diff options
-rw-r--r-- | src/gui/widgets/skillinfo.h | 9 | ||||
-rw-r--r-- | src/gui/windows/skilldialog.cpp | 15 |
2 files changed, 10 insertions, 14 deletions
diff --git a/src/gui/widgets/skillinfo.h b/src/gui/widgets/skillinfo.h index 10d6191df..aa92b4bcb 100644 --- a/src/gui/widgets/skillinfo.h +++ b/src/gui/widgets/skillinfo.h @@ -65,10 +65,15 @@ struct SkillInfo final void update(); - SkillData *getData(const int level) const; - SkillData *getData1(const int level) const; + SkillData *getData(const int level) const A_WARN_UNUSED; + SkillData *getData1(const int level) const A_WARN_UNUSED; void addData(const int level, SkillData *const data); + + bool isUsable() const A_WARN_UNUSED + { + return type == SkillType::Attack || type == SkillType::Self; + } }; typedef std::vector<SkillInfo*> SkillList; diff --git a/src/gui/windows/skilldialog.cpp b/src/gui/windows/skilldialog.cpp index 5b70f685b..8784ded34 100644 --- a/src/gui/windows/skilldialog.cpp +++ b/src/gui/windows/skilldialog.cpp @@ -125,17 +125,8 @@ void SkillDialog::action(const ActionEvent &event) { if (const SkillInfo *const info = tab->getSelectedInfo()) { - if (info && info->data && info->useButton.empty() - && info->data->description.empty()) - { - mUseButton->setEnabled(true); - mUseButton->setCaption(_("Use")); - } - else - { - mUseButton->setEnabled(info->range > 0); - mUseButton->setCaption(info->useButton); - } + mUseButton->setEnabled(info->isUsable()); + mUseButton->setCaption(info->useButton); mIncreaseButton->setEnabled(info->id < SKILL_VAR_MIN_ID); const int num = itemShortcutWindow->getTabIndex(); if (num >= 0 && num < static_cast<int>(SHORTCUT_TABS) @@ -397,7 +388,7 @@ void SkillDialog::addSkill(const int id, skill->skillLevel = strprintf(_("Lvl: %d"), level); skill->range = range; skill->update(); - + skill->useButton = _("Use"); mDefaultModel->addSkill(skill); mSkills[id] = skill; |