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-rw-r--r--src/actormanager.cpp6
-rw-r--r--src/being/being.cpp30
-rw-r--r--src/being/being.h2
-rw-r--r--src/gui/windows/charcreatedialog.cpp9
-rw-r--r--src/net/eathena/beinghandler.cpp45
-rw-r--r--src/net/eathena/beingrecv.cpp93
-rw-r--r--src/net/eathena/charserverrecv.cpp33
-rw-r--r--src/net/tmwa/beinghandler.cpp15
-rw-r--r--src/net/tmwa/beingrecv.cpp36
-rw-r--r--src/net/tmwa/charserverrecv.cpp33
10 files changed, 220 insertions, 82 deletions
diff --git a/src/actormanager.cpp b/src/actormanager.cpp
index 75be42fb3..28e51e6cd 100644
--- a/src/actormanager.cpp
+++ b/src/actormanager.cpp
@@ -2048,14 +2048,16 @@ Being *ActorManager::cloneBeing(const Being *const srcBeing,
dstBeing->setSprite(hairSlot,
hairStyle * -1,
ItemDB::get(-hairStyle).getDyeColorsString(hairColor),
- ItemColor_one);
+ ItemColor_one,
+ IsWeapon_false);
}
else
{
dstBeing->setSprite(hairSlot,
0,
std::string(),
- ItemColor_one);
+ ItemColor_one,
+ IsWeapon_false);
}
dstBeing->setHairColor(hairColor);
return dstBeing;
diff --git a/src/being/being.cpp b/src/being/being.cpp
index 69550b6d3..04b2463b4 100644
--- a/src/being/being.cpp
+++ b/src/being/being.cpp
@@ -499,7 +499,8 @@ void Being::setSubtype(const BeingTypeId subtype,
setSprite(charServerHandler->baseSprite(),
id,
std::string(),
- ItemColor_one);
+ ItemColor_one,
+ IsWeapon_false);
}
}
else
@@ -511,7 +512,8 @@ void Being::setSubtype(const BeingTypeId subtype,
setSprite(charServerHandler->baseSprite(),
id,
info.getColor(fromInt(mLook, ItemColor)),
- ItemColor_one);
+ ItemColor_one,
+ IsWeapon_false);
}
}
}
@@ -2610,13 +2612,21 @@ void Being::setSprite(const unsigned int slot,
void Being::setSpriteID(const unsigned int slot,
const int id) restrict2
{
- setSprite(slot, id, mSpriteColors[slot], ItemColor_one);
+ setSprite(slot,
+ id,
+ mSpriteColors[slot],
+ ItemColor_one,
+ IsWeapon_false);
}
void Being::setSpriteColor(const unsigned int slot,
const std::string &restrict color) restrict2
{
- setSprite(slot, mSpriteIDs[slot], color, ItemColor_one);
+ setSprite(slot,
+ mSpriteIDs[slot],
+ color,
+ ItemColor_one,
+ IsWeapon_false);
}
void Being::setHairStyle(const unsigned int slot,
@@ -2626,7 +2636,8 @@ void Being::setHairStyle(const unsigned int slot,
setSprite(slot,
id,
ItemDB::get(id).getDyeColorsString(mHairColor),
- ItemColor_one);
+ ItemColor_one,
+ IsWeapon_false);
// dumpSprites();
}
@@ -2640,7 +2651,8 @@ void Being::setHairColor(const unsigned int slot,
setSprite(slot,
mSpriteIDs[slot],
ItemDB::get(id).getDyeColorsString(color),
- ItemColor_one);
+ ItemColor_one,
+ IsWeapon_false);
}
}
@@ -2828,7 +2840,8 @@ void Being::setGender(const GenderT gender) restrict2
setSprite(i,
mSpriteIDs[i],
mSpriteColors[i],
- ItemColor_one);
+ ItemColor_one,
+ IsWeapon_false);
}
}
@@ -3681,7 +3694,8 @@ void Being::undressItemById(const int id) restrict2
setSprite(CAST_U32(f),
0,
std::string(),
- ItemColor_one);
+ ItemColor_one,
+ IsWeapon_false);
break;
}
}
diff --git a/src/being/being.h b/src/being/being.h
index 80752bfd2..6d6929bca 100644
--- a/src/being/being.h
+++ b/src/being/being.h
@@ -323,7 +323,7 @@ class Being notfinal : public ActorSprite,
const int id,
std::string color,
ItemColor colorId,
- const IsWeapon isWeapon = IsWeapon_false,
+ const IsWeapon isWeapon,
const IsTempSprite isTempSprite = IsTempSprite_false,
const int *const cards = nullptr)
restrict2;
diff --git a/src/gui/windows/charcreatedialog.cpp b/src/gui/windows/charcreatedialog.cpp
index 412dd4761..00d8e13a0 100644
--- a/src/gui/windows/charcreatedialog.cpp
+++ b/src/gui/windows/charcreatedialog.cpp
@@ -156,7 +156,11 @@ CharCreateDialog::CharCreateDialog(CharSelectDialog *const parent,
it != it_fend;
++ it, i ++)
{
- mPlayer->setSprite(i, *it, std::string(), ItemColor_one);
+ mPlayer->setSprite(i,
+ *it,
+ std::string(),
+ ItemColor_one,
+ IsWeapon_false);
}
if (!maxHairColor)
@@ -768,7 +772,8 @@ void CharCreateDialog::updateHair()
mPlayer->setSprite(charServerHandler->hairSprite(),
mHairStyle * -1,
item.getDyeColorsString(fromInt(mHairColor, ItemColor)),
- ItemColor_one);
+ ItemColor_one,
+ IsWeapon_false);
}
void CharCreateDialog::updateRace()
diff --git a/src/net/eathena/beinghandler.cpp b/src/net/eathena/beinghandler.cpp
index 0243f1899..19789f802 100644
--- a/src/net/eathena/beinghandler.cpp
+++ b/src/net/eathena/beinghandler.cpp
@@ -53,63 +53,78 @@ void BeingHandler::undress(Being *const being) const
being->setSprite(SPRITE_WEAPON,
0,
std::string(),
- ItemColor_one);
+ ItemColor_one,
+ IsWeapon_false);
being->setSprite(SPRITE_HEAD_BOTTOM,
0,
std::string(),
- ItemColor_one);
+ ItemColor_one,
+ IsWeapon_false);
being->setSprite(SPRITE_HEAD_TOP,
0,
std::string(),
- ItemColor_one);
+ ItemColor_one,
+ IsWeapon_false);
being->setSprite(SPRITE_HEAD_MID,
0,
std::string(),
- ItemColor_one);
+ ItemColor_one,
+ IsWeapon_false);
being->setSprite(SPRITE_CLOTHES_COLOR,
0,
std::string(),
- ItemColor_one);
+ ItemColor_one,
+ IsWeapon_false);
being->setSprite(SPRITE_SHIELD,
0,
std::string(),
- ItemColor_one);
+ ItemColor_one,
+ IsWeapon_false);
being->setSprite(SPRITE_FLOOR,
0,
std::string(),
- ItemColor_one);
+ ItemColor_one,
+ IsWeapon_false);
being->setSprite(SPRITE_ROBE,
0,
std::string(),
- ItemColor_one);
+ ItemColor_one,
+ IsWeapon_false);
being->setSprite(SPRITE_EVOL2,
0,
std::string(),
- ItemColor_one);
+ ItemColor_one,
+ IsWeapon_false);
being->setSprite(SPRITE_EVOL3,
0,
std::string(),
- ItemColor_one);
+ ItemColor_one,
+ IsWeapon_false);
being->setSprite(SPRITE_EVOL4,
0,
std::string(),
- ItemColor_one);
+ ItemColor_one,
+ IsWeapon_false);
being->setSprite(SPRITE_EVOL5,
0,
std::string(),
- ItemColor_one);
+ ItemColor_one,
+ IsWeapon_false);
being->setSprite(SPRITE_EVOL6,
0,
std::string(),
- ItemColor_one);
+ ItemColor_one,
+ IsWeapon_false);
being->setSprite(SPRITE_HAIR,
0,
std::string(),
- ItemColor_one);
+ ItemColor_one,
+ IsWeapon_false);
being->setSprite(SPRITE_SHOES,
0,
std::string(),
- ItemColor_one);
+ ItemColor_one,
+ IsWeapon_false);
}
void BeingHandler::requestRanks(const RankT rank) const
diff --git a/src/net/eathena/beingrecv.cpp b/src/net/eathena/beingrecv.cpp
index 4c7e2727e..ea84fe0d0 100644
--- a/src/net/eathena/beingrecv.cpp
+++ b/src/net/eathena/beingrecv.cpp
@@ -168,23 +168,36 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg,
dstBeing->setSprite(SPRITE_FLOOR,
id2,
std::string(),
- ItemColor_one);
+ ItemColor_one,
+ IsWeapon_false);
if (localPlayer)
localPlayer->imitateOutfit(dstBeing, SPRITE_FLOOR);
break;
case 3: // LOOK_HEAD_BOTTOM
- dstBeing->setSprite(SPRITE_WEAPON, id, color, itemColor);
+ dstBeing->setSprite(SPRITE_WEAPON,
+ id,
+ color,
+ itemColor,
+ IsWeapon_false);
if (localPlayer)
localPlayer->imitateOutfit(dstBeing, SPRITE_WEAPON);
break;
case 4: // LOOK_HEAD_TOP Change upper headgear for eAthena, hat for us
- dstBeing->setSprite(SPRITE_CLOTHES_COLOR, id, color, itemColor);
+ dstBeing->setSprite(SPRITE_CLOTHES_COLOR,
+ id,
+ color,
+ itemColor,
+ IsWeapon_false);
if (localPlayer)
localPlayer->imitateOutfit(dstBeing, SPRITE_CLOTHES_COLOR);
break;
case 5: // LOOK_HEAD_MID Change middle headgear for eathena,
// armor for us
- dstBeing->setSprite(SPRITE_HEAD_BOTTOM, id, color, itemColor);
+ dstBeing->setSprite(SPRITE_HEAD_BOTTOM,
+ id,
+ color,
+ itemColor,
+ IsWeapon_false);
if (localPlayer)
localPlayer->imitateOutfit(dstBeing, SPRITE_HEAD_BOTTOM);
break;
@@ -199,62 +212,110 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg,
dstBeing->setLook(CAST_U8(id));
break;
case 8: // eAthena LOOK_SHIELD
- dstBeing->setSprite(SPRITE_FLOOR, id, color, itemColor);
+ dstBeing->setSprite(SPRITE_FLOOR,
+ id,
+ color,
+ itemColor,
+ IsWeapon_false);
if (localPlayer)
localPlayer->imitateOutfit(dstBeing, SPRITE_FLOOR);
break;
case 9: // eAthena LOOK_SHOES
- dstBeing->setSprite(SPRITE_HAIR, id, color, itemColor);
+ dstBeing->setSprite(SPRITE_HAIR,
+ id,
+ color,
+ itemColor,
+ IsWeapon_false);
if (localPlayer)
localPlayer->imitateOutfit(dstBeing, SPRITE_HAIR);
break;
case 10: // LOOK_GLOVES
- dstBeing->setSprite(SPRITE_SHOES, id, color, itemColor);
+ dstBeing->setSprite(SPRITE_SHOES,
+ id,
+ color,
+ itemColor,
+ IsWeapon_false);
if (localPlayer)
localPlayer->imitateOutfit(dstBeing, SPRITE_SHOES);
break;
case 11: // LOOK_FLOOR
- dstBeing->setSprite(SPRITE_SHIELD, id, color, itemColor);
+ dstBeing->setSprite(SPRITE_SHIELD,
+ id,
+ color,
+ itemColor,
+ IsWeapon_false);
if (localPlayer)
localPlayer->imitateOutfit(dstBeing, SPRITE_SHIELD);
break;
case 12: // LOOK_ROBE
- dstBeing->setSprite(SPRITE_HEAD_TOP, id, color, itemColor);
+ dstBeing->setSprite(SPRITE_HEAD_TOP,
+ id,
+ color,
+ itemColor,
+ IsWeapon_false);
if (localPlayer)
localPlayer->imitateOutfit(dstBeing, SPRITE_HEAD_TOP);
break;
case 13: // COSTUME_HEAD_TOP
- dstBeing->setSprite(SPRITE_HEAD_MID, id, color, itemColor);
+ dstBeing->setSprite(SPRITE_HEAD_MID,
+ id,
+ color,
+ itemColor,
+ IsWeapon_false);
if (localPlayer)
localPlayer->imitateOutfit(dstBeing, SPRITE_HEAD_MID);
break;
case 14: // COSTUME_HEAD_MID
- dstBeing->setSprite(SPRITE_ROBE, id, color, itemColor);
+ dstBeing->setSprite(SPRITE_ROBE,
+ id,
+ color,
+ itemColor,
+ IsWeapon_false);
if (localPlayer)
localPlayer->imitateOutfit(dstBeing, SPRITE_ROBE);
break;
case 15: // COSTUME_HEAD_LOW
- dstBeing->setSprite(SPRITE_EVOL2, id, color, itemColor);
+ dstBeing->setSprite(SPRITE_EVOL2,
+ id,
+ color,
+ itemColor,
+ IsWeapon_false);
if (localPlayer)
localPlayer->imitateOutfit(dstBeing, SPRITE_EVOL2);
break;
case 16: // COSTUME_GARMENT
- dstBeing->setSprite(SPRITE_EVOL3, id, color, itemColor);
+ dstBeing->setSprite(SPRITE_EVOL3,
+ id,
+ color,
+ itemColor,
+ IsWeapon_false);
if (localPlayer)
localPlayer->imitateOutfit(dstBeing, SPRITE_EVOL3);
break;
case 17: // ARMOR
- dstBeing->setSprite(SPRITE_EVOL4, id, color, itemColor);
+ dstBeing->setSprite(SPRITE_EVOL4,
+ id,
+ color,
+ itemColor,
+ IsWeapon_false);
if (localPlayer)
localPlayer->imitateOutfit(dstBeing, SPRITE_EVOL4);
break;
case 18:
- dstBeing->setSprite(SPRITE_EVOL5, id, color, itemColor);
+ dstBeing->setSprite(SPRITE_EVOL5,
+ id,
+ color,
+ itemColor,
+ IsWeapon_false);
if (localPlayer)
localPlayer->imitateOutfit(dstBeing, SPRITE_EVOL5);
break;
case 19:
- dstBeing->setSprite(SPRITE_EVOL6, id, color, itemColor);
+ dstBeing->setSprite(SPRITE_EVOL6,
+ id,
+ color,
+ itemColor,
+ IsWeapon_false);
if (localPlayer)
localPlayer->imitateOutfit(dstBeing, SPRITE_EVOL6);
break;
diff --git a/src/net/eathena/charserverrecv.cpp b/src/net/eathena/charserverrecv.cpp
index e10339b40..67917cfd8 100644
--- a/src/net/eathena/charserverrecv.cpp
+++ b/src/net/eathena/charserverrecv.cpp
@@ -147,7 +147,11 @@ void CharServerRecv::readPlayerData(Net::MessageIn &msg,
tempPlayer->setHairColor(color);
if (hairStyle == 0)
{
- tempPlayer->setSprite(SPRITE_HAIR_COLOR, 0, std::string(), ItemColor_one);
+ tempPlayer->setSprite(SPRITE_HAIR_COLOR,
+ 0,
+ std::string(),
+ ItemColor_one,
+ IsWeapon_false);
}
else
{
@@ -155,7 +159,8 @@ void CharServerRecv::readPlayerData(Net::MessageIn &msg,
hairStyle * -1,
ItemDB::get(-hairStyle).getDyeColorsString(
color),
- ItemColor_one);
+ ItemColor_one,
+ IsWeapon_false);
}
const uint16_t look = msg.readInt16("clothes color");
@@ -187,35 +192,43 @@ void CharServerRecv::readPlayerData(Net::MessageIn &msg,
tempPlayer->setSprite(SPRITE_HAIR,
shoes,
std::string(),
- ItemColor_one);
+ ItemColor_one,
+ IsWeapon_false);
tempPlayer->setSprite(SPRITE_SHOES,
gloves,
std::string(),
- ItemColor_one);
+ ItemColor_one,
+ IsWeapon_false);
tempPlayer->setSprite(SPRITE_SHIELD,
cape,
std::string(),
- ItemColor_one);
+ ItemColor_one,
+ IsWeapon_false);
tempPlayer->setSprite(SPRITE_HEAD_TOP,
misc1,
std::string(),
- ItemColor_one);
+ ItemColor_one,
+ IsWeapon_false);
tempPlayer->setSprite(SPRITE_WEAPON,
bottomClothes,
std::string(),
- ItemColor_one);
+ ItemColor_one,
+ IsWeapon_false);
tempPlayer->setSprite(SPRITE_FLOOR,
shield,
std::string(),
- ItemColor_one);
+ ItemColor_one,
+ IsWeapon_false);
tempPlayer->setSprite(SPRITE_CLOTHES_COLOR,
hat,
std::string(),
- ItemColor_one);
+ ItemColor_one,
+ IsWeapon_false);
tempPlayer->setSprite(SPRITE_HEAD_BOTTOM,
topClothes,
std::string(),
- ItemColor_one);
+ ItemColor_one,
+ IsWeapon_false);
// tempPlayer->setSprite(SPRITE_HEAD_MID, misc2);
}
if (packetVersion >= 20110928)
diff --git a/src/net/tmwa/beinghandler.cpp b/src/net/tmwa/beinghandler.cpp
index 159e56fb8..59a34332b 100644
--- a/src/net/tmwa/beinghandler.cpp
+++ b/src/net/tmwa/beinghandler.cpp
@@ -52,23 +52,28 @@ void BeingHandler::undress(Being *const being) const
being->setSprite(SPRITE_WEAPON,
0,
std::string(),
- ItemColor_one);
+ ItemColor_one,
+ IsWeapon_false);
being->setSprite(SPRITE_HEAD_BOTTOM,
0,
std::string(),
- ItemColor_one);
+ ItemColor_one,
+ IsWeapon_false);
being->setSprite(SPRITE_CLOTHES_COLOR,
0,
std::string(),
- ItemColor_one);
+ ItemColor_one,
+ IsWeapon_false);
being->setSprite(SPRITE_HAIR,
0,
std::string(),
- ItemColor_one);
+ ItemColor_one,
+ IsWeapon_false);
being->setSprite(SPRITE_SHOES,
0,
std::string(),
- ItemColor_one);
+ ItemColor_one,
+ IsWeapon_false);
}
#ifdef EATHENA_SUPPORT
diff --git a/src/net/tmwa/beingrecv.cpp b/src/net/tmwa/beingrecv.cpp
index 8a47b1aca..167e0042f 100644
--- a/src/net/tmwa/beingrecv.cpp
+++ b/src/net/tmwa/beingrecv.cpp
@@ -151,28 +151,32 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg,
dstBeing->setSprite(SPRITE_FLOOR,
id2,
std::string(),
- ItemColor_one);
+ ItemColor_one,
+ IsWeapon_false);
localPlayer->imitateOutfit(dstBeing, SPRITE_FLOOR);
break;
case 3: // Change lower headgear for eAthena, pants for us
dstBeing->setSprite(SPRITE_WEAPON,
id,
color,
- ItemColor_one);
+ ItemColor_one,
+ IsWeapon_false);
localPlayer->imitateOutfit(dstBeing, SPRITE_WEAPON);
break;
case 4: // Change upper headgear for eAthena, hat for us
dstBeing->setSprite(SPRITE_CLOTHES_COLOR,
id,
color,
- ItemColor_one);
+ ItemColor_one,
+ IsWeapon_false);
localPlayer->imitateOutfit(dstBeing, SPRITE_CLOTHES_COLOR);
break;
case 5: // Change middle headgear for eathena, armor for us
dstBeing->setSprite(SPRITE_HEAD_BOTTOM,
id,
color,
- ItemColor_one);
+ ItemColor_one,
+ IsWeapon_false);
localPlayer->imitateOutfit(dstBeing, SPRITE_HEAD_BOTTOM);
break;
case 6: // eAthena LOOK_HAIR_COLOR
@@ -186,56 +190,64 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg,
dstBeing->setSprite(SPRITE_FLOOR,
id,
color,
- ItemColor_one);
+ ItemColor_one,
+ IsWeapon_false);
localPlayer->imitateOutfit(dstBeing, SPRITE_FLOOR);
break;
case 9: // eAthena LOOK_SHOES
dstBeing->setSprite(SPRITE_HAIR,
id,
color,
- ItemColor_one);
+ ItemColor_one,
+ IsWeapon_false);
localPlayer->imitateOutfit(dstBeing, SPRITE_HAIR);
break;
case 10: // LOOK_GLOVES
dstBeing->setSprite(SPRITE_SHOES,
id,
color,
- ItemColor_one);
+ ItemColor_one,
+ IsWeapon_false);
localPlayer->imitateOutfit(dstBeing, SPRITE_SHOES);
break;
case 11: // LOOK_CAPE
dstBeing->setSprite(SPRITE_SHIELD,
id,
color,
- ItemColor_one);
+ ItemColor_one,
+ IsWeapon_false);
localPlayer->imitateOutfit(dstBeing, SPRITE_SHIELD);
break;
case 12:
dstBeing->setSprite(SPRITE_HEAD_TOP,
id,
color,
- ItemColor_one);
+ ItemColor_one,
+ IsWeapon_false);
localPlayer->imitateOutfit(dstBeing, SPRITE_HEAD_TOP);
break;
case 13:
dstBeing->setSprite(SPRITE_HEAD_MID,
id,
color,
- ItemColor_one);
+ ItemColor_one,
+ IsWeapon_false);
localPlayer->imitateOutfit(dstBeing, SPRITE_HEAD_MID);
break;
case 14:
dstBeing->setSprite(SPRITE_ROBE,
id,
color,
- ItemColor_one);
+ ItemColor_one,
+ IsWeapon_false);
localPlayer->imitateOutfit(dstBeing, SPRITE_ROBE);
break;
case 15:
dstBeing->setSprite(SPRITE_EVOL2,
id,
color,
- ItemColor_one);
+ ItemColor_one,
+ IsWeapon_false);
localPlayer->imitateOutfit(dstBeing, SPRITE_EVOL2);
break;
case 16:
diff --git a/src/net/tmwa/charserverrecv.cpp b/src/net/tmwa/charserverrecv.cpp
index 7c638882e..401585fc7 100644
--- a/src/net/tmwa/charserverrecv.cpp
+++ b/src/net/tmwa/charserverrecv.cpp
@@ -127,14 +127,16 @@ void CharServerRecv::readPlayerData(Net::MessageIn &msg,
tempPlayer->setSprite(SPRITE_HAIR_COLOR,
0,
std::string(),
- ItemColor_one);
+ ItemColor_one,
+ IsWeapon_false);
}
else
{
tempPlayer->setSprite(SPRITE_HAIR_COLOR,
hairStyle * -1,
ItemDB::get(-hairStyle).getDyeColorsString(hairColor),
- ItemColor_one);
+ ItemColor_one,
+ IsWeapon_false);
}
tempPlayer->setHairColor(hairColor);
@@ -153,39 +155,48 @@ void CharServerRecv::readPlayerData(Net::MessageIn &msg,
tempPlayer->setSprite(SPRITE_HAIR,
shoes,
std::string(),
- ItemColor_one);
+ ItemColor_one,
+ IsWeapon_false);
tempPlayer->setSprite(SPRITE_SHOES,
gloves,
std::string(),
- ItemColor_one);
+ ItemColor_one,
+ IsWeapon_false);
tempPlayer->setSprite(SPRITE_SHIELD,
cape,
std::string(),
- ItemColor_one);
+ ItemColor_one,
+ IsWeapon_false);
tempPlayer->setSprite(SPRITE_HEAD_TOP,
misc1,
std::string(),
- ItemColor_one);
+ ItemColor_one,
+ IsWeapon_false);
tempPlayer->setSprite(SPRITE_WEAPON,
bottomClothes,
std::string(),
- ItemColor_one);
+ ItemColor_one,
+ IsWeapon_false);
tempPlayer->setSprite(SPRITE_FLOOR,
shield,
std::string(),
- ItemColor_one);
+ ItemColor_one,
+ IsWeapon_false);
tempPlayer->setSprite(SPRITE_CLOTHES_COLOR,
hat,
std::string(),
- ItemColor_one);
+ ItemColor_one,
+ IsWeapon_false);
tempPlayer->setSprite(SPRITE_HEAD_BOTTOM,
topClothes,
std::string(),
- ItemColor_one);
+ ItemColor_one,
+ IsWeapon_false);
tempPlayer->setSprite(SPRITE_HEAD_MID,
misc2,
std::string(),
- ItemColor_one);
+ ItemColor_one,
+ IsWeapon_false);
character->slot = msg.readUInt8("slot");
const uint8_t sex = CAST_U8(msg.readUInt8("gender"));