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authorAndrei Karas <akaras@inbox.ru>2013-03-29 21:55:55 +0300
committerAndrei Karas <akaras@inbox.ru>2013-03-29 21:55:55 +0300
commitcc57dcd0e05a9c37fa4281c0190776a36b277e20 (patch)
treeb39bd665a52337ec4c05d909567c7be30e67fcbc /src
parent2223d15c84a660dd10dc131455416e2f49368409 (diff)
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fix code style.
Diffstat (limited to 'src')
-rw-r--r--src/gui/charselectdialog.cpp3
-rw-r--r--src/net/ea/beinghandler.cpp29
-rw-r--r--src/net/ea/beinghandler.h30
-rw-r--r--src/net/ea/chathandler.cpp2
-rw-r--r--src/net/ea/chathandler.h2
-rw-r--r--src/net/eathena/beinghandler.cpp2
-rw-r--r--src/net/eathena/generalhandler.cpp4
-rw-r--r--src/net/eathena/generalhandler.h2
-rw-r--r--src/net/generalhandler.h2
-rw-r--r--src/net/tmwa/chathandler.h3
-rw-r--r--src/net/tmwa/generalhandler.cpp4
-rw-r--r--src/net/tmwa/generalhandler.h2
12 files changed, 44 insertions, 41 deletions
diff --git a/src/gui/charselectdialog.cpp b/src/gui/charselectdialog.cpp
index 712870ad8..da5e7394f 100644
--- a/src/gui/charselectdialog.cpp
+++ b/src/gui/charselectdialog.cpp
@@ -558,7 +558,8 @@ void CharSelectDialog::attemptCharacterDelete(const int index)
if (mLocked)
return;
- mCharServerHandler->deleteCharacter(mCharacterEntries[index]->getCharacter());
+ mCharServerHandler->deleteCharacter(
+ mCharacterEntries[index]->getCharacter());
lock();
}
diff --git a/src/net/ea/beinghandler.cpp b/src/net/ea/beinghandler.cpp
index 9d8d760f9..2f982a425 100644
--- a/src/net/ea/beinghandler.cpp
+++ b/src/net/ea/beinghandler.cpp
@@ -60,7 +60,7 @@ namespace Ea
{
const int EMOTION_TIME = 500; /**< Duration of emotion icon */
-BeingHandler::BeingHandler(bool enableSync) :
+BeingHandler::BeingHandler(const bool enableSync) :
mSync(enableSync),
mSpawnId(0),
mHideShield(config.getBoolValue("hideShield"))
@@ -552,7 +552,7 @@ void BeingHandler::processBeingAction(Net::MessageIn &msg) const
}
}
-void BeingHandler::processBeingSelfEffect(Net::MessageIn &msg)
+void BeingHandler::processBeingSelfEffect(Net::MessageIn &msg) const
{
if (!effectManager || !actorSpriteManager)
return;
@@ -575,7 +575,7 @@ void BeingHandler::processBeingSelfEffect(Net::MessageIn &msg)
}
}
-void BeingHandler::processBeingEmotion(Net::MessageIn &msg)
+void BeingHandler::processBeingEmotion(Net::MessageIn &msg) const
{
if (!player_node || !actorSpriteManager)
return;
@@ -597,7 +597,7 @@ void BeingHandler::processBeingEmotion(Net::MessageIn &msg)
dstBeing->setOtherTime();
}
-void BeingHandler::processNameResponse(Net::MessageIn &msg)
+void BeingHandler::processNameResponse(Net::MessageIn &msg) const
{
if (!player_node || !actorSpriteManager)
return;
@@ -637,7 +637,7 @@ void BeingHandler::processNameResponse(Net::MessageIn &msg)
}
}
-void BeingHandler::processIpResponse(Net::MessageIn &msg)
+void BeingHandler::processIpResponse(Net::MessageIn &msg) const
{
if (!actorSpriteManager)
return;
@@ -647,7 +647,7 @@ void BeingHandler::processIpResponse(Net::MessageIn &msg)
dstBeing->setIp(ipToString(msg.readInt32()));
}
-void BeingHandler::processPlayerGuilPartyInfo(Net::MessageIn &msg)
+void BeingHandler::processPlayerGuilPartyInfo(Net::MessageIn &msg) const
{
if (!actorSpriteManager)
return;
@@ -671,7 +671,7 @@ void BeingHandler::processPlayerGuilPartyInfo(Net::MessageIn &msg)
}
}
-void BeingHandler::processBeingChangeDirection(Net::MessageIn &msg)
+void BeingHandler::processBeingChangeDirection(Net::MessageIn &msg) const
{
if (!actorSpriteManager)
return;
@@ -689,7 +689,7 @@ void BeingHandler::processBeingChangeDirection(Net::MessageIn &msg)
player_node->imitateDirection(dstBeing, dir);
}
-void BeingHandler::processPlayerStop(Net::MessageIn &msg)
+void BeingHandler::processPlayerStop(Net::MessageIn &msg) const
{
if (!actorSpriteManager || !player_node)
return;
@@ -723,6 +723,7 @@ void BeingHandler::processPlayerStop(Net::MessageIn &msg)
}
void BeingHandler::processPlayerMoveToAttack(Net::MessageIn &msg A_UNUSED)
+ const
{
/*
* This is an *advisory* message, telling the client that
@@ -734,7 +735,7 @@ void BeingHandler::processPlayerMoveToAttack(Net::MessageIn &msg A_UNUSED)
player_node->fixAttackTarget();
}
-void BeingHandler::processPlaterStatusChange(Net::MessageIn &msg)
+void BeingHandler::processPlaterStatusChange(Net::MessageIn &msg) const
{
if (!actorSpriteManager)
return;
@@ -758,7 +759,7 @@ void BeingHandler::processPlaterStatusChange(Net::MessageIn &msg)
statusEffects & 0xffff));
}
-void BeingHandler::processBeingStatusChange(Net::MessageIn &msg)
+void BeingHandler::processBeingStatusChange(Net::MessageIn &msg) const
{
if (!actorSpriteManager)
return;
@@ -773,7 +774,7 @@ void BeingHandler::processBeingStatusChange(Net::MessageIn &msg)
dstBeing->setStatusEffect(status, flag);
}
-void BeingHandler::processSkilCasting(Net::MessageIn &msg)
+void BeingHandler::processSkilCasting(Net::MessageIn &msg) const
{
msg.readInt32(); // src id
msg.readInt32(); // dst id
@@ -784,7 +785,7 @@ void BeingHandler::processSkilCasting(Net::MessageIn &msg)
msg.readInt32(); // cast time
}
-void BeingHandler::processSkillNoDamage(Net::MessageIn &msg)
+void BeingHandler::processSkillNoDamage(Net::MessageIn &msg) const
{
msg.readInt16(); // skill id
msg.readInt16(); // heal
@@ -793,7 +794,7 @@ void BeingHandler::processSkillNoDamage(Net::MessageIn &msg)
msg.readInt8(); // fail
}
-void BeingHandler::processPvpMapMode(Net::MessageIn &msg)
+void BeingHandler::processPvpMapMode(Net::MessageIn &msg) const
{
const Game *const game = Game::instance();
if (!game)
@@ -804,7 +805,7 @@ void BeingHandler::processPvpMapMode(Net::MessageIn &msg)
map->setPvpMode(msg.readInt16());
}
-void BeingHandler::processPvpSet(Net::MessageIn &msg)
+void BeingHandler::processPvpSet(Net::MessageIn &msg) const
{
const int id = msg.readInt32(); // id
const int rank = msg.readInt32(); // rank
diff --git a/src/net/ea/beinghandler.h b/src/net/ea/beinghandler.h
index 7af57af18..9f8fd7842 100644
--- a/src/net/ea/beinghandler.h
+++ b/src/net/ea/beinghandler.h
@@ -32,7 +32,7 @@ namespace Ea
class BeingHandler : public Net::BeingHandler
{
public:
- BeingHandler(bool enableSync);
+ BeingHandler(const bool enableSync);
A_DELETE_COPY(BeingHandler)
@@ -61,39 +61,39 @@ class BeingHandler : public Net::BeingHandler
virtual void processBeingAction(Net::MessageIn &msg) const;
- virtual void processBeingSelfEffect(Net::MessageIn &msg);
+ virtual void processBeingSelfEffect(Net::MessageIn &msg) const;
- virtual void processBeingEmotion(Net::MessageIn &msg);
+ virtual void processBeingEmotion(Net::MessageIn &msg) const;
virtual void processBeingChangeLook(Net::MessageIn &msg,
const bool look2) const = 0;
- virtual void processNameResponse(Net::MessageIn &msg);
+ virtual void processNameResponse(Net::MessageIn &msg) const;
- virtual void processIpResponse(Net::MessageIn &msg);
+ virtual void processIpResponse(Net::MessageIn &msg) const;
- virtual void processPlayerGuilPartyInfo(Net::MessageIn &msg);
+ virtual void processPlayerGuilPartyInfo(Net::MessageIn &msg) const;
- virtual void processBeingChangeDirection(Net::MessageIn &msg);
+ virtual void processBeingChangeDirection(Net::MessageIn &msg) const;
virtual void processPlayerMoveUpdate(Net::MessageIn &msg,
const int type) const = 0;
- virtual void processPlayerStop(Net::MessageIn &msg);
+ virtual void processPlayerStop(Net::MessageIn &msg) const;
- virtual void processPlayerMoveToAttack(Net::MessageIn &msg);
+ virtual void processPlayerMoveToAttack(Net::MessageIn &msg) const;
- virtual void processPlaterStatusChange(Net::MessageIn &msg);
+ virtual void processPlaterStatusChange(Net::MessageIn &msg) const;
- virtual void processBeingStatusChange(Net::MessageIn &msg);
+ virtual void processBeingStatusChange(Net::MessageIn &msg) const;
- virtual void processSkilCasting(Net::MessageIn &msg);
+ virtual void processSkilCasting(Net::MessageIn &msg) const;
- virtual void processSkillNoDamage(Net::MessageIn &msg);
+ virtual void processSkillNoDamage(Net::MessageIn &msg) const;
- virtual void processPvpMapMode(Net::MessageIn &msg);
+ virtual void processPvpMapMode(Net::MessageIn &msg) const;
- virtual void processPvpSet(Net::MessageIn &msg);
+ virtual void processPvpSet(Net::MessageIn &msg) const;
protected:
// Should we honor server "Stop Walking" packets
diff --git a/src/net/ea/chathandler.cpp b/src/net/ea/chathandler.cpp
index 6eb913d50..20c108229 100644
--- a/src/net/ea/chathandler.cpp
+++ b/src/net/ea/chathandler.cpp
@@ -100,7 +100,7 @@ void ChatHandler::processWhisperResponse(Net::MessageIn &msg)
}
}
-void ChatHandler::processWhisper(Net::MessageIn &msg)
+void ChatHandler::processWhisper(Net::MessageIn &msg) const
{
const int chatMsgLength = msg.readInt16() - 28;
std::string nick = msg.readString(24);
diff --git a/src/net/ea/chathandler.h b/src/net/ea/chathandler.h
index 824baba58..869d52153 100644
--- a/src/net/ea/chathandler.h
+++ b/src/net/ea/chathandler.h
@@ -45,7 +45,7 @@ class ChatHandler : public Net::ChatHandler
virtual void processWhisperResponse(Net::MessageIn &msg);
- virtual void processWhisper(Net::MessageIn &msg);
+ virtual void processWhisper(Net::MessageIn &msg) const;
virtual void processBeingChat(Net::MessageIn &msg,
const bool channels) const;
diff --git a/src/net/eathena/beinghandler.cpp b/src/net/eathena/beinghandler.cpp
index 98c24559a..b026b5e71 100644
--- a/src/net/eathena/beinghandler.cpp
+++ b/src/net/eathena/beinghandler.cpp
@@ -727,7 +727,7 @@ void BeingHandler::processBeingVisibleOrMove(Net::MessageIn &msg,
const uint16_t headTop = msg.readInt16();
const uint16_t headMid = msg.readInt16();
const int hairColor = msg.readInt16();
- const uint16_t shoes = msg.readInt16(); // clothes color - "abused" as shoes
+ const uint16_t shoes = msg.readInt16(); //clothes color - "abused" as shoes
uint16_t gloves;
if (dstBeing->getType() == ActorSprite::MONSTER)
diff --git a/src/net/eathena/generalhandler.cpp b/src/net/eathena/generalhandler.cpp
index ad59ce664..637bd7369 100644
--- a/src/net/eathena/generalhandler.cpp
+++ b/src/net/eathena/generalhandler.cpp
@@ -192,14 +192,14 @@ void GeneralHandler::reload()
mNetwork->disconnect();
static_cast<LoginHandler*>(mLoginHandler.get())->clearWorlds();
- CharServerHandler *charHandler = static_cast<CharServerHandler*>(
+ CharServerHandler *const charHandler = static_cast<CharServerHandler*>(
mCharServerHandler.get());
charHandler->setCharCreateDialog(nullptr);
charHandler->setCharSelectDialog(nullptr);
static_cast<PartyHandler*>(mPartyHandler.get())->reload();
}
-void GeneralHandler::reloadPartially()
+void GeneralHandler::reloadPartially() const
{
static_cast<PartyHandler*>(mPartyHandler.get())->reload();
}
diff --git a/src/net/eathena/generalhandler.h b/src/net/eathena/generalhandler.h
index d2fba855d..a0b65b842 100644
--- a/src/net/eathena/generalhandler.h
+++ b/src/net/eathena/generalhandler.h
@@ -55,7 +55,7 @@ class GeneralHandler final : public MessageHandler,
void clearHandlers() override;
- void reloadPartially() override;
+ void reloadPartially() const override;
void gameStarted() const override;
diff --git a/src/net/generalhandler.h b/src/net/generalhandler.h
index aeb8d8e09..a243d2c9b 100644
--- a/src/net/generalhandler.h
+++ b/src/net/generalhandler.h
@@ -42,7 +42,7 @@ class GeneralHandler
virtual void clearHandlers() = 0;
- virtual void reloadPartially() = 0;
+ virtual void reloadPartially() const = 0;
virtual void gameStarted() const = 0;
diff --git a/src/net/tmwa/chathandler.h b/src/net/tmwa/chathandler.h
index 1cee20774..eae168e59 100644
--- a/src/net/tmwa/chathandler.h
+++ b/src/net/tmwa/chathandler.h
@@ -42,7 +42,8 @@ class ChatHandler final : public MessageHandler, public Ea::ChatHandler
void handleMessage(Net::MessageIn &msg) override;
- void talk(const std::string &text, const std::string &channel) const override;
+ void talk(const std::string &text,
+ const std::string &channel) const override;
void talkRaw(const std::string &text) const override;
diff --git a/src/net/tmwa/generalhandler.cpp b/src/net/tmwa/generalhandler.cpp
index b1a555d4f..1d4d5274f 100644
--- a/src/net/tmwa/generalhandler.cpp
+++ b/src/net/tmwa/generalhandler.cpp
@@ -199,14 +199,14 @@ void GeneralHandler::reload()
mNetwork->disconnect();
static_cast<LoginHandler*>(mLoginHandler.get())->clearWorlds();
- CharServerHandler *charHandler = static_cast<CharServerHandler*>(
+ CharServerHandler *const charHandler = static_cast<CharServerHandler*>(
mCharServerHandler.get());
charHandler->setCharCreateDialog(nullptr);
charHandler->setCharSelectDialog(nullptr);
static_cast<PartyHandler*>(mPartyHandler.get())->reload();
}
-void GeneralHandler::reloadPartially()
+void GeneralHandler::reloadPartially() const
{
static_cast<PartyHandler*>(mPartyHandler.get())->reload();
}
diff --git a/src/net/tmwa/generalhandler.h b/src/net/tmwa/generalhandler.h
index c25b7e7a3..57f704074 100644
--- a/src/net/tmwa/generalhandler.h
+++ b/src/net/tmwa/generalhandler.h
@@ -55,7 +55,7 @@ class GeneralHandler final : public MessageHandler,
void clearHandlers() override;
- void reloadPartially() override;
+ void reloadPartially() const override;
void gameStarted() const override;