diff options
-rw-r--r-- | src/net/tmwa/beinghandler.cpp | 22 | ||||
-rw-r--r-- | src/net/tmwa/inventoryhandler.cpp | 4 | ||||
-rw-r--r-- | src/net/tmwa/itemhandler.cpp | 4 |
3 files changed, 15 insertions, 15 deletions
diff --git a/src/net/tmwa/beinghandler.cpp b/src/net/tmwa/beinghandler.cpp index d336bdf47..d34594ee6 100644 --- a/src/net/tmwa/beinghandler.cpp +++ b/src/net/tmwa/beinghandler.cpp @@ -345,17 +345,17 @@ void BeingHandler::processBeingChangeLookContinue(Net::MessageIn &msg, break; case 3: // Change lower headgear for eAthena, pants for us dstBeing->setSprite(SPRITE_WEAPON, id, color, - fromInt(id2, ItemColor)); + ItemColor_one); localPlayer->imitateOutfit(dstBeing, SPRITE_WEAPON); break; case 4: // Change upper headgear for eAthena, hat for us dstBeing->setSprite(SPRITE_CLOTHES_COLOR, id, color, - fromInt(id2, ItemColor)); + ItemColor_one); localPlayer->imitateOutfit(dstBeing, SPRITE_CLOTHES_COLOR); break; case 5: // Change middle headgear for eathena, armor for us dstBeing->setSprite(SPRITE_HEAD_BOTTOM, id, color, - fromInt(id2, ItemColor)); + ItemColor_one); localPlayer->imitateOutfit(dstBeing, SPRITE_HEAD_BOTTOM); break; case 6: // eAthena LOOK_HAIR_COLOR @@ -367,42 +367,42 @@ void BeingHandler::processBeingChangeLookContinue(Net::MessageIn &msg, break; case 8: // eAthena LOOK_SHIELD dstBeing->setSprite(SPRITE_FLOOR, id, color, - fromInt(id2, ItemColor)); + ItemColor_one); localPlayer->imitateOutfit(dstBeing, SPRITE_FLOOR); break; case 9: // eAthena LOOK_SHOES dstBeing->setSprite(SPRITE_HAIR, id, color, - fromInt(id2, ItemColor)); + ItemColor_one); localPlayer->imitateOutfit(dstBeing, SPRITE_HAIR); break; case 10: // LOOK_GLOVES dstBeing->setSprite(SPRITE_SHOES, id, color, - fromInt(id2, ItemColor)); + ItemColor_one); localPlayer->imitateOutfit(dstBeing, SPRITE_SHOES); break; case 11: // LOOK_CAPE dstBeing->setSprite(SPRITE_SHIELD, id, color, - fromInt(id2, ItemColor)); + ItemColor_one); localPlayer->imitateOutfit(dstBeing, SPRITE_SHIELD); break; case 12: dstBeing->setSprite(SPRITE_HEAD_TOP, id, color, - fromInt(id2, ItemColor)); + ItemColor_one); localPlayer->imitateOutfit(dstBeing, SPRITE_HEAD_TOP); break; case 13: dstBeing->setSprite(SPRITE_HEAD_MID, id, color, - fromInt(id2, ItemColor)); + ItemColor_one); localPlayer->imitateOutfit(dstBeing, SPRITE_HEAD_MID); break; case 14: dstBeing->setSprite(SPRITE_ROBE, id, color, - fromInt(id2, ItemColor)); + ItemColor_one); localPlayer->imitateOutfit(dstBeing, SPRITE_ROBE); break; case 15: dstBeing->setSprite(SPRITE_EVOL2, id, color, - fromInt(id2, ItemColor)); + ItemColor_one); localPlayer->imitateOutfit(dstBeing, SPRITE_EVOL2); break; case 16: diff --git a/src/net/tmwa/inventoryhandler.cpp b/src/net/tmwa/inventoryhandler.cpp index 05ed6e40d..98c0a46b6 100644 --- a/src/net/tmwa/inventoryhandler.cpp +++ b/src/net/tmwa/inventoryhandler.cpp @@ -381,7 +381,7 @@ void InventoryHandler::processPlayerInventoryAdd(Net::MessageIn &msg) { localPlayer->pickedUp(itemInfo, 0, - fromInt(identified, ItemColor), + ItemColor_one, floorId, pickup); } @@ -392,7 +392,7 @@ void InventoryHandler::processPlayerInventoryAdd(Net::MessageIn &msg) { localPlayer->pickedUp(itemInfo, amount, - fromInt(identified, ItemColor), + ItemColor_one, floorId, Pickup::OKAY); } diff --git a/src/net/tmwa/itemhandler.cpp b/src/net/tmwa/itemhandler.cpp index b99ca12dc..58deac0c2 100644 --- a/src/net/tmwa/itemhandler.cpp +++ b/src/net/tmwa/itemhandler.cpp @@ -72,7 +72,7 @@ void ItemHandler::processItemDropped(Net::MessageIn &msg) { const BeingId id = msg.readBeingId("item object id"); const int itemId = msg.readInt16("item id"); - const ItemColor identify = fromInt(msg.readUInt8("identify"), ItemColor); + const Identified identify = fromInt(msg.readUInt8("identify"), Identified); const int x = msg.readInt16("x"); const int y = msg.readInt16("y"); const int subX = static_cast<int>(msg.readInt8("sub x")); @@ -87,8 +87,8 @@ void ItemHandler::processItemDropped(Net::MessageIn &msg) 0, amount, 0, + ItemColor_one, identify, - Identified_false, subX, subY, nullptr); } |