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author | Andrei Karas <akaras@inbox.ru> | 2013-10-18 15:14:19 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2013-10-19 15:12:20 +0300 |
commit | b36dcf86bb443770dd8fc2ea08c709f92115613a (patch) | |
tree | c58a60553e521e37ad0da5b9818dc3b8c8b06e6b /src | |
parent | c7ce3fa82460fdd426fad8f6aaea0351f7d8c787 (diff) | |
download | mv-b36dcf86bb443770dd8fc2ea08c709f92115613a.tar.gz mv-b36dcf86bb443770dd8fc2ea08c709f92115613a.tar.bz2 mv-b36dcf86bb443770dd8fc2ea08c709f92115613a.tar.xz mv-b36dcf86bb443770dd8fc2ea08c709f92115613a.zip |
move virtual member calls from inventory window constuctor into postInit.
Diffstat (limited to 'src')
-rw-r--r-- | src/game.cpp | 1 | ||||
-rw-r--r-- | src/gui/windows/inventorywindow.cpp | 4 | ||||
-rw-r--r-- | src/gui/windows/inventorywindow.h | 2 | ||||
-rw-r--r-- | src/net/ea/inventoryhandler.cpp | 3 |
4 files changed, 10 insertions, 0 deletions
diff --git a/src/game.cpp b/src/game.cpp index 3e2b1859d..50cb1377e 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -219,6 +219,7 @@ static void createGuiWindows() statusWindow = new StatusWindow; miniStatusWindow = new MiniStatusWindow; inventoryWindow = new InventoryWindow(PlayerInfo::getInventory()); + inventoryWindow->postInit(); shopWindow = new ShopWindow; skillDialog = new SkillDialog; minimap = new Minimap; diff --git a/src/gui/windows/inventorywindow.cpp b/src/gui/windows/inventorywindow.cpp index dde1bf709..6fffb3cf2 100644 --- a/src/gui/windows/inventorywindow.cpp +++ b/src/gui/windows/inventorywindow.cpp @@ -282,6 +282,10 @@ InventoryWindow::InventoryWindow(Inventory *const inventory): loadWindowState(); enableVisibleSound(true); +} + +void InventoryWindow::postInit() +{ slotsChanged(mInventory); mItems->setSortType(mSortDropDown->getSelected()); diff --git a/src/gui/windows/inventorywindow.h b/src/gui/windows/inventorywindow.h index 459e3bfa2..d8742dd64 100644 --- a/src/gui/windows/inventorywindow.h +++ b/src/gui/windows/inventorywindow.h @@ -69,6 +69,8 @@ class InventoryWindow final : public Window, */ ~InventoryWindow(); + void postInit() override; + void storeSortOrder(); /** diff --git a/src/net/ea/inventoryhandler.cpp b/src/net/ea/inventoryhandler.cpp index f8bb619e9..be761fa19 100644 --- a/src/net/ea/inventoryhandler.cpp +++ b/src/net/ea/inventoryhandler.cpp @@ -428,7 +428,10 @@ void InventoryHandler::processPlayerStorageStatus(Net::MessageIn &msg) mInventoryItems.clear(); if (!mStorageWindow) + { mStorageWindow = new InventoryWindow(mStorage); + mStorageWindow->postInit(); + } } void InventoryHandler::processPlayerStorageAdd(Net::MessageIn &msg) |