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authorAndrei Karas <akaras@inbox.ru>2011-07-17 21:08:56 +0300
committerAndrei Karas <akaras@inbox.ru>2011-07-17 22:31:22 +0300
commit932a7f3ca748f04448c72c5d31515bc3a8008144 (patch)
treecc8f8af7da04d8c1c724dde76c7f6e895293871f /src
parent3293fb7b5df3c93b7b6cccf56feb4fa42fd1ea41 (diff)
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Optimisation in drawing map in opengl mode.
Diffstat (limited to 'src')
-rw-r--r--src/graphicsvertexes.cpp8
-rw-r--r--src/graphicsvertexes.h5
-rw-r--r--src/map.cpp15
-rw-r--r--src/openglgraphics.cpp181
4 files changed, 91 insertions, 118 deletions
diff --git a/src/graphicsvertexes.cpp b/src/graphicsvertexes.cpp
index 7a3077ce3..90a7bbf38 100644
--- a/src/graphicsvertexes.cpp
+++ b/src/graphicsvertexes.cpp
@@ -43,6 +43,7 @@ SDLGraphicsVertexes::~SDLGraphicsVertexes()
#ifdef USE_OPENGL
OpenGLGraphicsVertexes::OpenGLGraphicsVertexes() :
+ ptr(0),
mFloatTexArray(0),
mIntTexArray(0),
mIntVertArray(0)
@@ -82,6 +83,13 @@ void OpenGLGraphicsVertexes::clear()
mIntTexPool.clear();
mVp.clear();
+ if (ptr)
+ {
+ ptr = 0;
+ delete []mFloatTexArray;
+ delete []mIntTexArray;
+ delete []mIntVertArray;
+ }
}
void OpenGLGraphicsVertexes::init()
diff --git a/src/graphicsvertexes.h b/src/graphicsvertexes.h
index b01496b09..ac5168b4f 100644
--- a/src/graphicsvertexes.h
+++ b/src/graphicsvertexes.h
@@ -102,10 +102,13 @@ class OpenGLGraphicsVertexes
void clear();
- private:
+ int ptr;
+
GLfloat *mFloatTexArray;
GLint *mIntTexArray;
GLint *mIntVertArray;
+
+ private:
std::vector<GLfloat*> mFloatTexPool;
std::vector<GLint*> mIntVertPool;
std::vector<GLint*> mIntTexPool;
diff --git a/src/map.cpp b/src/map.cpp
index d5d74f4df..6fbf28718 100644
--- a/src/map.cpp
+++ b/src/map.cpp
@@ -271,6 +271,7 @@ void MapLayer::updateOGL(Graphics *graphics, int startX, int startY,
const int yWidth = y * mWidth;
const int py0 = y * 32 + dy;
+ std::map<Image*, ImageVertexes*> imgSet;
for (int x = startX; x < endX; x++)
{
@@ -284,9 +285,17 @@ void MapLayer::updateOGL(Graphics *graphics, int startX, int startY,
{
if (lastImage != img)
{
- imgVert = new ImageVertexes();
- imgVert->image = img;
- row->images.push_back(imgVert);
+ imgSet[lastImage] = imgVert;
+ if (imgSet.find(img) != imgSet.end())
+ {
+ imgVert = imgSet[img];
+ }
+ else
+ {
+ imgVert = new ImageVertexes();
+ imgVert->image = img;
+ row->images.push_back(imgVert);
+ }
lastImage = img;
}
graphics->calcTile(imgVert, px, py);
diff --git a/src/openglgraphics.cpp b/src/openglgraphics.cpp
index 5406f6040..6081fa6b3 100644
--- a/src/openglgraphics.cpp
+++ b/src/openglgraphics.cpp
@@ -811,7 +811,7 @@ void OpenGLGraphics::calcImagePattern(GraphicsVertexes* vert, Image *image,
vert->incPtr(1);
}
-void OpenGLGraphics::calcTile(ImageVertexes *vert, int x, int y)
+void OpenGLGraphics::calcTile(ImageVertexes *vert, int dstX, int dstY)
{
if (!vert)
return;
@@ -820,22 +820,20 @@ void OpenGLGraphics::calcTile(ImageVertexes *vert, int x, int y)
const int srcX = image->mBounds.x;
const int srcY = image->mBounds.y;
- const int iw = image->mBounds.w;
- const int ih = image->mBounds.h;
- const int w = iw;
- const int h = ih;
+ const int w = image->mBounds.w;
+ const int h = image->mBounds.h;
- if (iw == 0 || ih == 0)
+ if (w == 0 || h == 0)
return;
- const float tw = static_cast<float>(image->getTextureWidth());
- const float th = static_cast<float>(image->getTextureHeight());
+ const float tw = static_cast<float>(image->mTexWidth);
+ const float th = static_cast<float>(image->mTexHeight);
const unsigned int vLimit = vertexBufSize * 4;
OpenGLGraphicsVertexes *ogl = vert->ogl;
- unsigned int vp = ogl->continueVp();
+ unsigned int vp = ogl->ptr;
// Draw a set of textured rectangles
if (image->mTextureType == GL_TEXTURE_2D)
@@ -843,106 +841,91 @@ void OpenGLGraphics::calcTile(ImageVertexes *vert, int x, int y)
float texX1 = static_cast<float>(srcX) / tw;
float texY1 = static_cast<float>(srcY) / th;
- GLfloat *floatTexArray = ogl->continueFloatTexArray();
- GLint *intVertArray = ogl->continueIntVertArray();
+ if (!ogl->mFloatTexArray)
+ ogl->mFloatTexArray = new GLfloat[vertexBufSize * 4 + 30];
+ if (!ogl->mIntVertArray)
+ ogl->mIntVertArray = new GLint[vertexBufSize * 4 + 30];
- for (int py = 0; py < h; py += ih)
- {
- const int height = (py + ih >= h) ? h - py : ih;
- const int dstY = y + py;
- for (int px = 0; px < w; px += iw)
- {
- int width = (px + iw >= w) ? w - px : iw;
- int dstX = x + px;
+ GLfloat *floatTexArray = ogl->mFloatTexArray;
+ GLint *intVertArray = ogl->mIntVertArray;
- float texX2 = static_cast<float>(srcX + width) / tw;
- float texY2 = static_cast<float>(srcY + height) / th;
+ float texX2 = static_cast<float>(srcX + w) / tw;
+ float texY2 = static_cast<float>(srcY + h) / th;
- floatTexArray[vp + 0] = texX1;
- floatTexArray[vp + 1] = texY1;
+ floatTexArray[vp + 0] = texX1;
+ floatTexArray[vp + 1] = texY1;
- floatTexArray[vp + 2] = texX2;
- floatTexArray[vp + 3] = texY1;
+ floatTexArray[vp + 2] = texX2;
+ floatTexArray[vp + 3] = texY1;
- floatTexArray[vp + 4] = texX2;
- floatTexArray[vp + 5] = texY2;
+ floatTexArray[vp + 4] = texX2;
+ floatTexArray[vp + 5] = texY2;
- floatTexArray[vp + 6] = texX1;
- floatTexArray[vp + 7] = texY2;
+ floatTexArray[vp + 6] = texX1;
+ floatTexArray[vp + 7] = texY2;
- intVertArray[vp + 0] = dstX;
- intVertArray[vp + 1] = dstY;
+ intVertArray[vp + 0] = dstX;
+ intVertArray[vp + 1] = dstY;
- intVertArray[vp + 2] = dstX + width;
- intVertArray[vp + 3] = dstY;
+ intVertArray[vp + 2] = dstX + w;
+ intVertArray[vp + 3] = dstY;
- intVertArray[vp + 4] = dstX + width;
- intVertArray[vp + 5] = dstY + height;
+ intVertArray[vp + 4] = dstX + w;
+ intVertArray[vp + 5] = dstY + h;
- intVertArray[vp + 6] = dstX;
- intVertArray[vp + 7] = dstY + height;
+ intVertArray[vp + 6] = dstX;
+ intVertArray[vp + 7] = dstY + h;
- vp += 8;
- if (vp >= vLimit)
- {
- floatTexArray = ogl->switchFloatTexArray();
- intVertArray = ogl->switchIntVertArray();
- ogl->switchVp(vp);
- vp = 0;
- }
- }
+ vp += 8;
+
+ if (vp >= vLimit)
+ {
+ ogl->ptr = vp;
+ return;
}
}
else
{
- GLint *intTexArray = ogl->continueIntTexArray();
- GLint *intVertArray = ogl->continueIntVertArray();
+ if (!ogl->mIntTexArray)
+ ogl->mIntTexArray = new GLint[vertexBufSize * 4 + 30];
+ if (!ogl->mIntVertArray)
+ ogl->mIntVertArray = new GLint[vertexBufSize * 4 + 30];
- for (int py = 0; py < h; py += ih)
- {
- const int height = (py + ih >= h) ? h - py : ih;
- const int dstY = y + py;
- for (int px = 0; px < w; px += iw)
- {
- int width = (px + iw >= w) ? w - px : iw;
- int dstX = x + px;
+ GLint *intTexArray = ogl->mIntTexArray;
+ GLint *intVertArray = ogl->mIntVertArray;
- intTexArray[vp + 0] = srcX;
- intTexArray[vp + 1] = srcY;
+ intTexArray[vp + 0] = srcX;
+ intTexArray[vp + 1] = srcY;
- intTexArray[vp + 2] = srcX + width;
- intTexArray[vp + 3] = srcY;
+ intTexArray[vp + 2] = srcX + w;
+ intTexArray[vp + 3] = srcY;
- intTexArray[vp + 4] = srcX + width;
- intTexArray[vp + 5] = srcY + height;
+ intTexArray[vp + 4] = srcX + w;
+ intTexArray[vp + 5] = srcY + h;
- intTexArray[vp + 6] = srcX;
- intTexArray[vp + 7] = srcY + height;
+ intTexArray[vp + 6] = srcX;
+ intTexArray[vp + 7] = srcY + h;
- intVertArray[vp + 0] = dstX;
- intVertArray[vp + 1] = dstY;
+ intVertArray[vp + 0] = dstX;
+ intVertArray[vp + 1] = dstY;
- intVertArray[vp + 2] = dstX + width;
- intVertArray[vp + 3] = dstY;
+ intVertArray[vp + 2] = dstX + w;
+ intVertArray[vp + 3] = dstY;
- intVertArray[vp + 4] = dstX + width;
- intVertArray[vp + 5] = dstY + height;
+ intVertArray[vp + 4] = dstX + w;
+ intVertArray[vp + 5] = dstY + h;
- intVertArray[vp + 6] = dstX;
- intVertArray[vp + 7] = dstY + height;
+ intVertArray[vp + 6] = dstX;
+ intVertArray[vp + 7] = dstY + h;
- vp += 8;
- if (vp >= vLimit)
- {
- intTexArray = ogl->switchIntTexArray();
- intVertArray = ogl->switchIntVertArray();
- ogl->switchVp(vp);
- vp = 0;
- }
- }
+ vp += 8;
+ if (vp >= vLimit)
+ {
+ ogl->ptr = vp;
+ return;
}
}
- ogl->switchVp(vp);
+ ogl->ptr = vp;
}
void OpenGLGraphics::drawTile(ImageVertexes *vert)
@@ -957,40 +940,10 @@ void OpenGLGraphics::drawTile(ImageVertexes *vert)
bindTexture(Image::mTextureType, image->mGLImage);
setTexturingAndBlending(true);
- std::vector<GLint*> *intVertPool = ogl->getIntVertPool();
- std::vector<GLint*>::iterator iv;
- std::vector<int> *vp = ogl->getVp();
- std::vector<int>::iterator ivp;
-
- // Draw a set of textured rectangles
if (image->mTextureType == GL_TEXTURE_2D)
- {
- std::vector<GLfloat*> *floatTexPool = ogl->getFloatTexPool();
- std::vector<GLfloat*>::iterator ft;
-
- for (iv = intVertPool->begin(), ft = floatTexPool->begin(),
- ivp = vp->begin();
- iv != intVertPool->end(), ft != floatTexPool->end(),
- ivp != vp->end();
- ++ iv, ++ ft, ++ ivp)
- {
- drawQuadArrayfi(*iv, *ft, *ivp);
- }
- }
+ drawQuadArrayfi(ogl->mIntVertArray, ogl->mFloatTexArray, ogl->ptr);
else
- {
- std::vector<GLint*> *intTexPool = ogl->getIntTexPool();
- std::vector<GLint*>::iterator it;
-
- for (iv = intVertPool->begin(), it = intTexPool->begin(),
- ivp = vp->begin();
- iv != intVertPool->end(), it != intTexPool->end(),
- ivp != vp->end();
- ++ iv, ++ it, ++ ivp)
- {
- drawQuadArrayii(*iv, *it, *ivp);
- }
- }
+ drawQuadArrayii(ogl->mIntVertArray, ogl->mIntTexArray, ogl->ptr);
glColor4ub(static_cast<GLubyte>(mColor.r),
static_cast<GLubyte>(mColor.g),