diff options
-rw-r--r-- | src/enums/simpletypes.h | 1 | ||||
-rw-r--r-- | src/gui/widgets/skillinfo.cpp | 4 | ||||
-rw-r--r-- | src/gui/widgets/skillinfo.h | 4 | ||||
-rw-r--r-- | src/gui/windows/skilldialog.cpp | 10 | ||||
-rw-r--r-- | src/gui/windows/skilldialog.h | 4 | ||||
-rw-r--r-- | src/gui/windows/statuswindow.cpp | 4 | ||||
-rw-r--r-- | src/gui/windows/statuswindow.h | 2 | ||||
-rw-r--r-- | src/net/ea/guildhandler.cpp | 2 | ||||
-rw-r--r-- | src/net/ea/skillhandler.cpp | 2 | ||||
-rw-r--r-- | src/net/eathena/generalhandler.cpp | 17 | ||||
-rw-r--r-- | src/net/eathena/homunculushandler.cpp | 4 | ||||
-rw-r--r-- | src/net/eathena/mercenaryhandler.cpp | 2 | ||||
-rw-r--r-- | src/net/eathena/skillhandler.cpp | 6 | ||||
-rw-r--r-- | src/net/tmwa/generalhandler.cpp | 17 | ||||
-rw-r--r-- | src/net/tmwa/skillhandler.cpp | 2 |
15 files changed, 47 insertions, 34 deletions
diff --git a/src/enums/simpletypes.h b/src/enums/simpletypes.h index cd9c51a58..5fa747c56 100644 --- a/src/enums/simpletypes.h +++ b/src/enums/simpletypes.h @@ -58,5 +58,6 @@ defBoolEnum(Notify); defBoolEnum(Trading); defBoolEnum(Sfx); defBoolEnum(Keep); +defBoolEnum(Modifiable); #endif // ENUMS_SIMPLETYPES_H diff --git a/src/gui/widgets/skillinfo.cpp b/src/gui/widgets/skillinfo.cpp index 864d973ea..80783a4b2 100644 --- a/src/gui/widgets/skillinfo.cpp +++ b/src/gui/widgets/skillinfo.cpp @@ -58,7 +58,7 @@ SkillInfo::SkillInfo() : castingDstEffectId(-1), type(SkillType::Unknown), owner(SkillOwner::Player), - modifiable(false), + modifiable(Modifiable_false), visible(false), alwaysVisible(false) { @@ -78,7 +78,7 @@ void SkillInfo::update() const int baseLevel = PlayerInfo::getSkillLevel(id); const std::pair<int, int> exp = PlayerInfo::getStatExperience(id); - if (!modifiable && baseLevel == 0 && exp.second == 0) + if (modifiable == Modifiable_false && baseLevel == 0 && exp.second == 0) { if (visible) { diff --git a/src/gui/widgets/skillinfo.h b/src/gui/widgets/skillinfo.h index 3e4d99820..9cec3aa49 100644 --- a/src/gui/widgets/skillinfo.h +++ b/src/gui/widgets/skillinfo.h @@ -23,6 +23,8 @@ #ifndef GUI_WIDGETS_SKILLINFO_H #define GUI_WIDGETS_SKILLINFO_H +#include "enums/simpletypes.h" + #include "gui/color.h" #include "resources/skillowner.h" @@ -66,7 +68,7 @@ struct SkillInfo final int castingDstEffectId; SkillType::SkillType type; SkillOwner::Type owner; - bool modifiable; + Modifiable modifiable; bool visible; bool alwaysVisible; diff --git a/src/gui/windows/skilldialog.cpp b/src/gui/windows/skilldialog.cpp index b9af88a06..a11ba562b 100644 --- a/src/gui/windows/skilldialog.cpp +++ b/src/gui/windows/skilldialog.cpp @@ -195,7 +195,7 @@ void SkillDialog::update() FOR_EACH (SkillMap::const_iterator, it, mSkills) { SkillInfo *const info = (*it).second; - if (info && info->modifiable) + if (info && info->modifiable == Modifiable_true) info->update(); } } @@ -314,7 +314,7 @@ void SkillDialog::loadXmlFile(const std::string &fileName) { skill = new SkillInfo; skill->id = static_cast<unsigned int>(id); - skill->modifiable = false; + skill->modifiable = Modifiable_false; skill->model = model; skill->update(); skill->useButton = XML::getProperty( @@ -421,7 +421,7 @@ void SkillDialog::removeSkill(const int id) bool SkillDialog::updateSkill(const int id, const int range, - const bool modifiable, + const Modifiable modifiable, const SkillType::SkillType type, const int sp) { @@ -448,7 +448,7 @@ void SkillDialog::addSkill(const SkillOwner::Type owner, const std::string &name, const int level, const int range, - const bool modifiable, + const Modifiable modifiable, const SkillType::SkillType type, const int sp) { @@ -515,7 +515,7 @@ void SkillDialog::setSkillDuration(const SkillOwner::Type owner, SkillInfo *info = nullptr; if (it == mSkills.end()) { - addSkill(owner, id, "", 0, 0, false, SkillType::Unknown, 0); + addSkill(owner, id, "", 0, 0, Modifiable_false, SkillType::Unknown, 0); it = mSkills.find(id); } if (it != mSkills.end()) diff --git a/src/gui/windows/skilldialog.h b/src/gui/windows/skilldialog.h index 7a55c691b..d067643f4 100644 --- a/src/gui/windows/skilldialog.h +++ b/src/gui/windows/skilldialog.h @@ -84,7 +84,7 @@ class SkillDialog final : public Window, bool updateSkill(const int id, const int range, - const bool modifiable, + const Modifiable modifiable, const SkillType::SkillType type, const int sp); @@ -93,7 +93,7 @@ class SkillDialog final : public Window, const std::string &name, const int level, const int range, - const bool modifiable, + const Modifiable modifiable, const SkillType::SkillType type, const int sp); diff --git a/src/gui/windows/statuswindow.cpp b/src/gui/windows/statuswindow.cpp index aa62aae4c..198df1508 100644 --- a/src/gui/windows/statuswindow.cpp +++ b/src/gui/windows/statuswindow.cpp @@ -401,11 +401,11 @@ void StatusWindow::setPointsNeeded(const int id, const int needed) void StatusWindow::addAttribute(const int id, const std::string &restrict name, const std::string &restrict shortName, - const bool modifiable) + const Modifiable modifiable) { AttrDisplay *disp; - if (modifiable) + if (modifiable == Modifiable_true) { disp = new ChangeDisplay(this, id, name, shortName); disp->update(); diff --git a/src/gui/windows/statuswindow.h b/src/gui/windows/statuswindow.h index bde444fe5..eea7f936e 100644 --- a/src/gui/windows/statuswindow.h +++ b/src/gui/windows/statuswindow.h @@ -58,7 +58,7 @@ class StatusWindow final : public Window, void addAttribute(const int id, const std::string &restrict name, const std::string &restrict shortName = "", - const bool modifiable = false); + const Modifiable modifiable = Modifiable_false); static void updateHPBar(ProgressBar *const bar, const bool showMax = false); diff --git a/src/net/ea/guildhandler.cpp b/src/net/ea/guildhandler.cpp index 3b15062ff..1b8302ace 100644 --- a/src/net/ea/guildhandler.cpp +++ b/src/net/ea/guildhandler.cpp @@ -343,7 +343,7 @@ void GuildHandler::processGuildSkillInfo(Net::MessageIn &msg) const int sp = msg.readInt16("sp"); const int range = msg.readInt16("range"); const std::string name = msg.readString(24, "skill name"); - const int up = msg.readUInt8("up flag"); + const Modifiable up = fromBool(msg.readUInt8("up flag"), Modifiable); PlayerInfo::setSkillLevel(skillId, level); if (skillDialog) { diff --git a/src/net/ea/skillhandler.cpp b/src/net/ea/skillhandler.cpp index 2aeb41357..f05d1f18a 100644 --- a/src/net/ea/skillhandler.cpp +++ b/src/net/ea/skillhandler.cpp @@ -43,7 +43,7 @@ void SkillHandler::processPlayerSkillUp(Net::MessageIn &msg) const int level = msg.readInt16("skill level"); const int sp = msg.readInt16("sp"); const int range = msg.readInt16("range"); - const int up = msg.readUInt8("up flag"); + const Modifiable up = fromBool(msg.readUInt8("up flag"), Modifiable); if (skillDialog && PlayerInfo::getSkillLevel(skillId) != level) skillDialog->playUpdateEffect(skillId); diff --git a/src/net/eathena/generalhandler.cpp b/src/net/eathena/generalhandler.cpp index b527aae70..3c442af82 100644 --- a/src/net/eathena/generalhandler.cpp +++ b/src/net/eathena/generalhandler.cpp @@ -390,13 +390,18 @@ void GeneralHandler::gameStarted() const // protection against double addition attributes. statusWindow->clearAttributes(); - statusWindow->addAttribute(Attributes::STR, _("Strength"), "str", true); - statusWindow->addAttribute(Attributes::AGI, _("Agility"), "agi", true); - statusWindow->addAttribute(Attributes::VIT, _("Vitality"), "vit", true); + statusWindow->addAttribute(Attributes::STR, + _("Strength"), "str", Modifiable_true); + statusWindow->addAttribute(Attributes::AGI, + _("Agility"), "agi", Modifiable_true); + statusWindow->addAttribute(Attributes::VIT, + _("Vitality"), "vit", Modifiable_true); statusWindow->addAttribute(Attributes::INT, - _("Intelligence"), "int", true); - statusWindow->addAttribute(Attributes::DEX, _("Dexterity"), "dex", true); - statusWindow->addAttribute(Attributes::LUK, _("Luck"), "luk", true); + _("Intelligence"), "int", Modifiable_true); + statusWindow->addAttribute(Attributes::DEX, + _("Dexterity"), "dex", Modifiable_true); + statusWindow->addAttribute(Attributes::LUK, + _("Luck"), "luk", Modifiable_true); statusWindow->addAttribute(Attributes::ATK, _("Attack")); statusWindow->addAttribute(Attributes::DEF, _("Defense")); diff --git a/src/net/eathena/homunculushandler.cpp b/src/net/eathena/homunculushandler.cpp index e3f83cd39..2bfe358c2 100644 --- a/src/net/eathena/homunculushandler.cpp +++ b/src/net/eathena/homunculushandler.cpp @@ -108,7 +108,7 @@ void HomunculusHandler::processHomunculusSkills(Net::MessageIn &msg) const int sp = msg.readInt16("sp"); const int range = msg.readInt16("range"); const std::string name = msg.readString(24, "skill name"); - const int up = msg.readUInt8("up flag"); + const Modifiable up = fromBool(msg.readUInt8("up flag"), Modifiable); PlayerInfo::setSkillLevel(skillId, level); if (skillDialog) { @@ -202,7 +202,7 @@ void HomunculusHandler::processHomunculusSkillUp(Net::MessageIn &msg) const int level = msg.readInt16("level"); const int sp = msg.readInt16("sp"); const int range = msg.readInt16("range"); - const int up = msg.readUInt8("up flag"); + const Modifiable up = fromBool(msg.readUInt8("up flag"), Modifiable); if (skillDialog && PlayerInfo::getSkillLevel(skillId) != level) skillDialog->playUpdateEffect(skillId); diff --git a/src/net/eathena/mercenaryhandler.cpp b/src/net/eathena/mercenaryhandler.cpp index 1bc35a72f..ebdba730e 100644 --- a/src/net/eathena/mercenaryhandler.cpp +++ b/src/net/eathena/mercenaryhandler.cpp @@ -136,7 +136,7 @@ void MercenaryHandler::processMercenarySkills(Net::MessageIn &msg) const int sp = msg.readInt16("sp"); const int range = msg.readInt16("range"); const std::string name = msg.readString(24, "skill name"); - const int up = msg.readUInt8("up flag"); + const Modifiable up = fromBool(msg.readUInt8("up flag"), Modifiable); PlayerInfo::setSkillLevel(skillId, level); if (skillDialog) { diff --git a/src/net/eathena/skillhandler.cpp b/src/net/eathena/skillhandler.cpp index 413ff103f..445a0b78b 100644 --- a/src/net/eathena/skillhandler.cpp +++ b/src/net/eathena/skillhandler.cpp @@ -213,7 +213,7 @@ void SkillHandler::processPlayerSkills(Net::MessageIn &msg) const int sp = msg.readInt16("sp"); const int range = msg.readInt16("range"); const std::string name = msg.readString(24, "skill name"); - const int up = msg.readUInt8("up flag"); + const Modifiable up = fromBool(msg.readUInt8("up flag"), Modifiable); const int oldLevel = PlayerInfo::getSkillLevel(skillId); if (oldLevel && oldLevel != level) updateSkill = skillId; @@ -245,7 +245,7 @@ void SkillHandler::processSkillAdd(Net::MessageIn &msg) const int sp = msg.readInt16("sp"); const int range = msg.readInt16("range"); const std::string name = msg.readString(24, "skill name"); - const int up = msg.readUInt8("up flag"); + const Modifiable up = fromBool(msg.readUInt8("up flag"), Modifiable); const int oldLevel = PlayerInfo::getSkillLevel(skillId); if (oldLevel && oldLevel != level) updateSkill = skillId; @@ -272,7 +272,7 @@ void SkillHandler::processSkillUpdate(Net::MessageIn &msg) const int level = msg.readInt16("skill level"); const int sp = msg.readInt16("sp"); const int range = msg.readInt16("range"); - const int up = msg.readUInt8("up flag"); + const Modifiable up = fromBool(msg.readUInt8("up flag"), Modifiable); const int oldLevel = PlayerInfo::getSkillLevel(skillId); if (oldLevel && oldLevel != level) updateSkill = skillId; diff --git a/src/net/tmwa/generalhandler.cpp b/src/net/tmwa/generalhandler.cpp index bf7ff4148..548ee7b8f 100644 --- a/src/net/tmwa/generalhandler.cpp +++ b/src/net/tmwa/generalhandler.cpp @@ -342,18 +342,23 @@ void GeneralHandler::gameStarted() const statusWindow->clearAttributes(); // TRANSLATORS: player stat - statusWindow->addAttribute(Attributes::STR, _("Strength"), "str", true); + statusWindow->addAttribute(Attributes::STR, + _("Strength"), "str", Modifiable_true); // TRANSLATORS: player stat - statusWindow->addAttribute(Attributes::AGI, _("Agility"), "agi", true); + statusWindow->addAttribute(Attributes::AGI, + _("Agility"), "agi", Modifiable_true); // TRANSLATORS: player stat - statusWindow->addAttribute(Attributes::VIT, _("Vitality"), "vit", true); + statusWindow->addAttribute(Attributes::VIT, + _("Vitality"), "vit", Modifiable_true); // TRANSLATORS: player stat statusWindow->addAttribute(Attributes::INT, - _("Intelligence"), "int", true); + _("Intelligence"), "int", Modifiable_true); // TRANSLATORS: player stat - statusWindow->addAttribute(Attributes::DEX, _("Dexterity"), "dex", true); + statusWindow->addAttribute(Attributes::DEX, + _("Dexterity"), "dex", Modifiable_true); // TRANSLATORS: player stat - statusWindow->addAttribute(Attributes::LUK, _("Luck"), "luk", true); + statusWindow->addAttribute(Attributes::LUK, + _("Luck"), "luk", Modifiable_true); // TRANSLATORS: player stat statusWindow->addAttribute(Attributes::ATK, _("Attack")); // TRANSLATORS: player stat diff --git a/src/net/tmwa/skillhandler.cpp b/src/net/tmwa/skillhandler.cpp index b88e9e509..1b8678682 100644 --- a/src/net/tmwa/skillhandler.cpp +++ b/src/net/tmwa/skillhandler.cpp @@ -135,7 +135,7 @@ void SkillHandler::processPlayerSkills(Net::MessageIn &msg) const int sp = msg.readInt16("sp"); const int range = msg.readInt16("range"); msg.skip(24, "unused"); - const int up = msg.readUInt8("up flag"); + const Modifiable up = fromBool(msg.readUInt8("up flag"), Modifiable); const int oldLevel = PlayerInfo::getSkillLevel(skillId); if (oldLevel && oldLevel != level) updateSkill = skillId; |