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author | Andrei Karas <akaras@inbox.ru> | 2012-05-12 03:02:22 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2012-05-12 03:02:22 +0300 |
commit | f2cf27f0d25a75109fc278afd9925165191df51a (patch) | |
tree | 30e5591dd42f230beefd4d213ed642615f4bf919 /src | |
parent | 70b12c969e34bc5e1530bc7de05fdf3e7ecd6a81 (diff) | |
download | mv-f2cf27f0d25a75109fc278afd9925165191df51a.tar.gz mv-f2cf27f0d25a75109fc278afd9925165191df51a.tar.bz2 mv-f2cf27f0d25a75109fc278afd9925165191df51a.tar.xz mv-f2cf27f0d25a75109fc278afd9925165191df51a.zip |
Fix code style.
Diffstat (limited to 'src')
-rw-r--r-- | src/actorspritemanager.cpp | 7 | ||||
-rw-r--r-- | src/openglgraphics.cpp | 5 |
2 files changed, 5 insertions, 7 deletions
diff --git a/src/actorspritemanager.cpp b/src/actorspritemanager.cpp index 2dd015df5..870d1a59d 100644 --- a/src/actorspritemanager.cpp +++ b/src/actorspritemanager.cpp @@ -40,8 +40,6 @@ #include "utils/gettext.h" #include "utils/stringutils.h" -#include "resources/iteminfo.h" - #include "net/net.h" #include "net/playerhandler.h" @@ -1620,8 +1618,11 @@ bool ActorSpriteManager::checkForPickup(FloorItem *item) { if (mPickupItemsSet.find("") != mPickupItemsSet.end()) { - if (mIgnorePickupItemsSet.find(item->getName()) == mIgnorePickupItemsSet.end()) + if (mIgnorePickupItemsSet.find(item->getName()) + == mIgnorePickupItemsSet.end()) + { return true; + } } else if (mPickupItemsSet.find(item->getName()) != mPickupItemsSet.end()) { diff --git a/src/openglgraphics.cpp b/src/openglgraphics.cpp index b979cb473..4f800bf9b 100644 --- a/src/openglgraphics.cpp +++ b/src/openglgraphics.cpp @@ -1160,9 +1160,6 @@ void OpenGLGraphics::drawPoint(int x, int y) void OpenGLGraphics::drawLine(int x1, int y1, int x2, int y2) { - unsigned int vp = 4; - const unsigned int vLimit = vertexBufSize * 4; - setTexturingAndBlending(false); glDisableClientState(GL_TEXTURE_COORD_ARRAY); @@ -1171,7 +1168,7 @@ void OpenGLGraphics::drawLine(int x1, int y1, int x2, int y2) mFloatTexArray[2] = static_cast<float>(x2) + 0.5f; mFloatTexArray[3] = static_cast<float>(y2) + 0.5f; - drawLineArrayf(vp); + drawLineArrayf(4); glEnableClientState(GL_TEXTURE_COORD_ARRAY); } |