added missing maps.
+ * data/maps/new_10-1.tmx.gz: Disabled layer compression.
+
+2006-09-18 Philipp Sehmisch <tmw@crushnet.org>
+
+ * data/maps/new_9-1.tmx.gz: Fixed some mapping bugs (new walkmap
+ required).
+
+2006-09-17 Eugenio Favalli <elvenprogrammer@gmail.com>
+
+ * data/maps/new_10-1.tmx.gz: Fixed transparent snow issue (Fix by
+ Pajarico).
+
+2006-09-17 Björn Steinbrink <B.Steinbrink@gmx.de>
+
+ * src/game.cpp: Stop using the sticky window attribute which is
+ unneeded for the current implementation, instead adjust the set of
+ affected windows by the 'hide' shortcut.
+
+2006-09-17 Philipp Sehmisch <tmw@crushnet.org>
+
+ * data/maps/new_14-1.tmx.gz, data/maps/new_15-1.tmx.gz,
+ data/maps/new_16-1.tmx.gz: fixed some mapping errors.
+
+2006-09-16 Philipp Sehmisch <tmw@crushnet.org>
+
+ * src/animatedsprite.cpp, src/animatedsprite.h: Fixed the crash when
+ attacking without a weapon, some additional stability improvements and
+ more descriptive variable names in the parsing algorithmn.
+
+2006-09-16 Eugenio Favalli <elvenprogrammer@gmail.com>
+
+ * data/help/changes.txt, data/help/header.txt, NEWS, README,
+ src/tmw.rc: Updated release infos.
+
+2006-09-14 Philipp Sehmisch <tmw@crushnet.org>
+
+ * src/animation.h, src/animatedsprite.h,
+ data/graphics/sprites/weapon.xml: Some modifications at the animation
+ system. No more "undefined action foo" warnings in the tmw.log. Not
+ visible actions must now be declared explicitly.
+ * data/graphics/images/ambient/sandstorm.png,
+ data/graphics/images/ambient/clouds.png: Improved quality of the overlay
+ graphics.
+
+2006-09-14 Björn Steinbrink <B.Steinbrink@gmx.de>
+
+ * src/gui/char_select.cpp: Remove debug output.
+ * src/gui/char_select.cpp, src/main.cpp: Fix the character name
+ matching loop and add support for saving the last used character
+ (based on a patch by Andrew Harrison).
+ * src/gui/char_select.cpp, src/gui/char_select.h, src/main.cpp: Clean
+ up the player selection stuff, it's a bit nicer now.
+ * src/main.cpp: Fix up the player selection command line option.
+
+2006-09-12 Bjørn Lindeijer <bjorn@lindeijer.nl>
+
+ * src/game.cpp, src/game.h: Simplified fps limiting a bit and added
+ some comments. Now based on ConfigListener so that the fpslimit option
+ doesn't need to be queried the whole time.
+ * NEWS: Updated with some items.
+
+2006-09-11 Eugenio Favalli <elvenprogrammer@gmail.com>
+
+ * src/game.cpp: Fixed more fps issues.
+
+2006-09-09 Bjørn Lindeijer <bjorn@lindeijer.nl>
+
+ * src/gui/gui.cpp: Removed easy targeting functionality since it
+ interferes with walking around too much. Targeting can still be rather
+ conveniently done with 'a' or the middle mouse button.
+
+2006-09-07 Björn Steinbrink <B.Steinbrink@gmx.de>
+
+ * src/resources/image.cpp: Fixed a typo.
+ * src/resources/image.cpp: Worked around a memory leak when using
+ OpenGL.
+
+2006-09-06 Philipp Sehmisch <tmw@crushnet.org>
+
+ * data/graphics/sprites/item010.png, data/graphics/sprites/item010.xml,
+ data/graphics/sprites/Makefile.am: Added santa hat sprites and updated
+ makefile.
+
+2006-09-06 Eugenio Favalli <elvenprogrammer@gmail.com>
+
+ * src/game.cpp, src/gui/setup_video.cpp, src/main.cpp: Fixed fps
+ limiter issues and increased default limit to 60.
+ * src/game.cpp: Fixed fps limiter when disabled.
+
+2006-09-05 Philipp Sehmisch <tmw@crushnet.org>
+ * data/graphics/tiles/Woodland_ground.png,
+ data/graphics/tiles/Woodland_x2.png,
+ data/graphics/tiles/Woodland_x3.png: Some minor improvements and
+ additions at my tilesets.
+ * data/graphics/sprites/monster0.xml,
+ data/graphics/sprites/monster1.xml,
+ data/graphics/sprites/monster2.xml,
+ data/graphics/sprites/monster3.xml,
+ data/graphics/sprites/monster4.xml,
+ data/graphics/sprites/monster5.xml,
+ data/graphics/sprites/monster6.xml,
+ data/graphics/sprites/monster8.xml,
+ data/graphics/sprites/monster9.xml,
+ data/graphics/sprites/monster11.xml,
+ data/graphics/sprites/monster13.xml,
+ data/graphics/sprites/monster0.xml: Adjusted the animation speed of
+ several monsters.
+
+2006-09-03 Bjørn Lindeijer <bjorn@lindeijer.nl>
+
+ * src/floor_item.cpp, src/gui/equipmentwindow.cpp, src/gui/sell.cpp,
+ src/gui/trade.cpp, src/gui/inventorywindow.h,
+ src/gui/selectionlistener.h, src/gui/itemcontainer.h,
+ src/gui/inventorywindow.cpp, src/gui/buy.cpp,
+ src/gui/itemcontainer.cpp, src/gui/popupmenu.cpp, src/item.h,
+ src/net/inventoryhandler.cpp, src/Makefile.am,
+ src/resources/itemmanager.h, src/resources/iteminfo.cpp,
+ src/resources/iteminfo.h, src/resources/itemmanager.cpp: Introduced
+ SelectionListener to fix updating problem in inventory window (should
+ also be used to fix similar problem in trade, buy and sell dialogs).
+ Made the ItemInfo be passed around as a reference instead of a pointer,
+ since it is never NULL.
+ * src/gui/trade.cpp, src/gui/trade.h: Fixed updating of labels in
+ trade window.
+ * src/gui/sell.cpp, src/gui/listbox.h, src/gui/inventorywindow.h,
+ src/gui/buy.h, src/gui/buy.cpp, src/gui/sell.h, src/gui/listbox.cpp:
+ Fixed updating of labels in buy and sell dialogs. Also made our
+ listbox respond to mouse dragging to change the selection.
+
+2006-09-02 Bernard Lidicky <bernard@matfyz.cz>
+
+ * src/game.cpp, src/beingmanager.h, src/gui/gui.cpp,
+ src/beingmanager.cpp, src/localplayer.h, README,
+ data/help/commands.txt, NEWS: Added targeting nearest monster with
+ either keyboard or mouse. Also made clicking beings in general a bit
+ easier (patch applied by Bjørn Lindeijer).
+
+2006-09-01 Eugenio Favalli <elvenprogrammer@gmail.com>
+
+ * data/graphics/sprites/monster19.png,
+ data/graphics/sprites/monster19.xml, data/graphics/tiles/arena.png,
+ data/graphics/tiles/cave.png, data/maps/new_17-1.tmx.gz,
+ data/maps/new_6-1.tmx.gz: Added new big cave map, lamp-snake monster,
+ improved arena map.
+
+2006-08-30 Philipp Sehmisch <tmw@crushnet.org>
+
+ * data/graphics/sprites/item007.png,
+ data/graphics/sprites/item007.xml, data/graphics/sprites/item009.png,
+ data/graphics/sprites/item009.xml:
+ Added sprites for miners helm and standard headband.
+
+2006-08-29 Bjørn Lindeijer <bjorn@lindeijer.nl>
+
+ * src/map.cpp, src/beingmanager.h, src/gui/minimap.cpp,
+ src/engine.cpp, src/beingmanager.cpp: It's better to use a reference
+ when you don't need a pointer.
+ * NEWS: Updated with addition of config file option.
+
+2006-08-29 Andrew Harrison <atharris@users.sourceforge.net>
+
+ * src/main.cpp: Added command line option to specify which
+ configuration file to use (patch applied by Bjørn Lindeijer).
+
+2006-08-29 Matthias Hartmann <hartmann.matthias@gmail.com>
+
+ * data/graphics/sprites/item006.png,
+ data/graphics/sprites/item006.xml, data/graphics/sprites/item008.xml:
+ Fixed fancy hat + silk headband positions.
+
+2006-08-29 Philipp Sehmisch <tmw@crushnet.org>
+
+ * data/graphics/sprites/item008.png,
+ data/graphics/sprites/item008.xml, data/graphics/sprites/Makefile.am:
+ Added fancy hat sprite.
+
+2006-08-28 Philipp Sehmisch <tmw@crushnet.org>
+
+ * src/gui/setup_video.cpp: Modified the ranges of the ScrollLaziness
+ and ScrollRadius sliders.
+
+2006-08-28 Eugenio Favalli <elvenprogrammer@gmail.com>
+
+ * data/graphics/items/*: Changed svn properties.
+ * data/graphics/sprites/item001.xml, data/graphics/sprites/item002.xml,
+ data/graphics/sprites/item003.xml, data/graphics/sprites/item004.xml,
+ data/graphics/sprites/item005.xml, data/graphics/sprites/item006.png,
+ data/graphics/sprites/item006.xml, data/graphics/sprites/Makefile.am:
+ Added headband and fixed svn properties.
+
+2006-08-27 Bjørn Lindeijer <bjorn@lindeijer.nl>
+
+ * src/net/inventoryhandler.cpp: Applied patch by Andrew Harrison that
+ adds item pickup messages to the chat window.
+ * NEWS: Updated with some recently added and fixed issues. Doesn't
+ mention any of the recent content updates yet.
+
+2006-08-26 Pascal Ganaye <pascalganaye@users.sourceforge.net>
+
+ * src/joystick.h, src/joystick.cpp, src/gui/setup.cpp,
+ src/gui/setup_joystick.h, src/gui/setup_video.cpp,
+ src/gui/setup_joystick.cpp, src/gui/setup_video.h: Added sliders to
+ the video section of the setup window to configure the laziness and
+ radius of the scrolling behaviour. Added a checkbox to the joystick
+ section to allow enabling/disabling the joystick (patch applied by
+ Bjørn Lindeijer).
+
+2006-08-26 Bjørn Lindeijer <bjorn@lindeijer.nl>
+
+ * src/gui/ministatus.cpp, src/gui/ministatus.h: Applied patch by mrha
+ (Herbi), adding experience bar to the ministatus in the top left.
+ * configure.ac, data/graphics/items/Makefile.am,
+ data/graphics/Makefile.am: Added Makefile.am to make sure the item
+ icons are installed.
+ * src/player.cpp, src/animation.h, src/player.h,
+ src/animatedsprite.cpp, src/animation.cpp: Applied patch by Bahamut81
+ which implements resetting of Animation, Action and AnimatedSprite.
+ This fixes the animation synchronization issues.
+
+2006-08-25 Matthias Hartmann <hartmann.matthias@gmail.com>
+
+ * src/gui/char_select.cpp, src/gui/char_select.h, src/main.cpp: Added
+ --playername command line option for selecting the character you want
+ to play with (patch applied by Bjørn Lindeijer).
+
+2006-08-25 Philipp Sehmisch <tmw@crushnet.org>
+
+ * src/engine.cpp, src/map.h, src/map.cpp: Addded new config variable
+ "OverlayDetail" to control the number of drawn overlays.
+ 2 (or more) = all (default), 1 = only the first one, 0 = none.
+
+2006-08-24 Eugenio Favalli <elvenprogrammer@gmail.com>
+
+ * data/help/commands.txt, README, src/game.cpp, src/gui/chat.cpp,
+ src/gui/window.cpp, src/gui/window.h: Added support for sticky windows
+ as discussed with doener. Patch by Andrew Harrison.
+ * data/items.xml: Added jeans shorts.
+
+2006-08-24 Philipp Sehmisch <tmw@crushnet.org>
+
+ * src/engine.cpp: Scrolling speed no longer affected by framerate.
+ * src/map.cpp, scr/map.h: Overlay speed no longer affected by
+ framerate.
+ * data/maps/new_1-1.tmx.gz, data/graphics/new_7-1.tmx.gz,
+ data/graphics/images/ambient/sandstorm.png: Redone sandstorm effect
+ (larger and more transparent image, tripple layer parallax scrolling)
+
+2006-08-24 Frode Lindeijer <f.lindeijer@gmail.com>
+
+ * data/graphics/sprites/item004.png,
+ data/graphics/sprites/item005.png, data/graphics/sprites/Makefile.am,
+ data/graphics/items/armor-legs-cottonshorts,
+ data/graphics/items/armor-legs-jeanshorts: Added the equip graphics of
+ the short jeans and the cotton shorts and an inventory icon of the
+ cotton shorts. Also added all added files to the makefile.
+
+2006-08-23 Philipp Sehmisch <tmw@crushnet.org>
+
+ * data/maps/new_7-1.tmx.gz: Fixed a minor mapping bug reported on the
+ forum (no new walkmap required).
+ * data/maps/new_9-1.tmx.gz: Fixed two minor mapping bugs (new walkmap
+ required).
+
+2006-08-22 Bjørn Lindeijer <bjorn@lindeijer.nl>
+
+ * configure.ac, data/graphics/images/ambient,
+ data/graphics/images/ambient/Makefile.am,
+ data/graphics/images/Makefile.am: Updated makefiles to account for new
+ ambient images and changed the version from 0.0.20.1 to 0.0.21.
+
+2006-08-21 Eugenio Favalli <elvenprogrammer@gmail.com>
+
+ * The Mana World.dev, tmw.cbp: Updated project files.
+
+2006-08-21 Philipp Sehmisch <tmw@crushnet.org>
+
+ * src/mapreader.cpp: Added logic for initialisation of the overlays.
+ * src/map.cpp, src/map.h: Code for updating and drawing the overlays.
+ * src/engine.cpp, src/engine.h: Added smooth scrolling and the call
+ to draw the overlays.
+ * data/maps/new_1-1.tmx.gz, data/graphics/new_7-1.tmx.gz,
+ data/graphics/images/ambient/sandstorm.png: Added sandstorm effect
+ to the desert maps outside of the city (feedback, please).
+ * data/maps/new_2-1.tmx.gz, data/maps/new_4-1.tmx.gz,
+ data/maps/new_5-1.tmx.gz, data/graphics/images/ambient/spotlight.png
+ Added spotlight effect to the cave maps (feedback, please)
+ * data/graphics/maps/new_9-1.tmx.gz,
+ data/graphics/images/ambient/clouds.png:
+ Added cloudshadow effect to the woodland map (feedback, please).
+
+2006-08-20 Bjørn Lindeijer <bjorn@lindeijer.nl>
+
+ * configure.ac: Moved libpng check before SDL_image check, since the
+ latter requires the former.
+
+2006-08-20 Yohann Ferreira <bertram@cegetel.net>
+
+ * data/graphics/sprites/Makefile.am: Following the splitting from
+ Philipp, moved out the items.png file from the Makefile.am.
+ * debian/control, debian/tmw-data.install: Updated debian package
+ creation process.
+ * src/Makefile.am: Added iteminfo.cpp to avoid an undefined reference
+ with gcc 4.1.2. Happy to be back :)
+
+2006-08-17 Philipp Sehmisch <tmw@crushnet.org>
+
+ * data/graphics/items/*: Splitted the items.png into separate images
+ with more distinctive names. (no, i won't list all 114)
+ * src/itemmanager.cpp, data/items.xml: Replaced indices on the item
+ spriteset with filenames. added names and descriptions for all missing
+ items. Changed names and descriptions of some items.
+ * src/engine.cpp: Removed global item spriteset.
+ * src/floor_item.cpp, src/floor_item.h, src/iteminfo.cpp,
+ src/iteminfo.h, src/equipmentwindow.cpp, src/equipmentwindow.h,
+ src/itemcontainer.cpp, src/itemcontainer.h: The iteminfo class now
+ provides a pointer to the item icon image instead of providing the
+ index on the item spriteset.
+ * data/graphics/tiles/trans_desert-woodland.png: Added transmission
+ tileset between desert and woodland.
+
+2006-08-13 Eugenio Favalli <elvenprogrammer@gmail.com>
+
+ * data/graphics/sprites/Makefile.am,
+ data/graphics/sprites/monster18.png,
+ data/graphics/sprites/monster18.xml,
+ data/graphics/sprites/npcs.png: Added new monster and npcs.
+ * src/gui.cpp, tmw.cbp, The Mana World.dev: Fixed Guichan 0.5.0
+ compilation issues.
+
+2006-08-13 Bjørn Lindeijer <bjorn@lindeijer.nl>
+
+ * src/openglgraphics.cpp, src/game.cpp, src/main.cpp,
+ src/gui/buddywindow.cpp, src/gui/connection.cpp, src/gui/sell.cpp,
+ src/gui/trade.cpp, src/gui/char_server.cpp, src/gui/window.cpp,
+ src/gui/login.cpp, src/gui/skill.h, src/gui/gui.cpp,
+ src/gui/item_amount.h, src/gui/setup_audio.h, src/gui/newskill.cpp,
+ src/gui/register.h, src/gui/setup.cpp, src/gui/npclistdialog.h,
+ src/gui/updatewindow.cpp, src/gui/char_select.cpp, src/gui/login.h,
+ src/gui/item_amount.cpp, src/gui/setup_audio.cpp,
+ src/gui/npc_text.cpp, src/gui/chat.h, src/gui/setup_joystick.h,
+ src/gui/setup_video.cpp, src/gui/ok_dialog.cpp, src/gui/textfield.cpp,
+ src/gui/inventorywindow.h, src/gui/newskill.h, src/gui/box.h,
+ src/gui/ministatus.cpp, src/gui/buy.h, src/gui/setup.h,
+ src/gui/confirm_dialog.cpp, src/gui/debugwindow.cpp, src/gui/vbox.cpp,
+ src/gui/chat.cpp, src/gui/setup_joystick.cpp, src/gui/updatewindow.h,
+ src/gui/char_select.h, src/gui/buysell.h, src/gui/tabbedcontainer.cpp,
+ src/gui/inventorywindow.cpp, src/gui/help.cpp, src/gui/status.h,
+ src/gui/npc_text.h, src/gui/setup_video.h, src/gui/menuwindow.cpp,
+ src/gui/ok_dialog.h, src/gui/buy.cpp, src/gui/buddywindow.h,
+ src/gui/sell.h, src/gui/trade.h, src/gui/char_server.h,
+ src/gui/skill.cpp, src/gui/buysell.cpp, src/gui/confirm_dialog.h,
+ src/gui/debugwindow.h, src/gui/status.cpp, src/gui/register.cpp,
+ src/gui/scrollarea.cpp, src/gui/tabbedcontainer.h,
+ src/gui/npclistdialog.cpp, src/gui/help.h, src/net/tradehandler.cpp,
+ src/net/playerhandler.cpp, src/Makefile.am,
+ src/resources/sdlimageloader.cpp, src/resources/sdlimageloader.h,
+ src/resources/openglsdlimageloader.cpp,
+ src/resources/resourcemanager.cpp,
+ src/resources/openglsdlimageloader.h, src/resources/resourcemanager.h:
+ Updated TMW to be compatible with Guichan 0.5.0 (merged from
+ guichan-0.5.0 branch).
+ * INSTALL, docs/INSTALL/win32.txt: Updated required Guichan to version
+ 0.5.0.
+ * configure.ac: Moved some basic checks above the checks on the
+ libraries we depend on, in order to get rid of the confusing
+ rpl_realloc error.
+ * src/resources/openglsdlimageloader.cpp, src/player.cpp: Fixed
+ several compiler warnings and a linker error when compiling without
+ OpenGL support.
+
+2006-08-12 Philipp Sehmisch <tmw@crushnet.org>
+
+ * data/maps/new_9-1.tmx.gz, data/maps/new_14-1.tmx.gz,
+ data/maps/new_15-1.tmx.gz, data/maps/new_16-1.tmx.gz: Fixed some
+ inaccessible areas.
+
+2006-08-07 Philipp Sehmisch <tmw@crushnet.org>
+ * data/maps/new_9-1.tmx.gz, data/maps/new_14-1.tmx.gz,
+ data/maps/new_15-1.tmx.gz, data/maps/new_16-1.tmx.gz,
+ data/graphics/images/minimap_new_9-1.png,
+ data/graphics/images/minimap_new_14-1.png,
+ data/graphics/images/minimap_new_15-1.png,
+ data/graphics/images/minimap_new_16-1.png: Added minimaps for woodland
+ maps.
+
+2006-08-07 Philipp Sehmisch <tmw@crushnet.org>
+
+ * data/maps/new_1-1.tmx.gz, data/maps/new_14-1.tmx.gz,
+ data/maps/new_15-1.tmx.gz, data/maps/new_16-1.tmx.gz:
+ Added a new woodland map and a connection map between desert and
+ woodland.
+ * data/graphics/woodland_ground.png: Added some new rocks.
+
+2006-08-07 Björn Steinbrink <B.Steinbrink@gmx.de>
+
+ * src/game.cpp, src/gui/chat.h, src/gui/chat.cpp, src/main.cpp: A
+ bunch of cleanups.
+
+2006-08-05 Björn Steinbrink <B.Steinbrink@gmx.de>
+
+ * src/configuration.cpp, src/game.cpp, src/engine.cpp, src/player.cpp,
+ src/being.cpp, src/resources/mapreader.cpp,
+ src/resources/itemmanager.cpp: Some cleanups, mostly lowering
+ indentation.
+ * src/being.cpp: Small code cleanup.
+
+2006-08-04 Björn Steinbrink <B.Steinbrink@gmx.de>
+
+ * src/animatedsprite.cpp: Fix enum being treated as string.
+ * src/animation.cpp: Small code cleanups. Removed unused headers.
+ * src/animatedsprite.cpp: Small code cleanup/lower indentation.
+
+2006-08-04 Bjørn Lindeijer <bjorn@lindeijer.nl>
+
+ * src/animatedsprite.cpp: Fixed presence of NULL actions. This is
+ doener's version of the fix, because it was more efficient in the more
+ common case.
+
+2006-08-04 Frode Lindeijer <f.lindeijer@gmail.com>
+
+ * data/graphics/tiles/desert_x3.png: Replaced the old cactus with
+ a nice new high-res one.
+
+2006-08-03 Bjørn Lindeijer <bjorn@lindeijer.nl>
+
+ * src/player.cpp, src/being.cpp, src/being.h: Removed three
+ setDirection(mDirection) calls by instead specifically setting the
+ current direction on the newly added animated sprite. The same might
+ be done for the action later.
+ * src/animatedsprite.h, src/animatedsprite.cpp: Since this class isn't
+ subclassed and has no virtual functions, make protected members
+ private. Also added a start of a reset function which could be a
+ solution to unsynchronized animated sprites.
+ * src/net/network.cpp: Fixed two delete/delete[] errors.
+
+2006-08-01 Philipp Sehmisch <tmw@crushnet.org>
+
+ * src/animation.h, src/animation.cpp, src/animatedsprite.h,
+ src/animatedsprite.cpp, src/being.cpp: Animations and directions
+ are now passed and stored as enums and no longer as strings.
+
+2006-07-30 Björn Steinbrink <B.Steinbrink@gmx.de>
+
+ * src/animatedsprite.h, src/animatedsprite.cpp: Unified the play
+ methods.
+
+2006-07-30 Philipp Sehmisch <tmw@crushnet.org>
+
+ * data/maps/new_5-1.tmx.gz: Fixed two minor mapping errors (no new
+ walkmap required).
+
+2006-07-29 Björn Steinbrink <B.Steinbrink@gmx.de>
+
+ * src/animatedsprite.h, src/animatedsprite.cpp, src/animation.cpp: A
+ bunch of cleanups.
+ * src/animation.h, src/animatedsprite.cpp: Moved included from header
+ to source file.
+
+2006-07-28 Björn Steinbrink <B.Steinbrink@gmx.de>
+
+ * src/npc.cpp, src/player.cpp, src/animatedsprite.h, src/animation.h,
+ src/being.cpp, src/main.cpp, src/monster.cpp, src/animatedsprite.cpp,
+ src/animation.cpp, src/Makefile.am, src/being.h: Moved AnimatedSprite
+ into its own files, removed useless includes.
+ * src/engine.cpp: Removed an unused var.
+
+2006-07-26 Eugenio Favalli <elvenprogrammer@gmail.com>
+
+ * data/graphics/sprites/Makefile.am, data/graphics/tiles/Makefile.am,
+ data/maps/Makefile.am, data/maps/new_13-1.tmx.gz: Added map with
+ inside of snow village buildings and fixed makefiles.
+ * src/being.cpp, src/being.h, src/player.cpp: Fixed direction and
+ action issues when changing appeareance, frames are still out of sync.
+ * data/maps/Makefile.am, data/maps/new_14-1.tmx.gz,
+ data/maps/new_9-1.tmx.gz: Added new woodland map by Crush and fixed
+ connection with the old one.
+
+2006-07-26 Bjørn Lindeijer <bjorn@lindeijer.nl>
+
+ * data/maps/new_4-1.tmx.gz: Fixes to the collision layer.
+
+2006-07-26 Frode Lindeijer <f.lindeijer@gmail.com>
+
+ * data/graphics/tiles/snowset.png, data/graphics/tiles/snow_x2.png,
+ data/graphics/tiles/snow_x3.png: Moved the lamppost, the rock and the
+ bench to seperate tall tilebitmaps.
+ * data/maps/new_11-1.tmx.gz: Improved the snow village map, main
+ changes are that the player can now walk better behind houses,
+ lampposts, rocks and benches.
+ * data/graphics/sprites/item003.png, data/graphics/sprites/item003.xml:
+ Added the leather shirt
+
+2006-07-25 Bjørn Lindeijer <bjorn@lindeijer.nl>
+
+ * src/log.cpp, src/log.h: Added support for writing log to standard
+ output.
+ * src/gui/updatewindow.cpp: Fixed updating on Windows.
+
+2006-07-24 Bjørn Lindeijer <bjorn@lindeijer.nl>
+
+ * src/main.cpp: Fixed the loading of updates and made skipping the
+ update process also skip the loading of updates.
+
+2006-07-24 Björn Steinbrink <B.Steinbrink@gmx.de>
+
+ * src/localplayer.cpp, src/being.cpp: Fixed setDirection() semantics.
+ Removed a printf-leftover.
+
+2006-07-24 Frode Lindeijer <f.lindeijer@gmail.com>
+
+ * data/graphics/sprites/npcs.png: Added the organdealer to the NPCs.
+ * data/graphics/sprites/player_male_base.png,
+ data/graphics/sprites/player_female_base.png: Fixed some transparency
+ issues.
+
+2006-07-24 Eugenio Favalli <elvenprogrammer@gmail.com>
+
+ * src/being.cpp, src/being.h, src/localplayer, The Mana World.dev,
+ tmw.cbp: Removed unused code, fixed "change direction when not
+ walking" bug, updated project files.
+ * data/graphics/sprites/monster1.xml: Slowed down scorpions.
+ * data/graphics/sprites/monster2.xml: Red scorpions have got the same
+ problem.
+ * data/graphics/sprites/player_female_base.xml: Fixed female playerset
+ animation definition.
+ * data/help/about.txt, data/help/changes.txt, data/help/commands.txt,
+ data/help/header.txt, data/help/index.txt, data/help/skills.txt,
+ data/help/support.txt, data/help/team.txt: Forced to use UNIX end of
+ line character.
+ * src/net/equipmenthandler.cpp: Equipments now use real slot
+ positions.
+
+2006-07-24 Bjørn Lindeijer <bjorn@lindeijer.nl>
+
+ * src/floor_item.cpp, src/animation.h, src/being.cpp, src/main.cpp,
+ src/gui/equipmentwindow.cpp, src/gui/playerbox.cpp,
+ src/gui/itemcontainer.cpp, src/engine.cpp, src/tileset.h,
+ src/animation.cpp, src/Makefile.am, src/resources/mapreader.cpp,
+ src/resources/resourcemanager.cpp, src/resources/spriteset.cpp,
+ src/resources/resourcemanager.h, src/resources/spriteset.h,
+ src/being.h, src/graphic/spriteset.cpp, src/graphic/spriteset.h,
+ data/graphics/sprites/npc.xml, data/graphics/sprites/weapons.xml:
+ Implemented caching of spritesets, including a lot of cleanups to the
+ new animation system. Action now refers to the Spriteset directly and
+ AnimatedSprite refers to the current Action directly instead of using
+ the std::map with a std::string constantly. Some methods and
+ parameters are marked as const. The READ_PROP macro was replaced by
+ static methods. Warnings are logged when unnamed actions are defined
+ or when actions refer to undefined imagesets. Code is more tolerant
+ towards missing actions.
+ * NEWS: Rearranged some items.
+
+2006-07-21 Eugenio Favalli <elvenprogrammer@gmail.com>
+
+ * src/animation.cpp, src/animation.h: Removed unused code, fixed a
+ numeric conversion, used a more meaningful speed.
+
+2006-07-20 Eugenio Favalli <elvenprogrammer@gmail.com>
+
+ * data/help/header.txt, data/help/skills.txt, docs/FAQ.txt, README:
+ Updated some docs for the 0.0.20 release.
+ * NEWS: Added new features of 0.0.20.
+ * data/items.xml: Added shorts.
+ * src/tmw.rc, The Mana World.dev, tmw.cbp: Added a resource script to
+ let both Dev-Cpp and Code::Blocks share the same binary icon and
+ version infos.
+ * data/graphics/sprites/player_female_base.xml,
+ data/graphics/sprites/player_male_base.xml, src/animation.cpp,
+ src/animation.h, src/being.cpp: Fixed left bow attack animation,
+ made the attack animation stay in sync with attack speed.
+
+2006-07-19 Bjørn Lindeijer <bjorn@lindeijer.nl>
+
+ * src/gui/minimap.cpp: Fixed dot size of local player.
+ * src/engine.cpp: Fixed color of "[TARGET]".
+ * src/resources/mapreader.cpp, src/resources/mapreader.h,
+ data/maps/new_12-1.tmx.gz, data/maps/new_3-1.tmx.gz,
+ data/maps/new_4-1.tmx.gz, data/maps/new_5-1.tmx.gz,
+ data/maps/new_6-1.tmx.gz, data/maps/new_7-1.tmx.gz,
+ data/maps/new_8-1.tmx.gz, data/maps/new_9-1.tmx.gz,
+ data/maps/new_1-1.tmx.gz, data/maps/new_10-1.tmx.gz,
+ data/maps/new_11-1.tmx.gz, data/maps/new_2-1.tmx.gz: Implemented
+ loading for the way Tiled saves properties since version 0.6.0 and
+ updated all current maps.
+
+2006-07-19 Eugenio Favalli <elvenprogrammer@gmail.com>
+
+ * data/graphics/sprites/item001.png, data/graphics/sprites/item001.xml,
+ data/graphics/sprites/item002.png, data/graphics/sprites/item002.xml,
+ data/graphics/sprites/item1202.png, data/graphics/sprites/Makefile.am,
+ docs/INSTALL/win32.txt, src/animation.cpp, src/being.cpp, src/being.h,
+ src/gui/equipmentwindow.cpp, src/gui/newskill.cpp, src/main.cpp,
+ src/net/beinghandler.cpp, src/net/charserverhandler.cpp,
+ src/player.cpp, src/player.h: Merged trunk changes r2381:2397 into
+ new_animation branch.
+ * tmw.cbp: Updated Code::Blocks project file.
+ * src/gui/char_select.cpp: Fixed next/previous buttons behaviour in
+ character selection dialog.
+ * data/graphics/sprites/Makefile.am: Alphabetically correct.
+
+2006-07-19 Bjørn Lindeijer <bjorn@lindeijer.nl>
+
+ * tmw.cbp: Added Code::Blocks project file.
+
+2006-07-18 Bjørn Lindeijer <bjorn@lindeijer.nl>
+
+ * src/gui/updatewindow.cpp, src/gui/updatewindow.h, src/main.cpp,
+ src/resources/resourcemanager.cpp, src/resources/resourcemanager.h:
+ Updated the updating system. It will now only load those updates
+ specified in the downloaded resources.txt file, and in the order
+ in which they are mentioned (the top one being the most
+ significant).
+
+2006-07-17 Frode Lindeijer <f.lindeijer@gmail.com>
+
+ * data/graphics/sprites/items.png: Added shorts' icon to items.png
+
+2006-07-12 Bjørn Lindeijer <bjorn@lindeijer.nl>
+
+ * src/gui/newskill.cpp: Fixed up a string comparison that caused a
+ warning with GCC 4.2.
+
+2006-07-12 Frode Lindeijer <f.lindeijer@gmail.com>
+
+ * data/graphics/sprites/item001.png: Completed the cotton shirt
+ equipment graphic.
+
+2006-07-06 Philipp Sehmisch <tmw@crushnet.org>
+
+ * src/animation.cpp, src/animation.h, src/being.cpp, src/being.h,
+ src/monster.cpp, src/npc.cpp, src/player.cpp:
+ Fixed some minor bugs, cleaned up general code style and added more
+ comments.
+
+2006-07-05 Björn Steinbrink <B.Steinbrink@gmx.de>
+
+ * src/monster.cpp, src/npc.cpp, src/player.cpp: Fixed broken paths.
+ * data/graphics/sprites/Makefile.am: Added new files.
+ * src/animation.cpp: Added missing return value...
+ * src/Makefile.am: Added new files.
+
+2006-07-05 Bjørn Lindeijer <bjorn@lindeijer.nl>
+
+ * data/graphics/sprites/monster0.xml: Fixed frame size of maggot.
+ * src/being.h: drawName should be virtual, lest we want names to be
+ drawn.
+
+2006-07-03 Philipp Sehmisch <tmw@crushnet.org>
+
+ * src/spriteset.cpp, src/spriteset.h: Spriteset::get() doesn't crash
+ anymore when requesting a sprite outside of the spriteset. (it returns
+ NULL instead and logs a warning).
+
+2006-07-03 Philipp Sehmisch <tmw@crushnet.org>
+
+ * src/being.cpp: Fixed a compiler issue reported by Pajarico.
+
+2006-07-03 Bjørn Lindeijer <bjorn@lindeijer.nl>
+
+ * tools/Reorganize.java: Added tool used for reorganizing and
+ auto-cropping the monster spritesets.
+
+2006-07-03 Philipp Sehmisch <tmw@crushnet.org>
+
+ * src/main.cpp, src/engine.cpp: Removed some no longer required old
+ style spritesets.
+ * src/being.h, src/being.cpp: Removed some no longer needed member
+ variables.
+ * src/monster.cpp: Monsters are now drawed with the new animation
+ system.
+ * src/npc.cpp, data/graphics/sprites/npcs.xml: NPCs are now drawed
+ with the new animation system.
+ * src/being.h, src/being.cpp, src/npc.cpp, src/npc.h, src/monster.cpp,
+ src/monster.h: Moved all drawing code from the Being based classes
+ into Being.
+ * data/graphics/sprites/monster*.png: Resized and reorganized the
+ monster spritesets to fit the new animation system (thanks, Bjørn).
+ * data/graphics/sprites/monster*.xml: Added animation files for all
+ monsters.
+ * src/animation.cpp: The offset values of the Frames of animated
+ sprites are now modified so every frame is drawn centered.
+ * data/graphics/sprites/hairstyle*.xml: Retuned the offsets of the
+ hair sprites.
+ * src/animation.cpp: Small stability fix.
+ * src/being.cpp, src/being.h: weapon animation now uses the new
+ animation system.
+ * data/graphics/sprites/player_male_base.xml
+ data/graphics/sprites/player_female_base.xml
+ data/graphics/sprites/hairstyle*.xml: Tuned walk speed and added bow
+ animations.
+
+2006-07-03 Eugenio Favalli <elvenprogrammer@gmail.com>
+
+ * src/being.cpp: Removed an unnecessary parameter.
+
+2006-07-03 Bjørn Lindeijer <bjorn@lindeijer.nl>
+
+ * data/graphics/sprites/Makefile.am: Updated to new xml files.
+
+2006-07-02 Philipp Sehmisch <tmw@crushnet.org>
+
+ * src/localplayer.cpp: Fixed the "walking against walls" bug.
+ * src/animation.cpp src/animation.h: fixed the "sliding" bug and
+ removed some unused variables.
+
+2006-07-01 Philipp Sehmisch <tmw@crushnet.org>
+
+ * src/being.cpp, src/being.h, src/player.cpp, src/player.h,
+ src/localplayer.cpp: Sprites are now stored in a vector instead of a
+ list, so they can be replaced a lot easier; added female playerset;
+ added hairstyles and colors.
+ * src/animation.cpp, src/animation.h: added support for variations,
+ variations are animations stored in the same spriteset with the same
+ layout and sequence but starting at another index.
+ * data/graphics/sprites/player_female_base.xml: Added xml file for
+ female characters.
+ * data/graphics/sprites/hairstyle0.xml,
+ data/graphics/sprites/hairstyle1.xml,
+ data/graphics/sprites/hairstyle2.xml,
+ data/graphics/sprites/hairstyle3.xml,
+ data/graphics/sprites/hairstyle4.xml,
+ data/graphics/sprites/hairstyle5.xml,
+ data/graphics/sprites/hairstyle6.xml,
+ data/graphics/sprites/hairstyle7.xml: Added xml files for all
+ hairstyles (these xml files are using the new variation feature).
+ * src/being.cpp, src/being.h, src/localplayer.cpp, src/player.cpp: The
+ beings now haven't got one, but a list of animated sprites (named
+ mSprites). At the moment it contains the hair and the base sprite.
+ * src/animation.cpp, src/animation,h: Fixed a crash when substituting
+ an undefined direction; renamed completeDirections method to
+ substituteAction.
+ * data/graphics/sprites/hairstyle0.xml: Made a xml file for the hair
+ animation.
+
+2006-06-29 Eugenio Favalli <elvenprogrammer@gmail.com>
+
+ * data/items.xml, src/being.cpp, src/being.h src/net/beinghandler.cpp,
+ src/player.cpp: Clients get notified of equipping visible items.
+ * src/net/beinghandler.cpp: GCC 4 fix.
+
+2006-06-28 Philipp Sehmisch <tmw@crushnet.org>
+
+ * src/animation.cpp, src/animation.h: Parser now works like described
+ on the wiki; the single animation phases are now stored in structures;
+ drawing call for animatiedSprites moved into the animatiedSprite
+ class.
+ * src/being.cpp, src/being.h, src/localplayer.cpp, src/player.cpp:
+ Renamed mAnimatedSprite to mBaseSprite to distinct it from hair-equip
+ and other sprites that will also be part of the class.
+ * src/player.cpp: Drawing call for animatiedSprites moved into the
+ animatiedSprite class; time now correctly passed in ms to the
+ animatedSprite class.
+ * src/graphic/spriteset.cpp, src/graphic/spriteset.h: Width and height
+ of the subimages is now saved in the spritesheet class.
+ * src/graphics.cpp: Added an additional check to avoid crashes when
+ passing a NULL pointer as image argument.
+ * data/graphics/sprites/player_male_base.xml: Animation file now has
+ the syntax described on the wiki.
+
+2006-06-27 Eugenio Favalli <elvenprogrammer@gmail.com>
+
+ * data/graphics/sprites/Makefile.am,
+ data/graphics/sprites/player_male_base.xml, src/being.cpp,
+ src/being.h, src/engine.cpp, src/localplayer.cpp, src/main.cpp,
+ src/net/beinghandler.cpp, src/net/playerhandler.cpp,
+ src/resources/itemmanager.cpp, The Mana World.dev: Added a beginning
+ of a new animation system to slow down player walking.
+ * src/animation.cpp, src/animation.h: Forgot 2 files.
+ * src/being.cpp, src/gui/equipmentwindow.cpp, src/player.cpp:
+ Equipment window now show all the slots, and adapted visible shirts to
+ head (middle) equipments.
+
+2006-06-27 Frode Lindeijer <f.lindeijer@gmail.com>
+
+ * /tmw/trunk/data/graphics/sprites/player_male_base.png:
+ Fixed transparency issue with the north punching frames
+
+2006-06-26 Bjørn Lindeijer <bjorn@lindeijer.nl>
+
+ * src/net/messagein.cpp: Fixed the readString method (synchronized
+ with the server version by Guillaume Melquiond).
+
+2006-06-21 Eugenio Favalli <elvenprogrammer@gmail.com>
+
+ * data/graphics/sprites/Makefile.am,
+ data/graphics/sprites/monster11.png,
+ data/graphics/sprites/monster17.png: Fixed attack animation of monster
+ 11 and added a new monster.
+ * data/graphics/sprites/Makefile.am,
+ data/graphics/sprites/player_female_base.png, src/being.cpp,
+ src/being.h, src/gui/char_select.cpp, src/gui/char_select.h,
+ src/gui/playerbox.cpp, src/gui/playerbox.h, src/gui/register.cpp,
+ src/main.cpp, src/net/beinghandler.cpp, src/net/charserverhandler.cpp,
+ src/player.cpp: Added female players.
+
+2006-06-19 Philipp Sehmisch <tmw@crushnet.org>
+
+ * data/graphics/sprites/monster16.png: added the little pink monster
+
+2006-05-22 Eugenio Favalli <elvenprogrammer@gmail.com>
+
+ * data/graphics/tiles/icecave.png, data/graphics/tiles/Makefile.am,
+ data/maps/Makefile.am, data/maps/new_10-1.tmx.gz,
+ data/maps/new_11-1.tmx.gz, data/maps/new_4-1.tmx.gz,
+ data/maps/new_5-1.tmx.gz, src/resources/itemmanager.cpp: A bunch of
+ updates to the world and disabled art and type xml parser checks since
+ they're not used.
+
+2006-05-21 Eugenio Favalli <elvenprogrammer@gmail.com>
+
+ * The Mana World.dev: Updated dev-cpp project file.
+
+2006-05-17 Eugenio Favalli <elvenprogrammer@gmail.com>
+
+ * data/graphics/sprites/npcs.png, data/graphics/tiles/Makefile.am,
+ data/graphics/snow_building.png, data/graphics/tiles/snowset.png,
+ data/maps/Makefile.am, data/maps/new_11-1.tmx.gz: New NPCs, new snow
+ tiles and village.
+
+2006-05-15 Björn Steinbrink <B.Steinbrink@gmx.de>
+
+ * src/gui/item_amount.cpp: Set slider range to the real values instead
+ of mapping the amount between [0,1] and [1,max] all the time.
+
+2006-05-13 Bjørn Lindeijer <bjorn@lindeijer.nl>
+
+ * src/openglgraphics.cpp: Set color back to current color instead of
+ setting it to white. Fixes white rectangles in equipment window.
+ * src/being.cpp, src/being.h, src/player.cpp: Specify the color in
+ which speech and names are supposed to be drawn. Removed unused
+ mSpeechColor member.
+
+2006-05-12 Björn Steinbrink <B.Steinbrink@gmx.de>
+
+ * src/being.cpp: Fixed initialization order in Being ctor.
+
+2006-05-12 Eugenio Favalli <elvenprogrammer@gmail.com>
+
+ * data/graphics/sprites/item1202.png,
+ data/graphics/sprites/Makefile.am, src/being.cpp, src/being.h,
+ src/localplayer.cpp, src/localplayer.h, src/main.cpp, src/player.cpp,
+ The Mana World: You can now see the shirt when equipping a top
+ equipment.
+
+2006-05-05 Eugenio Favalli <elvenprogrammer@gmail.com>
+
+ * src/gui/setup_video.cpp: Fixed some numeric conversions.
+
+2006-05-03 Eugenio Favalli <elvenprogrammer@gmail.com>
+
+ * configure.ac, src/game.cpp, src/graphics.cpp, src/main.cpp,
+ src/openglgraphics.cpp, The Mana World: Increased fps limit
+ granularity and cleaned some code, fixed some xml library name in
+ Dev-C++ project file, switched version to 0.0.20.
+ * src/game.cpp, src/gui/setup.cpp, src/gui/setup_video.cpp,
+ src/gui/setup_video.h, src/main.cpp: FPS limit can now be set in setup
+ dialog. Default value for FPS is 50. (Code based on peoro's patch).
+
+2006-05-02 Eugenio Favalli <elvenprogrammer@gmail.com>
+
+ * src/localplayer.cpp: Fixed the delay last move bug.
+
+2006-04-29 Eugenio Favalli <elvenprogrammer@gmail.com>
+
+ * data/graphics/tiles/cave.png: Added tiles by yosuhara.
+
+2006-04-28 Philipp Sehmisch <tmw@crushnet.org>
+
+ * data/graphics/tiles/Woodland_ground.png: Graphical update of the
+ woodland tileset. Paths improved, and tiles that were redunant
+ replaced by new dirt tiles.
+ * data/maps/new_9.1.tmx.gz: Modified because of changes in the tileset
+ layout (no new server sided walkmap required).
+ * data/graphics/sprites/monster11.png: Improved the shading of the
+ mushroom monster.
+ * data/graphics/sprites/monster15.png: Added dropshadow to the bat
+ monster (note that the version 0.0.19 live update overrides the
+ changed file).
+
+2006-04-04 Bjørn Lindeijer <bjorn@lindeijer.nl>
+
+ * ChangeLog: Converted to UTF-8.
+ * NEWS: Spelling correction.
+ * docs/INSTALL/debian.txt, docs/INSTALL/win32.txt: Updated with
+ respect to the move from CVS to Subversion.
+
+2006-03-25 Eugenio Favalli <elvenprogrammer@gmail.com>
+
+ * src/gui/window.cpp: Added window resize patch by peoro.
+
+2006-03-21 Eugenio Favalli <elvenprogrammer@gmail.com>
+
+ * The Mana World.dev: Updated project.
+
+2006-03-20 Björn Steinbrink <B.Steinbrink@gmx.de>
+
+ * src/engine.cpp: Fixed a crash on map change.
+
+2006-03-20 Eugenio Favalli <elvenprogrammer@gmail.com>
+
+ * src/gui/char_select.cpp: Fixed an include.
+
+2006-03-19 Björn Steinbrink <B.Steinbrink@gmx.de>
+
+ * src/gui/register.h, src/gui/register.cpp: Fixed a memory leak and
+ removed some whitespace noise.
+ * src/lockedarray.h, src/game.cpp, src/gui/gui.cpp,
+ src/gui/browserbox.cpp, src/gui/register.cpp,
+ src/resources/resourcemanager.cpp: Removed some useless null pointer
+ checks.
+ * src/gui/login.cpp, src/gui/setup_audio.h, src/gui/setup.cpp,
+ src/gui/setup_audio.cpp, src/gui/setup_video.cpp,
+ src/gui/setup_video.h: Removed some duplicated initializations.
+ * src/gui/setup_audio.h, src/gui/setup.cpp, src/gui/setup_audio.cpp,
+ src/gui/setup_joystick.h, src/gui/setup_video.cpp, src/gui/setuptab.h,
+ src/gui/setup.h, src/gui/setup_joystick.cpp, src/gui/setup_video.h,
+ src/Makefile.am: Splitted setup window into manageable pieces
+ according to their tabs in the window. Fixed some memory leaks along
+ the way. Also fixed two settings not being stored on "apply".
+
+2006-03-18 Björn Steinbrink <B.Steinbrink@gmx.de>
+
+ * src/gui/chat.cpp, src/gui/menuwindow.cpp, src/gui/skill.cpp,
+ src/gui/status.cpp: Use the window container instead of the graphics
+ class to calculate window positions.
+ * src/utils/dtor.h: Fixed indentation.
+ * src/configuration.cpp, src/log.cpp, src/main.cpp, src/being.cpp,
+ src/monster.cpp, src/gui/equipmentwindow.cpp, src/gui/sell.cpp,
+ src/gui/trade.cpp, src/gui/char_server.cpp, src/gui/setup.cpp,
+ src/gui/updatewindow.cpp, src/gui/char_select.cpp,
+ src/gui/ministatus.cpp, src/gui/debugwindow.cpp,
+ src/gui/tabbedcontainer.cpp, src/gui/inventorywindow.cpp,
+ src/gui/buy.cpp, src/gui/itemcontainer.cpp, src/gui/inttextbox.cpp,
+ src/gui/debugwindow.h, src/gui/status.cpp, src/gui/register.cpp,
+ src/net/chathandler.cpp, src/engine.cpp, src/utils/tostring.h,
+ src/Makefile.am: Added a toString conversion function.
+
+2006-03-15 Björn Steinbrink <B.Steinbrink@gmx.de>
+
+ * src/engine.h, src/main.cpp, src/gui/equipmentwindow.cpp,
+ src/gui/window.cpp, src/gui/login.cpp, src/gui/listbox.h,
+ src/gui/chat.h, src/gui/ministatus.cpp, src/gui/chat.cpp,
+ src/gui/help.cpp, src/gui/itemcontainer.cpp, src/gui/listbox.cpp,
+ src/gui/checkbox.cpp, src/engine.cpp, src/resources/image.cpp: A bunch
+ of cosmetic changes.
+ * src/net/network.cpp: Fixed connection not being shut down completely
+ in case of an error.
+
+2006-03-13 Eugenio Favalli <elvenprogrammer@gmail.com>
+
+ * src/main.cpp: Fixed skip update option.
+
+2006-03-13 Philipp Sehmisch <tmw@crushnet.org>
+
+ * data/maps/new_7.1.tmx.gz: Fixed some map bugs (update of server
+ sided walkmap required!)
+
+2006-03-11 Eugenio Favalli <elvenprogrammer@gmail.com>
+
+ * data/graphics/sprites/hairstyle1.png,
+ data/graphics/sprites/hairstyle2.png,
+ data/graphics/sprites/hairstyle3.png,
+ data/graphics/sprites/hairstyle4.png,
+ data/graphics/sprites/hairstyle6.png,
+ data/graphics/sprites/hairstyle7.png,
+ data/graphics/sprites/Makefile.am: Fixed some hair positions, added a
+ new style, updated makefile.
+
+2006-03-09 Björn Steinbrink <B.Steinbrink@gmx.de>
+
+ * src/utils/dtor.h: Added guards.
+ * src/game.cpp, src/main.cpp, src/gui/connection.cpp,
+ src/gui/menuwindow.cpp, src/net/tradehandler.cpp,
+ src/net/playerhandler.cpp: Made all local action listeners structs and
+ moved them into anonymous namespaces.
+ * src/gui/connection.cpp, src/gui/newskill.cpp,
+ src/gui/chargedialog.cpp, src/gui/updatewindow.cpp,
+ src/gui/progressbar.h, src/gui/ministatus.cpp,
+ src/gui/progressbar.cpp, src/gui/status.cpp: Removed coordinate
+ arguments from ProgressBar ctor.
+ * src/openglgraphics.cpp, src/localplayer.cpp, src/game.cpp,
+ src/map.cpp, src/log.cpp, src/being.cpp, src/monster.cpp, src/sound.h,
+ src/graphics.cpp, src/gui/equipmentwindow.cpp, src/gui/sell.cpp,
+ src/gui/trade.cpp, src/gui/char_server.cpp, src/gui/window.cpp,
+ src/gui/login.cpp, src/gui/inttextbox.h, src/gui/chargedialog.h,
+ src/gui/focushandler.h, src/gui/skill.h, src/gui/gui.cpp,
+ src/gui/newskill.cpp, src/gui/register.h, src/gui/popupmenu.h,
+ src/gui/setup.cpp, src/gui/npclistdialog.h, src/gui/chargedialog.cpp,
+ src/gui/playerbox.h, src/gui/char_select.cpp, src/gui/login.h,
+ src/gui/focushandler.cpp, src/gui/chat.h, src/gui/inventorywindow.h,
+ src/gui/newskill.h, src/gui/ministatus.cpp, src/gui/buy.h,
+ src/gui/playerbox.cpp, src/gui/setup.h, src/gui/itemcontainer.h,
+ src/gui/debugwindow.cpp, src/gui/chat.cpp, src/gui/char_select.h,
+ src/gui/inventorywindow.cpp, src/gui/help.cpp, src/gui/status.h,
+ src/gui/buy.cpp, src/gui/itemcontainer.cpp, src/gui/equipmentwindow.h,
+ src/gui/sell.h, src/gui/trade.h, src/gui/ministatus.h,
+ src/gui/inttextbox.cpp, src/gui/char_server.h, src/gui/window.h,
+ src/gui/skill.cpp, src/gui/debugwindow.h, src/gui/status.cpp,
+ src/gui/register.cpp, src/gui/popupmenu.cpp, src/gui/minimap.cpp,
+ src/gui/npclistdialog.cpp, src/gui/help.h, src/net/buysellhandler.cpp,
+ src/net/beinghandler.cpp, src/net/charserverhandler.cpp,
+ src/net/maploginhandler.cpp, src/net/playerhandler.cpp,
+ src/engine.cpp, src/localplayer.h, src/beingmanager.cpp, src/map.h,
+ src/log.h, src/sound.cpp, src/resources/itemmanager.h,
+ src/resources/buddylist.cpp, src/resources/buddylist.h,
+ src/resources/image.cpp, src/resources/image.h,
+ src/resources/itemmanager.cpp, src/being.h, src/player.cpp: Made all
+ class members named like mClassMember.
+ * src/floor_item.cpp, src/map.cpp, src/being.cpp,
+ src/gui/equipmentwindow.cpp, src/gui/playerbox.cpp,
+ src/gui/itemcontainer.cpp, src/graphic/spriteset.cpp,
+ src/graphic/spriteset.h, src/player.cpp: Added Spriteset::get() and
+ Spriteset::size() to hide the member vector and remove the weird
+ mySpriteset->spriteset stuff.
+ * src/gui/buddywindow.cpp, src/gui/connection.cpp, src/gui/sell.cpp,
+ src/gui/trade.cpp, src/gui/char_server.cpp, src/gui/login.cpp,
+ src/gui/button.h, src/gui/newskill.cpp, src/gui/setup.cpp,
+ src/gui/updatewindow.cpp, src/gui/button.cpp, src/gui/char_select.cpp
+ ,src/gui/item_amount.cpp, src/gui/npc_text.cpp, src/gui/ok_dialog.cpp,
+ src/gui/confirm_dialog.cpp, src/gui/debugwindow.cpp,
+ src/gui/tabbedcontainer.cpp, src/gui/inventorywindow.cpp,
+ src/gui/help.cpp, src/gui/menuwindow.cpp, src/gui/buy.cpp,
+ src/gui/skill.cpp, src/gui/buysell.cpp, src/gui/status.cpp,
+ src/gui/register.cpp, src/gui/npclistdialog.cpp: Made the Button ctor
+ accept eventId and action listener.
+ * src/localplayer.cpp, src/game.cpp, src/gui/trade.cpp,
+ src/gui/inventorywindow.cpp, src/gui/trade.h, src/localplayer.h,
+ src/game.h: Use std::auto_ptr in some places.
+ * src/lockedarray.h: Use fill_n instead of for-loop.
+ * src/gui/browserbox.cpp: Make the MouseOverLink functor dynamic and
+ use a STL algorithm in one more place.
+
+2006-03-08 Bjørn Lindeijer <bjorn@lindeijer.nl>
+
+ * src/gui/browserbox.h, src/gui/menuwindow.cpp, src/gui/buysell.cpp:
+ Some fixes for compiling with pedantic compiler settings and const
+ char* checks.
+ * data/graphics/sprites/player_male_base.png: Use two rows for each
+ direction in order to make the texture less wide so that it stays
+ within the 1024 texture limit for OpenGL mode.
+
+2006-03-08 Björn Steinbrink <B.Steinbrink@gmx.de>
+
+ * src/map.cpp, src/main.cpp, src/gui/button.cpp,
+ src/gui/textfield.cpp, src/gui/playerbox.cpp,
+ src/gui/windowcontainer.cpp, src/gui/skill.cpp,
+ src/gui/scrollarea.cpp, src/engine.cpp, src/beingmanager.cpp,
+ src/utils, src/utils/dtor.h, src/Makefile.am,
+ src/flooritemmanager.cpp, src/graphic/spriteset.cpp: Added a 'dtor'
+ helper functor to delete objects in arrays and containers using STL
+ algorithms.
+ * src/resources/image.cpp: Removed some conditional code.
+ * src/localplayer.cpp, src/gui/gui.cpp: Reverted changes from r2225,
+ it broke walking code as I missed the differences between tile and
+ being collisions.
+ * src/gui/itemcontainer.cpp, src/inventory.cpp: Made Inventory use STL
+ algorithms and fixed getLastUsedSlot semantics.
+ * src/engine.cpp, src/engine.h: Moved a variable definition into the
+ right place and made getCurrentMap inline.
+ * src/equipment.cpp, src/equipment.h: Use STL algorithms and make
+ destructor inline.
+ * src/localplayer.cpp, src/gui/gui.cpp: Let the LocalPlayer decide
+ whether it can walk to a destination.
+
+2006-03-07 Yohann Ferreira <bertram@cegetel.net>
+
+ * debian/rules, debian/changelog, ChangeLog: Updating Debian files for
+ 0.0.19 release.
+
+2006-03-07 Eugenio Favalli <elvenprogrammer@gmail.com>
+
+ * data/graphics/tiles/Makefile.am, data/graphics/tiles/Woodland.png:
+ Removed unused tileset.
+
+2006-03-06 Björn Steinbrink <B.Steinbrink@gmx.de>
+
+ * configure.ac: Version changed to 0.0.19.
+
+2006-03-06 Philipp Sehmisch <tmw@crushnet.org>
+
+ * data/maps/new_9.1.tmx.gz: Fixed some mapping bugs.
+
+2006-03-06 Eugenio Favalli <elvenprogrammer@gmail.com>
+
+ * AUTHORS, NEWS, README, data/help/changes.txt, data/help/header.txt,
+ data/help/team.txt: A bunch of updates to docs, ready for 0.0.19.
+ * data/help/changes.txt, src/main.cpp: Small fixes before releasing.
+
+2006-03-05 Björn Steinbrink <B.Steinbrink@gmx.de>
+
+ * data/graphics/sprites/Makefile.am: Remove trailing whitespace.
+ * src/engine.cpp: Re-add main.h header, Windows build needs it.
+
+2006-03-05 Eugenio Favalli <elvenprogrammer@gmail.com>
+
+ * data/graphics/sprites/player_male_base.png: Added pants.
+
+2006-03-02 Eugenio Favalli <elvenprogrammer@gmail.com>
+
+ * data/graphics/sprites/weapon1.png: Added missing frames.
+ * src/player.cpp: Fixed north shooting hair position.
+ * data/graphics/sprites/Makefile.am: Added new graphics.
+ * data/graphics/sprites/monster15.png: Added bat monster.
+
+2006-03-01 Eugenio Favalli <elvenprogrammer@gmail.com>
+
+ * The Mana World.dev: Enabled -Wall switch.
+ * data/graphics/sprites/monster9.png: Fixed fire goblin north walking
+ animation.
+ * data/graphics/sprites/hairstyle1.png,
+ data/graphics/sprites/hairstyle2.png,
+ data/graphics/sprites/hairstyle3.png,
+ data/graphics/sprites/hairstyle4.png,
+ data/graphics/sprites/hairstyle5.png,
+ data/graphics/sprites/hairstyle6.png,
+ data/graphics/sprites/player_male_base.png,
+ data/graphics/sprites/weapon0.png,
+ data/graphics/sprites/weapon1.png: New graphics for hair styles,
+ player and weapons.
+ * src/being.cpp, src/being.h, src/engine.cpp, src/gui/playerbox.cpp,
+ src/localplayer.cpp, src/main.cpp, beinghandler.cpp, player.cpp,
+ src/resources/image.cpp: Hacked code to support the new playerset.
+
+2006-02-25 Björn Steinbrink <B.Steinbrink@gmx.de>
+
+ * src/beingmanager.cpp, src/beingmanager.h, src/engine.cpp,
+ src/main.h, src/sound.h: Added a logic method to the being manager.
+
+2006-02-24 Björn Steinbrink <B.Steinbrink@gmx.de>
+
+ * src/being.cpp, src/being.h, src/configuration.cpp,
+ src/configuration.h, src/engine.cpp, src/map.cpp, src/map.h,
+ src/properties.h, src/gui/browserbox.cpp, src/gui/browserbox.h,
+ src/gui/chat.cpp, src/gui/chat.h, src/gui/gccontainer.cpp,
+ src/gui/gccontainer.h, src/gui/minimap.cpp,
+ src/gui/tabbedcontainer.cpp, src/gui/tabbedcontainer.h,
+ src/net/network.cpp, src/net/network.h, src/resources/itemmanager.cpp,
+ src/resources/itemmanager.h: Another bunch of cosmetic cleanups, i.e.
+ mostly typedefs...
+
+2006-02-23 Björn Steinbrink <B.Steinbrink@gmx.de>
+
+ * src/being.cpp, src/being.h, src/beingmanager.cpp,
+ src/beingmanager.h, src/engine.cpp, src/inventory.cpp,
+ src/inventory.h, src/logindata.h, src/main.cpp, src/main.h,
+ src/openglgraphics.cpp, src/gui/equipmentwindow.h,
+ src/gui/minimap.cpp, src/gui/minimap.h, src/gui/windowcontainer.cpp,
+ src/gui/windowcontainer.h, src/net/loginhandler.cpp: A bunch of mostly
+ cosmetic cleanups.
+
+2006-02-23 Philipp Sehmisch <tmw@crushnet.org>
+
+ * data/maps/new_4.1.tmx.gz: I remapped the hermits cave. It looks much
+ more natural now. A new server sided walkmap is required.
+
+2006-02-22 Philipp Sehmisch <tmw@crushnet.org>
+
+ * data/graphics/tiles/cave.png: fixed two almost invisible pixel
+ errors
+
+2006-02-21 Philipp Sehmisch <tmw@crushnet.org>
+
+ * data/maps/new_9.1.tmx.gz: fixed another map bug.
+
+2006-02-05 Yohann Ferreira <bertram@cegetel.net>
+
+ * src/resources/itemmanager.cpp: Added warnings when parameters are
+ missing in the items xml file.
+
+2006-02-16 Björn Steinbrink <B.Steinbrink@gmx.de>
+
+ * src/gui/browserbox.cpp, src/gui/browserbox.h, src/gui/gui.cpp: Use
+ Widget::mFont instead of browerFont for drawing, fixes the "gui
+ needs to be valid real early" issue.
+
+2006-02-07 Björn Steinbrink <B.Steinbrink@gmx.de>
+
+ * src/being.cpp, src/being.h, src/game.cpp, src/localplayer.cpp,
+ src/localplayer.h, src/monster.cpp, src/player.cpp,
+ src/net/messagein.cpp, src/net/protocol.cpp: Made the being directions
+ being stored in a bitfield.
+
+2006-02-06 Philipp Sehmisch <tmw@crushnet.org>
+
+ * data/graphics/tiles/Woodland_ground.png,
+ data/graphics/tiles/Woodland_x2.png, data/maps/new_9.1.tmx.gz: added
+ dynamic grass that covers the lower area of sprites (doesn't work for
+ flower beds yet).
+
+2006-02-06 Eugenio Favalli <elvenprogrammer@gmail.com>
+
+ * The Mana World.dev, src/net/tradehandler.cpp: Updated Dev-Cpp project
+ file, fixed a gcc 3.4 issue.
+ * src/net/tradehandler.cpp: Undone last changes because Bertram
+ already fixed the compiler issue.
+
+2006-02-06 Björn Steinbrink <B.Steinbrink@gmx.de>
+
+ * src/Makefile.am, src/game.cpp, src/joystick.cpp, src/joystick.h,
+ src/gui/setup.cpp, src/gui/setup.h: Added a Joystick class.
+ * src/being.cpp, src/being.h, src/monster.cpp, src/npc.cpp: Unify some
+ of the drawing code for beings.
+ * src/being.cpp, src/being.h, src/localplayer.h, src/player.cpp,
+ src/player.h: Use virtual methods instead of getType() checks.
+ * data/graphics/gui/browserfont.png,
+ data/graphics/gui/fixedfont.png, data/graphics/gui/rpgfont_wider.png,
+ data/graphics/gui/sansserif8.png, src/Makefile.am, src/engine.cpp,
+ src/floor_item.cpp, src/floor_item.h, src/flooritemmanager.cpp,
+ src/flooritemmanager.h, src/game.cpp, src/gui/gui.cpp,
+ src/net/itemhandler.cpp: Introduced a FloorItemManager class.
+
+2006-02-05 Yohann Ferreira <bertram@cegetel.net>
+
+ * data/graphics/gui/rpgfont_wider.png,
+ data/graphics/gui/fixedfont.png,data/graphics/gui/browserfont.png,
+ data/graphics/gui/sansserif8.png: Adding è accents mostly to the font
+ images.
+ * src/engine.cpp, src/being.h, src/being.cpp, src/player.cpp,
+ src/gui/char_select.h, src/gui/char_select.cpp: Made the nickname and
+ emotions displayed above every layers. Made the delete and ok buttons
+ be disabled once the character is selected at login.
+ * src/net/tradehandler.cpp, src/resources/itemmanager.cpp: Fixed a gcc
+ 4.0 issue in the tradehandler. Strengthen the xml parser in the
+ itemmanager so tmw doesn't crash anymore if an item lacks some
+ parameters.
+
+2006-02-05 Bjørn Lindeijer <bjorn@lindeijer.nl>
+
+ * INSTALL: Updated dependencies in response to patch by Hanno Braun.
+
+2006-02-05 Björn Steinbrink <B.Steinbrink@gmx.de>
+
+ * data/graphics/tiles/Makefile.am: Added the new tilesets.
+ * src/localplayer.cpp, src/localplayer.h, src/gui/gui.cpp: Made the
+ player walk to items prior to picking them up.
+
+2006-02-04 Philipp Sehmisch <tmw@crushnet.org>
+
+ * data/graphics/tiles/Woodland.png: new path design
+ * data/graphics/tiles/Woodland_ground.png,
+ data/graphics/tiles/Woodland_x2.png,
+ data/graphics/tiles/Woodland_x3.png: splitted the tileset into three
+ tilesets with different tile sizes
+ (i kept the original tileset for backward compatiblity)
+ * data/maps/new_9.1.tmx.gz: remapped with the oversized tile
+ technology. made the forests less regular. made the unwalkable map
+ borders more visual appealing
+
+2006-02-04 Björn Steinbrink <B.Steinbrink@gmx.de>
+
+ * src/localplayer.h, src/logindata.h, src/main.cpp, src/main.h,
+ src/gui/char_select.cpp, src/gui/char_server.cpp,
+ src/gui/char_server.h, src/net/charserverhandler.cpp,
+ src/net/charserverhandler.h, src/net/loginhandler.cpp,
+ src/net/loginhandler.h, src/net/network.cpp, src/net/network.h: Unify
+ the gui code for the various logins to use LoginData.
+
+2006-02-03 Björn Steinbrink <B.Steinbrink@gmx.de>
+
+ * src/logindata.h, src/main.cpp, src/gui/login.cpp, src/gui/login.h:
+ Made the login dialog work on LoginData only, without playing with the
+ config, it's not its job to do so.
+ * src/net/protocol.cpp, src/net/protocol.h: Removed some unused code.
+
+2006-02-02 Philipp Sehmisch <tmw@crushnet.org>
+
+ * data/graphics/tiles/desert1.png, data/graphics/tiles/desert2.png,
+ data/graphics/tiles/desert_x2.png, data/graphics/tiles/desert_x3.png:
+ Replaced the old sand tile with Irucards new one. Added new crates.
+ Made some minor corrections.
+
+2006-02-01 Björn Steinbrink <B.Steinbrink@gmx.de>
+
+ * src/game.cpp, src/game.h, src/main.cpp: Created a Game class.
+ * src/gui/passwordfield.cpp: Removed duplicated code.
+ * src/Makefile.am, src/main.cpp, src/gui/error.cpp, src/gui/error.h:
+ Replaced ErrorDialog by OkDialog + listener.
+ * src/Makefile.am, src/game.cpp, src/gui/buysell.cpp,
+ src/gui/char_select.cpp, src/gui/confirm_dialog.cpp,
+ src/gui/confirm_dialog.h, src/gui/login.cpp, src/gui/login.h,
+ src/gui/menuwindow.cpp, src/gui/ok_dialog.cpp, src/gui/ok_dialog.h,
+ src/gui/register.cpp, src/gui/requesttrade.cpp,
+ src/gui/requesttrade.h, src/gui/setup.cpp, src/net/playerhandler.cpp,
+ src/net/tradehandler.cpp: Made the OkDialog and ConfirmDialog classes
+ proxies for their buttons' events. Removed the RequestTradeWindow
+ class, replaced with a plain ConfirmDialog. Fixed a memory leak along
+ the way.
+
+ * src/gui/buysell.cpp, src/gui/menuwindow.cpp: Simplified button
+ creation code.
+ * src/gui/npc_text.cpp: Fixed a bug where the game crashes if there's a
+ message dialog from a npc that no longer exists.
+ * src/properties.h: Reverted properties to private.
+
+2006-01-31 Björn Steinbrink <B.Steinbrink@gmx.de>
+
+ * src/gui/setup.cpp: Cleanup.
+ * src/gui/requesttrade.cpp, src/gui/requesttrade.h: Made
+ RequestTradeDialog inherit from ConfirmDialog.
+ * src/Makefile.am, src/gui/buy.cpp, src/gui/buy.h, src/gui/sell.cpp,
+ src/gui/sell.h, src/gui/shop.cpp, src/gui/shop.h: Created a ListModel
+ for ShopItems.
+ * src/floor_item.cpp, src/graphics.h, src/map.cpp, src/map.h,
+ src/properties.h, src/sprite.h, src/gui/login.cpp,
+ src/gui/scrollarea.cpp, src/gui/windowcontainer.cpp,
+ src/resources/sdlimageloader.cpp: Various small cleanups.
+ * src/resources/resource.cpp, src/resources/resourcemanager.cpp,
+ src/resources/resource.h, src/resources/resourcemanager.h: Made
+ ResourceManager a friend of Resource to avoid looping over decRef,
+ which returns void now.
+
+2006-01-30 Björn Steinbrink <B.Steinbrink@gmx.de>
+
+ * src/gui/char_select.cpp, src/gui/confirm_dialog.cpp,
+ src/gui/confirm_dialog.h, src/gui/error.cpp, src/gui/error.h,
+ src/gui/ministatus.cpp, src/gui/ok_dialog.cpp, src/gui/ok_dialog.h,
+ src/gui/setup.cpp, src/net/charserverhandler.cpp: A few cleanups and
+ simplifications.
+
+2006-01-26 Björn Steinbrink <B.Steinbrink@gmx.de>
+
+ * src/game.cpp, src/game.h, src/main.cpp: Moved some setup code out of
+ the game loop into the setup functions. Setup functions are now called
+ from the outside.
+
+2006-01-22 Eugenio Favalli <elvenprogrammer@gmail.com>
+
+ * The Mana World.dev, src/main.cpp: Updated Dev-Cpp project file, fixed
+ a GDI issue.
+
+2006-01-22 Björn Steinbrink <B.Steinbrink@gmx.de>
+
+ * src/game.cpp, src/net/network.cpp: Make dispatchMessages actually
+ handle more than one message per call.
+ * src/main.cpp: Remove obsoleted action listeners.
+ * src/main.cpp: Use generic error method for sound failure.
+ * src/main.cpp, src/net/charserverhandler.cpp,
+ src/net/loginhandler.cpp, src/net/maploginhandler.cpp,
+ src/net/network.cpp: Unify some network stuff in the main loop and fix
+ a bug in the network class that triggers when a handlers survives the
+ network object.
+
+2006-01-21 Bjørn Lindeijer <bjorn@lindeijer.nl>
+
+ * src/gui/browserbox.cpp: Applied a patch by Ar2ro that works around
+ the problems with line wrapping in the chatbox. Note though that this
+ while code should be properly rewritten later.
+
+2006-01-20 Eugenio Favalli <elvenprogrammer@gmail.com>
+
+ * The Mana World.dev: Updated Dev-Cpp project file.
+
+2006-01-20 Björn Steinbrink <B.Steinbrink@gmx.de>
+
+ * src/equipment.h, src/game.cpp, src/game.h, src/main.h,
+ src/gui/buddywindow.cpp, src/gui/buddywindow.h,
+ src/gui/chargedialog.h, src/gui/connection.cpp, src/gui/connection.h,
+ src/gui/equipmentwindow.cpp, src/gui/equipmentwindow.h,
+ src/gui/linkhandler.h, src/gui/ministatus.h, src/gui/register.h,
+ src/net/protocol.h, src/resources/mapreader.h: Header, class
+ declaration and include cleanup.
+ * src/localplayer.cpp, src/localplayer.h, src/gui/requesttrade.cpp,
+ src/net/tradehandler.cpp: Made the local player object care about its
+ trading state, later this could be used for different stuff, like the
+ player setting itself to auto-decline trade offers without messing up
+ the code in the tradehandler. Removed message sending code from the
+ trade handler.
+ * src/npc.cpp, src/npc.h: Added the files for real this time.
+ * src/npc.cpp, src/npc.h, src/Makefile.am, src/being.cpp,
+ src/beingmanager.cpp, src/beingmanager.h, src/engine.cpp,
+ src/engine.h, src/game.cpp, src/game.h, src/localplayer.cpp,
+ src/localplayer.h, src/map.cpp, src/gui/buy.cpp, src/gui/buysell.cpp,
+ src/gui/buysell.h, src/gui/gui.cpp, src/gui/minimap.cpp,
+ src/gui/npc.cpp, src/gui/npc.h, src/gui/npc_text.cpp,
+ src/gui/npc_text.h, src/gui/npclistdialog.cpp,
+ src/gui/npclistdialog.h, src/gui/popupmenu.cpp,
+ src/gui/requesttrade.cpp, src/gui/requesttrade.h, src/gui/sell.cpp,
+ src/gui/setup.cpp, src/gui/skill.cpp, src/gui/skill.h,
+ src/gui/status.cpp, src/gui/status.h, src/net/buysellhandler.cpp,
+ src/net/charserverhandler.cpp, src/net/chathandler.cpp,
+ src/net/equipmenthandler.cpp, src/net/npchandler.cpp,
+ src/net/playerhandler.cpp, src/net/protocol.cpp,
+ src/net/tradehandler.cpp: Added a class for NPCs. Removed network
+ stuff from a bunch of gui dialog classes. Cleaned up some gui class
+ declarations and checked a bunch of includes for being useless.
+
+2006-01-19 Eugenio Favalli <elvenprogrammer@gmail.com>
+
+ * INSTALL, README, The Mana World.dev, data/help/support.txt,
+ docs/INSTALL/debian.txt, docs/INSTALL/win32.txt, docs/progression.txt:
+ Updated infos on new irc channel.
+
+2006-01-14 Björn Steinbrink <B.Steinbrink@gmx.de>
+
+ * src/main.cpp, src/main.h, src/gui/char_server.cpp,
+ src/gui/char_server.h: Moved network code out of the
+ ServerSelectDialog.
+ * src/gui/char_select.cpp, src/gui/char_select.h: Change setPlayerInfo
+ to updatePlayerInfo, as there's now a convenient wrapper around the
+ plain data.
+ * src/Makefile.am, src/lockedarray.cpp, src/lockedarray.h,
+ src/main.cpp, src/gui/char_select.cpp, src/gui/char_select.h,
+ src/gui/char_server.cpp, src/net/charserverhandler.cpp,
+ src/net/charserverhandler.h, src/net/network.cpp, src/net/network.h:
+ Created a single CharServerHandler. Created a LockedArray class to
+ "synchronize" access to arrays. Moved a bunch of networking out of the
+ char server related gui classes.
+ * src/Makefile.am, src/logindata.h, src/main.cpp, src/main.h,
+ src/gui/login.cpp, src/gui/login.h, src/gui/register.cpp,
+ src/gui/register.h: Removed network code from login and register
+ dialogs.
+ * src/gui/login.cpp, src/gui/login.h: Removed unused var.
+ * src/main.cpp, src/gui/char_select.cpp, src/gui/char_select.h,
+ src/gui/char_server.cpp, src/gui/char_server.h,
+ src/gui/connection.cpp, src/gui/connection.h, src/gui/error.cpp,
+ src/gui/error.h, src/gui/login.cpp, src/gui/login.h,
+ src/gui/register.cpp, src/gui/register.h, src/gui/updatewindow.cpp,
+ src/gui/updatewindow.h: Removed the pre-game input handlers and
+ unified them in main.cpp. Some header and class cleanups.
+ * src/net/maploginhandler.cpp, src/net/maploginhandler.h,
+ src/Makefile.am, src/engine.cpp, src/engine.h, src/game.cpp,
+ src/main.cpp, src/gui/connection.cpp, src/gui/connection.h,
+ src/net/playerhandler.cpp: Made changeMap() care about sending the
+ map-loaded message. Removed network stuff from connection dialog.
+
+2006-01-13 Björn Steinbrink <B.Steinbrink@gmx.de>
+
+ * src/Makefile.am, src/gui/login.cpp, src/gui/login.h,
+ src/gui/register.cpp, src/net/loginhandler.cpp,
+ src/net/loginhandler.h: Remove duplicated code by unifying the message
+ handlers for login and register.
+ * src/gui/char_server.cpp, src/gui/char_server.h: Removed the polling
+ loop.
+ * src/gui/char_select.cpp, src/gui/char_select.h: Remove destructor
+ again, no idea why the compiler complained earlier.
+ * src/gui/char_select.cpp, src/gui/char_select.h: Created a message
+ handler for character creation and cleaned up the header file.
+ * src/gui/register.cpp, src/gui/register.h: Added a message handler
+ and removed the polling loop.
+ * src/net/network.cpp: Add recognition of disconnects.
+ * src/gui/connection.cpp, src/gui/connection.h,
+ src/net/playerhandler.cpp: Removed the polling loop and the duplicate
+ login message handler.
+ * src/gui/login.cpp, src/gui/login.h: Remove polling loop, the new
+ network code takes care of all that.
+ * src/net/network.cpp: Make sure that we don't send anything when not
+ connected.
+ * src/gui/login.cpp: Added a handler for network messages.
+ * src/game.cpp, src/net/beinghandler.cpp, src/net/beinghandler.h,
+ src/net/buysellhandler.cpp, src/net/buysellhandler.h,
+ src/net/chathandler.cpp, src/net/chathandler.h,
+ src/net/equipmenthandler.cpp, src/net/equipmenthandler.h,
+ src/net/inventoryhandler.cpp, src/net/inventoryhandler.h,
+ src/net/itemhandler.cpp, src/net/itemhandler.h,
+ src/net/messagehandler.cpp, src/net/messagehandler.h,
+ src/net/npchandler.cpp, src/net/npchandler.h,
+ src/net/playerhandler.cpp, src/net/playerhandler.h,
+ src/net/skillhandler.cpp, src/net/skillhandler.h,
+ src/net/tradehandler.cpp, src/net/tradehandler.h: Reverted the patch
+ to make the handlers register themselves, this just cannot work.
+ * src/game.cpp: Small cleanup.
+ * src/game.cpp, src/localplayer.cpp, src/localplayer.h: Made emote() a
+ method of the LocalPlayer class.
+
+2006-01-12 Björn Steinbrink <B.Steinbrink@gmx.de>
+
+ * src/game.cpp, src/main.cpp, src/net/beinghandler.cpp,
+ src/net/beinghandler.h, src/net/buysellhandler.cpp,
+ src/net/buysellhandler.h, src/net/chathandler.cpp,
+ src/net/chathandler.h, src/net/equipmenthandler.cpp,
+ src/net/equipmenthandler.h, src/net/inventoryhandler.cpp,
+ src/net/inventoryhandler.h, src/net/itemhandler.cpp,
+ src/net/itemhandler.h, src/net/messagehandler.cpp,
+ src/net/messagehandler.h, src/net/npchandler.cpp,
+ src/net/npchandler.h, src/net/playerhandler.cpp,
+ src/net/playerhandler.h, src/net/skillhandler.cpp,
+ src/net/skillhandler.h, src/net/tradehandler.cpp,
+ src/net/tradehandler.h: Added a constructor parameter to the
+ MessageHandler class to support it self-registering to a network.
+ * src/game.cpp, src/net/beinghandler.cpp, src/net/network.cpp,
+ src/net/network.h, src/net/playerhandler.cpp: Moved the last few
+ messages out of the game loop into handlers. Added logging of
+ unhandled messages to the network class.
+ * src/Makefile.am, src/game.cpp, src/net/skillhandler.cpp,
+ src/net/skillhandler.h: Added a dedicated handler for skill messages.
+ * src/game.cpp, src/net/beinghandler.cpp: Moved some messages into the
+ being message handler.
+ * src/net/playerhandler.cpp: Fixed death listener.
+ * src/Makefile.am, src/game.cpp, src/net/playerhandler.cpp,
+ src/net/playerhandler.h: Added a dedicated handler for player
+ messages.
+ * src/game.cpp, src/net/chathandler.cpp: Moved WHO answer and some MVP
+ thing into the chat handler.
+ * src/Makefile.am, src/game.cpp, src/net/npchandler.cpp,
+ src/net/npchandler.h: Added a dedicated handler for npc messages.
+ * src/Makefile.am, src/game.cpp, src/net/itemhandler.cpp,
+ src/net/itemhandler.h: Added a dedicated handler for item messages.
+ * src/net/messagehandler.cpp, src/Makefile.am, src/game.cpp,
+ src/gui/char_select.cpp, src/gui/char_server.cpp,
+ src/gui/connection.cpp, src/net/messagehandler.h, src/net/network.cpp,
+ src/net/tradehandler.cpp, src/net/tradehandler.h: Made the
+ MessageHandler class aware of the network it is listening to and
+ unregistering itself.
+ * src/Makefile.am, src/beingmanager.cpp, src/beingmanager.h,
+ src/engine.cpp, src/game.cpp, src/net/beinghandler.cpp,
+ src/net/beinghandler.h: Added a dedicated handler for being messages.
+ Made the beingManager care about map changes.
+ * src/net/network.cpp: Removed some debug output.
+ * src/Makefile.am, src/game.cpp, src/net/inventoryhandler.cpp,
+ src/net/inventoryhandler.h: Added a dedicated handler for inventory
+ messages.
+ * src/game.cpp, src/inventory.cpp, src/inventory.h,
+ src/localplayer.cpp, src/localplayer.h, src/gui/trade.cpp,
+ src/net/buysellhandler.cpp, src/net/equipmenthandler.cpp,
+ src/net/tradehandler.cpp: Added delegation methods for inventory stuff
+ to the LocalPlayer class. Removed some unneeded includes.
+ * src/Makefile.am, src/game.cpp, src/net/equipmenthandler.cpp,
+ src/net/equipmenthandler.h: Added a dedicated handler for equipment
+ messages.
+ * src/game.cpp, src/localplayer.h: Removed unions, array are indexed
+ by the existing enums now.
+ * src/Makefile.am, src/game.cpp, src/net/buysellhandler.cpp,
+ src/net/buysellhandler.h: Added a dedicated handler for buy and sell
+ messages.
+ * src/Makefile.am, src/game.cpp, src/net/chathandler.cpp,
+ src/net/chathandler.h, src/net/tradehandler.cpp: Added a dedicated
+ handler for chat messages.
+
+2006-01-11 Björn Steinbrink <B.Steinbrink@gmx.de>
+
+ * src/Makefile.am, src/game.cpp, src/game.h, src/gui/popupmenu.cpp,
+ src/gui/requesttrade.h, src/net/messagehandler.h, src/net/network.cpp,
+ src/net/network.h, src/net/tradehandler.cpp, src/net/tradehandler.h:
+ Added a dedicated handler for trade messages.
+ * gui/char_select.cpp, gui/char_server.cpp, gui/connection.cpp,
+ net/messagehandler.h, net/network.cpp: Fixed a memory leak.
+ * src/Makefile.am, src/game.cpp, src/localplayer.cpp, src/main.cpp,
+ src/gui/char_select.cpp, src/gui/char_select.h,
+ src/gui/char_server.cpp, src/gui/char_server.h,
+ src/gui/connection.cpp, src/gui/connection.h, src/gui/gui.cpp,
+ src/gui/popupmenu.cpp, src/net/messagehandler.h, src/net/network.cpp,
+ src/net/network.h, src/net/protocol.cpp, src/net/protocol.h: Fixed
+ networking thread. Made skip calls queuable. Added MessageHandler base
+ class and added derived message handlers for some stuff.
+ * src/being.h, src/beingmanager.cpp, src/beingmanager.h,
+ src/game.cpp, src/game.h, src/localplayer.cpp, src/localplayer.h,
+ src/main.cpp, src/gui/buy.cpp, src/gui/buy.h, src/gui/buysell.cpp,
+ src/gui/buysell.h, src/gui/char_select.cpp, src/gui/char_select.h,
+ src/gui/char_server.cpp, src/gui/char_server.h, src/gui/chat.cpp,
+ src/gui/chat.h, src/gui/connection.cpp, src/gui/connection.h,
+ src/gui/gui.cpp, src/gui/login.cpp, src/gui/login.h, src/gui/npc.cpp,
+ src/gui/npc.h, src/gui/npc_text.cpp, src/gui/npc_text.h,
+ src/gui/popupmenu.cpp, src/gui/register.cpp, src/gui/register.h,
+ src/gui/requesttrade.cpp, src/gui/requesttrade.h, src/gui/sell.cpp,
+ src/gui/sell.h, src/gui/skill.cpp, src/gui/skill.h,
+ src/gui/status.cpp, src/gui/status.h, src/gui/trade.cpp,
+ src/gui/trade.h, src/net/messageout.cpp, src/net/messageout.h,
+ src/net/network.cpp, src/net/network.h, src/net/protocol.cpp,
+ src/net/protocol.h: Created a network class.
+
+2006-01-10 Philipp Sehmisch <tmw@crushnet.org>
+
+ * data/graphics/tiles/Woodland.png: color modifications
+ * data/maps/new_9-1.tmx.gz: some more errors fixed
+
+2006-01-09 Eugenio Favalli <elvenprogrammer@gmail.com>
+
+ * src/game.cpp: Fixed canceled/cancelled inconsistency.
+
+2006-01-08 Björn Steinbrink <B.Steinbrink@gmx.de>
+
+ * src/floor_item.cpp, src/floor_item.h, src/game.cpp,
+ src/localplayer.cpp, src/localplayer.h, src/gui/gui.cpp,
+ src/gui/popupmenu.cpp, src/net/protocol.cpp, src/net/protocol.h: Made
+ find_floor_item_by_cor return the item instead of its id. Made pickUp
+ a method of the LocalPlayer class.
+ * equipment.cpp, equipment.h, game.cpp, inventory.cpp, inventory.h,
+ localplayer.cpp, localplayer.h, gui/equipmentwindow.cpp,
+ gui/inventorywindow.cpp, gui/item_amount.cpp, gui/popupmenu.cpp: Made
+ inventory and equipment properties of the LocalPlayer class.
+ * src/game.cpp, src/game.h, src/gui/connection.cpp: Removed some
+ globals.
+
+2006-01-07 Björn Steinbrink <B.Steinbrink@gmx.de>
+
+ * src/game.cpp, src/localplayer.cpp, src/localplayer.h: Created a walk
+ method for LocalPlayer.
+
+2006-01-07 Eugenio Favalli <elvenprogrammer@gmail.com>
+
+ * data/maps/new_9-1.tmx.gz: Crush fixed the issues reported on wiki.
+ * The Mana World.dev, src/game.cpp, src/gui/setup.cpp, src/gui/setup.h,
+ src/main.cpp: Removed --skipupdate option from Dev.Cpp project file,
+ splitted the setup window into 3 tabs and added a joystick calibration
+ tool.
+
+2006-01-06 Björn Steinbrink <B.Steinbrink@gmx.de>
+
+ * src/game.cpp, src/localplayer.cpp: Changed semantics for auto
+ target. The player now keeps attacking the select target till he
+ selects an other one, and not just by running into another one.
+ * src/being.cpp, src/beingmanager.cpp, src/beingmanager.h,
+ src/game.cpp, src/localplayer.h, src/gui/char_select.cpp,
+ src/gui/char_server.cpp: Fix local player id being wrongly assigned
+ causing various issues.
+ * src/gui/status.cpp: Fix attributes not being shown.
+ * src/Makefile.am, src/being.cpp, src/being.h, src/beingmanager.cpp,
+ src/beingmanager.h, src/engine.cpp, src/game.cpp, src/game.h,
+ src/localplayer.cpp, src/localplayer.h, src/main.cpp, src/map.cpp,
+ src/monster.cpp, src/monster.h, src/player.cpp, src/player.h,
+ src/playerinfo.h, src/gui/char_select.cpp, src/gui/char_select.h,
+ src/gui/char_server.cpp, src/gui/chargedialog.cpp, src/gui/chat.cpp,
+ src/gui/gui.cpp, src/gui/inventorywindow.cpp, src/gui/minimap.cpp,
+ src/gui/ministatus.cpp, src/gui/popupmenu.cpp, src/gui/skill.cpp,
+ src/gui/status.cpp, src/gui/status.h, src/net/protocol.cpp,
+ src/net/protocol.h: Created subclasses of the Being class to move
+ specific code there. Added a BeingManager to remove use of globals.
+ Moved PLAYERINFO stuff into the new LocalPlayer class.
+
+2006-01-05 Björn Steinbrink <B.Steinbrink@gmx.de>
+
+ * engine.cpp, engine.h, game.cpp, game.h, gui/buysell.h,
+ gui/chargedialog.h, gui/debugwindow.cpp, gui/debugwindow.h, gui/gui.h,
+ gui/ministatus.h, gui/npc_text.h, gui/sell.h, gui/setup.h: Remove some
+ useless code.
+
+2006-01-04 Eugenio Favalli <elvenprogrammer@gmail.com>
+
+ * src/Makefile.am, src/gui/char_select.cpp, src/gui/char_select.h,
+ src/gui/char_server.cpp, src/gui/confirm_dialog.cpp,
+ src/gui/confirm_dialog.h, src/gui/ok_dialog.cpp, src/gui/ok_dialog.h,
+ src/gui/trade.cpp, src/playerinfo.h: Reverted r0nny changes, enabled 3
+ slots to create players, smoothed player deletion.
+
+2006-01-04 Icy <icywolf@web.de>
+
+ * src/game.cpp, src/main.cpp, src/main.h: FreeBSD fixes to The Mana
+ World.
+
+2006-01-03 Eugenio Favalli <elvenprogrammer@gmail.com>
+
+ * src/game.cpp, src/gui/chat.cpp, src/gui/chat.h, src/gui/login.cpp,
+ src/gui/trade.cpp: Really disabled /commands and added proper message
+ when logging in and banned.
+ * src/game.cpp, src/gui/chat.cpp, src/gui/chat.h, src/net/protocol.h:
+ Enabled some /commands.
+ * src/main.cpp: Fixed a compile warning with GCC 4.1.
+
+2006-01-02 Eugenio Favalli <elvenprogrammer@gmail.com>
+
+ * src/gui/char_select.cpp, src/gui/char_select.h,
+ src/gui/char_server.cpp, src/gui/login.cpp, src/gui/register.cpp:
+ Smoothed also character creation, buttons are now disabled during
+ connection/data phase.
+
+2006-01-01 Björn Steinbrink <B.Steinbrink@gmx.de>
+
+ * src/gui/login.cpp, src/gui/login.h: Remove tracking of OkDialog, the
+ garbage collection stuff takes care of deletion and breaks manual
+ tracking.
+
+2006-01-01 Bjørn Lindeijer <bjorn@lindeijer.nl>
+
+ * src/main.cpp: Applied patch by pclouds that allows for a faster
+ login sequence by providing the username and password from the command
+ line, and allowing the client to choose the default server and
+ character.
+
+2005-12-30 Bjørn Lindeijer <bjorn@lindeijer.nl>
+
+ * src/gui/chat.cpp, src/gui/chat.h: Applied patch by pclouds to have
+ the chat window temporarily become visible when chatting while it is
+ hidden.
+
+2005-12-30 Eugenio Favalli <elvenprogrammer@gmail.com>
+
+ * The Mana World.dev, data/graphics/sprites/items.png,
+ data/items.xml, src/Makefile.am, src/gui/char_select.cpp,
+ src/gui/char_server.cpp, src/gui/login.cpp, src/gui/login.h,
+ src/main.cpp, src/main.h, src/net/network.cpp, src/net/network.h,
+ src/gui/register.cpp, src/gui/register.h: Added a new item, improved
+ smooth login sequence, added a registration window (a lot of
+ duplicated code to be removed).
+
+2005-12-29 Eugenio Favalli <elvenprogrammer@gmail.com>
+
+ * The Mana World.dev, data/maps/new_10-1.tmx.gz,
+ src/gui/char_select.cpp, src/gui/char_select.h, src/gui/char_server.cpp,
+ src/gui/char_server.h, src/gui/connection.cpp, src/gui/connection.h,
+ src/gui/login.cpp, src/gui/login.h, src/net/network.h: Restored Dev-Cpp
+ default execution options, updated walkmap in snow map, smoothed login
+ sequence.
+
+2005-12-29 Jan-Fabian Humann <malastare@gmx.net>
+
+ * src/gui/gui.cpp: Added rather ugly workaround to prevent a on-start
+ crash by Doener. Fixed GCC 3.3.6 and 4.x paranthesis problem, patch
+ by r0nny. Fixed popupMenu not showing on items.
+
+2005-12-29 Björn Steinbrink <B.Steinbrink@gmx.de>
+
+ * src/game.cpp, src/gui/popupmenu.cpp, src/net/protocol.cpp: Remove
+ duplicated code for picking up items as patched by pclouds.
+ * src/game.cpp, src/gui/gui.cpp, src/gui/gui.h,
+ src/gui/inventorywindow.cpp, src/gui/popupmenu.h: Added popup support
+ to the Gui and moved the according code there to get rid of some nasty
+ hack that made them disappear.
+ * src/game.cpp, src/gui/gui.cpp, src/gui/gui.h,
+ src/gui/inventorywindow.cpp, src/gui/popupmenu.h,
+ src/net/protocol.cpp, src/net/protocol.h: Moved all mouse input code
+ into the Gui class.
+
+2005-12-26 Duane Bailey <nayryeliab@gmail.com>
+
+ * src/main.h: Fixed define problems with The_Mana_World_private.h.
+
+2005-12-25 Bjørn Lindeijer <bjorn@lindeijer.nl>
+
+ * src/being.cpp: Small fix to prevent other stuff than the damage
+ numbers from fading out.
+
+2005-12-24 Bjørn Lindeijer <bjorn@lindeijer.nl>
+
+ * src/map.cpp: Worked around fringe layer drawing bug at the bottom.
+ * src/main.cpp: When compiling with OpenGL support, it'll default to
+ using OpenGL on only Windows and Mac. These systems are known to have
+ stable acceleration most of the time.
+ * NEWS, configure.ac, The Mana World.dev: Updated in preparation of
+ release 0.0.18.1.
+
+2005-12-20 Bjørn Lindeijer <bjorn@lindeijer.nl>
+
+ * configure.ac: Changed version to 0.0.18.
+
+2005-12-18 Eugenio Favalli <elvenprogrammer@gmail.com>
+
+ * data/maps/new_10-1.tmx.gz, src/main.cpp: Removed unused code and
+ added changes to snowy map by Bertram.
+
+2005-12-15 Eugenio Favalli <elvenprogrammer@gmail.com>
+
+ * src/game.cpp: Fixed setup window behaviour.
+
+2005-12-13 Eugenio Favalli <elvenprogrammer@gmail.com>
+
+ * data/items.xml: Changed item properties according to eAthena scripting
+ capabilities.
+ * src/being.cpp: Enabled monster emotions.
+
+2005-12-12 Eugenio Favalli <elvenprogrammer@gmail.com>
+
+ * The Mana World.dev, data/graphics/tiles/Makefile.am, data/items.xml,
+ data/maps/Makefile.am, data/graphics/tiles/Woodland.png,
+ data/graphics/tiles/snowset.png, data/maps/new_9-1.tmx.gz,
+ data/maps/new_10-1.tmx.gz: Cleaned Dev-Cpp project file, added new
+ items definitions and new maps and tilesets.
+
+2005-12-08 Eugenio Favalli <elvenprogrammer@gmail.com>
+
+ * data/graphics/sprites/monster11.png,
+ data/graphics/sprites/monster12.png, data/graphics/sprites/monster13.png,
+ data/graphics/sprites/monster14.png, data/graphics/sprites/Makefile.am,
+ data/graphics/sprites/items.png, data/graphics/sprites/npcs.png,: Added
+ new monsters, items and npcs.
+
+2005-12-05 Bjørn Lindeijer <bjorn@lindeijer.nl>
+ * src/gui/char_server.cpp: Avoid crashing on trying to log the name
+ of a non-existing character.
+ * src/main.h, src/main.cpp: Display TMW version on Windows too.
+
+2005-11-13 Eugenio Favalli <elvenprogrammer@gmail.com>
+
+ * The Mana World.dev: Updated Dev-Cpp project file.
+
+2005-11-13 Bjørn Lindeijer <bjorn@lindeijer.nl>
+
+ * data/maps/new_1-1.tmx.gz, data/maps/new_3-1.tmx.gz,
+ data/maps/new_7-1.tmx.gz: Made the three desert maps use the fringe
+ layer for objects. Reveals bug with objects disappearing at the bottom
+ and still some draw order problems.
+
+2005-10-24 Ferreira Yohann <Bertram@cegetel.net>
+
+ * src/main.cpp: Add version displaying at startup.
+ * docs/INSTALL/debian.txt: Updated Debian Install Doc.
+
+2005-10-20 Björn Steinbrink <B.Steinbrink@gmx.de>
+
+ * src/gui/item_amount.cpp: Fix scrollbar not being updated when the
+ amount is changed using the buttons.
+ * src/gui/buddywindow.cpp, src/gui/buddywindow.h, src/gui/buy.cpp,
+ src/gui/buy.h, src/gui/char_select.cpp, src/gui/char_select.h,
+ src/gui/char_server.cpp, src/gui/chat.cpp, src/gui/help.cpp,
+ src/gui/help.h, src/gui/inventorywindow.cpp,
+ src/gui/inventorywindow.h, src/gui/item_amount.cpp, src/gui/npc.cpp,
+ src/gui/npc.h, src/gui/npc_text.cpp, src/gui/npc_text.h,
+ src/gui/scrollarea.cpp, src/gui/scrollarea.h, src/gui/sell.cpp,
+ src/gui/sell.h, src/gui/setup.cpp ,src/gui/skill.cpp,
+ src/gui/trade.cpp, src/gui/updatewindow.cpp: Add garbage collection to
+ the ScrollArea class.
+ * src/gui/confirm_dialog.cpp, src/gui/confirm_dialog.h,
+ src/gui/connection.cpp, src/gui/connection.h, src/gui/debugwindow.cpp,
+ src/gui/debugwindow.h, src/gui/item_amount.cpp, src/gui/item_amount.h,
+ src/gui/menuwindow.cpp, src/gui/menuwindow.h, src/gui/ok_dialog.cpp,
+ src/gui/ok_dialog.h: Various cleanups and refactorisations.
+ * data/help/index.txt: Fix typo, remove spaces on empty lines.
+
+2005-10-19 Duane Bailey <nayryeliab@gmail.com>
+
+ * data/help/index.txt: Added SDL_net reference.
+
+2005-10-19 Yohann Ferreira <bertram@cegetel.net>
+
+ * debian/rules, debian/tmw.install, debian/copyright, debian/compat,
+ debian/changelog, debian/control, debian/docs, debian/tmw.menu:
+ Updated Debian files to get tmw ready for official ITP.
+
+2005-10-19 Björn Steinbrink <B.Steinbrink@gmx.de>
+
+ * src/resources/resourcemanager.cpp: Fix empty lines not being read
+ from text files.
+ * src/gui/browserbox.cpp, src/gui/browserbox.h: Code cleanup.
+ * src/gui/gccontainer.cpp: Remove debug output.
+
+2005-10-18 Björn Steinbrink <B.Steinbrink@gmx.de>
+
+ * src/Makefile.am, src/gui/buddywindow.cpp, src/gui/buddywindow.h,
+ src/gui/buy.cpp, src/gui/buy.h, src/gui/buysell.cpp,
+ src/gui/buysell.h, src/gui/char_select.cpp, src/gui/char_select.h,
+ src/gui/char_server.cpp, src/gui/char_server.h,
+ src/gui/chargedialog.cpp, src/gui/chargedialog.h, src/gui/chat.cpp,
+ src/gui/confirm_dialog.cpp, src/gui/confirm_dialog.h,
+ src/gui/connection.cpp, src/gui/connection.h, src/gui/debugwindow.cpp,
+ src/gui/debugwindow.h, src/gui/error.h, src/gui/hbox.cpp,
+ src/gui/hbox.h, src/gui/help.cpp, src/gui/inttextbox.cpp,
+ src/gui/inttextbox.h, src/gui/inventorywindow.cpp,
+ src/gui/item_amount.cpp, src/gui/item_amount.h, src/gui/login.cpp,
+ src/gui/login.h, src/gui/menuwindow.cpp, src/gui/menuwindow.h,
+ src/gui/ministatus.cpp, src/gui/ministatus.h, src/gui/newskill.cpp,
+ src/gui/newskill.h, src/gui/npc.cpp, src/gui/npc_text.cpp,
+ src/gui/ok_dialog.cpp, src/gui/popupmenu.cpp, src/gui/popupmenu.h,
+ src/gui/requesttrade.cpp, src/gui/requesttrade.h, src/gui/sell.cpp,
+ src/gui/setup.cpp, src/gui/skill.cpp, src/gui/status.cpp,
+ src/gui/status.h, src/gui/tabbedcontainer.cpp, src/gui/trade.cpp,
+ src/gui/updatewindow.cpp, src/gui/vbox.cpp, src/gui/vbox.h,
+ src/gui/window.cpp, src/gui/window.h, src/gui/windowcontainer.cpp:
+ Added automatic widget cleanup to the window class.
+ * src/gui/connection.cpp, src/gui/connection.h, src/gui/error.cpp,
+ src/gui/status.cpp, src/gui/window.h: Header, whitespace and
+ indentation cleanups.
+
+2005-10-16 Duane Bailey <nayryeliab@gmail.com>
+
+ * src/main.cpp: OpenGL is now default for mac, win, and those who
+ define USE_OPENGL
+ * src/gui/setup.cpp: made it so those who use and go to fullscreen
+ requires a restart (texture/context baddies)
+
+2005-10-16 Björn Steinbrink <B.Steinbrink@gmx.de>
+
+ * src/being.cpp, src/game.cpp, src/inventory.cpp, src/gui/buy.cpp,
+ src/gui/buysell.cpp, src/gui/char_select.cpp, src/gui/char_server.cpp,
+ src/gui/chat.cpp, src/gui/connection.cpp, src/gui/login.cpp,
+ src/gui/npc.cpp, src/gui/npc_text.cpp, src/gui/popupmenu.cpp,
+ src/gui/requesttrade.cpp, src/gui/sell.cpp, src/gui/skill.cpp,
+ src/gui/status.cpp, src/gui/trade.cpp, src/net/messagein.cpp,
+ src/net/messagein.h, src/net/messageout.cpp, src/net/messageout.h,
+ src/net/protocol.cpp: Rename {read,write}{Byte,Short,Long} to
+ {read,write}Int{8,16,32}.
+ * src/being.cpp, src/engine.cpp, src/engine.h, src/game.cpp,
+ src/main.cpp, src/gui/equipmentwindow.cpp, src/gui/itemcontainer.cpp,
+ src/resources/resourcemanager.cpp, src/resources/resourcemanager.h:
+ Use the ResourceManager to get spritesets.
+ * src/being.cpp: Reduce code duplication in the findNode functions and
+ use a functor to do the search.
+ * src/map.cpp: Some code improvements.
+ * src/Makefile.am: Added two missing files.
+
+2005-10-16 Eugenio Favalli <elvenprogrammer@gmail.com>
+
+ * The Mana World.dev, src/game.cpp, src/gui/char_select.cpp,
+ src/gui/char_server.cpp, src/gui/char_server.h, src/gui/connection.cpp,
+ src/gui/connection.h, src/gui/login.cpp, src/gui/login.h, src/main.cpp,
+ src/main.h, src/net/network.cpp, src/net/network.h,
+ src/net/protocol.cpp, src/net/protocol.h: The connection should be
+ non-blocking now and fixed the problem with sound not being played at
+ startup.
+
+2005-10-15 Björn Steinbrink <B.Steinbrink@gmx.de>
+
+ * src/engine.cpp: Moved some variables into the conditional block
+ where they are used.
+ * src/being.cpp: A few changes that make the code look nicer.
+ * src/openglgraphics.cpp, src/resources/image.cpp,
+ src/resources/image.h: Some small cleanups.
+ * src/engine.cpp: Removed some legacy debug code.
+
+2005-10-13 Bjørn Lindeijer <bjorn@lindeijer.nl>
+
+ * src/game.cpp: Prevent Alt+p/s/f from appearing in chatbox.
+ * src/Makefile.am: Some updates for added/removed headers.
+ * src/being.cpp: Changed char to signed char for GNU/Linux PPC.
+
+2005-10-13 Björn Steinbrink <B.Steinbrink@gmx.de>
+
+ * src/engine.cpp, src/gui/browserbox.cpp, src/gui/gui.cpp,
+ src/gui/gui.h: Use gcn::Font instead of gcn::ImageFont where the
+ former is sufficient.
+
+2005-10-10 Bjørn Lindeijer <bjorn@lindeijer.nl>
+
+ * src/being.cpp, src/being.h, src/game.cpp: Always compile with debug
+ window and hide it on startup. Also added fading out effect on damage
+ font (only works in OpenGL).
+ * src/Makefile.am: Don't include debugwindow.h/cpp twice.
+ * data/graphics/gui/browserfont.png, data/graphics/gui/fixedfont.png,
+ data/graphics/gui/rpgfont_wider.png, src/gui/browserbox.cpp,
+ src/gui/gui.cpp: Pajarico added more international characters to the
+ fixed font and rpg font.
+ * src/game.cpp, README, data/helps/commands.txt: Introduced new window
+ shortcuts.
+ * src/gui/status.cpp: Corrected position of job XP bar.
+ * src/data/graphics/tiles/Makefile.am: Forgot to add new tilesets
+ here.
+ * src/map.cpp: Another small fix to sprite rendering.
+
+2005-10-09 Yohann Ferreira <bertram@cegetel.net>
+
+ * src/gui/browserbox.cpp, src/gui/ministatus.cpp,
+ src/gui/debugwindow.h, src/gui/debugwindow.cpp, src/game.cpp,
+ src/engine.cpp, src/Makefile.am: Corrected the white browser font
+ bug and the black hp/mp bug which were linked. Added a debug window
+
+2005-10-09 Bjørn Lindeijer <bjorn@lindeijer.nl>
+
+ * src/being.cpp, src/being.h, src/engine.cpp, src/engine.h,
+ src/floor_item.cpp, src/floor_item.h, src/map.cpp, src/map.h,
+ src/sprite.h: Made Sprite into an interface implemented by both
+ FloorItem and Being, which hook themselves into the map on
+ construction. The improved fringe layer is working as expected now.
+ * src/equipment.cpp, src/equipment.h, src/game.cpp, src/game.h,
+ src/graphics.cpp, src/guichanfwd.h, src/inventory.h,
+ src/openglgraphics.cpp, src/sound.cpp, src/gui/chargedialog.cpp,
+ src/gui/chargedialog.h, src/gui/chat.cpp, src/gui/chat.h,
+ src/gui/equipmentwindow.cpp, src/gui/equipmentwindow.h,
+ src/gui/gui.cpp, src/gui/help.cpp, src/gui/inventorywindow.cpp,
+ src/gui/item_amount.cpp, src/gui/itemcontainer.cpp,
+ src/gui/itemcontainer.h, src/gui/linkhandler.h, src/gui/login.cpp,
+ src/gui/menuwindow.cpp, src/gui/newskill.cpp, src/gui/npc_text.cpp,
+ src/gui/popupmenu.cpp, src/gui/popupmenu.h, src/gui/progressbar.cpp,
+ src/gui/progressbar.h, src/gui/scrollarea.cpp, src/gui/scrollarea.h,
+ src/gui/skill.cpp, src/gui/status.cpp, src/gui/trade.h,
+ src/gui/window.cpp, src/gui/window.h, src/net/messagein.cpp,
+ src/net/packet.cpp, src/net/packet.h, src/resources/image.cpp,
+ src/resources/image.h, src/resources/iteminfo.cpp,
+ src/resources/iteminfo.h, src/resources/music.cpp,
+ src/resources/music.h, src/resources/soundeffect.cpp,
+ src/resources/soundeffect.h: Made sure TMW compiles without warnings
+ even when using "-Wconversion -Wshadow -Wcast-qual -Wwrite-strings
+ -ansi -pedantic", lots of cleanups.
+ * src/data/maps/new_3-1.tmx.gz, src/graphics/tiles/desert_x2.png,
+ src/graphics/tiled/desert_x3.png: Added two new small tilesets that
+ contain the desert tiles that are twice and three times the height of
+ a normal tile. One well in new_3-1 has been converted to use the new
+ double tiles for testing purposes.
+ * src/being.cpp, src/game.cpp, src/engine.cpp: Fixed map switch
+ crashing the client, display of [TARGET], Alt keys for toggling
+ windows and names to overlap other players.
+
+2005-10-06 Bjørn Lindeijer <bjorn@lindeijer.nl>
+
+ * src/being.cpp: Modified finding NPC as by timonator's suggestion in
+ order to allow NPCs to be clicked on their heads too.
+ * src/engine.cpp, src/engine.h, src/floor_item.cpp, src/floor_item.h,
+ src/game.cpp, src/map.cpp, src/sprite.h: Added a Sprite class that
+ represents something on the map. The map will make sure to draw the
+ sprites top to bottom, at the same time as the fringe layer tiles.
+ This is currently still only used by the floor items.
+ * src/item.cpp, src/item.h: Changed formatting and added
+ documentation.
+ * src/properies.h: Separated properties class from Map class, in order
+ to simplify Map class and to allow properties to be used by other
+ classes.
+
+2005-10-06 Björn Steinbrink <B.Steinbrink@gmx.de>
+
+ * src/being.cpp, src/being.h, src/game.cpp: Use integer types from SDL
+ and along the way fixed some long vs. int issues.
+ * src/inventory.cpp: Return NULL when no valid item index is given to
+ getItem() to bail out early.
+
+2005-10-05 Bjørn Lindeijer <bjorn@lindeijer.nl>
+
+ * src/engine.cpp, src/main.cpp, src/gui/char_select.cpp,
+ src/gui/skill.cpp, src/net/messagein.cpp: Fixed some resource cleanup
+ and memory leaks.
+ * src/resources/resource.h, src/resources/resourcemanager.cpp:
+ Changed the way dangling references to resources are reported to be
+ more informative.
+
+2005-10-04 Yohann Ferreira <bertram@cegetel.net>
+
+ * src/game.cpp, src/gui/menuwindow.cpp, src/gui/inventorywindow.cpp,
+ src/gui/equipmentwindow.cpp: Move to top the requested window with
+ shortcuts or with menu button, also corrected the default position
+ of equipment and inventory windows.
+ * src/gui/chat.cpp: Fixed the Chat Window scrolling bug.
+ * src/gui/status.cpp, src/gui/ministatus.cpp: Changed the font used
+ in mini-status. Dynamised previously statically placed widgets in
+ status win to avoid some label over-drawings.
+ * src/gui/setup.cpp: Enable the OpenGL Checkbox only if tmw has been
+ compiled with its support.
+
+2005-10-02 Bjørn Lindeijer <bjorn@lindeijer.nl>
+
+ * configure.ac, src/Makefile.am: Added check for pthread library and
+ removed manual -lpthread and -lguichan linker flags.
+ * src/map.cpp: A small start on supporting other tile height than the
+ default (map) tile height.
+ * src/gui/window.cpp, src/gui/window.h, src/resources/buddylist.cpp,
+ src/resources/buddylist.h: Some cleanups (void argument list was
+ something you had to do in C times, not necessary in C++).
+
+2005-09-30 Yohann Ferreira <bertram@cegetel.net>
+
+ * src/gui/inventorywindow.cpp, src/gui/inventorywindow.h,
+ src/gui/window.h src/gui/window.cpp src/gui/setup.cpp: Made the
+ inventory Win behave normally when resized by default size functions.
+
+2005-09-29 Yohann Ferreira <bertram@cegetel.net>
+
+ * src/game.cpp, src/gui/window.h, src/gui/window.cpp, src/gui/setup.h,
+ src/gui/setup.cpp, src/gui/chat.cpp, src/gui/inventorywindow.h,
+ src/gui/inventorywindow.cpp, src/gui/skill.cpp,
+ src/gui/equipmentwindow.cpp, src/gui/menuwindow.cpp,
+ src/gui/ministatus.cpp, src/gui/minimap.cpp, src/gui/status.cpp:
+ Improved a lot windows reset to default size and pos. Also corrected
+ a few the default win position. And moved the setposition from game to
+ each win, to clarify the code.
+
+2005-09-29 Bjørn Lindeijer <bjorn@lindeijer.nl>
+
+ * src/map.cpp, src/map.h, src/tileset.h, src/resources/mapreader.cpp,
+ src/resources/mapreader.h: Moved tileset management into the map class
+ and made sure the tilesets are cleaned up properly on switching maps.
+
+2005-09-28 Yohann Ferreira <bertram@cegetel.net>
+
+ * src/gui/updaterwindow.cpp: Fixed the scroll bug in the update window.
+ * src/gui/ministatus.h, src/gui/ministatus.cpp: Added HP, MP Display
+ in mini-status window.
+ * src/gui/window.h, src/gui/window.cpp, src/gui/skill.cpp,
+ src/gui/status.cpp, src/gui/equipmentwindow.cpp, src/gui/help.cpp,
+ src/gui/inventorywindow.cpp, src/gui/minimap.cpp, src/gui/chat.cpp:
+ Added window internal name to later get X, Y, height and width be
+ saved.
+ * src/gui/window.h, src/gui/window.cpp, src/game.cpp: Load and save X,
+ Y, Width and Height of windows when useful.
+ * src/gui/setup.cpp, src/gui/setup.h; src/gui/minimap.h: Added a 'Reset
+ Windows to Default' Button in the Setup Window.
+
+2005-09-28 Björn Steinbrink <B.Steinbrink@gmx.de>
+
+ * src/gui/browserbox.cpp: Fix deletion of the gui font because of a
+ missing check.
+ * src/Makefile.am: Added -Werror to the CXXFLAGS to catch warnings
+ easier.
+ * src/gui/error.h: Removed unnecessary ambigous inheritance.
+
+2005-09-26 Yohann Ferreira <bertram@cegetel.net>
+
+ * src/gui/char_select.cpp, debian/control, debian/rules,
+ debian/tmw.install, debian/changelog: Updated Debian files and fixed a
+ typo let by Elven.
+
+2005-09-26 Eugenio Favalli <elvenprogrammer@gmail.com>
+
+ * The Mana World.dev, src/Makefile.am, src/game.cpp,
+ src/gui/char_select.cpp, src/gui/char_server.cpp, src/gui/error.cpp,
+ src/gui/error.h, src/gui/gui.cpp, src/gui/login.cpp,
+ src/gui/updatewindow.cpp, src/main.cpp, src/main.h,
+ src/net/network.cpp: Added a nicer handling of when you get
+ disconnected from the server.
+ * src/gui/char_select.cpp, src/gui/skill.cpp, src/main.cpp, src/main.h,
+ src/net/network.cpp: Now error message is displayed properly when the
+ map server is offline.
+
+2005-09-25 Bjørn Lindeijer <bjorn@lindeijer.nl>
+
+ * src/openglgraphics.cpp: Fixed taking OpenGL screenshots and in
+ addition made it flip the image using just a line buffer instead of a
+ buffer for the complete image. Still needs testing on MacOS X.
+
+2005-09-24 Bjørn Lindeijer <bjorn@lindeijer.nl>
+
+ * src/being.cpp, src/engine.cpp, src/game.cpp, src/main.cpp,
+ src/map.cpp, src/sound.cpp, src/gui/char_select.cpp,
+ src/gui/char_select.h, src/gui/char_server.cpp, src/gui/char_server.h,
+ src/gui/chargedialog.cpp, src/gui/chargedialog.h, src/gui/chat.cpp,
+ src/gui/equipmentwindow.cpp, src/gui/login.h, src/gui/setup.cpp,
+ src/gui/setup.h, src/gui/status.cpp, src/gui/updatewindow.cpp,
+ src/gui/updatewindow.h, src/resources/iteminfo.cpp,
+ src/resources/iteminfo.h, src/resources/itemmanager.cpp,
+ src/resources/itemmanager.h: Merged most of the changes in
+ biggeruniverse's second memory cleanup patch.
+
+2005-09-23 Duane Bailey <nayryeliab@gmail.com>
+
+ * src/openglgraphics.cpp: Totally redid the OpenGL screenshot method.
+ Needs to be tested on lil endian systems. Also made it smoother on
+ OpenGL MacOSX.
+
+2005-09-23 Eugenio Favalli <elvenprogrammer@gmail.com>
+
+ * src/resources/imagewriter.cpp: Reverted the last change that broke
+ the screenshots facility.
+
+2005-19-22 Duane Bailey <nayryeliab@gmail.com>
+
+ * src/net/win2mac.h, src/net/win2mac.cpp: Removed
+ * src/net/network.h, src/net/messagein.h, src/net/messageout.h:
+ Removed references to win2mac.h
+ * src/net/messagein.cpp, src/net/messageout.cpp, src/net/network.cpp:
+ Changed byte swapping support to SDL_endian
+
+2005-09-21 Andrej Sinicyn <andrej4000@gmail.com>
+
+ * src/gui/chat.cpp: Show time of the messages in the chat window.
+ * The Mana World.dev: Removed reference to src/gui/stats.* since they
+ are in the attic now.
+
+2005-09-20 Bjørn Lindeijer <bjorn@lindeijer.nl>
+
+ * src/game.cpp, src/gui/ok_dialog.cpp, src/gui/ok_dialog.h,
+ src/gui/window.cpp: Enter is used to dismiss dialogs currently,
+ removed the hacks for use in combination with non-modal dialogs that
+ made the game crash.
+ * src/openglgraphics.cpp: Changed glColor4f to glColor4ub.
+
+2005-09-19 Bjørn Lindeijer <bjorn@lindeijer.nl>
+
+ * configure.ac: Replaced custom function FIND_PATH with AC_PATH_PROG,
+ used for finding sdl-config.
+ * src/Makefile.am: Removed -lphysfs which should be added
+ automatically already.
+ * src/engine.cpp, src/game.h, src/game.cpp, src/openglgraphics.h,
+ src/gui/popupmenu.cpp, src/net/messagein.cpp, src/net/messageout.cpp,
+ src/net/win2mac.h, src/net/win2mac.cpp: Some cleanups.
+ * src/game.cpp: Actually show the overweight message, and only show it
+ once for each time weight goes above half the max weight (apparently
+ this code wasn't even tested once).
+ * src/graphics.cpp: Surfaces passed to SDL_BlitSurface shouldn't be
+ locked according to the manual.
+ * src/main.cpp: Minimal fps limit is now 10 fps.
+ * src/gui/updatewindow.cpp: Reverted change by Bertram that hardcoded
+ the updatehost value.
+
+2005-09-19 Eugenio Favalli <elvenprogrammer@gmail.com>
+
+ * src/game.cpp, src/gui/trade.cpp, src/gui/updatewindow.cpp,
+ src/inventory.cpp: Removed useless flush() calls.
+ * src/being.cpp, src/game.cpp, src/gui/buy.cpp, src/gui/buysell.cpp,
+ src/gui/char_select.cpp, src/gui/char_server.cpp, src/gui/chat.cpp,
+ src/gui/login.cpp, src/gui/npc.cpp, src/gui, npc_text.cpp,
+ src/gui/popipmenu.cpp, src/gui/requesttrade.cpp, src/gui/sell.cpp,
+ src/gui/skill.cpp, src/gui/status.cpp, src/gui/trade.cpp,
+ src/inventory.cpp, src/net/messageout.cpp, src/net/network.cpp,
+ src/net/network.h, src/net/protocol.cpp: Got rid of writeSet() calls.
+ * data/graphics/sprites/monster2.png: Fixed some non very bright pixels.
+
+2005-09-18 Eugenio Favalli <elvenprogrammer@gmail.com>
+
+ * The Mana World.dev, src/gui/npc.cpp: Updated dev-cpp project file to
+ last changes, and fixed the bug with npc lists I introduced earlier.
+ * data/items.xml: Updated the defense value of fancy hat as pointed out
+ by xand.
+ * src/game.cpp, src/gui/gui.cpp, src/gui/updatewindow.cpp,
+ src/main.cpp, src/resources/mapreader.cpp: Applied biggeruniverse's
+ patch to fix memory leaks.
+ * src/game.cpp, src/main.cpp: Increased joypad tolerance which is safer
+ and simplifyed joypad state reset code.
+
+2005-09-18 Duane Bailey <nayryeliab@gmail.com>
+
+ * game.cpp: Added weight notice; now notifies person when they
+ are carrying more then half their weight
+
+2005-09-18 Yohann Ferreira <bertram@cegetel.net>
+
+ * src/game.cpp, src/graphics.cpp, src/graphics.h,
+ src/resources/imagewriter.cpp, src/resources/imagewriter.h:
+ Made the saveScreenShot makes its screenshots under user home dir in
+ *nices, made it more C++ way to avoid a leak, and made it check
+ for existence of a file with same name before writing; In that
+ case the screenshot's number is incremented until it finds
+ an adequate name.
+ * src/gui/updatewindow.cpp: Corrected a bug in the determination
+ of the update host I had.
+ * src/gui/updatewindow.cpp, src/playerinfo.h, debian/control,
+ debian/changelog: Corrected a range value bug for derived stats.
+ Fixed the percentage of the update win, updated debian information.
+ * src/gui/status.cpp: As m[a]tt noticed, made the status win a
+ little more wide, and resizable.
+
+2005-09-18 Björn Steinbrink <B.Steinbrink@gmx.de>
+
+ * src/game.cpp, src/graphics.cpp, src/graphics.h: Move the writing
+ logic out of the Graphics class once again... Some cleanups in the
+ screenshot filename selection code.
+ * src/resources/imagewriter.cpp: Small cleanups.
+ * src/Makefile.am, src/game.cpp, src/graphics.cpp, src/graphics.h,
+ src/openglgraphics.cpp, src/openglgraphics.h: Changed saveScreenshot
+ function in Graphics to getScreenshot. We now use the ImageWriter to
+ save that screenshot.
+ * src/resources/imagewriter.cpp, src/resources/imagewriter.h: Added
+ ImageWriter class that provides a function to save a SDL surface as
+ png.
+
+2005-09-17 Duane Bailey <nayryeliab@gmail.com>
+
+ * src/net/messagin.cpp, src/net/messageout.cpp, src/net/network.cpp:
+ removed replaced MACOSX defines with big endian defines
+ * src/graphics.cpp, src/graphics.h: added screenshot method
+ * src/game.cpp: added code, so that when one presses 'alt-p' (for
+ picture), it takes a screenshot and saves it to a png
+ * src/Makefile.am, config.ac: added png library stuff
+
+2005-09-17 Matthias Hartmann <hartmann.matthias@gmail.com>
+
+ * src/engine.cpp: [TARGET] text over player
+ * src/game.cpp, src/game.h: PVP
+ * src/gui/popupmenu.cpp: Added "attack" option to the popupmenu
+ * src/net/protocol.cpp: findPlayer
+
+2005-09-17 Bjørn Lindeijer <bjorn@lindeijer.nl>
+
+ * src/engine.cpp, src/game.cpp: Indent properly.
+
+2005-09-17 Björn Steinbrink <B.Steinbrink@gmx.de>
+
+ * configure.ac: Fix typo.
+ * src/Makefile.am: Remove useless (duplicate) -lpng.
+ * src/graphics.cpp: Add missing cstdarg header.
+ * src/net/messagein.cpp: Fix some funny looking preprocessor
+ statement.
+ * src/net/messageout.cpp: Readd SDLnet header, for changed
+ preprocessor stuff.
+ * src/game.h: Remove inclusion of being.h, there was a forward
+ declaration of class Being anyways...
+ * src/openglgraphics.cpp: Use gl{Push,Pop}Matrix instead of
+ calculating offsets, cause the values are stored as float and aren't
+ accurate enough.
+
+2005-09-17 Eugenio Favalli <elvenprogrammer@gmail.com>
+
+ * The Mana World.dev, src/gui/skill.cpp: Updated to last changes, and
+ wrong names fixes.
+ * src/being.cpp, src/game.cpp, src/gui/buy.cpp, src/gui/buysell.cpp,
+ src/gui/char_select.cpp, src/gui/char_server, src/gui/chat.cpp,
+ src/gui/npc.cpp, src/gui/npc_text.cpp, src/gui/popupmenu.cpp,
+ src/gui/requesttrade.cpp, src/gui/sell.cpp, src/gui/skill.cpp,
+ src/gui/status.cpp, src/gui/trade.cpp, src/inventory.cpp,
+ src/net/messageout.cpp, src/net/network.cpp, src/net/network.h,
+ src/net/protocol.cpp, src/net/protocol.h: Completed transition to use
+ MessageOut.
+
+2005-09-17 Yohann Ferreira <bertram@cegetel.net>
+
+ * src/game.cpp, src/gui/ministatus.cpp, src/gui/ministatus.h,
+ src/gui/menuwindow.h, src/gui/menuwindow.cpp, src/gui/status.cpp,
+ src/gui/status.h: Improving General Layout.
+ * src/games.cpp, src/playerinfo.h, src/gui/char_server.cpp,
+ src/gui/char_select.cpp, src/gui/ministatus.cpp, src/gui/skill.cpp,
+ src/gui/status.cpp, src/gui/status.h: Now the derived stats values
+ are got from the server, and then, are correct ones.
+ * src/gui/minimap.cpp: Only shows the Minimap Window if there's
+ actually a minimap to the current map.
+ * src/gui/status.cpp, src/game.cpp: The derived stats are now updated
+ correctly upon equipping/unequipping.
+
+2005-09-16 Bjørn Lindeijer <bjorn@lindeijer.nl>
+
+ * src/resources/image.cpp: Report which error occured when loading of
+ an image fails.
+
+2005-09-14 Björn Steinbrink <B.Steinbrink@gmx.de>
+
+ * src/game.cpp: Fix missing parentheses in a negated check.
+ * src/engine.cpp, src/engine.h, src/game.cpp: Moved Map management
+ code completely into engine.cpp.
+ * src/net/messagein.cpp, src/net/messagein.h, src/net/messageout.cpp,
+ src/net/messageout.h: Added stream operators for char, short and long
+ reading and writing.
+ * src/game.cpp, src/log.cpp, src/main.cpp, src/gui/char_select.cpp,
+ src/gui/char_server.cpp, src/gui/login.cpp, src/net/messageout.cpp,
+ src/net/messageout.h, src/net/network.cpp, src/net/network.h,
+ src/net/packet.cpp, src/net/protocol.cpp: Header cleanups.
+ * src/gui/popupmenu.cpp, src/gui/sell.cpp: Use cassert instead of
+ assert.h.
+ * src/net/network.cpp: Add missing cassert header, remove some unused
+ headers.
+ * src/net/messagein.cpp: Add missing cassert header.
+ * src/being.cpp, src/being.h, src/game.cpp: Made Being::setDamage
+ accept a short instead of a string.
+ * src/game.cpp, src/game.h, src/gui/char_select.cpp: Converted
+ map_path from char array to std::string.
+
+2005-09-13 Eugenio Favalli <elvenprogrammer@gmail.com>
+
+ * The Mana World.dev: Updated to last changes.
+ * The Mana World.dev: Added latest changes to the proper branch.
+ * src/gui/login.cpp, src/net/messageout.cpp, src/net/messageout.h,
+ src/net/network.cpp, src/net/network.h: Started to use MessageOut to
+ send login data.
+
+2005-09-13 Björn Steinbrink <B.Steinbrink@gmx.de>
+
+ * ChangeLog, The Mana World.dev, configure.ac, src/Makefile.am,
+ src/being.cpp, src/being.h, src/engine.cpp, src/floor_item.cpp,
+ src/floor_item.h, src/game.cpp, src/game.h, src/inventory.cpp,
+ src/log.h, src/main.cpp, src/playerinfo.h, src/serverinfo.h,
+ src/gui/buy.cpp, src/gui/buysell.cpp, src/gui/char_select.cpp,
+ src/gui/char_server.cpp, src/gui/chargedialog.cpp, src/gui/chat.cpp,
+ src/gui/inventorywindow.cpp, src/gui/login.cpp, src/gui/npc.cpp,
+ src/gui/npc.h, src/gui/npc_text.cpp, src/gui/npc_text.h,
+ src/gui/popupmenu.cpp, src/gui/requesttrade.cpp,
+ src/gui/requesttrade.h, src/gui/sell.cpp, src/gui/skill.cpp,
+ src/gui/stats.cpp, src/gui/status.cpp, src/gui/status.h,
+ src/gui/trade.cpp, src/net/messagein.cpp, src/net/messagein.h,
+ src/net/messageout.cpp, src/net/messageout.h, src/net/network.cpp,
+ src/net/network.h, src/net/packet.cpp, src/net/packet.h,
+ src/net/protocol.cpp, src/net/protocol.h, src/net/win2linux.h,
+ src/net/win2mac.cpp, src/net/win2mac.h: Merged with SDL_NET_TEST
+ branch.
+ * src/being.cpp, src/being.h, src/game.cpp: Simplify remove_node.
+ * src/being.cpp, src/being.h, src/game.cpp: Merged createBeing and
+ add_node into createBeing.
+ * src/main.cpp, src/main.h, src/gui/char_select.cpp,
+ src/gui/login.cpp: Removed some globals.
+ * src/main.cpp, src/main.h, src/gui/char_select.cpp,
+ src/gui/char_select.h, src/gui/char_server.cpp, src/gui/char_server.h,
+ src/gui/login.cpp, src/gui/login.h, src/gui/updatewindow.cpp,
+ src/gui/updatewindow.h: Unified the loops for the various dialogs that
+ are shown before the actual game starts.
+ * src/gui/login.cpp: Removed a close_session call i missed.
+ * src/gui/login.cpp: Close the session only when it was opened.
+
+2005-09-13 Bjørn Lindeijer <bjorn@lindeijer.nl>
+
+ * src/floor_item.cpp, src/floor_item.h, src/engine.cpp,
+ popupmenu.cpp: Made members private and provided more convenient
+ constructor.
+ * src/net/messageout.cpp: Fixed bug in destructor.
+ * src/net/network.cpp: Initialize buffers and enforce only a single
+ session at a time.
+ * src/game.cpp, src/net/protocol.h: Converted all incoming messages
+ handled in game.cpp to use the MessageIn class. This is a huge change
+ so please test if everything is still working correctly.
+ * src/gui/npc.cpp, src/gui/npc.h, src/gui/npc_text.cpp,
+ src/gui/npc_text.h: Changed argument from char* to std::string for
+ convenience.
+ * src/gui/setup.cpp, src/gui/setup.h: Enabled OpenGL checkbox and
+ added messagebox informing the user that apply this change requires
+ restarting the client.
+ * src/gui/updatewindow.cpp: Start displaying file progress at 0% and
+ some small fixes.
+
+2005-09-12 Björn Steinbrink <B.Steinbrink@gmx.de>
+
+ * src/Makefile.am, src/gui/browserbox.cpp, src/gui/gui.cpp,
+ src/resources/resourcemanager.cpp, src/resources/resourcemanager.h,
+ src/resources/sdlimageloader.cpp, src/resources/sdlimageloader.h:
+ Added SDLImageLoader to make guichan support physfs. Removed
+ ResourceManager::getRealPath() because it's no longer needed.
+
+2005-09-12 Bjørn Lindeijer <bjorn@lindeijer.nl>
+
+ * data/graphics/gui/hits_blue.png, data/graphics/gui/hits_red.png,
+ data/graphics/gui/hits_yellow.png: Made shadow translucent.
+ * data/graphics/images/minimap_new_7-1.png: Added this minimap.
+ * data/help/changes.txt, data/help/commands.txt: Added 0.0.16 changes.
+ * data/maps/new_7-1.tmx.gz: Fixed well being in the wrong layer.
+
+2005-09-11 Bjørn Lindeijer <bjorn@lindeijer.nl>
+
+ * src/net/network.cpp: Improved error reporting a bit and got rid of
+ loop for sending data, which shouldn't be necessary according to
+ SDL_net documentation.
+ * src/Makefile.am, src/being.cpp, src/being.h, src/engine.cpp,
+ src/game.cpp, src/main.cpp, src/playerinfo.h, src/gui/char_server.cpp,
+ src/gui/chargedialog.cpp, src/gui/chat.cpp,
+ src/gui/inventorywindow.cpp, src/gui/popupmenu.cpp, src/gui/skill.cpp,
+ src/gui/stats.cpp, src/gui/status.cpp, src/gui/status.h,
+ src/net/protocol.cpp: Changed char_info into the array it's used as
+ for character selection and introduced player_info as the pointer to
+ the player information. Should help towards support for multiple
+ characters on the same account. Also changed PLAYER_INFO name field to
+ a std::string.
+ * src/net/win2mac.cpp, src/net/win2mac.h: A bit of clean up.
+ * src/net/packet.h, src/net/packet.cpp, src/net/messagein.h,
+ src/net/messagein.cpp, src/net/messageout.h, src/net/messageout.cpp:
+ Added these packet reading/writing helpers, taken from the new server
+ in development.
+ * src/gui/char_select.cpp: Made new character message be parsed
+ using MessageIn. Many other incoming messages should be ready to be
+ ported similarly, simplifying the parsing of packets because of
+ automatic incrementation of the read position.
+ * src/game.cpp, src/game.h, src/gui/popupmenu.cpp,
+ src/gui/requesttrade.cpp, src/gui/requesttrade.h: Changed
+ tradePartnerName to std::string.
+ * src/net/win2linux.h: Removed because it became redundant with
+ the use of SDL_net.
+ * src/game.cpp, src/game.h, src/gui/char_select.cpp,
+ src/net/messagein.cpp, src/net/messagein.h, src/net/network.cpp,
+ src/net/network.h: Got rid of usage of Packet by MessageIn,
+ simplifying both its usage and implementation. Now also handling
+ response to character selection through MessageIn.
+ * src/main.cpp, src/serverinfo.h, src/gui/char_select.cpp,
+ src/gui/char_server.cpp, src/gui/login.cpp, src/net/network.cpp,
+ src/net/network.h, src/net/protocol.cpp, src/net/protocol.h:
+ Introduced get_next_message function to reduce duplication of that
+ process. Also now MessageIn is used for all incoming messages handled
+ during the login sequence.
+ * src/being.cpp, src/being.h, src/game.cpp, src/game.h,
+ src/inventory.cpp, src/serverinfo.h, src/gui/login.cpp,
+ src/gui/trade.cpp, src/net/messagein.cpp, src/net/messagein.h,
+ src/net/network.cpp, src/net/protocol.cpp, src/net/protocol.h: Added
+ readCoordinates and readCoordinatePair to MessageIn for reading the
+ specific ways eAthena sends sends those, and converted part of
+ game.cpp to use the MessageIn class. Also simplified cases where
+ flush() was still called in a loop for sending and added asserts to
+ MessageIn methods.
+
+2005-09-10 Bjørn Lindeijer <bjorn@lindeijer.nl>
+
+ * src/log.cpp: Committed patch by Nayr for displaying a messagebox
+ when an error occurs on MacOS.
+
+2005-09-10 Björn Steinbrink <B.Steinbrink@gmx.de>
+
+ * configure.ac: Add check for SDL_net.
+
+2005-09-09 Eugenio Favalli <elvenprogrammer@gmail.com>
+
+ * src/game.cpp: Fixes to dropped items network code
+
+2005-09-09 Bjørn Lindeijer <bjorn@lindeijer.nl>
+
+ * src/net/win2linux.h: Removed inclusion of malloc.h header as it
+ doens't seem necessary and was problematic on FreeBSD.
+
+2005-09-08 Björn Steinbrink <B.Steinbrink@gmx.de>
+
+ * src/game.cpp: Clean the floor items when the map changes.
+
+2005-08-30 Eugenio Favalli <elvenprogrammer@gmail.com>
+
+ * README, The Mana World.dev, data/graphics/sprites/items.png,
+ data/graphics/sprites/npcs.png, data/help/header.txt,
+ data/help/skills.txt, data/items.xml, data/maps/new_8-1.tmx.gz:
+ Updated docs for release, fixed Dev-Cpp project file, added more items
+ and npcs, fixed the new map and added it to the makefile.
+
+2005-08-31 Björn Steinbrink <B.Steinbrink@gmx.de>
+
+ * src/openglgraphics.cpp: Fix push/pop of clip area, we need to
+ translate using the x/y offset, not the x/y coordinates of the clip
+ area. This fixes the broken scrollareas.
+
+2005-08-30 Eugenio Favalli <elvenprogrammer@gmail.com>
+
+ * The Mana World.dev: Updated project file.
+ * data/graphics/sprites/npcs.png, src/gui/sell.cpp: Added empty sprite
+ and reorganized spriteset, fixed a typo.
+
+2005-08-29 Björn Steinbrink <B.Steinbrink@gmx.de>
+
+ * src/Makefile.am, src/configlistener.cpp, src/configlistener.h: Made
+ the destructor inline, as it is an interface, we don't need a .cpp
+ file, thus it was removed.
+ * src/resources/image.cpp, src/resources/image.h,
+ src/resources/music.cpp, src/resources/music.h,
+ src/resources/resource.cpp, src/resources/resource.h,
+ src/resources/resourcemanager.cpp, src/resources/soundeffect.cpp,
+ src/resources/soundeffect.h: Removed the setIdPath() method from the
+ Resource class and added the idPath as a Constructor parameter, as
+ that value is not meant to be changed.
+
+2005-08-29 Eugenio Favalli <elvenprogrammer@gmail.com>
+
+ * data/maps/new_8-1.tmx.gz: Some layer and walkability fixes.
+
+2005-08-28 Björn Steinbrink <B.Steinbrink@gmx.de>
+
+ * src/openglgraphics.cpp, src/gui/browserbox.cpp,
+ src/gui/buddywindow.cpp, src/gui/buddywindow.h, src/gui/buysell.h,
+ src/gui/char_server.h, src/gui/chargedialog.h, src/gui/chat.cpp,
+ src/gui/chat.h, src/gui/confirm_dialog.h, src/gui/equipmentwindow.h,
+ src/gui/focushandler.h, src/gui/gui.cpp, src/gui/gui.h,
+ src/gui/help.h, src/gui/inttextbox.cpp, src/gui/inventorywindow.cpp,
+ src/gui/inventorywindow.h, src/gui/item_amount.h,
+ src/gui/itemcontainer.cpp, src/gui/listbox.cpp, src/gui/newskill.h,
+ src/gui/npc_text.h, src/gui/ok_dialog.h, src/gui/passwordfield.cpp,
+ src/gui/requesttrade.h, src/gui/setup.h, src/gui/stats.h,
+ src/gui/status.h, src/gui/textbox.cpp, src/gui/textfield.cpp,
+ src/gui/trade.h, src/gui/updatewindow.h: Add #include's that just
+ weren't necessary because the guichan folks don't provide clean
+ headers. This is preparatory for the case that they ever do. ;)
+ * src/gui/gui.cpp, src/gui/gui.h: Create a GuiConfigListener class.
+ * src/gui/window.h: Small cleanup.
+ * src/gui/window.cpp, src/gui/window.h: Create a static ConfigListener
+ for the Window class. (Fixes each Window listening to config changes,
+ although they only affect a static class member.)
+
+2005-08-27 Björn Steinbrink <B.Steinbrink@gmx.de>
+
+ * src/gui/npc.cpp: Fix a memory leak.
+ * src/game.cpp, src/gui/npc.cpp, src/gui/npc.h: Fix the bug when
+ sometimes the last entry in npc list windows is missing. The network
+ buffer isn't reset to all zeros, thus we can't rely on the received
+ string to be nul-terminated, instead we have to use the length
+ parameter we receive from eAthena (and this way we're also safe
+ against buffer overflows, because we can use strncpy()).
+ * src/gui/window.cpp: Bail out early if there's no window container.
+ * src/engine.cpp, src/game.cpp, src/gui/stats.cpp, src/gui/stats.h,
+ src/gui/status.cpp, src/gui/status.h: Update the stats and status
+ window contents only at a single location and let them do it
+ automagically.
+ * src/gui/updatewindow.cpp, src/gui/updatewindow.h: Small cleanups.
+
+2005-08-25 Ferreira Yohann <bertram@cegetel.net>
+
+ * src/gui/buy.h, src/gui/buy.cpp, src/gui/sell.h, src/gui/sell.cpp,
+ src/gui/inventorywindow.h, src/gui/inventorywindow.cpp: Added effect
+ description to those each windows, and also made some improvements and
+ bugfixes as I was on it.
+ * data/maps/new_7-1.tmx.gz: Added eyecandy to the map 7-1.
+
+2005-08-26 Björn Steinbrink <B.Steinbrink@gmx.de>
+
+ * ChangeLog: Fix indentation and line length.
+ * docs/HACKING.txt: Fix the example (OOPS!).
+ * src/configuration.cpp: Remove dependency on math.h.
+ * src/openglgraphics.cpp: Remove useless code.
+ * src/openglgraphics.cpp: Use glTranslatef instead of glTranslated.
+ Remove some useless code.
+
+2005-08-25 Ferreira Yohann <bertram@cegetel.net>
+
+ * src/main.h, src/main.cpp, src/gui/login.cpp,
+ src/resources/buddylist.cpp, gui/char_select.cpp: Adding min and max
+ length check for password, more code cleanups in login and removing
+ possible buffer overflows by replacing some global char[] by
+ std::strings.
+ * src/items.h, src/items.cpp, src/resources/itemmanager.h,
+ src/resources/itemmanager.cpp, src/resources/iteminfo.h,
+ src/resources/iteminfo.cpp, data/items.xml, data/items.xsd: Added
+ Effects description to items.
+
+2005-08-25 Bjørn Lindeijer <bjorn@lindeijer.nl>
+
+ * ChangeLog: Fixed line length using tab size of 8.
+ * src/configuration.h, src/configuration.cpp: Removed some debug code
+ and updated documentation a bit.
+ * src/resources/resourcemanager.cpp: Removed unused (I think) headers
+ for Windows.
+
+2005-08-25 Björn Steinbrink <B.Steinbrink@gmx.de>
+
+ * src/openglgraphics.cpp: Use the translation capabilities of OpenGL
+ instead of doing it ourselves all the time.
+ * src/graphics.cpp: Simplify the image rect drawing code a bit and
+ remove an obsolete included header.
+ * src/openglgraphics.cpp, src/openglgraphics.h: Reduce the code
+ duplication even further.
+ * src/engine.cpp, src/floor_item.cpp, src/floor_item.h: Move the
+ extern declaration for the floor item list into engine.cpp as it's
+ only used there.
+ * src/log.cpp: Lower indentation level.
+ * src/openglgraphics.cpp, src/openglgraphics.h: Reduce code
+ duplication.
+ * src/configuration.cpp: Fix compilation errors.
+ * src/graphics.cpp, src/openglgraphics.cpp, src/gui/button.cpp,
+ src/gui/checkbox.cpp, src/gui/equipmentwindow.cpp,
+ src/gui/itemcontainer.cpp, src/gui/minimap.cpp,
+ src/gui/passwordfield.cpp, src/gui/playerbox.cpp,
+ stc/gui/progressbar.cpp, src/gui/radiobutton.cpp,
+ src/gui/scrollarea.cpp, src/gui/slider.cpp, src/gui/textfield.cpp,
+ src/gui/window.cpp: Made our Graphics::drawImage() method respect the
+ clip area from the guichan part. Removed some obsolete code.
+ * src/gui/tabbedcontainer.h: Fix include path for guichanfwd.h.
+ * src/gui/tabbedcontainer.cpp, src/gui/tabbedcontainer.h: Added a new
+ container type, that allows switching between the contents through a
+ tab bar at the top of the container.
+ * ChangeLog: Fixed intendation and line length.
+ * docs/HACKING.txt: Added a notice about line length in ChangeLog and
+ an example for the ChangeLog format.
+
+2005-08-24 Ferreira Yohann <bertram@cegetel.net>
+
+ * src/game.cpp: Simply don't show equipped items in sell dialog as it's
+ annoying.
+ * src/gui/login.h, src/gui/login.cpp: Code cleanups and improvements
+ to the login sequence.
+
+2005-08-23 Björn Steinbrink <B.Steinbrink@gmx.de>
+
+ * src/gui/shop.h: Fixed using a forward declaration for std::string,
+ where it was a class member.
+ * src/game.cpp, src/gui/sell.cpp, src/gui/sell.h: Made the sell dialog
+ accepts Items instead of looking them up in the inventory.
+ * src/gui/sell.cpp: Some code cleanups, simplifications and removal of
+ duplicate code.
+ * src/gui/buy.cpp, src/gui/sell.cpp, src/gui/shop.h: Avoid possible
+ buffer overflows by using a std::string instead of char[30].
+ * src/gui/buy.cpp: Some code cleanups, simplifications and removal of
+ duplicate code.
+
+2005-08-22 Ferreira Yohann <bertram@cegetel.net>
+
+ * src/gui/buy.cpp, src/gui/sell.cpp, src/game.cpp: Removed asserts as
+ they were not suitable for a stable implementation of buy/sell dialogs
+ and made some improvements on them. Still has to clean up code.
+ * src/gui/login.h, src/login.cpp: Code cleanups, little improvements of
+ the login function.
+
+2005-08-22 Eugenio Favalli <elvenprogrammer@gmail.com>
+
+ * src/gui/skill.cpp: Disabled use button in skill dialog since is still
+ not being used.
+
+2005-08-20 Björn Steinbrink <B.Steinbrink@gmx.de>
+
+ * src/openglgraphics.cpp: Added some missing state changes and checks.
+ * src/gui/inventorywindow.cpp, src/gui/item_amount.cpp,
+ src/gui/item_amount.h, src/gui/popupmenu.cpp, src/gui/trade.cpp: Made
+ the item amount dialog work on a provided item, instead of having it
+ ask the inventory window itself.
+
+2005-08-19 Björn Steinbrink <B.Steinbrink@gmx.de>
+
+ * src/engine.cpp, src/game.cpp: The engine isn't connected to all the
+ gui windows, so move creation from its constructor into the game.cpp
+ where most of them are actually used.
+ * src/log.cpp, src/log.h, src/main.cpp: Added support for parsing
+ command line options. Added option to skip the update process. Made
+ logger being created immediately after startup, because some
+ destructors use it.
+
+2005-08-18 Eugenio Favalli <elvenprogrammer@gmail.com>
+
+ * The Mana World.dev, src/game.cpp, src/gui/skill.h, src/gui/skill.cpp:
+ Updated reference to latest libxml, fixed a bug in updating skills,
+ updated skill names database.
+
+2005-08-18 Björn Steinbrink <B.Steinbrink@gmx.de>
+
+ * src/Makefile.am, src/graphics.cpp, src/graphics.h, src/main.cpp,
+ src/openglgraphics.cpp src/openglgraphics.h, src/gui/gui.cpp,
+ src/resources/image.h: Semi-separated OpenGL and SDL graphics classes,
+ improves OpenGL performance quite a bit, while rewriting a good bunch
+ of code provided by guichan (but maybe we'll diverge so much that we'd
+ need that anyways...)
+
+2005-08-17 Eugenio Favalli <elvenprogrammer@gmail.com>
+
+ * src/configuration.cpp, src/resources/itemmanager.cpp,
+ src/resources/mapreader.cpp: Removed special #ifdefs for libxml2
+ linking issues in Win32.
+
+2005-08-16 Ferreira Yohann <bertram@cegetel.net>
+
+ * src/gui/window.h, src/gui/window.cpp: Bugfixing and simplifying
+ resize code.
+ * debian/*: Updates to the debian packaging files. (The actual update
+ was from a few days ago.) Now we have the tmw, tmw-data and tmw-music
+ packages.
+ * src/gui/setup.h, src/gui/setup.cpp: Now the setup (Config) windows
+ works as it should be. (The actual update was from a few days ago.)
+
+2005-08-16 Eugenio Favalli <elvenprogrammer@gmail.com>
+
+ * The Mana World.dev, src/gui/status.cpp, src/gui/window.cpp,
+ src/gui/window.h, src/gui/windowcontainer.h,
+ data/graphics/gui/resize.png: Added a resize grip to resizable window,
+ fixed some compiling errors.
+
+2005-08-15 Björn Steinbrink <B.Steinbrink@gmx.de>
+
+ * src/engine.cpp, src/gui/gui.cpp, src/gui/gui.h: Removed guiTop global
+ variable.
+ * src/graphics.cpp, src/graphics.h, src/main.cpp: Made the OpenGL
+ related code fully #ifdef'ed.
+ * src/main.cpp, src/gui/browserbox.cpp, src/gui/gui.cpp,
+ src/resources/image.cpp, src/resources/image.h: Fully faded out the
+ useOpenGL global. Image and Graphics keep track of the mode on their
+ own now (the latter will go away once we have separate classes...)
+ * src/graphics.cpp, src/graphics.h, src/main.cpp, src/main.h,
+ src/gui/browserbox.cpp, src/gui/gui.cpp, src/resources/image.cpp:
+ Started to fade out the useOpenGL global variable.
+ * src/engine.cpp, src/gui/char_select.cpp, src/gui/char_server.cpp,
+ src/gui/chat.cpp, src/gui/gui.cpp, src/gui/gui.h, src/gui/login.cpp,
+ src/gui/popupmenu.cpp, src/gui/setup.cpp, src/gui/updatewindow.cpp,
+ src/gui/window.cpp: Removed guiGraphics global pointer and removed
+ dependencies on gui.h in some places.
+
+
+2005-08-14 Björn Steinbrink <B.Steinbrink@gmx.de>
+
+ * src/graphics.cpp, src/graphics.h, src/resources/image.cpp,
+ src/resources/image.h: Moved the image drawing code into the graphics
+ class.
+ * src/being.cpp, src/engine.cpp, src/graphics.cpp, src/graphics.h: Made
+ the wrapper functions in the Graphics class conditional on whether we
+ compile with OpenGL support.
+
+2005-08-13 Björn Steinbrink <B.Steinbrink@gmx.de>
+
+ * src/Makefile.am, src/being.cpp, src/being.h, src/configlistener.cpp,
+ src/configlistener.h, src/configuration.cpp, src/configuration.h,
+ src/engine.cpp, src/engine.h, src/equipment.cpp, src/equipment.h,
+ src/game.cpp, src/game.h, src/graphics.cpp, src/graphics.h,
+ src/guichanfwd.h, src/inventory.cpp, src/inventory.h, src/item.h,
+ src/log.cpp, src/log.h, src/main.cpp, src/main.h, src/map.cpp,
+ src/map.h, src/playerinfo.h, src/sound.cpp, src/sound.h,
+ src/graphic/imagerect.h, src/graphic/spriteset.cpp,
+ src/graphic/spriteset.h, src/gui/box.h, src/gui/browserbox.cpp,
+ src/gui/browserbox.h, src/gui/buddywindow.h, src/gui/button.cpp,
+ src/gui/button.h, src/gui/buy.cpp, src/gui/buy.h, src/gui/buysell.h,
+ src/gui/char_select.cpp, src/gui/char_select.h,
+ src/gui/char_server.cpp, src/gui/char_server.h,
+ src/gui/chargedialog.cpp, src/gui/chargedialog.h, src/gui/chat.cpp,
+ src/gui/chat.h, src/gui/chatinput.cpp, src/gui/checkbox.cpp,
+ src/gui/checkbox.h, src/gui/confirm_dialog.cpp,
+ src/gui/confirm_dialog.h, src/gui/equipmentwindow.cpp,
+ src/gui/equipmentwindow.h, src/gui/focushandler.h, src/gui/gui.cpp,
+ src/gui/gui.h, src/gui/help.cpp, src/gui/help.h,
+ src/gui/inttextbox.cpp, src/gui/inttextbox.h,
+ src/gui/inventorywindow.cpp, src/gui/inventorywindow.h,
+ src/gui/item_amount.cpp, src/gui/item_amount.h,
+ src/gui/itemcontainer.cpp, src/gui/itemcontainer.h,
+ src/gui/listbox.cpp, src/gui/listbox.h, src/gui/login.cpp,
+ src/gui/login.h, src/gui/minimap.cpp, src/gui/minimap.h,
+ src/gui/newskill.cpp, src/gui/newskill.h, src/gui/npc.h,
+ src/gui/npc_text.h, src/gui/ok_dialog.cpp, src/gui/ok_dialog.h,
+ src/gui/passwordfield.h, src/gui/playerbox.cpp, src/gui/playerbox.h,
+ src/gui/popupmenu.cpp, src/gui/popupmenu.h, src/gui/progressbar.cpp,
+ src/gui/progressbar.h, src/gui/radiobutton.cpp, src/gui/radiobutton.h,
+ src/gui/requesttrade.cpp, src/gui/requesttrade.h,
+ src/gui/scrollarea.cpp, src/gui/scrollarea.h, src/gui/sell.cpp,
+ src/gui/sell.h, src/gui/setup.cpp, src/gui/setup.h, src/gui/skill.h,
+ src/gui/slider.cpp, src/gui/slider.h, src/gui/stats.cpp,
+ src/gui/stats.h, src/gui/status.cpp, src/gui/status.h,
+ src/gui/textbox.cpp, src/gui/textbox.h, src/gui/textfield.cpp,
+ src/gui/textfield.h, src/gui/trade.cpp, src/gui/trade.h,
+ src/gui/updatewindow.cpp, src/gui/updatewindow.h, src/gui/window.cpp,
+ src/gui/window.h, src/gui/windowcontainer.h, src/net/protocol.cpp,
+ src/net/protocol.h, src/resources/buddylist.hm
+ src/resources/image.cpp, src/resources/image.h,
+ src/resources/itemmanager.cpp, src/resources/itemmanager.h,
+ src/resources/mapreader.cpp, src/resources/mapreader.h,
+ src/resources/music.h, src/resources/resource.cpp,
+ src/resources/resourcemanager.cpp, src/resources/resourcemanager.h,
+ src/resources/soundeffect.h: Huge header cleanup, removing nearly all
+ #include's from headers to reduce dependencies and compile time.
+ * src/engine.cpp, src/gui/char_select.cpp, src/gui/inventorywindow.cpp,
+ src/gui/skill.cpp, src/gui/skill.h, src/gui/stats.cpp,
+ src/gui/status.cpp: Another small header cleanup, should also solve
+ compilation problems on windows.
+ * src/gui/sell.cpp: Reset selection in the sell dialog if all items at
+ the selected slot are sold.
+
+2005-08-13 Eugenio Favalli <elvenprogrammer@gmail.com>
+
+ * src/gui/status.h, src/gui/status.cpp: Reformatted status window
+ layout to avoid overlapping and lowered saturation of bars' colors.
+ * src/gui/status.cpp: Removed smooth color changing from xp bar which
+ was causing problems and doesn't act as the job xp bar.
+ * The Mana World.dev, src/game.cpp, src/playerinfo.h,
+ src/net/protocol.cpp, src/resources/itemmanager.cpp,
+ src/gui/inventorywindow.cpp: Updated dev-cpp project file, removed
+ unnecessary header, fixed some include paths.
+
+2005-08-12 Eugenio Favalli <elvenprogrammer@gmail.com>
+
+ * src/buy.cpp, src/sell.cpp: Resetting quantity to 0 after selecting
+ other items in buy/sell dialogs.
+
+2005-08-11 Andrej Sinicyn <andrej4000@gmail.com>
+
+ * src/resources/image.cpp: Little cleanup and simplification.
+
+2005-08-10 Björn Steinbrink <B.Steinbrink@gmx.de>
+
+ * src/engine.cpp, src/graphics.cpp, src/graphics.h,
+ src/gui/browserbox.cpp, src/gui/gui.cpp, src/gui/listbox.cpp,
+ src/gui/minimap.cpp, src/gui/progressbar.cpp, src/gui/scrollarea.cpp:
+ Moved knowledge about whether we use OpenGL into the Graphics class (as
+ much as possible)
+ * src/game.cpp: Added helper function for being creation to reduce code
+ duplication. Some code simplifications.
+
+2005-08-09 Björn Steinbrink <B.Steinbrink@gmx.de>
+
+ * src/engine.cpp: Adjust drawing offset to have the player centered in
+ higher resolutions as well.
+
+2005-08-04 Björn Steinbrink <B.Steinbrink@gmx.de>
+
+ * src/main.cpp: Use "true" instead of "1" as bool argument.
+ * src/resources/resourcemanager.cpp, src/resources/resourcemanager.h:
+ Added a method to determine the real path of a file in the PhysFS
+ search path.
+ * src/gui/browserbox.cpp: Make use of then new resource manager method
+ to determine the real path of a file.
+ * src/gui/gui.cpp: Dynamically determine the path to graphic files
+ instead of using the try-catch fallback method.
+
+2005-08-03 Andrej Sinicyn <andrej4000@gmail.com>
+
+ * src/game.cpp, src/game.h, src/gui/requesttrade.cpp,
+ src/gui/requesttrade.h: Moved my invented variable, since it makes more
+ sense.
+ * src/game.cpp, src/game.h, src/gui/requesttrade.cpp: Fix my previous
+ fix because it broke my own code.
+
+2005-08-03 Björn Steinbrink <B.Steinbrink@gmx.de>
+
+ * src/main.cpp: Use PhysFS to determine user's home directory on unix
+ system. Removed an now unused header.
+ * src/game.cpp: Commented a switch case label that was left uncommented
+ though the rest was commented.
+ * src/resources/buddylist.cpp, src/main.h: Removed unneeded header from
+ main.h, added it to buddylist.cpp.
+ * src/engine.cpp: Converted two global variables to function-local
+ ones.
+
+2005-08-02 Andrej Sinicyn <andrej4000@gmail.com>
+
+ * src/game.cpp: Fixed "Trade canceled" happening often.
+
+2005-08-02 Björn Steinbrink <B.Steinbrink@gmx.de>
+
+ * src/engine.cpp: Cleanups in the drawing code.
+ * src/engine.cpp, src/game.cpp: Made autoTarget checks being handled at
+ a single location.
+ * src/being.cpp, src/being.h, src/engine.h: Small header cleanups.
+ * src/graphics.cpp, src/graphics.h, src/main.cpp, src/main.h,
+ src/gui/setup.cpp: Moved graphics setup code into the graphics class.
+
+2005-08-02 Marcel W. Wysocki <maci@satgnu.org>
+
+ * tmw/src/gui/status.cpp: making setup dialog quitting when clicking
+ on setup button while dialog is opened
+
+2005-08-01 Björn Steinbrink <B.Steinbrink@gmx.de>
+
+ * src/inventory.cpp, src/inventory.h, src/gui/itemcontainer.cpp,
+ src/gui/itemcontainer.h: Added a logic function to dynamically adjust
+ the size of the itemcontainer.
+ * src/game.cpp: Fixed autoTarget not being set to NULL on map change.
+
+2005-07-31 Andrej Sinicyn <andrej4000@gmail.com>
+
+ * src/game.cpp, src/game.h, src/gui/popupmenu.cpp: Show the name of the
+ trade partner in the trade dialog.
+
+2005-07-31 Björn Steinbrink <B.Steinbrink@gmx.de>
+
+ * src/gui/listbox.cpp: Small cleanup of the drawing code.
+ * src/engine.cpp: Added a check to stop scrolling when we hit the map
+ border.
+
+2005-07-31 Andrej Sinicyn <andrej4000@gmail.com>
+
+ * src/game.cpp: Don't allow more than one trade dialog or requesting it
+ at once; if a trade is canceled on the other side, close the trade
+ window.
+
+2005-07-30 Andrej Sinicyn <andrej4000@gmail.com>
+
+ * src/main.cpp: Removed unnecessary value assignment to a variable.
+
+2005-07-30 Björn Steinbrink <B.Steinbrink@gmx.de>
+
+ * src/main.cpp, src/resources/resourcemanager.h,
+ src/resources/resourcemanager.cpp: Fixed buggy check for the existence
+ of the updates directory. Extended the resource manager with some
+ physfs functions and moved the actual setup process from the resource
+ manager constructor into the main initialization.
+
+2005-07-29 Björn Steinbrink <B.Steinbrink@gmx.de>
+
+ * src/game.cpp: Fixed popup window not always being correctly hidden
+ when the player clicks somewhere else.
+
+2005-07-28 Björn Steinbrink <B.Steinbrink@gmx.de>
+
+ * src/main.cpp, src/gui/update.cpp, src/resources/resourcemanager.cpp,
+ src/resources/resourcemanager.h: Added support for files downloaded
+ through the update manager to the resource manager. Changed directory
+ name for updates from "data" to "updates".
+ * src/game.cpp, src/gui/inventorywindow.cpp, src/gui/popupmenu.cpp,
+ src/gui/popupmenu.h: Cleaned up the showPopup() code, moved
+ "map"-related code into game.cpp, made the popup show up at mouse
+ coordinates instead of being aligned to tiles.
+ * src/being.cpp, src/being.h, src/engine.cpp, src/game.cpp, src/game.h,
+ src/gui/gui.cpp, src/net/protocol.cpp: Added an action enumeration to
+ the Being class and removed the old #define's.
+ * src/resources/resourcemanager.cpp: Fixed a location where a wrong
+ dir-separator was used.
+ * src/main.cpp: Fixed updates directory not being created on non-unix
+ systems. Started using PhysFS write support.
+
+2005-07-27 Bjørn Lindeijer <bjorn@lindeijer.nl>
+
+ * src/engine.cpp, src/game.cpp, src/graphics.cpp, src/graphics.h,
+ src/main.cpp, src/gui/browserbox.cpp, src/gui/button.cpp,
+ src/gui/gui.cpp, src/gui/listbox.cpp, src/gui/minimap.cpp,
+ src/gui/playerbox.cpp, src/gui/progressbar.cpp,
+ src/gui/scrollarea.cpp, src/gui/textfield.cpp, src/gui/window.cpp,
+ src/resources/image.cpp, src/resources/image.h,
+ src/resources/mapreader.h: Merged OpenGL/SDL merge patch by Andrej
+ Sinicyn, and his followup patch for fixing SDL-only build.
+
+2005-07-27 Björn Steinbrink <B.Steinbrink@gmx.de>
+
+ * src/gui/gui.cpp, src/gui/gui.h: Removed continous mouse movement,
+ that implementation wasn't suitable for a release.
+
+2005-07-26 Björn Steinbrink <B.Steinbrink@gmx.de>
+
+ * src/being.cpp, src/being.h, src/engine.cpp, src/game.cpp,
+ src/gui/minimap.cpp, src/gui/popupmenu.cpp, src/net/protocol.cpp:
+ Introduced a Being::Type enumeration. Added type-aware findNode()
+ function.
+ * src/being.cpp: Set font back to gui font after drawing speech.
+ Draw auto-target marker in engine instead of being.
+ * src/gui/popupmenu.cpp: Fixed empty popup window being shown when user
+ right clicks on an empty tile while the popup is visible.
+
+2005-07-26 Eugenio Favalli <elvenprogrammer@gmail.com>
+
+ * The Mana World.dev: Updated release infos.
+ * data/graphics/sprites/emotions.png: Added Modanung's smilies.
+ * src/being.cpp, src/engine.cpp: Fixed text and smilies position.
+ * src/game.cpp: Cleanups.
+ * src/gui/skill.cpp: Added new skill names.
+ * src/main.cpp: Moved sound playback to update screen and changed song.
+
+2005-07-24 Björn Steinbrink <B.Steinbrink@gmx.de>
+
+ * src/game.cpp: Made the key-event handler use switches instead of
+ if-else.
+ * src/gui/gui.cpp, src/gui/gui.h: Allow continous movement when holding
+ down the left mouse button.
+
+2005-07-23 Björn Steinbrink <B.Steinbrink@gmx.de>
+
+ * src/being.h, src/being.cpp: Added a member to keep the current map,
+ restored setDestination.
+ * src/game.cpp, src/gui/gui.cpp: Change calls to Being::setPath() to
+ Being::setDestination().
+ * src/map.h: Add a forward declaration for struct PATH_NODE.
+
+2005-07-23 Bjørn Lindeijer <bjorn@lindeijer.nl>
+
+ * NEWS: Moved project news here.
+ * ChangeLog: Started standard ChangeLog file here.
+ * docs/HACKING.txt: Added info about member naming and ChangeLog
+ format.
+ * src/gui/updatewindow.h, src/gui/updatewindow.cpp: Changed member
+ names, set a 15 second timeout for connecting to update server and
+ restore some doxygen comments, improved size adaption and made the
+ window a shorter.
+ * data/graphics/images/login_wallpaper.png: New login wallpaper by
+ Momotaro.
diff --git a/mana/NEWS b/mana/NEWS
new file mode 100644
index 000000000..d9e096568
--- /dev/null
+++ b/mana/NEWS
@@ -0,0 +1,552 @@
+1.0.0 (...)
+- The Mana World client is now called the Mana client
+- Added support for branding the client differently via command line parameter
+- Added support for ManaServ and eAthena (TMW version) from the same binary
+- Added support for switching character or server without restart
+- Added downloading of server list
+- Added the ability to define multiple outfits to quickly switch between
+- Added /ignore, /unignore and /createparty commands
+- Added support for showing particle effects when monsters attack
+- Added highlights on hovering over buttons, tabs, sliders and scrollbars
+- Added --screenshot-dir command line parameter to set the screenshot directory
+- Added handling of player revival after dying
+- Added handling of damage dealt using skills
+- Added support for showing map background images
+- Added nick autocompletion in chat when pressing Tab
+- Added ability to only change player direction by holding "emote" key
+- Added option to show the amount of damage dealt to target monster
+- Added automatic loading of minimap based on file name
+- Added support for pasting text from the clipboard in text fields
+- Added rudimentary support for GUI themes
+- Added additional mouse cursors to indicate attack and talk actions
+- Added option to show gender next to player names
+- Added ability to unassign keyboard shortcuts
+- Combined Party and Guild (ManaServ) support in one Social window
+- Display the first key binding conflict in keyboard setup
+- The login wallpaper is now scaled when it doesn't exactly fit the screen
+- Ambient image layers can now be scaled to fit the screen
+- Automatically show inventory window when starting a trade
+- Display the party name of other players on mouseover
+- The party tab will now only show when you're in a party
+- Allow displaying warp portals using particle effects
+- Hide color codes from speech text
+- Improved keyboard control of the quit dialog
+- Quickly move items into your store by "emote"-clicking them
+- Allow redirects when downloading updates
+- Fixed windows to stay on screen when resolution is lowered
+- Fixed some slowness due to chat window
+- Changed the default locations for configuration, updates and screenshots
+- Many additional fixes and cleanups
+
+0.0.29.1 (9 June 2009)
+- Added the ability to change your password after logging in
+- The leader of a party is now displayed in bold
+- Status window was reorganized to allow larger numbers to be displayed
+- The client no longer quits when it can't find the current map
+- Fixed position of floating text for damage, pickup and experience
+- Fixed a possible crash on logging in to the map server
+- Fixed the crash when shift-clicking an item in the inventory
+- Fixed a crash related to item links in the chat window
+- Fixed a crash on whispering somebody again after closing their tab
+- Fixed lightspeed bug when stopping to attack
+- Fixed the -S/--home-dir command line option
+- Fixed Reset Windows to also reset the party window
+- Fixed problems with the context menu in the Brazilian translation
+- Fixed resetting the height of the chat on /clear
+- Fixed playing of login song and the music after login
+- Fixed a problem with the player skipping corners, desyncing from the server
+- Small optimizations to OpenGL mode when drawing certain GUI widgets
+- Updated Spanish, Polish, Portugese, Swedish, French and German translations
+
+0.0.29 (13 May 2009)
+- Added support for dynamic emotes and a new way to select them
+- Added speech balloons that wrap the text
+- Added item popup for showing detailed information
+- Added ability to refer to items in chat
+- Added the ability to see your own name in game
+- Added the option to hide player names
+- Added support for dynamically defined weight unit and currency
+- Added support for NPC item storage
+- Added compile-time support for tmwserv, as an alternative to eAthena
+- Added support for entering the port of the login server
+- Added support for creating parties and inviting other players to them
+- Added tabs to the chat window for party and private chats
+- Added ability to set initial player attributes when creating a new character
+- Added command line option to temporarily disable OpenGL (--no-opengl)
+- Added support for showing arrows flying through the air
+- Added option to show pickup as text particle instead of in the chat
+- Added ability to change the font size
+- Added support for the /me command to do actions
+- Added a /present command to show players present in the area
+- Added ability to record the chatlog to a file
+- Made emote shortcuts customizable in more detail
+- Made it possible to change resolution
+- Made many colors used by the game configurable
+- Made setup window available during login
+- Dynamically generate the item effects description
+- Minimap can now be told to stay on the screen
+- Minimap now adapts to the scale and size of the minimap image
+- Non-stackable items can now be sold more easily
+- Login dialog now remembers the list of recently used servers
+- Completely rewritten NPC interaction
+- GUI opacity now effects the whole user interface
+- Redesigned the trade window
+- Redesigned equipment window and allow unequip from there
+- Next level percentage is now displayed in hundredths
+- The player will no longer walk away when clicking the map while sitting
+- Keep the login screen from taking 100% CPU
+- No longer prompt for character server when there is only one
+- Fixed compilation with GCC 4.4
+- Fixed scroll wheel handling and dragging glitches in lists
+- Many more bug fixes, small improvements and code cleanups
+- Updated German, Finnish, Croatian, French, Spanish, Swedish and Polish
+ translations
+
+0.0.28.1 (12 February 2009)
+- Enabled translations on Windows
+- Added command line option to set home directory path
+- Tweaked green chat color to be a bit more readable
+- Made font size configurable in the config file
+- Fixed restoring of punching animation after weapon removal
+- Fixed inability to chat while talking to NPCs
+- Updated German, Spanish, Finnish, Swedish and Polish translations
+
+0.0.28 (25 January 2009)
+- Added support for animated map tiles
+- Added support for internationalization, plus many translations
+- Added support for TrueType fonts
+- Trade window is now resizable
+- Obscure precise home directory name when making screenshots
+- Fixed follow-parent of nested and being-following particle emitters
+
+0.0.27 (9 December 2008)
+- Added support for showing map name above minimap
+- Added showing how long the ban is when banned
+- Added --data parameter for developers
+- Added particle effect for critical hits
+- Added support for dynamic skill names and hair colors
+- Added support for status effects
+- Added ability to add equipment to the shortcut bar
+- Added ability to change configuration during login phase (from Aethyra)
+- Mouse cursor will now hide when not used for some time
+- Inventory window now displays amount of slots used
+- Center minimap on player when it is larger than the minimap window
+- Extended particle emitters with properties that can change over time
+- Extended the GUI font to support more characters
+- Only require a restart to switch to full screen with OpenGL on Windows
+- Make sure news and update file list aren't cached (from Aethyra)
+- Made NPC dialogs resizable (from Aethyra)
+- Made window shortcuts configurable
+- Fixed visibility of trade window on startup
+- Fixed a client input freeze when closing NPC script from server
+- Fixed dead players to lie on the ground instead of standing around
+- Fixed shortcuts being activated when trade window was visible
+- Fixed a crash when equipment window is open
+- Fixed money value on failing to buy (from Aethyra)
+- Fixed crash in right-click menu when used after a being disappeared
+
+0.0.26 (29 August 2008)
+- Added support for a newer version of eAthena server
+- Added support for showing custom being effects
+- Added new features to the particle engine
+- Position names and chat such that there is no overlap, when possible
+- Fixed a crash when loading a corrupt map that has too much layer data
+
+0.0.25 (27 July 2008)
+- Added support for whispering to other players
+- Added ability to ignore other players
+- Added command line argument for specifying the update host (-H)
+- Added support for receiving the update host from the server
+- Added support for displaying a shield sprite
+- Added shortcut window, allowing you to quickly access inventory items
+- Added message when gaining money from trade or quest
+- Added support for an arbitrary number of map layers
+- Added support for basing one sprite definition on another
+- Added the possibility to assign particle effects to NPCs
+- Added remembering whether windows are visible or not
+- Updated to work with Guichan 0.8.x
+- Improved accuracy of monster targeting with the mouse
+- Page up and page down will now scroll the chat window
+- Item icons are now loaded on demand and unloaded when no longer used
+- Fixed display of critical hits
+- Fixed multi-channel image dyeing
+- Fixed updating of money display after buying
+
+0.0.24.1 (7 April 2008)
+- Added /clear command to clear chat window
+- Added ability to close quit dialog by pressing ESC
+- Added key for targetting nearest player
+- Added the possibility to assign particle effects to monsters
+- Added possibility to pass through players with key controls
+- Fixed crash on exit after connection to server was lost
+- Fixed initialization of some variables
+- Fixed an error with chat messages without a sender that include a colon
+- Fixed minimap to not keep reappearing when hidden
+- Fixed a GCC 4.3 compile error
+- Fixed music loading from non-default location
+- Fixed crash on trying to show out of range emoticon
+- Updated Dev-C++ and Code::Blocks project files
+
+0.0.24 (24 December 2007)
+- Added female specific hair styles
+- Added user-definable key settings
+- Added XP gaining notification
+- Added close button to most windows
+- Added support for dynamic sprite recoloring
+- Added notification when the connection to the server is lost
+- Updated to work with Guichan 0.7.x
+- Mouse cursor now indicates when resize is possible
+- Changed amount slider in buy and sell dialogs to start at 1
+- Made weapon sprites and sounds customizable
+- Made buy and sell dialogs resizable
+- Merged equipment database with items database
+- Chat window log no longer goes back forever
+- Chat messages are trimmed (spaces are removed on both sides)
+- Fixed segmentation fault with some OpenGL drivers
+- Fixed updating of defense when increasing vitality
+- Fixed a bug that prevented being-controlled particles from being deleted
+- Fixed a crash in the particle engine related to child emitters
+- Fixed encoding issues with user home directory
+- Fixed a crash in equipment window on failure to load an item icon
+- Fixed a crash on filling up your inventory
+- Fixed item list in shops not to scroll back when selling
+
+0.0.23 (3 June 2007)
+- Added a particle engine along with some particle effects
+- Added a cursor to indicate targeted enemy
+- Added new program icon
+- Added a man page for UNIX like systems
+- Added the --version command line parameter
+- Improved MacOS X release
+- Screenshots are now saved in the .tmw directory on UNIX like systems
+- Magic pink is no longer used for transparency (fixes issues with that on Mac)
+- Fixed difficulties with resizing windows
+- Fixed misleading error message when connecting fails
+- Fixed wrong error message when account name already exists
+- Fixed crash when deleting a character
+- Fixed error message when creating a new character fails
+- Fixed updating problem when using scrollwheel to change shop selection
+
+0.0.22.2 (17 February 2007)
+- Updated to work with Guichan 0.6.1
+- Changed to new default server (server.themanaworld.org)
+- Changed custom mouse cursor
+- Fixed the issue where _M or _F is appended to the username
+- Fixed problem with Cancel button in update dialog
+
+0.0.22.1 (15 January 2007)
+- Updated to work with Guichan 0.6.0 (older versions no longer supported)
+- Fixed mouse coordinates in debug window
+- Fixed clicking on GUI to cause the player to start walking sometimes
+
+0.0.22 (24 December 2006)
+- Added support for female-specific equipment graphics
+- Added support for monster sounds
+- Added item icons to buy/sell dialogs
+- Enhanced character select dialog to show equipment
+- Changed to new update host (http://updates.themanaworld.org)
+- Worked around a Guichan exception thrown for mice with many buttons
+- Changed mouse walk to keep following mouse while button is held down
+- Extended font support for å and Å
+- Disabled RLE compression on all surfaces in software mode
+- Fixed joystick setting not to show disabled when it's actually enabled
+- Fixed money field to no longer hide below the bottom of the window
+- Fixed pathfinding to allow walking through beings when they block your path
+- Fixed an issue with NPC dialogs staying open after player respawn
+
+0.0.21.1 (30 October 2006)
+- Reload wallpaper after loading updates
+- Added support for gzip compressed map layer data
+- Added support for building with CMake
+- Added slider to setup dialog for configuring overlay effect
+- Fixed excessive unnecessary reloading of sprites
+- Fixed problem with OpenGL related redefinition
+- Fixed problems with hiding windows using h
+- Fixed trade window positioning
+
+0.0.21 (17 September 2006)
+- Added item pickup messages to the chat dialog
+- Added XP bar to ministatus in the top left
+- Added configurable smooth and lazy scrolling
+- Added option to turn off the joystick
+- Added --playername option for automatic character picking
+- Added --configfile option for specifying which configuration file to use
+- Added shortcut and middle mouse button for targetting nearest monster
+- Added support for map effect overlays
+- Fixed FPS limiter
+- Fixed updating system on Windows
+- Fixed player animations going out of sync on changing equipment or hairstyle
+- Fixed SDL_image configure check on some systems by first checking for libpng
+- Fixed big memory leak when using OpenGL
+- Updated to work with Guichan 0.5.0 (older versions no longer supported)
+
+0.0.20 (24 July 2006)
+- Added new hairstyle, and some fixes to the old ones
+- Added slider to set FPS limit
+- Added visible equipments
+- Added new maps and monsters
+- Added female characters
+- Implemented a new animation system
+- Updated the updating system
+- Reduced size of textures to stay within the limits of some OpenGL drivers
+- Fixed connection not being shut down completely in case of an error
+- Fixed min size of a window when resizing
+- Fixed some maps issues
+- Some fixes to monsters and player graphics
+- Minor bug fixes and lots of code cleanups
+
+0.0.19 (6 March 2006)
+- Added new playerset
+- Added --username, --password and --defaults command line options
+- Made the player walk to items prior to picking them up
+- Improved login sequence
+- Improved setup window and added a joystick calibration tool
+- Enabled 3 slots to create players
+- Reorganized and improved network code
+- Some maps fixes
+- Fixed some bugs
+- Lots of cleanups and code re-organization
+
+0.0.18.1 (30 December 2005)
+- Fixed a drawing glitch with high tiles at the bottom of the screen
+- Fixed glitches caused by fading out the damage display
+
+0.0.18 (20 December 2005)
+- Added new items, npcs, tilesets, maps and monsters
+- Non blocking connection at startup
+- Enabled monster emotions
+- Client version is now displayed during login
+- Fixed setup window behaviour
+- Fixed a Windows crash issue
+- Fixed ScrollArea and BrowserBox behaviour
+- Code cleanups
+
+0.0.17 (10 October 2005)
+- Added remembering of window position and sizes
+- Added taking screenshot with Alt+P
+- Added notice about the player being overweight
+- Added time to chat messages
+- Added messagebox on error for MacOS X
+- Added new network layer based on SDL_net
+- Added proper error message for when the map server goes offline
+- Added more international characters to fixed and rpg fonts
+- Improved damage text font, shadow is now translucent
+- Improved GUI layout, new profile window
+- Improved support for building on FreeBSD and MacOS X
+- Improved tile engine to fix graphics glitches and make mapping easier
+- Rearanged keyboard shortcuts
+- Fixed items on map to be removed on map switch
+- Fixed OpenGL checkbox in the setup window to be usable
+- Cleaned up a lot of code
+
+0.0.16 (04 September 2005)
+- Added inn and casino
+- Improved status window
+- Improved OpenGL support
+- Removed lot of bugs
+- Code cleanups
+
+0.0.15 (31 July 2005)
+- Added dynamic updating of client data
+- Added much better font for chat and names
+- Added option not to use the custom mouse cursor
+- Added joystick support
+- Improved mouse attack by not walking while pressing shift
+- Now one executable that has both SDL and OpenGL support
+- Fixed items being shown as equipped in inventory although they are not
+- Fixed position of right click menu
+- Fixed empty right click menu appearing sometimes
+
+0.0.14.1 (7 July 2005)
+- Fixed two map files not included in the source release
+
+0.0.14 (3 July 2005)
+- Added action menu (moved trading to action menu)
+- Added support for map properties
+- Added background image to minimap
+- Added background music to maps
+- Attempt to improve mouse control by left click auto-targetting
+- Fixed window resizing and also made chat window resizable
+- Fixed inventory item display not to be cut off
+- Fixed ghosts bug
+- Fixed fullscreen switch bug (OpenGL, win32)
+- Fixed unequip of weapon
+- Fixed equipping of picked up items
+- Fixed players to be able to see eachother attacking
+- Fixed maps to be loaded through resource manager
+
+0.0.13 (5 June 2005)
+- Added ability to trade items and money
+- Added server field to login dialog
+- Added item descriptions to inventory and buy/sell dialogs
+- Added confirmation dialog before quitting
+- Added button to show/hide equipment window
+- Added framerate limiter to config options
+- Added ability to auto attack
+- Added in-game help window
+- Added new hair style (mohawk)
+- Upgraded to Guichan 0.4.0
+- Dialogs are now modal when appropriate
+- Maximum item icon size changed to 32x32
+- Fixed a crash in OpenGL mode
+- Fixed rendering of minimap, progress bars and player sprite in OpenGL mode
+- Fixed 100% CPU usage when minimized
+- Fixed players not always appearing to sit when they are in fact sitting
+
+0.0.12 (1 May 2005)
+- Added new map (a cave), tiles, monsters and items
+- Added volume sliders in setup window
+- Added attack and level up samples
+- Added icon to application window
+- Added player names below players
+- Added register button in login screen
+- Added warning message to use at least 4 characters as user name
+- Added scrollbar and command history to chat window
+- Added proper support for installation of the game on *nix systems
+- Improved skin on scrollbars, arrows and slider
+- Improved sound engine and added fade in and out option for music
+- Now you can use right mouse button to attack (enables also ranged attacks)
+- Sound samples are now loaded through resource manager
+- Item information is now stored in an XML file
+- Monstersets are now loaded dynamically
+- Fixed crash when map server is down
+- Fixed NPC lists not to show garbage
+- Fixed attack animation to be synced with attack speed
+- Fixed speech and emoticons position
+- Fixed speech, damage and emoticon display to be framerate independent
+- Fixed rendering of certain monsters, items and NPCs in OpenGL mode
+- Fixed skipping with mouse walk and made interruptable with keyboard
+- Fixed mouse walk when dead or talking with NPC
+- Fixed log files to be created in ~/.tmw on Linux systems
+
+0.0.11.2 (8 April 2005)
+- Damage text now floats upwards
+- Mouse walk now only works with left mouse button
+- Fixed frequent crash on startup and exit that crept into 0.0.11.1
+
+0.0.11.1 (7 April 2005)
+- Buttons are now disabled when appropriate
+- Fixed players standing on top of NPCs
+- Fixed getting stuck when trying to sell with nothing to sell
+- Fixed setup dialog windowed/fullscreen switching behaviour
+- Fixed gui opacity slider (win32)
+- Fixed building up false inventory when warping
+- Fixed crash on startup with sound enabled (win32)
+
+0.0.11 (3 April 2005)
+- Added new maps, tiles and monsters
+- Added walking with mouse by clicking where you want to go
+- Added diagonal walking with keyboard
+- Added a choice dialog of how many items to drop
+- Added handling of window close button
+- Added config option for GUI opacity (guialpha)
+- Added warp between two maps
+- Changed chat entry behaviour to focus on enter and defocus on send message
+- Upgraded to Guichan 0.3.0
+- Chat now appears in a window
+- Beings now walk a lot smoother
+- Completed support for new map format (collision, compression)
+- Fixed problem where players would often turn up with black hair
+- Fixed not showing other players dead when they die
+- Fixed multiple crashes in being path handling
+- Fixed initial starting position for new player characters
+
+0.0.10 (5 March 2005)
+- Added using and dropping of items
+- Added experimental support for OpenGL rendering
+- Added support for new map format in client
+- Added ability to load resources from zip files
+- Added start of a minimap
+- Added new GUI skin, wallpaper and mouse cursor
+- Fixed and reintroduced cancel button for NPC choice dialog
+- Fixed character creation and deletion error handling
+- Fixed crash in fullscreen with hardware acceleration enabled (win32)
+- Fixed talking to NPCs and walking while NPC window is still open
+- Reimplemented A* pathfinding, more flexible and stable now
+- Removed background music that wasn't ours
+
+0.0.9 (30 Jan 2005)
+- Replaced Allegro library with SDL, SDL_image and SDL_mixer
+- A huge amount of small GUI improvements
+- Lots of internal changes including a resource manager
+
+0.0.8a (27 Dec 2004)
+- Added controlling player with arrow keys
+- Rewrote gui with Guichan
+- Added scripts for easy autotools
+
+0.0.8 (30 Oct 2004)
+- Added sound support for macosx
+- Added primitive inventory
+- Added action failed messages for all skills and known reasons (R 0x0110)
+- Added sit capability with the right level
+- Added "dead" message and restart packet
+- Added skill dialog
+- Added skill update (R 0x0141)
+- Added colored text for damage
+- Added monster death animation
+- Added icon to win32 executable
+- Added 'enter' key support in login screen
+- Added RLE sprites for tiles
+- Added collision detection with beings
+- Fix for mapserver segfault-bug in chatsystem (broken pipe for all users on
+ screen)
+- Partially added TMW GUI to inventory
+- Added soundpool that can preload, play and remove items to/from ram
+- Added tmw_bar_proc
+- Added tmw_plus_proc && possibility to increase stats point, at each new level
+- Added increase skill level dialog
+- Added 2xSaI engine
+- Added patch client v0.1 to Win32 version
+
+0.0.7e (31 Aug 2004)
+- Tons of bugfixes & improvements (again)
+- MacOS X support
+- Confirmed support for GNU/Linux on ppc
+- Added soundsystem (plays a MOD as BGM)
+- Added a 2nd Map
+- Added NPCs with simple dialogs
+- Added warps
+- Changed makefile for GCC to optimize more
+
+0.0.7d (18 Aug 2004)
+- Tons of bugfixes
+- Added a bit of prediction to player walking
+- Added Ultramichy's server to client
+- Added a walking monster
+- Added a* system (still not applied to player, but only to monster walking)
+- Started rewriting of chat system
+
+0.0.7c (22 Jul 2004)
+- Started rewriting of graphic engine
+- Fixed walking problems
+- Server: features a custom map
+
+0.0.7b (10 Jul 2004)
+- Completely rewrited network functions
+ - Removed listening thread
+ - Replaced blocking calls to socket
+ - Removed #pragma pack directives
+- Replaced MASkinG with own made GUI system
+- Finite state machine dialog system
+- Greatly reduced memory usage
+- Added a lot of comments to the code
+- Decreased the number of files in source code
+- The code is now a little more organized and easy to understand
+
+0.0.7a (30 Jun 2004)
+- Win32 binaries come with an installer
+- Renew login GUI:
+ - Change from dialogs to windows
+ - Add option to remember last login infos
+ - Add player creation dialog
+- Add NPC GUI
+
+0.0.7 (26 Jun 2004)
+- Some kind of multiplayer
+- Cross-compiler source code
+- Added setup utility
+- Minor changes
+- Bugfixes
+
+0.0.6a (13 Jun 2004)