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authorAndrei Karas <akaras@inbox.ru>2015-05-10 13:42:08 +0300
committerAndrei Karas <akaras@inbox.ru>2015-05-10 13:42:08 +0300
commit0c9190e17be10e513d89d15aa29c1aab84124af7 (patch)
tree058d53a6cf333968b9105222fc314e4557cb629d /src
parentd9a5e91f75d93970be8176aa56314800a417eadd (diff)
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Add strong typed bool type UseArgs.
Diffstat (limited to 'src')
-rw-r--r--src/enums/simpletypes.h1
-rw-r--r--src/input/inputactiondata.h4
-rw-r--r--src/input/inputactionmap.h1122
-rw-r--r--src/input/inputmanager.cpp2
4 files changed, 566 insertions, 563 deletions
diff --git a/src/enums/simpletypes.h b/src/enums/simpletypes.h
index 90e39c364..3a0488684 100644
--- a/src/enums/simpletypes.h
+++ b/src/enums/simpletypes.h
@@ -67,5 +67,6 @@ defBoolEnum(Enable);
defBoolEnum(ForceDisplay);
defBoolEnum(UseResman);
defBoolEnum(SkipError);
+defBoolEnum(UseArgs);
#endif // ENUMS_SIMPLETYPES_H
diff --git a/src/input/inputactiondata.h b/src/input/inputactiondata.h
index 76a04afc1..dc2ada642 100644
--- a/src/input/inputactiondata.h
+++ b/src/input/inputactiondata.h
@@ -25,6 +25,8 @@
#include "actions/actionfuncptr.h"
+#include "enums/simpletypes.h"
+
struct InputActionData final
{
const char *const configField;
@@ -38,7 +40,7 @@ struct InputActionData final
const int priority;
const int condition;
const std::string chatCommand;
- const bool useArgs;
+ const UseArgs useArgs;
};
namespace Input
diff --git a/src/input/inputactionmap.h b/src/input/inputactionmap.h
index d247da765..cd57e47a7 100644
--- a/src/input/inputactionmap.h
+++ b/src/input/inputactionmap.h
@@ -63,7 +63,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::NO_VALUE, 50,
InputCondition::ARROWKEYS,
"",
- false},
+ UseArgs_false},
{"keyMoveDown",
addKey(SDLK_DOWN),
emptyKey,
@@ -72,7 +72,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::NO_VALUE, 50,
InputCondition::ARROWKEYS,
"",
- false},
+ UseArgs_false},
{"keyMoveLeft",
addKey(SDLK_LEFT),
emptyKey,
@@ -81,7 +81,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::NO_VALUE, 50,
InputCondition::ARROWKEYS,
"",
- false},
+ UseArgs_false},
{"keyMoveRight",
addKey(SDLK_RIGHT),
emptyKey,
@@ -90,7 +90,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::NO_VALUE, 50,
InputCondition::ARROWKEYS,
"",
- false},
+ UseArgs_false},
{"keyAttack",
addKey(SDLK_x),
emptyKey,
@@ -100,7 +100,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputCondition::GAME | InputCondition::NOFOLLOW
| InputCondition::VALIDSPEED,
"attack",
- false},
+ UseArgs_false},
{"keyTargetAttack",
addKey(SDLK_LCTRL),
joystickButton(0),
@@ -110,7 +110,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputCondition::GAME | InputCondition::NOFOLLOW
| InputCondition::VALIDSPEED | InputCondition::ALIVE,
"targetattack",
- true},
+ UseArgs_true},
{"keyMoveToTarget",
addKey(SDLK_v),
emptyKey,
@@ -119,7 +119,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::NO_VALUE, 50,
InputCondition::GAME | InputCondition::VALIDSPEED,
"movetotarget",
- false},
+ UseArgs_false},
{"keyChangeMoveToTarget",
addKey(SDLK_PERIOD),
emptyKey,
@@ -129,7 +129,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputCondition::GAME | InputCondition::VALIDSPEED
| InputCondition::EMODS,
"",
- false},
+ UseArgs_false},
{"keyMoveToHome",
addKey(SDLK_d),
emptyKey,
@@ -138,7 +138,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::NO_VALUE, 50,
InputCondition::GAME | InputCondition::VALIDSPEED,
"movetohome",
- false},
+ UseArgs_false},
{"keySetHome",
addKey(SDLK_KP5),
emptyKey,
@@ -147,7 +147,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::NO_VALUE, 50,
InputCondition::GAME | InputCondition::VALIDSPEED,
"sethome",
- false},
+ UseArgs_false},
{"keyMoveToPoint",
addKey(SDLK_RSHIFT),
emptyKey,
@@ -156,7 +156,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::NO_VALUE, 50,
InputCondition::DEFAULT | InputCondition::INGAME,
"",
- false},
+ UseArgs_false},
{"keyTalk",
addKey(SDLK_t),
emptyKey,
@@ -165,7 +165,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::NO_VALUE, 50,
InputCondition::GAME,
"talk",
- false},
+ UseArgs_false},
{"keyTarget",
addKey(SDLK_LSHIFT),
joystickButton(4),
@@ -174,12 +174,12 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::NO_VALUE, 50,
InputCondition::GAME,
"stopattack",
- false},
+ UseArgs_false},
{"keyUnTarget",
defaultAction(&Actions::untarget),
InputCondition::GAME,
"untarget",
- false},
+ UseArgs_false},
{"keyTargetMonster",
addKey(SDLK_a),
joystickButton(3),
@@ -189,7 +189,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputCondition::GAME | InputCondition::NOTARGET
| InputCondition::VALIDSPEED,
"targetmonster",
- false},
+ UseArgs_false},
{"keyTargetNPC",
addKey(SDLK_n),
emptyKey,
@@ -198,7 +198,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::NO_VALUE, 50,
InputCondition::GAME | InputCondition::NOTARGET,
"targetnpc",
- false},
+ UseArgs_false},
{"keyTargetPlayer",
addKey(SDLK_q),
emptyKey,
@@ -207,7 +207,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::NO_VALUE, 50,
InputCondition::GAME | InputCondition::NOTARGET,
"targetplayer",
- false},
+ UseArgs_false},
{"keyPickup",
addKey(SDLK_z),
joystickButton(1),
@@ -216,7 +216,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::NO_VALUE, 50,
InputCondition::GAME | InputCondition::NOTARGET,
"pickup",
- false},
+ UseArgs_false},
{"keyChangePickupType",
addKey(SDLK_o),
emptyKey,
@@ -226,7 +226,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputCondition::GAME | InputCondition::VALIDSPEED
| InputCondition::EMODS,
"",
- false},
+ UseArgs_false},
{"keyHideWindows",
addKey(SDLK_h),
emptyKey,
@@ -235,7 +235,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::NO_VALUE, 50,
InputCondition::GAME | InputCondition::NOTARGET,
"hidewindows",
- false},
+ UseArgs_false},
{"keyBeingSit",
addKey(SDLK_s),
joystickButton(2),
@@ -244,7 +244,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::NO_VALUE, 50,
InputCondition::GAME | InputCondition::NOTARGET,
"sit",
- false},
+ UseArgs_false},
{"keyScreenshot",
addKey(SDLK_p),
emptyKey,
@@ -253,7 +253,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::NO_VALUE, 50,
InputCondition::NOTARGET | InputCondition::NOINPUT,
"screenshot",
- false},
+ UseArgs_false},
{"keyTrade",
addKey(SDLK_r),
emptyKey,
@@ -262,7 +262,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::NO_VALUE, 50,
InputCondition::GAME | InputCondition::NOTARGET,
"changetrade",
- false},
+ UseArgs_false},
{"keyPathfind",
addKey(SDLK_f),
emptyKey,
@@ -272,7 +272,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputCondition::GAME | InputCondition::NOTARGET
| InputCondition::EMODS,
"",
- false},
+ UseArgs_false},
{"keyOK",
addKey(SDLK_SPACE),
emptyKey,
@@ -282,7 +282,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputCondition::NOMODAL | InputCondition::NOAWAY
| InputCondition::NONPCINPUT,
"",
- false},
+ UseArgs_false},
{"keyQuit",
addKey(SDLK_ESCAPE),
#if defined(USE_SDL2) && defined(ANDROID)
@@ -295,7 +295,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::NO_VALUE, 50,
InputCondition::DEFAULT,
"quit",
- false},
+ UseArgs_false},
{"keyShortcutsKey",
addKey(SDLK_MENU),
emptyKey,
@@ -304,7 +304,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::NO_VALUE, 50,
InputCondition::DEFAULT | InputCondition::INGAME,
"",
- false},
+ UseArgs_false},
{"keyShortcut1",
addKey(SDLK_1),
emptyKey,
@@ -313,7 +313,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::NO_VALUE, 50,
InputCondition::SHORTCUT,
"",
- false},
+ UseArgs_false},
{"keyShortcut2",
addKey(SDLK_2),
emptyKey,
@@ -322,7 +322,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::NO_VALUE, 50,
InputCondition::SHORTCUT,
"",
- false},
+ UseArgs_false},
{"keyShortcut3",
addKey(SDLK_3),
emptyKey,
@@ -331,7 +331,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::NO_VALUE, 50,
InputCondition::SHORTCUT,
"",
- false},
+ UseArgs_false},
{"keyShortcut4",
addKey(SDLK_4),
emptyKey,
@@ -340,7 +340,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::NO_VALUE, 50,
InputCondition::SHORTCUT,
"",
- false},
+ UseArgs_false},
{"keyShortcut5",
addKey(SDLK_5),
emptyKey,
@@ -349,7 +349,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::NO_VALUE, 50,
InputCondition::SHORTCUT,
"",
- false},
+ UseArgs_false},
{"keyShortcut6",
addKey(SDLK_6),
emptyKey,
@@ -358,7 +358,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::NO_VALUE, 50,
InputCondition::SHORTCUT,
"",
- false},
+ UseArgs_false},
{"keyShortcut7",
addKey(SDLK_7),
emptyKey,
@@ -367,7 +367,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::NO_VALUE, 50,
InputCondition::SHORTCUT,
"",
- false},
+ UseArgs_false},
{"keyShortcut8",
addKey(SDLK_8),
emptyKey,
@@ -376,7 +376,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::NO_VALUE, 50,
InputCondition::SHORTCUT,
"",
- false},
+ UseArgs_false},
{"keyShortcut9",
addKey(SDLK_9),
emptyKey,
@@ -385,7 +385,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::NO_VALUE, 50,
InputCondition::SHORTCUT,
"",
- false},
+ UseArgs_false},
{"keyShortcut10",
addKey(SDLK_0),
emptyKey,
@@ -394,7 +394,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::NO_VALUE, 50,
InputCondition::SHORTCUT,
"",
- false},
+ UseArgs_false},
{"keyShortcut11",
addKey(SDLK_MINUS),
emptyKey,
@@ -403,7 +403,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::NO_VALUE, 50,
InputCondition::SHORTCUT,
"",
- false},
+ UseArgs_false},
{"keyShortcut12",
addKey(SDLK_EQUALS),
emptyKey,
@@ -412,7 +412,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::NO_VALUE, 50,
InputCondition::SHORTCUT,
"",
- false},
+ UseArgs_false},
{"keyShortcut13",
addKey(SDLK_BACKSPACE),
emptyKey,
@@ -421,7 +421,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::NO_VALUE, 50,
InputCondition::SHORTCUT,
"",
- false},
+ UseArgs_false},
{"keyShortcut14",
addKey(SDLK_INSERT),
emptyKey,
@@ -430,7 +430,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::NO_VALUE, 50,
InputCondition::SHORTCUT,
"",
- false},
+ UseArgs_false},
{"keyShortcut15",
addKey(SDLK_HOME),
emptyKey,
@@ -439,32 +439,32 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::NO_VALUE, 50,
InputCondition::SHORTCUT,
"",
- false},
+ UseArgs_false},
{"keyShortcut16",
defaultAction(&Actions::shortcut),
InputCondition::SHORTCUT,
"",
- false},
+ UseArgs_false},
{"keyShortcut17",
defaultAction(&Actions::shortcut),
InputCondition::SHORTCUT,
"",
- false},
+ UseArgs_false},
{"keyShortcut18",
defaultAction(&Actions::shortcut),
InputCondition::SHORTCUT,
"",
- false},
+ UseArgs_false},
{"keyShortcut19",
defaultAction(&Actions::shortcut),
InputCondition::SHORTCUT,
"",
- false},
+ UseArgs_false},
{"keyShortcut20",
defaultAction(&Actions::shortcut),
InputCondition::SHORTCUT,
"",
- false},
+ UseArgs_false},
{"keyWindowHelp",
addKey(SDLK_F1),
emptyKey,
@@ -473,7 +473,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::NO_VALUE, 50,
InputCondition::SHORTCUT0,
"help|openhelp",
- false},
+ UseArgs_false},
{"keyWindowStatus",
addKey(SDLK_F2),
emptyKey,
@@ -482,7 +482,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::NO_VALUE, 50,
InputCondition::GAME | InputCondition::NOTARGET,
"status|openstatus",
- false},
+ UseArgs_false},
{"keyWindowInventory",
addKey(SDLK_F3),
emptyKey,
@@ -491,7 +491,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::NO_VALUE, 50,
InputCondition::GAME | InputCondition::NOTARGET,
"inventory|openinventory",
- false},
+ UseArgs_false},
{"keyWindowEquipment",
addKey(SDLK_F4),
emptyKey,
@@ -500,7 +500,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::NO_VALUE, 50,
InputCondition::GAME | InputCondition::NOTARGET,
"equipment|openequipment",
- false},
+ UseArgs_false},
{"keyWindowSkill",
addKey(SDLK_F5),
emptyKey,
@@ -509,7 +509,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::NO_VALUE, 50,
InputCondition::GAME | InputCondition::NOTARGET,
"skill|skills|openskills",
- false},
+ UseArgs_false},
{"keyWindowMinimap",
addKey(SDLK_F6),
emptyKey,
@@ -518,7 +518,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::NO_VALUE, 50,
InputCondition::GAME | InputCondition::NOTARGET,
"minimap|openminimap",
- false},
+ UseArgs_false},
{"keyWindowChat",
addKey(SDLK_F7),
emptyKey,
@@ -527,7 +527,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::NO_VALUE, 50,
InputCondition::GAME | InputCondition::NOTARGET,
"openchat",
- false},
+ UseArgs_false},
{"keyWindowShortcut",
addKey(SDLK_F8),
emptyKey,
@@ -536,7 +536,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::NO_VALUE, 50,
InputCondition::GAME | InputCondition::NOTARGET,
"openshortcut|openshortcuts",
- false},
+ UseArgs_false},
{"keyWindowSetup",
addKey(SDLK_F9),
emptyKey,
@@ -546,7 +546,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputCondition::NOTARGET | InputCondition::NOINPUT
| InputCondition::ENABLED,
"setup|opensetup",
- false},
+ UseArgs_false},
{"keyWindowDebug",
addKey(SDLK_F10),
emptyKey,
@@ -555,7 +555,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::NO_VALUE, 50,
InputCondition::GAME | InputCondition::NOTARGET,
"debug|opendebug",
- false},
+ UseArgs_false},
{"keyWindowSocial",
addKey(SDLK_F11),
emptyKey,
@@ -564,7 +564,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::NO_VALUE, 50,
InputCondition::GAME | InputCondition::NOTARGET,
"social|opensocial",
- false},
+ UseArgs_false},
{"keyWindowEmoteBar",
addKey(SDLK_F12),
emptyKey,
@@ -573,7 +573,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::NO_VALUE, 50,
InputCondition::GAME | InputCondition::NOTARGET,
"emotes|openemotes",
- false},
+ UseArgs_false},
{"keyWindowOutfit",
addKey(SDLK_BACKQUOTE),
emptyKey,
@@ -582,7 +582,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::NO_VALUE, 50,
InputCondition::GAME | InputCondition::NOTARGET,
"openoutfit|openoutfits",
- false},
+ UseArgs_false},
{"keyWindowShop",
emptyKey,
emptyKey,
@@ -591,7 +591,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::NO_VALUE, 50,
InputCondition::GAME | InputCondition::NOTARGET,
"shop|openshop",
- false},
+ UseArgs_false},
{"keyWindowDrop",
addKey(SDLK_w),
emptyKey,
@@ -600,7 +600,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::NO_VALUE, 50,
InputCondition::GAME | InputCondition::NOTARGET,
"opendrop",
- false},
+ UseArgs_false},
{"keyWindowKills",
addKey(SDLK_e),
emptyKey,
@@ -609,7 +609,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::NO_VALUE, 50,
InputCondition::GAME | InputCondition::NOTARGET,
"kills|openkills",
- false},
+ UseArgs_false},
{"keyWindowSpells",
addKey(SDLK_j),
emptyKey,
@@ -618,7 +618,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::NO_VALUE, 50,
InputCondition::GAME | InputCondition::NOTARGET,
"spells|openspells",
- false},
+ UseArgs_false},
{"keyWindowBotChecker",
emptyKey,
emptyKey,
@@ -627,7 +627,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::NO_VALUE, 50,
InputCondition::GAME | InputCondition::NOTARGET,
"",
- false},
+ UseArgs_false},
{"keyWindowOnline",
emptyKey,
emptyKey,
@@ -636,7 +636,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::NO_VALUE, 50,
InputCondition::GAME | InputCondition::NOTARGET,
"online|openonline",
- false},
+ UseArgs_false},
{"keyWindowDidYouKnow",
emptyKey,
emptyKey,
@@ -645,7 +645,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::NO_VALUE, 50,
InputCondition::SHORTCUT0,
"didyouknow|opendidyouknow",
- false},
+ UseArgs_false},
{"keyWindowQuests",
addKey(SDLK_LEFTBRACKET),
emptyKey,
@@ -654,7 +654,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::NO_VALUE, 50,
InputCondition::GAME | InputCondition::NOTARGET,
"quests|openquests",
- false},
+ UseArgs_false},
{"keySocialPrevTab",
emptyKey,
emptyKey,
@@ -663,7 +663,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::NO_VALUE, 50,
InputCondition::NOINPUT | InputCondition::INGAME,
"prevsocialtab",
- false},
+ UseArgs_false},
{"keySocialNextTab",
emptyKey,
emptyKey,
@@ -672,7 +672,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::NO_VALUE, 50,
InputCondition::NOINPUT | InputCondition::INGAME,
"nextsocialtab",
- false},
+ UseArgs_false},
{"keySmilie",
addKey(SDLK_LALT),
emptyKey,
@@ -681,7 +681,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::NO_VALUE, 50,
InputCondition::DEFAULT | InputCondition::INGAME,
"",
- false},
+ UseArgs_false},
{"keyEmoteShortcut1",
addKey(SDLK_1),
emptyKey,
@@ -690,7 +690,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::EMOTE, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyEmoteShortcut2",
addKey(SDLK_2),
emptyKey,
@@ -699,7 +699,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::EMOTE, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyEmoteShortcut3",
addKey(SDLK_3),
emptyKey,
@@ -708,7 +708,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::EMOTE, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyEmoteShortcut4",
addKey(SDLK_4),
emptyKey,
@@ -717,7 +717,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::EMOTE, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyEmoteShortcut5",
addKey(SDLK_5),
emptyKey,
@@ -726,7 +726,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::EMOTE, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyEmoteShortcut6",
addKey(SDLK_6),
emptyKey,
@@ -735,7 +735,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::EMOTE, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyEmoteShortcut7",
addKey(SDLK_7),
emptyKey,
@@ -744,7 +744,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::EMOTE, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyEmoteShortcut8",
addKey(SDLK_8),
emptyKey,
@@ -753,7 +753,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::EMOTE, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyEmoteShortcut9",
addKey(SDLK_9),
emptyKey,
@@ -762,7 +762,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::EMOTE, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyEmoteShortcut10",
addKey(SDLK_0),
emptyKey,
@@ -771,7 +771,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::EMOTE, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyEmoteShortcut11",
addKey(SDLK_MINUS),
emptyKey,
@@ -780,7 +780,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::EMOTE, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyEmoteShortcut12",
addKey(SDLK_EQUALS),
emptyKey,
@@ -789,7 +789,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::EMOTE, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyEmoteShortcut13",
addKey(SDLK_BACKSPACE),
emptyKey,
@@ -798,7 +798,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::EMOTE, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyEmoteShortcut14",
addKey(SDLK_INSERT),
emptyKey,
@@ -807,7 +807,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::EMOTE, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyEmoteShortcut15",
addKey(SDLK_HOME),
emptyKey,
@@ -816,7 +816,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::EMOTE, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyEmoteShortcut16",
addKey(SDLK_q),
emptyKey,
@@ -825,7 +825,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::EMOTE, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyEmoteShortcut17",
addKey(SDLK_w),
emptyKey,
@@ -834,7 +834,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::EMOTE, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyEmoteShortcut18",
addKey(SDLK_e),
emptyKey,
@@ -843,7 +843,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::EMOTE, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyEmoteShortcut19",
addKey(SDLK_r),
emptyKey,
@@ -852,7 +852,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::EMOTE, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyEmoteShortcut20",
addKey(SDLK_t),
emptyKey,
@@ -861,7 +861,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::EMOTE, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyEmoteShortcut21",
addKey(SDLK_y),
emptyKey,
@@ -870,7 +870,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::EMOTE, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyEmoteShortcut22",
addKey(SDLK_u),
emptyKey,
@@ -879,7 +879,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::EMOTE, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyEmoteShortcut23",
addKey(SDLK_i),
emptyKey,
@@ -888,7 +888,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::EMOTE, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyEmoteShortcut24",
addKey(SDLK_o),
emptyKey,
@@ -897,7 +897,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::EMOTE, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyEmoteShortcut25",
addKey(SDLK_p),
emptyKey,
@@ -906,7 +906,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::EMOTE, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyEmoteShortcut26",
addKey(SDLK_LEFTBRACKET),
emptyKey,
@@ -915,7 +915,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::EMOTE, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyEmoteShortcut27",
addKey(SDLK_RIGHTBRACKET),
emptyKey,
@@ -924,7 +924,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::EMOTE, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyEmoteShortcut28",
addKey(SDLK_BACKSLASH),
emptyKey,
@@ -933,7 +933,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::EMOTE, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyEmoteShortcut29",
addKey(SDLK_a),
emptyKey,
@@ -942,7 +942,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::EMOTE, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyEmoteShortcut30",
addKey(SDLK_s),
emptyKey,
@@ -951,7 +951,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::EMOTE, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyEmoteShortcut31",
addKey(SDLK_d),
emptyKey,
@@ -960,7 +960,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::EMOTE, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyEmoteShortcut32",
addKey(SDLK_f),
emptyKey,
@@ -969,7 +969,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::EMOTE, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyEmoteShortcut33",
addKey(SDLK_g),
emptyKey,
@@ -978,7 +978,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::EMOTE, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyEmoteShortcut34",
addKey(SDLK_h),
emptyKey,
@@ -987,7 +987,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::EMOTE, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyEmoteShortcut35",
addKey(SDLK_j),
emptyKey,
@@ -996,7 +996,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::EMOTE, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyEmoteShortcut36",
addKey(SDLK_k),
emptyKey,
@@ -1005,7 +1005,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::EMOTE, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyEmoteShortcut37",
addKey(SDLK_l),
emptyKey,
@@ -1014,7 +1014,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::EMOTE, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyEmoteShortcut38",
addKey(SDLK_SEMICOLON),
emptyKey,
@@ -1023,7 +1023,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::EMOTE, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyEmoteShortcut39",
addKey(SDLK_QUOTE),
emptyKey,
@@ -1032,7 +1032,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::EMOTE, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyEmoteShortcut40",
addKey(SDLK_z),
emptyKey,
@@ -1041,7 +1041,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::EMOTE, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyEmoteShortcut41",
addKey(SDLK_x),
emptyKey,
@@ -1050,7 +1050,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::EMOTE, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyEmoteShortcut42",
addKey(SDLK_c),
emptyKey,
@@ -1059,7 +1059,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::EMOTE, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyEmoteShortcut43",
addKey(SDLK_v),
emptyKey,
@@ -1068,7 +1068,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::EMOTE, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyEmoteShortcut44",
addKey(SDLK_b),
emptyKey,
@@ -1077,7 +1077,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::EMOTE, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyEmoteShortcut45",
addKey(SDLK_n),
emptyKey,
@@ -1086,7 +1086,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::EMOTE, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyEmoteShortcut46",
addKey(SDLK_m),
emptyKey,
@@ -1095,7 +1095,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::EMOTE, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyEmoteShortcut47",
addKey(SDLK_COMMA),
emptyKey,
@@ -1104,7 +1104,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::EMOTE, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyEmoteShortcut48",
addKey(SDLK_PERIOD),
emptyKey,
@@ -1113,7 +1113,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::EMOTE, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyWearOutfit",
addKey(SDLK_RCTRL),
emptyKey,
@@ -1122,7 +1122,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::NO_VALUE, 50,
InputCondition::DEFAULT | InputCondition::INGAME,
"",
- false},
+ UseArgs_false},
{"keyCopyOutfit",
addKey(SDLK_RALT),
emptyKey,
@@ -1131,7 +1131,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::NO_VALUE, 50,
InputCondition::DEFAULT | InputCondition::INGAME,
"",
- false},
+ UseArgs_false},
{"keyCopyEquipedOutfit",
addKey(SDLK_RIGHTBRACKET),
emptyKey,
@@ -1140,7 +1140,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::NO_VALUE, 50,
InputCondition::GAME | InputCondition::VALIDSPEED,
"",
- false},
+ UseArgs_false},
{"keyOutfitShortcut1",
addKey(SDLK_1),
emptyKey,
@@ -1149,7 +1149,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::NO_VALUE, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyOutfitShortcut2",
addKey(SDLK_2),
emptyKey,
@@ -1158,7 +1158,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::NO_VALUE, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyOutfitShortcut3",
addKey(SDLK_3),
emptyKey,
@@ -1167,7 +1167,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::NO_VALUE, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyOutfitShortcut4",
addKey(SDLK_4),
emptyKey,
@@ -1176,7 +1176,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::NO_VALUE, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyOutfitShortcut5",
addKey(SDLK_5),
emptyKey,
@@ -1185,7 +1185,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::NO_VALUE, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyOutfitShortcut6",
addKey(SDLK_6),
emptyKey,
@@ -1194,7 +1194,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::NO_VALUE, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyOutfitShortcut7",
addKey(SDLK_7),
emptyKey,
@@ -1203,7 +1203,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::NO_VALUE, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyOutfitShortcut8",
addKey(SDLK_8),
emptyKey,
@@ -1212,7 +1212,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::NO_VALUE, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyOutfitShortcut9",
addKey(SDLK_9),
emptyKey,
@@ -1221,7 +1221,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::NO_VALUE, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyOutfitShortcut10",
addKey(SDLK_0),
emptyKey,
@@ -1230,7 +1230,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::NO_VALUE, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyOutfitShortcut11",
addKey(SDLK_MINUS),
emptyKey,
@@ -1239,7 +1239,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::NO_VALUE, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyOutfitShortcut12",
addKey(SDLK_EQUALS),
emptyKey,
@@ -1248,7 +1248,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::NO_VALUE, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyOutfitShortcut13",
addKey(SDLK_BACKSPACE),
emptyKey,
@@ -1257,7 +1257,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::NO_VALUE, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyOutfitShortcut14",
addKey(SDLK_INSERT),
emptyKey,
@@ -1266,7 +1266,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::NO_VALUE, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyOutfitShortcut15",
addKey(SDLK_HOME),
emptyKey,
@@ -1275,7 +1275,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::NO_VALUE, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyOutfitShortcut16",
addKey(SDLK_q),
emptyKey,
@@ -1284,7 +1284,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::NO_VALUE, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyOutfitShortcut17",
addKey(SDLK_w),
emptyKey,
@@ -1293,7 +1293,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::NO_VALUE, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyOutfitShortcut18",
addKey(SDLK_e),
emptyKey,
@@ -1302,7 +1302,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::NO_VALUE, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyOutfitShortcut19",
addKey(SDLK_r),
emptyKey,
@@ -1311,7 +1311,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::NO_VALUE, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyOutfitShortcut20",
addKey(SDLK_t),
emptyKey,
@@ -1320,7 +1320,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::NO_VALUE, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyOutfitShortcut21",
addKey(SDLK_y),
emptyKey,
@@ -1329,7 +1329,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::NO_VALUE, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyOutfitShortcut22",
addKey(SDLK_u),
emptyKey,
@@ -1338,7 +1338,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::NO_VALUE, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyOutfitShortcut23",
addKey(SDLK_i),
emptyKey,
@@ -1347,7 +1347,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::NO_VALUE, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyOutfitShortcut24",
addKey(SDLK_o),
emptyKey,
@@ -1356,7 +1356,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::NO_VALUE, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyOutfitShortcut25",
addKey(SDLK_p),
emptyKey,
@@ -1365,7 +1365,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::NO_VALUE, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyOutfitShortcut26",
addKey(SDLK_LEFTBRACKET),
emptyKey,
@@ -1374,7 +1374,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::NO_VALUE, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyOutfitShortcut27",
addKey(SDLK_RIGHTBRACKET),
emptyKey,
@@ -1383,7 +1383,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::NO_VALUE, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyOutfitShortcut28",
addKey(SDLK_BACKSLASH),
emptyKey,
@@ -1392,7 +1392,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::NO_VALUE, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyOutfitShortcut29",
addKey(SDLK_a),
emptyKey,
@@ -1401,7 +1401,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::NO_VALUE, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyOutfitShortcut30",
addKey(SDLK_s),
emptyKey,
@@ -1410,7 +1410,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::NO_VALUE, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyOutfitShortcut31",
addKey(SDLK_d),
emptyKey,
@@ -1419,7 +1419,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::NO_VALUE, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyOutfitShortcut32",
addKey(SDLK_f),
emptyKey,
@@ -1428,7 +1428,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::NO_VALUE, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyOutfitShortcut33",
addKey(SDLK_g),
emptyKey,
@@ -1437,7 +1437,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::NO_VALUE, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyOutfitShortcut34",
addKey(SDLK_h),
emptyKey,
@@ -1446,7 +1446,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::NO_VALUE, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyOutfitShortcut35",
addKey(SDLK_j),
emptyKey,
@@ -1455,7 +1455,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::NO_VALUE, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyOutfitShortcut36",
addKey(SDLK_k),
emptyKey,
@@ -1464,7 +1464,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::NO_VALUE, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyOutfitShortcut37",
addKey(SDLK_l),
emptyKey,
@@ -1473,7 +1473,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::NO_VALUE, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyOutfitShortcut38",
addKey(SDLK_SEMICOLON),
emptyKey,
@@ -1482,7 +1482,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::NO_VALUE, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyOutfitShortcut39",
addKey(SDLK_QUOTE),
emptyKey,
@@ -1491,7 +1491,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::NO_VALUE, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyOutfitShortcut40",
addKey(SDLK_z),
emptyKey,
@@ -1500,7 +1500,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::NO_VALUE, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyOutfitShortcut41",
addKey(SDLK_x),
emptyKey,
@@ -1509,7 +1509,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::NO_VALUE, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyOutfitShortcut42",
addKey(SDLK_c),
emptyKey,
@@ -1518,7 +1518,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::NO_VALUE, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyOutfitShortcut43",
addKey(SDLK_v),
emptyKey,
@@ -1527,7 +1527,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::NO_VALUE, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyOutfitShortcut44",
addKey(SDLK_b),
emptyKey,
@@ -1536,7 +1536,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::NO_VALUE, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyOutfitShortcut45",
addKey(SDLK_n),
emptyKey,
@@ -1545,7 +1545,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::NO_VALUE, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyOutfitShortcut46",
addKey(SDLK_m),
emptyKey,
@@ -1554,7 +1554,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::NO_VALUE, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyOutfitShortcut47",
addKey(SDLK_COMMA),
emptyKey,
@@ -1563,7 +1563,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::NO_VALUE, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyOutfitShortcut48",
addKey(SDLK_PERIOD),
emptyKey,
@@ -1572,7 +1572,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::NO_VALUE, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyMoveToPointShortcut1",
addKey(SDLK_1),
emptyKey,
@@ -1581,7 +1581,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::MOVE_TO_POINT, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyMoveToPointShortcut2",
addKey(SDLK_2),
emptyKey,
@@ -1590,7 +1590,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::MOVE_TO_POINT, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyMoveToPointShortcut3",
addKey(SDLK_3),
emptyKey,
@@ -1599,7 +1599,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::MOVE_TO_POINT, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyMoveToPointShortcut4",
addKey(SDLK_4),
emptyKey,
@@ -1608,7 +1608,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::MOVE_TO_POINT, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyMoveToPointShortcut5",
addKey(SDLK_5),
emptyKey,
@@ -1617,7 +1617,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::MOVE_TO_POINT, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyMoveToPointShortcut6",
addKey(SDLK_6),
emptyKey,
@@ -1626,7 +1626,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::MOVE_TO_POINT, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyMoveToPointShortcut7",
addKey(SDLK_7),
emptyKey,
@@ -1635,7 +1635,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::MOVE_TO_POINT, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyMoveToPointShortcut8",
addKey(SDLK_8),
emptyKey,
@@ -1644,7 +1644,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::MOVE_TO_POINT, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyMoveToPointShortcut9",
addKey(SDLK_9),
emptyKey,
@@ -1653,7 +1653,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::MOVE_TO_POINT, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyMoveToPointShortcut10",
addKey(SDLK_0),
emptyKey,
@@ -1662,7 +1662,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::MOVE_TO_POINT, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyMoveToPointShortcut11",
addKey(SDLK_MINUS),
emptyKey,
@@ -1671,7 +1671,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::MOVE_TO_POINT, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyMoveToPointShortcut12",
addKey(SDLK_EQUALS),
emptyKey,
@@ -1680,7 +1680,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::MOVE_TO_POINT, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyMoveToPointShortcut13",
addKey(SDLK_BACKSPACE),
emptyKey,
@@ -1689,7 +1689,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::MOVE_TO_POINT, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyMoveToPointShortcut14",
addKey(SDLK_INSERT),
emptyKey,
@@ -1698,7 +1698,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::MOVE_TO_POINT, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyMoveToPointShortcut15",
addKey(SDLK_HOME),
emptyKey,
@@ -1707,7 +1707,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::MOVE_TO_POINT, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyMoveToPointShortcut16",
addKey(SDLK_q),
emptyKey,
@@ -1716,7 +1716,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::MOVE_TO_POINT, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyMoveToPointShortcut17",
addKey(SDLK_w),
emptyKey,
@@ -1725,7 +1725,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::MOVE_TO_POINT, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyMoveToPointShortcut18",
addKey(SDLK_e),
emptyKey,
@@ -1734,7 +1734,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::MOVE_TO_POINT, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyMoveToPointShortcut19",
addKey(SDLK_r),
emptyKey,
@@ -1743,7 +1743,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::MOVE_TO_POINT, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyMoveToPointShortcut20",
addKey(SDLK_t),
emptyKey,
@@ -1752,7 +1752,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::MOVE_TO_POINT, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyMoveToPointShortcut21",
addKey(SDLK_y),
emptyKey,
@@ -1761,7 +1761,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::MOVE_TO_POINT, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyMoveToPointShortcut22",
addKey(SDLK_u),
emptyKey,
@@ -1770,7 +1770,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::MOVE_TO_POINT, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyMoveToPointShortcut23",
addKey(SDLK_i),
emptyKey,
@@ -1779,7 +1779,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::MOVE_TO_POINT, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyMoveToPointShortcut24",
addKey(SDLK_o),
emptyKey,
@@ -1788,7 +1788,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::MOVE_TO_POINT, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyMoveToPointShortcut25",
addKey(SDLK_p),
emptyKey,
@@ -1797,7 +1797,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::MOVE_TO_POINT, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyMoveToPointShortcut26",
addKey(SDLK_LEFTBRACKET),
emptyKey,
@@ -1806,7 +1806,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::MOVE_TO_POINT, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyMoveToPointShortcut27",
addKey(SDLK_RIGHTBRACKET),
emptyKey,
@@ -1815,7 +1815,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::MOVE_TO_POINT, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyMoveToPointShortcut28",
addKey(SDLK_BACKSLASH),
emptyKey,
@@ -1824,7 +1824,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::MOVE_TO_POINT, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyMoveToPointShortcut29",
addKey(SDLK_a),
emptyKey,
@@ -1833,7 +1833,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::MOVE_TO_POINT, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyMoveToPointShortcut30",
addKey(SDLK_s),
emptyKey,
@@ -1842,7 +1842,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::MOVE_TO_POINT, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyMoveToPointShortcut31",
addKey(SDLK_d),
emptyKey,
@@ -1851,7 +1851,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::MOVE_TO_POINT, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyMoveToPointShortcut32",
addKey(SDLK_f),
emptyKey,
@@ -1860,7 +1860,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::MOVE_TO_POINT, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyMoveToPointShortcut33",
addKey(SDLK_g),
emptyKey,
@@ -1869,7 +1869,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::MOVE_TO_POINT, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyMoveToPointShortcut34",
addKey(SDLK_h),
emptyKey,
@@ -1878,7 +1878,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::MOVE_TO_POINT, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyMoveToPointShortcut35",
addKey(SDLK_j),
emptyKey,
@@ -1887,7 +1887,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::MOVE_TO_POINT, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyMoveToPointShortcut36",
addKey(SDLK_k),
emptyKey,
@@ -1896,7 +1896,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::MOVE_TO_POINT, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyMoveToPointShortcut37",
addKey(SDLK_l),
emptyKey,
@@ -1905,7 +1905,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::MOVE_TO_POINT, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyMoveToPointShortcut38",
addKey(SDLK_SEMICOLON),
emptyKey,
@@ -1914,7 +1914,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::MOVE_TO_POINT, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyMoveToPointShortcut39",
addKey(SDLK_QUOTE),
emptyKey,
@@ -1923,7 +1923,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::MOVE_TO_POINT, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyMoveToPointShortcut40",
addKey(SDLK_z),
emptyKey,
@@ -1932,7 +1932,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::MOVE_TO_POINT, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyMoveToPointShortcut41",
addKey(SDLK_x),
emptyKey,
@@ -1941,7 +1941,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::MOVE_TO_POINT, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyMoveToPointShortcut42",
addKey(SDLK_c),
emptyKey,
@@ -1950,7 +1950,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::MOVE_TO_POINT, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyMoveToPointShortcut43",
addKey(SDLK_v),
emptyKey,
@@ -1959,7 +1959,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::MOVE_TO_POINT, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyMoveToPointShortcut44",
addKey(SDLK_b),
emptyKey,
@@ -1968,7 +1968,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::MOVE_TO_POINT, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyMoveToPointShortcut45",
addKey(SDLK_n),
emptyKey,
@@ -1977,7 +1977,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::MOVE_TO_POINT, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyMoveToPointShortcut46",
addKey(SDLK_m),
emptyKey,
@@ -1986,7 +1986,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::MOVE_TO_POINT, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyMoveToPointShortcut47",
addKey(SDLK_COMMA),
emptyKey,
@@ -1995,7 +1995,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::MOVE_TO_POINT, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyMoveToPointShortcut48",
addKey(SDLK_PERIOD),
emptyKey,
@@ -2004,7 +2004,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::MOVE_TO_POINT, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyChat",
addKey(SDLK_RETURN),
emptyKey,
@@ -2014,7 +2014,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputCondition::NOINPUT | InputCondition::NOAWAY
| InputCondition::NOMODAL | InputCondition::INGAME,
"chat",
- false},
+ UseArgs_false},
{"keyChatScrollUp",
addKey(SDLK_PAGEUP),
emptyKey,
@@ -2023,7 +2023,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::NO_VALUE, 50,
InputCondition::DEFAULT | InputCondition::INGAME,
"chatscrollup",
- false},
+ UseArgs_false},
{"keyChatScrollDown",
addKey(SDLK_PAGEDOWN),
emptyKey,
@@ -2032,7 +2032,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::NO_VALUE, 50,
InputCondition::DEFAULT | InputCondition::INGAME,
"chatscrolldown",
- false},
+ UseArgs_false},
{"keyChatPrevTab",
addKey(SDLK_KP7),
emptyKey,
@@ -2041,7 +2041,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::NO_VALUE, 50,
InputCondition::NOINPUT | InputCondition::INGAME,
"prevtab",
- false},
+ UseArgs_false},
{"keyChatNextTab",
addKey(SDLK_KP9),
emptyKey,
@@ -2050,7 +2050,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::NO_VALUE, 50,
InputCondition::NOINPUT | InputCondition::INGAME,
"nexttab",
- false},
+ UseArgs_false},
{"keyChatCloseTab",
emptyKey,
emptyKey,
@@ -2059,7 +2059,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::NO_VALUE, 50,
InputCondition::NOINPUT | InputCondition::INGAME,
"close",
- false},
+ UseArgs_false},
{"keyChatPrevHistory",
addKey(SDLK_KP7),
emptyKey,
@@ -2068,7 +2068,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::NO_VALUE, 50,
InputCondition::DEFAULT | InputCondition::INGAME,
"",
- false},
+ UseArgs_false},
{"keyChatNextHistory",
addKey(SDLK_KP9),
emptyKey,
@@ -2077,7 +2077,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::NO_VALUE, 50,
InputCondition::DEFAULT | InputCondition::INGAME,
"",
- false},
+ UseArgs_false},
{"keyIgnoreInput1",
#ifdef USE_SDL2
emptyKey,
@@ -2090,7 +2090,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::NO_VALUE, 500,
InputCondition::DEFAULT,
"",
- false},
+ UseArgs_false},
{"keyIgnoreInput2",
#ifdef USE_SDL2
emptyKey,
@@ -2103,27 +2103,27 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::NO_VALUE, 500,
InputCondition::DEFAULT,
"",
- false},
+ UseArgs_false},
{"keyDirectUp",
defaultAction(&Actions::directUp),
InputCondition::GAME,
"directup|turnup",
- false},
+ UseArgs_false},
{"keyDirectDown",
defaultAction(&Actions::directDown),
InputCondition::GAME,
"directdown|turndown",
- false},
+ UseArgs_false},
{"keyDirectLeft",
defaultAction(&Actions::directLeft),
InputCondition::GAME,
"directleft|turnleft",
- false},
+ UseArgs_false},
{"keyDirectRight",
defaultAction(&Actions::directRight),
InputCondition::GAME,
"directright|turnright",
- false},
+ UseArgs_false},
{"keyCrazyMoves",
addKey(SDLK_SLASH),
emptyKey,
@@ -2132,7 +2132,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::NO_VALUE, 50,
InputCondition::GAME | InputCondition::VALIDSPEED,
"",
- false},
+ UseArgs_false},
{"keyChangeCrazyMoveType",
addKey(SDLK_BACKSLASH),
emptyKey,
@@ -2142,7 +2142,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputCondition::GAME | InputCondition::VALIDSPEED
| InputCondition::EMODS,
"",
- false},
+ UseArgs_false},
{"keyQuickDrop",
addKey(SDLK_y),
emptyKey,
@@ -2151,7 +2151,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::NO_VALUE, 50,
InputCondition::GAME | InputCondition::VALIDSPEED,
"drop",
- false},
+ UseArgs_false},
{"keyQuickDropN",
addKey(SDLK_u),
emptyKey,
@@ -2160,7 +2160,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::NO_VALUE, 50,
InputCondition::GAME | InputCondition::VALIDSPEED,
"dropn",
- false},
+ UseArgs_false},
{"keySwitchQuickDrop",
addKey(SDLK_i),
emptyKey,
@@ -2169,7 +2169,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::NO_VALUE, 50,
InputCondition::GAME | InputCondition::VALIDSPEED,
"",
- false},
+ UseArgs_false},
{"keyMagicInma1",
addKey(SDLK_c),
emptyKey,
@@ -2178,7 +2178,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::NO_VALUE, 50,
InputCondition::GAME | InputCondition::VALIDSPEED,
"heal",
- true},
+ UseArgs_true},
{"keyMagicItenplz",
addKey(SDLK_m),
emptyKey,
@@ -2187,7 +2187,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::NO_VALUE, 50,
InputCondition::GAME | InputCondition::VALIDSPEED,
"itenplz",
- false},
+ UseArgs_false},
{"keyMagicAttack",
addKey(SDLK_b),
emptyKey,
@@ -2196,7 +2196,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::NO_VALUE, 50,
InputCondition::GAME | InputCondition::VALIDSPEED,
"magicattack",
- false},
+ UseArgs_false},
{"keySwitchMagicAttack",
addKey(SDLK_COMMA),
emptyKey,
@@ -2206,19 +2206,19 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputCondition::GAME | InputCondition::VALIDSPEED
| InputCondition::EMODS,
"",
- false},
+ UseArgs_false},
{"keySwitchPvpAttack",
defaultAction(&Actions::changePvpMode),
InputCondition::GAME | InputCondition::VALIDSPEED
| InputCondition::EMODS,
"",
- false},
+ UseArgs_false},
{"keyInvertDirection",
defaultAction(&Actions::changeMoveType),
InputCondition::GAME | InputCondition::VALIDSPEED
| InputCondition::EMODS,
"",
- false},
+ UseArgs_false},
{"keyChangeAttackWeaponType",
addKey(SDLK_g),
emptyKey,
@@ -2228,7 +2228,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputCondition::GAME | InputCondition::VALIDSPEED
| InputCondition::EMODS,
"",
- false},
+ UseArgs_false},
{"keyChangeAttackType",
addKey(SDLK_END),
emptyKey,
@@ -2238,7 +2238,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputCondition::GAME | InputCondition::VALIDSPEED
| InputCondition::EMODS,
"",
- false},
+ UseArgs_false},
{"keyChangeFollowMode",
addKey(SDLK_KP1),
emptyKey,
@@ -2248,7 +2248,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputCondition::GAME | InputCondition::VALIDSPEED
| InputCondition::EMODS,
"",
- false},
+ UseArgs_false},
{"keyChangeImitationMode",
addKey(SDLK_KP4),
emptyKey,
@@ -2258,7 +2258,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputCondition::GAME | InputCondition::VALIDSPEED
| InputCondition::EMODS,
"",
- false},
+ UseArgs_false},
{"keyDisableGameModifiers",
addKey(SDLK_KP8),
emptyKey,
@@ -2267,7 +2267,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::NO_VALUE, 50,
InputCondition::GAME | InputCondition::VALIDSPEED,
"",
- false},
+ UseArgs_false},
{"keyChangeAudio",
addKey(SDLK_KP3),
emptyKey,
@@ -2276,7 +2276,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::NO_VALUE, 50,
InputCondition::GAME | InputCondition::VALIDSPEED,
"audio",
- false},
+ UseArgs_false},
{"keyAway",
addKey(SDLK_KP2),
emptyKey,
@@ -2285,7 +2285,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::NO_VALUE, 50,
InputCondition::GAME | InputCondition::VALIDSPEED,
"",
- false},
+ UseArgs_false},
{"keyRightClick",
addKey(SDLK_TAB),
emptyKey,
@@ -2295,7 +2295,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputCondition::NOINPUT | InputCondition::NOAWAY
| InputCondition::NOMODAL | InputCondition::INGAME,
"rightclick",
- false},
+ UseArgs_false},
{"keyCameraMode",
addKey(SDLK_KP_PLUS),
emptyKey,
@@ -2305,7 +2305,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputCondition::GAME | InputCondition::VALIDSPEED
| InputCondition::EMODS,
"",
- false},
+ UseArgs_false},
{"keyMod",
emptyKey,
emptyKey,
@@ -2314,7 +2314,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::NO_VALUE, 50,
InputCondition::DEFAULT,
"",
- false},
+ UseArgs_false},
{"keyGUIUp",
addKey(SDLK_UP),
emptyKey,
@@ -2323,7 +2323,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::NO_VALUE, 50,
InputCondition::DEFAULT,
"",
- false},
+ UseArgs_false},
{"keyGUIDown",
addKey(SDLK_DOWN),
emptyKey,
@@ -2332,7 +2332,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::NO_VALUE, 50,
InputCondition::DEFAULT,
"",
- false},
+ UseArgs_false},
{"keyGUILeft",
addKey(SDLK_LEFT),
emptyKey,
@@ -2341,7 +2341,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::NO_VALUE, 50,
InputCondition::DEFAULT,
"",
- false},
+ UseArgs_false},
{"keyGUIRight",
addKey(SDLK_RIGHT),
emptyKey,
@@ -2350,7 +2350,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::NO_VALUE, 50,
InputCondition::DEFAULT,
"",
- false},
+ UseArgs_false},
{"keyGUISelect",
addKey(SDLK_SPACE),
emptyKey,
@@ -2359,7 +2359,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::NO_VALUE, 50,
InputCondition::DEFAULT,
"",
- false},
+ UseArgs_false},
{"keyGUISelect2",
addKey(SDLK_RETURN),
emptyKey,
@@ -2368,7 +2368,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::NO_VALUE, 50,
InputCondition::DEFAULT,
"",
- false},
+ UseArgs_false},
{"keyGUICancel",
addKey(SDLK_ESCAPE),
#if defined(USE_SDL2) && defined(ANDROID)
@@ -2381,7 +2381,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::NO_VALUE, 50,
InputCondition::DEFAULT,
"",
- false},
+ UseArgs_false},
{"keyGUIHome",
addKey(SDLK_HOME),
emptyKey,
@@ -2390,7 +2390,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::NO_VALUE, 50,
InputCondition::DEFAULT,
"",
- false},
+ UseArgs_false},
{"keyGUIEnd",
addKey(SDLK_END),
emptyKey,
@@ -2399,7 +2399,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::NO_VALUE, 50,
InputCondition::DEFAULT,
"",
- false},
+ UseArgs_false},
{"keyGUIDelete",
addKey(SDLK_DELETE),
emptyKey,
@@ -2408,7 +2408,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::NO_VALUE, 50,
InputCondition::DEFAULT,
"",
- false},
+ UseArgs_false},
{"keyGUIBackSpace",
addKey(SDLK_BACKSPACE),
emptyKey,
@@ -2417,7 +2417,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::NO_VALUE, 50,
InputCondition::DEFAULT,
"",
- false},
+ UseArgs_false},
{"keyGUITab",
addKey(SDLK_TAB),
emptyKey,
@@ -2426,7 +2426,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::NO_VALUE, 50,
InputCondition::DEFAULT,
"",
- false},
+ UseArgs_false},
{"keyGUIPageUp",
addKey(SDLK_PAGEUP),
emptyKey,
@@ -2435,7 +2435,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::NO_VALUE, 50,
InputCondition::DEFAULT,
"",
- false},
+ UseArgs_false},
{"keyGUIPageDown",
addKey(SDLK_PAGEDOWN),
emptyKey,
@@ -2444,7 +2444,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::NO_VALUE, 50,
InputCondition::DEFAULT,
"",
- false},
+ UseArgs_false},
{"keyGUIInsert",
addKey(SDLK_INSERT),
emptyKey,
@@ -2453,7 +2453,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::NO_VALUE, 50,
InputCondition::DEFAULT,
"",
- false},
+ UseArgs_false},
{"keyGUIMod",
addKey(SDLK_LSHIFT),
addKey(SDLK_RSHIFT),
@@ -2462,7 +2462,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::NO_VALUE, 50,
InputCondition::DEFAULT,
"",
- false},
+ UseArgs_false},
{"keySafeVideo",
addKey(SDLK_KP_MINUS),
emptyKey,
@@ -2471,22 +2471,22 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::NO_VALUE, 50,
InputCondition::DEFAULT,
"",
- false},
+ UseArgs_false},
{"keyStopSit",
defaultAction(&Actions::stopSit),
InputCondition::DEFAULT | InputCondition::INGAME,
"sit2",
- false},
+ UseArgs_false},
{"keyShowKeyboard",
defaultAction(&Actions::showKeyboard),
InputCondition::DEFAULT,
"showkeyboard",
- false},
+ UseArgs_false},
{"keyShowWindows",
defaultAction(&Actions::showWindows),
InputCondition::DEFAULT,
"showwindows",
- false},
+ UseArgs_false},
{"keyChatMod",
addKey(SDLK_LSHIFT),
emptyKey,
@@ -2495,12 +2495,12 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::NO_VALUE, 50,
InputCondition::DEFAULT | InputCondition::INGAME,
"",
- false},
+ UseArgs_false},
{"keyMoveForward",
defaultAction(&Actions::moveForward),
InputCondition::ARROWKEYS,
"",
- false},
+ UseArgs_false},
{"keyGUICtrl",
addKey(SDLK_LCTRL),
addKey(SDLK_RCTRL),
@@ -2509,7 +2509,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::NO_VALUE, 50,
InputCondition::DEFAULT,
"",
- false},
+ UseArgs_false},
{"keyGUIb",
addKey(SDLK_b),
emptyKey,
@@ -2518,7 +2518,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::NO_VALUE, 50,
InputCondition::DEFAULT,
"",
- false},
+ UseArgs_false},
{"keyGUIc",
addKey(SDLK_c),
emptyKey,
@@ -2527,7 +2527,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::NO_VALUE, 50,
InputCondition::DEFAULT,
"",
- false},
+ UseArgs_false},
{"keyGUId",
addKey(SDLK_d),
emptyKey,
@@ -2536,7 +2536,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::NO_VALUE, 50,
InputCondition::DEFAULT,
"",
- false},
+ UseArgs_false},
{"keyGUIe",
addKey(SDLK_e),
emptyKey,
@@ -2545,7 +2545,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::NO_VALUE, 50,
InputCondition::DEFAULT,
"",
- false},
+ UseArgs_false},
{"keyGUIf",
addKey(SDLK_f),
emptyKey,
@@ -2554,7 +2554,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::NO_VALUE, 50,
InputCondition::DEFAULT,
"",
- false},
+ UseArgs_false},
{"keyGUIh",
addKey(SDLK_h),
emptyKey,
@@ -2563,7 +2563,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::NO_VALUE, 50,
InputCondition::DEFAULT,
"",
- false},
+ UseArgs_false},
{"keyGUIk",
addKey(SDLK_k),
emptyKey,
@@ -2572,7 +2572,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::NO_VALUE, 50,
InputCondition::DEFAULT,
"",
- false},
+ UseArgs_false},
{"keyGUIu",
addKey(SDLK_u),
emptyKey,
@@ -2581,7 +2581,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::NO_VALUE, 50,
InputCondition::DEFAULT,
"",
- false},
+ UseArgs_false},
{"keyGUIv",
addKey(SDLK_v),
emptyKey,
@@ -2590,7 +2590,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::NO_VALUE, 50,
InputCondition::DEFAULT,
"",
- false},
+ UseArgs_false},
{"keyGUIw",
addKey(SDLK_w),
emptyKey,
@@ -2599,7 +2599,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::NO_VALUE, 50,
InputCondition::DEFAULT,
"",
- false},
+ UseArgs_false},
{"keyShortcutsPrevTab",
emptyKey,
emptyKey,
@@ -2608,7 +2608,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::NO_VALUE, 50,
InputCondition::NOINPUT | InputCondition::INGAME,
"shortcutprevtab",
- false},
+ UseArgs_false},
{"keyShortcutsNextTab",
emptyKey,
emptyKey,
@@ -2617,7 +2617,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::NO_VALUE, 50,
InputCondition::NOINPUT | InputCondition::INGAME,
"shortcutnexttab",
- false},
+ UseArgs_false},
{"keyCommandsPrevTab",
emptyKey,
emptyKey,
@@ -2626,7 +2626,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::NO_VALUE, 50,
InputCondition::NOINPUT | InputCondition::INGAME,
"commandsprevtab",
- false},
+ UseArgs_false},
{"keyCommandsNextTab",
emptyKey,
emptyKey,
@@ -2635,12 +2635,12 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::NO_VALUE, 50,
InputCondition::NOINPUT | InputCondition::INGAME,
"commandsnexttab",
- false},
+ UseArgs_false},
{"keyOpenTrade",
defaultAction(&Actions::openTrade),
InputCondition::GAME | InputCondition::NOTARGET,
"trade",
- false},
+ UseArgs_false},
{"keyGUIF1",
addKey(SDLK_F1),
emptyKey,
@@ -2649,7 +2649,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::NO_VALUE, 50,
InputCondition::DEFAULT,
"",
- false},
+ UseArgs_false},
{"keyGUIF2",
addKey(SDLK_F2),
emptyKey,
@@ -2658,7 +2658,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::NO_VALUE, 50,
InputCondition::DEFAULT,
"",
- false},
+ UseArgs_false},
{"keyGUIF3",
addKey(SDLK_F3),
emptyKey,
@@ -2667,7 +2667,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::NO_VALUE, 50,
InputCondition::DEFAULT,
"",
- false},
+ UseArgs_false},
{"keyGUIF4",
addKey(SDLK_F4),
emptyKey,
@@ -2676,7 +2676,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::NO_VALUE, 50,
InputCondition::DEFAULT,
"",
- false},
+ UseArgs_false},
{"keyGUIF5",
addKey(SDLK_F5),
emptyKey,
@@ -2685,7 +2685,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::NO_VALUE, 50,
InputCondition::DEFAULT,
"",
- false},
+ UseArgs_false},
{"keyGUIF6",
addKey(SDLK_F6),
emptyKey,
@@ -2694,7 +2694,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::NO_VALUE, 50,
InputCondition::DEFAULT,
"",
- false},
+ UseArgs_false},
{"keyGUIF7",
addKey(SDLK_F7),
emptyKey,
@@ -2703,7 +2703,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::NO_VALUE, 50,
InputCondition::DEFAULT,
"",
- false},
+ UseArgs_false},
{"keyGUIF8",
addKey(SDLK_F8),
emptyKey,
@@ -2712,7 +2712,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::NO_VALUE, 50,
InputCondition::DEFAULT,
"",
- false},
+ UseArgs_false},
{"keyGUIF9",
addKey(SDLK_F9),
emptyKey,
@@ -2721,7 +2721,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::NO_VALUE, 50,
InputCondition::DEFAULT,
"",
- false},
+ UseArgs_false},
{"keyGUIF10",
addKey(SDLK_F10),
emptyKey,
@@ -2730,7 +2730,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::NO_VALUE, 50,
InputCondition::DEFAULT,
"",
- false},
+ UseArgs_false},
{"keyGUIF11",
addKey(SDLK_F11),
emptyKey,
@@ -2739,7 +2739,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::NO_VALUE, 50,
InputCondition::DEFAULT,
"",
- false},
+ UseArgs_false},
{"keyGUIF12",
addKey(SDLK_F12),
emptyKey,
@@ -2748,7 +2748,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::NO_VALUE, 50,
InputCondition::DEFAULT,
"",
- false},
+ UseArgs_false},
{"keyWindowAbout",
emptyKey,
emptyKey,
@@ -2757,7 +2757,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::NO_VALUE, 50,
InputCondition::SHORTCUT0,
"about",
- false},
+ UseArgs_false},
{"keyWindowUpdater",
emptyKey,
emptyKey,
@@ -2766,7 +2766,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::NO_VALUE, 50,
InputCondition::GAME,
"updater",
- false},
+ UseArgs_false},
{"keyTargetClosestMonster",
emptyKey,
emptyKey,
@@ -2776,7 +2776,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputCondition::GAME | InputCondition::NOTARGET
| InputCondition::VALIDSPEED,
"targetclosestmonster",
- false},
+ UseArgs_false},
{"keyChatCloseAllTabs",
emptyKey,
emptyKey,
@@ -2785,7 +2785,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::NO_VALUE, 50,
InputCondition::INGAME,
"closeall",
- false},
+ UseArgs_false},
{"keyChatIgnoreAllWhispers",
emptyKey,
emptyKey,
@@ -2794,7 +2794,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::NO_VALUE, 50,
InputCondition::INGAME,
"ignoreallwhispers",
- false},
+ UseArgs_false},
{"keyChatAnnounce",
emptyKey,
emptyKey,
@@ -2803,322 +2803,322 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::NO_VALUE, 50,
InputCondition::INGAME,
"announce",
- true},
+ UseArgs_true},
{"keyIpcToggle",
defaultAction(&Actions::ipcToggle),
InputCondition::INGAME,
"ipctoggle",
- false},
+ UseArgs_false},
{"keyWhere",
defaultAction(&Actions::where),
InputCondition::INGAME,
"where",
- false},
+ UseArgs_false},
{"keyWho",
defaultAction(&Actions::who),
InputCondition::INGAME,
"who",
- false},
+ UseArgs_false},
{"keyWhisper",
defaultAction(&Actions::msg),
InputCondition::INGAME,
"w|whisper|msg",
- true},
+ UseArgs_true},
{"keyQuery",
defaultAction(&Actions::query),
InputCondition::INGAME,
"q|query|j|join",
- true},
+ UseArgs_true},
{"keyClearChatTab",
defaultAction(&Actions::clearChatTab),
InputCondition::INGAME,
"clear",
- false},
+ UseArgs_false},
{"keyIgnore",
defaultAction(&Actions::chatIgnore),
InputCondition::INGAME,
"ignore",
- true},
+ UseArgs_true},
{"keyUnignore",
defaultAction(&Actions::chatUnignore),
InputCondition::INGAME,
"unignore",
- true},
+ UseArgs_true},
{"keyFriend",
defaultAction(&Actions::chatFriend),
InputCondition::INGAME,
"friend|befriend",
- true},
+ UseArgs_true},
{"keyDisregard",
defaultAction(&Actions::chatDisregard),
InputCondition::INGAME,
"disregard",
- true},
+ UseArgs_true},
{"keyNeutral",
defaultAction(&Actions::chatNeutral),
InputCondition::INGAME,
"neutral",
- true},
+ UseArgs_true},
{"keyBlacklist",
defaultAction(&Actions::chatBlackList),
InputCondition::INGAME,
"blacklist",
- true},
+ UseArgs_true},
{"keyEnemy",
defaultAction(&Actions::chatEnemy),
InputCondition::INGAME,
"enemy",
- true},
+ UseArgs_true},
{"keyErase",
defaultAction(&Actions::chatErase),
InputCondition::INGAME,
"erase",
- true},
+ UseArgs_true},
{"keyCleanGraphics",
defaultAction(&Actions::cleanGraphics),
InputCondition::INGAME,
"cleangraphics",
- false},
+ UseArgs_false},
{"keyCleanFonts",
defaultAction(&Actions::cleanFonts),
InputCondition::INGAME,
"cleanfonts",
- false},
+ UseArgs_false},
{"keyCreateParty",
defaultAction(&Actions::createParty),
InputCondition::INGAME,
"createparty",
- true},
+ UseArgs_true},
{"keyCreateGuild",
defaultAction(&Actions::createGuild),
InputCondition::INGAME,
"createguild",
- true},
+ UseArgs_true},
{"keyParty",
defaultAction(&Actions::party),
InputCondition::INGAME,
"party",
- true},
+ UseArgs_true},
{"keyMe",
defaultAction(&Actions::me),
InputCondition::INGAME,
"me",
- true},
+ UseArgs_true},
{"keyToggle",
defaultAction(&Actions::toggle),
InputCondition::INGAME,
"toggle",
- false},
+ UseArgs_false},
{"keyPresent",
defaultAction(&Actions::present),
InputCondition::INGAME,
"present",
- false},
+ UseArgs_false},
{"keyPrintAll",
defaultAction(&Actions::printAll),
InputCondition::INGAME,
"all",
- false},
+ UseArgs_false},
{"keyMove",
defaultAction(&Actions::move),
InputCondition::INGAME,
"move",
- true},
+ UseArgs_true},
{"keySetTarget",
defaultAction(&Actions::setTarget),
InputCondition::INGAME,
"target",
- true},
+ UseArgs_true},
{"keyAttackHuman",
defaultAction(&Actions::attackHuman),
InputCondition::INGAME,
"atkhuman",
- false},
+ UseArgs_false},
{"keyOutfit",
defaultAction(&Actions::commandOutfit),
InputCondition::INGAME,
"outfit",
- true},
+ UseArgs_true},
{"keyEmote",
defaultAction(&Actions::commandEmote),
InputCondition::INGAME,
"emote",
- true},
+ UseArgs_true},
{"keyEmotePet",
defaultAction(&Actions::commandEmotePet),
InputCondition::INGAME,
"emotepet",
- true},
+ UseArgs_true},
{"keyAwayMessage",
defaultAction(&Actions::awayMessage),
InputCondition::INGAME,
"away",
- true},
+ UseArgs_true},
{"keyPseudoAway",
defaultAction(&Actions::pseudoAway),
InputCondition::INGAME,
"pseudoaway",
- true},
+ UseArgs_true},
{"keyFollow",
defaultAction(&Actions::follow),
InputCondition::INGAME,
"follow",
- true},
+ UseArgs_true},
{"keyNavigate",
defaultAction(&Actions::navigate),
InputCondition::INGAME,
"navigate",
- true},
+ UseArgs_true},
{"keyImitation",
defaultAction(&Actions::imitation),
InputCondition::INGAME,
"imitation",
- true},
+ UseArgs_true},
{"keySendMail",
defaultAction(&Actions::sendMail),
InputCondition::INGAME,
"mail",
- true},
+ UseArgs_true},
{"keyTradeCommand",
defaultAction(&Actions::trade),
InputCondition::INGAME,
"trade",
- true},
+ UseArgs_true},
{"keyPriceLoad",
defaultAction(&Actions::priceLoad),
InputCondition::INGAME,
"priceload",
- false},
+ UseArgs_false},
{"keyPriceSave",
defaultAction(&Actions::priceSave),
InputCondition::INGAME,
"pricesave",
- false},
+ UseArgs_false},
{"keyCacheInfo",
defaultAction(&Actions::cacheInfo),
InputCondition::INGAME,
"cacheinfo",
- false},
+ UseArgs_false},
{"keyDisconnect",
defaultAction(&Actions::disconnect),
InputCondition::INGAME,
"disconnect",
- false},
+ UseArgs_false},
{"keyUndress",
defaultAction(&Actions::undress),
InputCondition::INGAME,
"undress",
- true},
+ UseArgs_true},
{"keyDirs",
defaultAction(&Actions::dirs),
InputCondition::INGAME,
"dirs",
- false},
+ UseArgs_false},
{"keyInfo",
defaultAction(&Actions::info),
InputCondition::INGAME,
"info",
- false},
+ UseArgs_false},
{"keyWait",
defaultAction(&Actions::wait),
InputCondition::INGAME,
"wait",
- true},
+ UseArgs_true},
{"keyUptime",
defaultAction(&Actions::uptime),
InputCondition::INGAME,
"uptime",
- false},
+ UseArgs_false},
{"keyAddPriorityAttack",
defaultAction(&Actions::addPriorityAttack),
InputCondition::INGAME,
"addpriorityattack",
- true},
+ UseArgs_true},
{"keyAddAttack",
defaultAction(&Actions::addAttack),
InputCondition::INGAME,
"addattack",
- true},
+ UseArgs_true},
{"keyRemoveAttack",
defaultAction(&Actions::removeAttack),
InputCondition::INGAME,
"removeattack|removeignoreattack",
- true},
+ UseArgs_true},
{"keyAddIgnoreAttack",
defaultAction(&Actions::addIgnoreAttack),
InputCondition::INGAME,
"addignoreattack",
- true},
+ UseArgs_true},
{"keyDump",
defaultAction(&Actions::dump),
InputCondition::INGAME,
"dump",
- false},
+ UseArgs_false},
{"keyServerIgnoreAll",
defaultAction(&Actions::serverIgnoreAll),
InputCondition::INGAME,
"serverignoreall",
- false},
+ UseArgs_false},
{"keyServerUnIgnoreAll",
defaultAction(&Actions::serverUnIgnoreAll),
InputCondition::INGAME,
"serverunignoreall",
- false},
+ UseArgs_false},
{"keySetDrop",
defaultAction(&Actions::setDrop),
InputCondition::INGAME,
"setdrop",
- true},
+ UseArgs_true},
{"keyError",
defaultAction(&Actions::error),
InputCondition::INGAME,
"error",
- false},
+ UseArgs_false},
{"keyDumpg",
defaultAction(&Actions::dumpGraphics),
InputCondition::INGAME,
"dumpg",
- false},
+ UseArgs_false},
{"keyDumpe",
defaultAction(&Actions::dumpEnvironment),
InputCondition::INGAME,
"dumpe",
- false},
+ UseArgs_false},
{"keyDumpt",
defaultAction(&Actions::dumpTests),
InputCondition::INGAME,
"dumpt",
- false},
+ UseArgs_false},
{"keyDumpOGL",
defaultAction(&Actions::dumpOGL),
InputCondition::INGAME,
"dumpogl",
- false},
+ UseArgs_false},
{"keyDumpGL",
defaultAction(&Actions::dumpGL),
InputCondition::INGAME,
"dumpgl",
- false},
+ UseArgs_false},
{"keyDumpMods",
defaultAction(&Actions::dumpMods),
InputCondition::INGAME,
"dumpMods",
- false},
+ UseArgs_false},
{"keyUrl",
defaultAction(&Actions::url),
InputCondition::INGAME,
"url",
- true},
+ UseArgs_true},
{"keyOpenUrl",
defaultAction(&Actions::openUrl),
InputCondition::INGAME,
"open",
- true},
+ UseArgs_true},
{"keyExecute",
defaultAction(&Actions::execute),
InputCondition::INGAME,
"execute",
- true},
+ UseArgs_true},
{"keyTestSdlFont",
emptyKey,
emptyKey,
@@ -3135,92 +3135,92 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
#else
"",
#endif
- false},
+ UseArgs_false},
{"keyEnableHightlight",
defaultAction(&Actions::enableHighlight),
InputCondition::INGAME,
"enablehighlight",
- false},
+ UseArgs_false},
{"keyDisableHightlight",
defaultAction(&Actions::disableHighlight),
InputCondition::INGAME,
"disablehighlight",
- false},
+ UseArgs_false},
{"keyDontRemoveName",
defaultAction(&Actions::dontRemoveName),
InputCondition::INGAME,
"dontremovename",
- false},
+ UseArgs_false},
{"keyRemoveName",
defaultAction(&Actions::removeName),
InputCondition::INGAME,
"removename",
- false},
+ UseArgs_false},
{"keyDisableAway",
defaultAction(&Actions::disableAway),
InputCondition::INGAME,
"disableaway",
- false},
+ UseArgs_false},
{"keyEnableAway",
defaultAction(&Actions::enableAway),
InputCondition::INGAME,
"enableaway",
- false},
+ UseArgs_false},
{"keyTestParticle",
defaultAction(&Actions::testParticle),
InputCondition::INGAME,
"testparticle",
- true},
+ UseArgs_true},
{"keyCreateItems",
defaultAction(&Actions::createItems),
InputCondition::INGAME,
"createitems",
- false},
+ UseArgs_false},
{"keyTalkRaw",
defaultAction(&Actions::talkRaw),
InputCondition::INGAME,
"talkraw",
- true},
+ UseArgs_true},
{"keyTalkPet",
defaultAction(&Actions::talkPet),
InputCondition::INGAME,
"talkpet",
- true},
+ UseArgs_true},
{"keyUploadConfig",
defaultAction(&Actions::uploadConfig),
InputCondition::INGAME,
"uploadconfig",
- false},
+ UseArgs_false},
{"keyUploadServerConfig",
defaultAction(&Actions::uploadServerConfig),
InputCondition::INGAME,
"uploadserverconfig",
- false},
+ UseArgs_false},
{"keyUploadLog",
defaultAction(&Actions::uploadLog),
InputCondition::INGAME,
"uploadlog",
- false},
+ UseArgs_false},
{"keyGm",
defaultAction(&Actions::gm),
InputCondition::INGAME,
"gm",
- true},
+ UseArgs_true},
{"keyHack",
defaultAction(&Actions::hack),
InputCondition::INGAME,
"hack",
- true},
+ UseArgs_true},
{"keyDebugSpawn",
defaultAction(&Actions::debugSpawn),
InputCondition::INGAME,
"debugspawn",
- true},
+ UseArgs_true},
{"keyPetSmilie",
defaultAction(nullptr),
InputCondition::DEFAULT | InputCondition::INGAME,
"",
- false},
+ UseArgs_false},
{"keyPetEmoteShortcut1",
addKey(SDLK_1),
emptyKey,
@@ -3229,7 +3229,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::PET_EMOTE, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyPetEmoteShortcut2",
addKey(SDLK_2),
emptyKey,
@@ -3238,7 +3238,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::PET_EMOTE, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyPetEmoteShortcut3",
addKey(SDLK_3),
emptyKey,
@@ -3247,7 +3247,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::PET_EMOTE, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyPetEmoteShortcut4",
addKey(SDLK_4),
emptyKey,
@@ -3256,7 +3256,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::PET_EMOTE, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyPetEmoteShortcut5",
addKey(SDLK_5),
emptyKey,
@@ -3265,7 +3265,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::PET_EMOTE, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyPetEmoteShortcut6",
addKey(SDLK_6),
emptyKey,
@@ -3274,7 +3274,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::PET_EMOTE, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyPetEmoteShortcut7",
addKey(SDLK_7),
emptyKey,
@@ -3283,7 +3283,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::PET_EMOTE, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyPetEmoteShortcut8",
addKey(SDLK_8),
emptyKey,
@@ -3292,7 +3292,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::PET_EMOTE, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyPetEmoteShortcut9",
addKey(SDLK_9),
emptyKey,
@@ -3301,7 +3301,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::PET_EMOTE, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyPetEmoteShortcut10",
addKey(SDLK_0),
emptyKey,
@@ -3310,7 +3310,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::PET_EMOTE, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyPetEmoteShortcut11",
addKey(SDLK_MINUS),
emptyKey,
@@ -3319,7 +3319,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::PET_EMOTE, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyPetEmoteShortcut12",
addKey(SDLK_EQUALS),
emptyKey,
@@ -3328,7 +3328,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::PET_EMOTE, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyPetEmoteShortcut13",
addKey(SDLK_BACKSPACE),
emptyKey,
@@ -3337,7 +3337,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::PET_EMOTE, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyPetEmoteShortcut14",
addKey(SDLK_INSERT),
emptyKey,
@@ -3346,7 +3346,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::PET_EMOTE, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyPetEmoteShortcut15",
addKey(SDLK_HOME),
emptyKey,
@@ -3355,7 +3355,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::PET_EMOTE, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyPetEmoteShortcut16",
addKey(SDLK_q),
emptyKey,
@@ -3364,7 +3364,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::PET_EMOTE, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyPetEmoteShortcut17",
addKey(SDLK_w),
emptyKey,
@@ -3373,7 +3373,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::PET_EMOTE, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyPetEmoteShortcut18",
addKey(SDLK_e),
emptyKey,
@@ -3382,7 +3382,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::PET_EMOTE, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyPetEmoteShortcut19",
addKey(SDLK_r),
emptyKey,
@@ -3391,7 +3391,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::PET_EMOTE, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyPetEmoteShortcut20",
addKey(SDLK_t),
emptyKey,
@@ -3400,7 +3400,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::PET_EMOTE, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyPetEmoteShortcut21",
addKey(SDLK_y),
emptyKey,
@@ -3409,7 +3409,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::PET_EMOTE, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyPetEmoteShortcut22",
addKey(SDLK_u),
emptyKey,
@@ -3418,7 +3418,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::PET_EMOTE, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyPetEmoteShortcut23",
addKey(SDLK_i),
emptyKey,
@@ -3427,7 +3427,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::PET_EMOTE, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyPetEmoteShortcut24",
addKey(SDLK_o),
emptyKey,
@@ -3436,7 +3436,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::PET_EMOTE, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyPetEmoteShortcut25",
addKey(SDLK_p),
emptyKey,
@@ -3445,7 +3445,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::PET_EMOTE, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyPetEmoteShortcut26",
addKey(SDLK_LEFTBRACKET),
emptyKey,
@@ -3454,7 +3454,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::PET_EMOTE, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyPetEmoteShortcut27",
addKey(SDLK_RIGHTBRACKET),
emptyKey,
@@ -3463,7 +3463,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::PET_EMOTE, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyPetEmoteShortcut28",
addKey(SDLK_BACKSLASH),
emptyKey,
@@ -3472,7 +3472,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::PET_EMOTE, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyPetEmoteShortcut29",
addKey(SDLK_a),
emptyKey,
@@ -3481,7 +3481,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::PET_EMOTE, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyPetEmoteShortcut30",
addKey(SDLK_s),
emptyKey,
@@ -3490,7 +3490,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::PET_EMOTE, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyPetEmoteShortcut31",
addKey(SDLK_d),
emptyKey,
@@ -3499,7 +3499,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::PET_EMOTE, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyPetEmoteShortcut32",
addKey(SDLK_f),
emptyKey,
@@ -3508,7 +3508,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::PET_EMOTE, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyPetEmoteShortcut33",
addKey(SDLK_g),
emptyKey,
@@ -3517,7 +3517,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::PET_EMOTE, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyPetEmoteShortcut34",
addKey(SDLK_h),
emptyKey,
@@ -3526,7 +3526,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::PET_EMOTE, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyPetEmoteShortcut35",
addKey(SDLK_j),
emptyKey,
@@ -3535,7 +3535,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::PET_EMOTE, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyPetEmoteShortcut36",
addKey(SDLK_k),
emptyKey,
@@ -3544,7 +3544,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::PET_EMOTE, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyPetEmoteShortcut37",
addKey(SDLK_l),
emptyKey,
@@ -3553,7 +3553,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::PET_EMOTE, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyPetEmoteShortcut38",
addKey(SDLK_SEMICOLON),
emptyKey,
@@ -3562,7 +3562,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::PET_EMOTE, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyPetEmoteShortcut39",
addKey(SDLK_QUOTE),
emptyKey,
@@ -3571,7 +3571,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::PET_EMOTE, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyPetEmoteShortcut40",
addKey(SDLK_z),
emptyKey,
@@ -3580,7 +3580,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::PET_EMOTE, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyPetEmoteShortcut41",
addKey(SDLK_x),
emptyKey,
@@ -3589,7 +3589,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::PET_EMOTE, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyPetEmoteShortcut42",
addKey(SDLK_c),
emptyKey,
@@ -3598,7 +3598,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::PET_EMOTE, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyPetEmoteShortcut43",
addKey(SDLK_v),
emptyKey,
@@ -3607,7 +3607,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::PET_EMOTE, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyPetEmoteShortcut44",
addKey(SDLK_b),
emptyKey,
@@ -3616,7 +3616,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::PET_EMOTE, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyPetEmoteShortcut45",
addKey(SDLK_n),
emptyKey,
@@ -3625,7 +3625,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::PET_EMOTE, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyPetEmoteShortcut46",
addKey(SDLK_m),
emptyKey,
@@ -3634,7 +3634,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::PET_EMOTE, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyPetEmoteShortcut47",
addKey(SDLK_COMMA),
emptyKey,
@@ -3643,7 +3643,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::PET_EMOTE, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyPetEmoteShortcut48",
addKey(SDLK_PERIOD),
emptyKey,
@@ -3652,12 +3652,12 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::PET_EMOTE, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyCatchPet",
defaultAction(&Actions::catchPet),
InputCondition::INGAME,
"catchpet|catch",
- true},
+ UseArgs_true},
{"keyChatServerIgnoreWhisper",
emptyKey,
emptyKey,
@@ -3666,7 +3666,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::NO_VALUE, 50,
InputCondition::INGAME,
"serverignore",
- false},
+ UseArgs_false},
{"keyChatServerUnIgnoreWhisper",
emptyKey,
emptyKey,
@@ -3675,37 +3675,37 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::NO_VALUE, 50,
InputCondition::INGAME,
"serverunignore",
- false},
+ UseArgs_false},
{"keyMercenaryFire",
defaultAction(&Actions::mercenaryFire),
InputCondition::INGAME,
"mercenaryfire|firemercenary",
- false},
+ UseArgs_false},
{"keyTargetMercenary",
defaultAction(&Actions::targetMercenary),
InputCondition::INGAME | InputCondition::NOTARGET,
"targetmercenary",
- false},
+ UseArgs_false},
{"keyTargetPet",
defaultAction(&Actions::targetPet),
InputCondition::INGAME | InputCondition::NOTARGET,
"targetpet",
- false},
+ UseArgs_false},
{"keyPetSetName",
defaultAction(&Actions::setPetName),
InputCondition::INGAME,
"setpetname|petsetname",
- false},
+ UseArgs_false},
{"keyHomunculusSetName",
defaultAction(&Actions::setHomunculusName),
InputCondition::INGAME,
"sethomunname|homunsetname|sethomunculusname|homunculussetname",
- false},
+ UseArgs_false},
{"keyHomunculusFire",
defaultAction(&Actions::fireHomunculus),
InputCondition::INGAME,
"firehomunculus|homunculusfire",
- false},
+ UseArgs_false},
{"keyWindowBank",
emptyKey,
emptyKey,
@@ -3714,7 +3714,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::NO_VALUE, 50,
InputCondition::SHORTCUT0,
"bank|openbank",
- false},
+ UseArgs_false},
{"keyInventoryPrevTab",
emptyKey,
emptyKey,
@@ -3723,7 +3723,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::NO_VALUE, 50,
InputCondition::NOINPUT | InputCondition::INGAME,
"previnvtab",
- false},
+ UseArgs_false},
{"keyInventoryNextTab",
emptyKey,
emptyKey,
@@ -3732,268 +3732,268 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::NO_VALUE, 50,
InputCondition::NOINPUT | InputCondition::INGAME,
"nextinvtab",
- false},
+ UseArgs_false},
{"keyContextMenu",
defaultAction(&Actions::contextMenu),
InputCondition::NOINPUT | InputCondition::NOAWAY
| InputCondition::NOMODAL | InputCondition::INGAME,
"contextmenu",
- false},
+ UseArgs_false},
{"keyBuy",
defaultAction(&Actions::buy),
InputCondition::GAME,
"buy",
- false},
+ UseArgs_false},
{"keySell",
defaultAction(&Actions::sell),
InputCondition::GAME,
"sell",
- false},
+ UseArgs_false},
{"keyWhisper2",
defaultAction(&Actions::msg2),
InputCondition::INGAME,
"w2|whisper2|msg2",
- true},
+ UseArgs_true},
{"keyGuild",
defaultAction(&Actions::guild),
InputCondition::INGAME,
"guild",
- true},
+ UseArgs_true},
{"keyNuke",
defaultAction(&Actions::chatNuke),
InputCondition::INGAME,
"nuke",
- true},
+ UseArgs_true},
{"keyUse",
defaultAction(&Actions::useItem),
InputCondition::INGAME,
"use|useitem",
- true},
+ UseArgs_true},
{"keyChatAdd",
defaultAction(&Actions::chatAdd),
InputCondition::INGAME,
"addchat|chatadd",
- true},
+ UseArgs_true},
{"keyWhisperText",
defaultAction(&Actions::msgText),
InputCondition::INGAME,
"wt|whispertext|msgtext",
- true},
+ UseArgs_true},
{"keyNavigateTo",
defaultAction(&Actions::navigateTo),
InputCondition::INGAME,
"navigateto",
- true},
+ UseArgs_true},
{"keyCameraMove",
defaultAction(&Actions::moveCamera),
InputCondition::INGAME,
"movecamera|cameramove",
- true},
+ UseArgs_true},
{"keyDropItem",
defaultAction(&Actions::dropItemId),
InputCondition::INGAME,
"dropitem",
- true},
+ UseArgs_true},
{"keyDropItemAll",
defaultAction(&Actions::dropItemIdAll),
InputCondition::INGAME,
"dropitemall",
- true},
+ UseArgs_true},
{"keyDropInv",
defaultAction(&Actions::dropItemInv),
InputCondition::INGAME,
"dropinv",
- true},
+ UseArgs_true},
{"keyDropInvAll",
defaultAction(&Actions::dropItemInvAll),
InputCondition::INGAME,
"dropinvall",
- true},
+ UseArgs_true},
{"keyUseInv",
defaultAction(&Actions::useItemInv),
InputCondition::INGAME,
"useinv",
- true},
+ UseArgs_true},
{"keyInvToStorage",
defaultAction(&Actions::invToStorage),
InputCondition::INGAME,
"invtostorage|invstorage",
- true},
+ UseArgs_true},
{"keyTradeAdd",
defaultAction(&Actions::tradeAdd),
InputCondition::INGAME,
"tradeadd|addtrade",
- true},
+ UseArgs_true},
{"keyStorageToInv",
defaultAction(&Actions::storageToInv),
InputCondition::INGAME,
"storagetoinv|storageinv",
- true},
+ UseArgs_true},
{"keyProtectItem",
defaultAction(&Actions::protectItem),
InputCondition::INGAME,
"protectitem|itemprotect",
- true},
+ UseArgs_true},
{"keyUnProtectItem",
defaultAction(&Actions::unprotectItem),
InputCondition::INGAME,
"unprotectitem|itemunprotect",
- true},
+ UseArgs_true},
{"keyKickParty",
defaultAction(&Actions::kickParty),
InputCondition::INGAME,
"kickparty|partykick",
- true},
+ UseArgs_true},
{"keyAddText",
defaultAction(&Actions::addText),
InputCondition::INGAME,
"addtext|textadd",
- true},
+ UseArgs_true},
{"keyKick",
defaultAction(&Actions::kick),
InputCondition::INGAME,
"kick",
- true},
+ UseArgs_true},
{"keyLeaveParty",
defaultAction(&Actions::leaveParty),
InputCondition::INGAME,
"leaveparty|partyleave",
- true},
+ UseArgs_true},
{"keyWarp",
defaultAction(&Actions::warp),
InputCondition::INGAME,
"warp",
- true},
+ UseArgs_true},
{"keyClearChat",
defaultAction(&Actions::clearChat),
InputCondition::INGAME,
"clearchat|chatclear",
- false},
+ UseArgs_false},
{"keyPetMoveUp",
defaultAction(&Actions::petMoveUp),
InputCondition::INGAME,
"petmoveup|moveuppet",
- false},
+ UseArgs_false},
{"keyPetMoveDown",
defaultAction(&Actions::petMoveDown),
InputCondition::INGAME,
"petmovedown|movedownpet",
- false},
+ UseArgs_false},
{"keyPetMoveLeft",
defaultAction(&Actions::petMoveLeft),
InputCondition::INGAME,
"petmoveleft|moveleftpet",
- false},
+ UseArgs_false},
{"keyPetMoveRight",
defaultAction(&Actions::petMoveRight),
InputCondition::INGAME,
"petmoveright|moverightpet",
- false},
+ UseArgs_false},
{"keyPetDirectUp",
defaultAction(&Actions::petDirectUp),
InputCondition::INGAME,
"petdirectup|directuppet",
- false},
+ UseArgs_false},
{"keyPetDirectDown",
defaultAction(&Actions::petDirectDown),
InputCondition::INGAME,
"petdirectdown|directdownpet",
- false},
+ UseArgs_false},
{"keyPetDirectLeft",
defaultAction(&Actions::petDirectLeft),
InputCondition::INGAME,
"petdirectleft|directleftpet",
- false},
+ UseArgs_false},
{"keyPetDirectRight",
defaultAction(&Actions::petDirectRight),
InputCondition::INGAME,
"petdirectright|directrightpet",
- false},
+ UseArgs_false},
{"keyPetAiStart",
defaultAction(&Actions::petAiStart),
InputCondition::INGAME,
"petaistart|startpetai|enablepetai|petaienable",
- false},
+ UseArgs_false},
{"keyPetAiStop",
defaultAction(&Actions::petAiStop),
InputCondition::INGAME,
"petaistop|stoppetai|disablepetai|petaidisable",
- false},
+ UseArgs_false},
{"keyGeneralTab",
defaultAction(&Actions::chatGeneralTab),
InputCondition::INGAME,
"generaltab|generalchattab|general",
- false},
+ UseArgs_false},
{"keyDebugTab",
defaultAction(&Actions::chatDebugTab),
InputCondition::INGAME,
"debugtab|debugchattab",
- false},
+ UseArgs_false},
{"keyBattleTab",
defaultAction(&Actions::chatBattleTab),
InputCondition::INGAME,
"battletab|battlechattab",
- false},
+ UseArgs_false},
{"keyTradeTab",
defaultAction(&Actions::chatTradeTab),
InputCondition::INGAME,
"tradetab|tradechattab",
- false},
+ UseArgs_false},
{"keyLangTab",
defaultAction(&Actions::chatLangTab),
InputCondition::INGAME,
"langtab|langchattab",
- false},
+ UseArgs_false},
{"keyGmTab",
defaultAction(&Actions::chatGmTab),
InputCondition::INGAME,
"gmtab|gmchattab",
- false},
+ UseArgs_false},
{"keyPartyTab",
defaultAction(&Actions::chatPartyTab),
InputCondition::INGAME,
"partytab|partychattab",
- false},
+ UseArgs_false},
{"keyGuildTab",
defaultAction(&Actions::chatGuildTab),
InputCondition::INGAME,
"guildtab|guildchattab",
- false},
+ UseArgs_false},
{"keyDropClear",
defaultAction(&Actions::clearDrop),
InputCondition::INGAME,
"cleardrops|cleardrop|cleardropwindow|dropclear|dropsclear",
- false},
+ UseArgs_false},
{"keyWindowCart",
defaultAction(&Actions::cartWindowShow),
InputCondition::SHORTCUT0,
"cart|opencart",
- false},
+ UseArgs_false},
{"keyMagicHealMostDamaged",
defaultAction(&Actions::healmd),
InputCondition::GAME | InputCondition::VALIDSPEED,
"healmd|saveass",
- false},
+ UseArgs_false},
{"keyPetMove",
defaultAction(&Actions::petMove),
InputCondition::INGAME,
"movepet|petmove",
- true},
+ UseArgs_true},
{"keyHomunTalk",
defaultAction(&Actions::homunTalk),
InputCondition::INGAME,
"homuntalk|merctalk",
- true},
+ UseArgs_true},
{"keyHomunEmote",
defaultAction(&Actions::commandHomunEmote),
InputCondition::INGAME,
"homunemote|mercemote",
- true},
+ UseArgs_true},
{"keyHomunSmilie",
defaultAction(nullptr),
InputCondition::DEFAULT | InputCondition::INGAME,
"",
- false},
+ UseArgs_false},
{"keyHomunEmoteShortcut1",
addKey(SDLK_1),
emptyKey,
@@ -4002,7 +4002,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::HOMUN_EMOTE, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyHomunEmoteShortcut2",
addKey(SDLK_2),
emptyKey,
@@ -4011,7 +4011,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::HOMUN_EMOTE, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyHomunEmoteShortcut3",
addKey(SDLK_3),
emptyKey,
@@ -4020,7 +4020,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::HOMUN_EMOTE, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyHomunEmoteShortcut4",
addKey(SDLK_4),
emptyKey,
@@ -4029,7 +4029,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::HOMUN_EMOTE, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyHomunEmoteShortcut5",
addKey(SDLK_5),
emptyKey,
@@ -4038,7 +4038,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::HOMUN_EMOTE, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyHomunEmoteShortcut6",
addKey(SDLK_6),
emptyKey,
@@ -4047,7 +4047,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::HOMUN_EMOTE, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyHomunEmoteShortcut7",
addKey(SDLK_7),
emptyKey,
@@ -4056,7 +4056,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::HOMUN_EMOTE, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyHomunEmoteShortcut8",
addKey(SDLK_8),
emptyKey,
@@ -4065,7 +4065,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::HOMUN_EMOTE, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyHomunEmoteShortcut9",
addKey(SDLK_9),
emptyKey,
@@ -4074,7 +4074,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::HOMUN_EMOTE, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyHomunEmoteShortcut10",
addKey(SDLK_0),
emptyKey,
@@ -4083,7 +4083,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::HOMUN_EMOTE, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyHomunEmoteShortcut11",
addKey(SDLK_MINUS),
emptyKey,
@@ -4092,7 +4092,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::HOMUN_EMOTE, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyHomunEmoteShortcut12",
addKey(SDLK_EQUALS),
emptyKey,
@@ -4101,7 +4101,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::HOMUN_EMOTE, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyHomunEmoteShortcut13",
addKey(SDLK_BACKSPACE),
emptyKey,
@@ -4110,7 +4110,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::HOMUN_EMOTE, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyHomunEmoteShortcut14",
addKey(SDLK_INSERT),
emptyKey,
@@ -4119,7 +4119,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::HOMUN_EMOTE, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyHomunEmoteShortcut15",
addKey(SDLK_HOME),
emptyKey,
@@ -4128,7 +4128,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::HOMUN_EMOTE, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyHomunEmoteShortcut16",
addKey(SDLK_q),
emptyKey,
@@ -4137,7 +4137,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::HOMUN_EMOTE, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyHomunEmoteShortcut17",
addKey(SDLK_w),
emptyKey,
@@ -4146,7 +4146,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::HOMUN_EMOTE, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyHomunEmoteShortcut18",
addKey(SDLK_e),
emptyKey,
@@ -4155,7 +4155,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::HOMUN_EMOTE, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyHomunEmoteShortcut19",
addKey(SDLK_r),
emptyKey,
@@ -4164,7 +4164,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::HOMUN_EMOTE, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyHomunEmoteShortcut20",
addKey(SDLK_t),
emptyKey,
@@ -4173,7 +4173,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::HOMUN_EMOTE, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyHomunEmoteShortcut21",
addKey(SDLK_y),
emptyKey,
@@ -4182,7 +4182,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::HOMUN_EMOTE, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyHomunEmoteShortcut22",
addKey(SDLK_u),
emptyKey,
@@ -4191,7 +4191,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::HOMUN_EMOTE, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyHomunEmoteShortcut23",
addKey(SDLK_i),
emptyKey,
@@ -4200,7 +4200,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::HOMUN_EMOTE, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyHomunEmoteShortcut24",
addKey(SDLK_o),
emptyKey,
@@ -4209,7 +4209,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::HOMUN_EMOTE, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyHomunEmoteShortcut25",
addKey(SDLK_p),
emptyKey,
@@ -4218,7 +4218,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::HOMUN_EMOTE, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyHomunEmoteShortcut26",
addKey(SDLK_LEFTBRACKET),
emptyKey,
@@ -4227,7 +4227,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::HOMUN_EMOTE, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyHomunEmoteShortcut27",
addKey(SDLK_RIGHTBRACKET),
emptyKey,
@@ -4236,7 +4236,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::HOMUN_EMOTE, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyHomunEmoteShortcut28",
addKey(SDLK_BACKSLASH),
emptyKey,
@@ -4245,7 +4245,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::HOMUN_EMOTE, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyHomunEmoteShortcut29",
addKey(SDLK_a),
emptyKey,
@@ -4254,7 +4254,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::HOMUN_EMOTE, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyHomunEmoteShortcut30",
addKey(SDLK_s),
emptyKey,
@@ -4263,7 +4263,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::HOMUN_EMOTE, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyHomunEmoteShortcut31",
addKey(SDLK_d),
emptyKey,
@@ -4272,7 +4272,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::HOMUN_EMOTE, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyHomunEmoteShortcut32",
addKey(SDLK_f),
emptyKey,
@@ -4281,7 +4281,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::HOMUN_EMOTE, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyHomunEmoteShortcut33",
addKey(SDLK_g),
emptyKey,
@@ -4290,7 +4290,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::HOMUN_EMOTE, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyHomunEmoteShortcut34",
addKey(SDLK_h),
emptyKey,
@@ -4299,7 +4299,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::HOMUN_EMOTE, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyHomunEmoteShortcut35",
addKey(SDLK_j),
emptyKey,
@@ -4308,7 +4308,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::HOMUN_EMOTE, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyHomunEmoteShortcut36",
addKey(SDLK_k),
emptyKey,
@@ -4317,7 +4317,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::HOMUN_EMOTE, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyHomunEmoteShortcut37",
addKey(SDLK_l),
emptyKey,
@@ -4326,7 +4326,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::HOMUN_EMOTE, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyHomunEmoteShortcut38",
addKey(SDLK_SEMICOLON),
emptyKey,
@@ -4335,7 +4335,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::HOMUN_EMOTE, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyHomunEmoteShortcut39",
addKey(SDLK_QUOTE),
emptyKey,
@@ -4344,7 +4344,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::HOMUN_EMOTE, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyHomunEmoteShortcut40",
addKey(SDLK_z),
emptyKey,
@@ -4353,7 +4353,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::HOMUN_EMOTE, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyHomunEmoteShortcut41",
addKey(SDLK_x),
emptyKey,
@@ -4362,7 +4362,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::HOMUN_EMOTE, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyHomunEmoteShortcut42",
addKey(SDLK_c),
emptyKey,
@@ -4371,7 +4371,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::HOMUN_EMOTE, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyHomunEmoteShortcut43",
addKey(SDLK_v),
emptyKey,
@@ -4380,7 +4380,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::HOMUN_EMOTE, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyHomunEmoteShortcut44",
addKey(SDLK_b),
emptyKey,
@@ -4389,7 +4389,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::HOMUN_EMOTE, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyHomunEmoteShortcut45",
addKey(SDLK_n),
emptyKey,
@@ -4398,7 +4398,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::HOMUN_EMOTE, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyHomunEmoteShortcut46",
addKey(SDLK_m),
emptyKey,
@@ -4407,7 +4407,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::HOMUN_EMOTE, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyHomunEmoteShortcut47",
addKey(SDLK_COMMA),
emptyKey,
@@ -4416,7 +4416,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::HOMUN_EMOTE, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyHomunEmoteShortcut48",
addKey(SDLK_PERIOD),
emptyKey,
@@ -4425,32 +4425,32 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::HOMUN_EMOTE, 100,
InputCondition::GAME,
"",
- false},
+ UseArgs_false},
{"keyKickGuild",
defaultAction(&Actions::kickGuild),
InputCondition::INGAME,
"kickguild|guildkick",
- true},
+ UseArgs_true},
{"keyHat",
defaultAction(&Actions::hat),
InputCondition::INGAME,
"hat|hats|showhat",
- false},
+ UseArgs_false},
{"keyCreatePublicRoom",
defaultAction(&Actions::createPublicChatRoom),
InputCondition::INGAME,
"createroom|createpublicroom",
- true},
+ UseArgs_true},
{"keyJoinRoom",
defaultAction(&Actions::joinChatRoom),
InputCondition::INGAME,
"joinroom",
- true},
+ UseArgs_true},
{"keyLeaveRoom",
defaultAction(&Actions::leaveChatRoom),
InputCondition::INGAME,
"leaveroom",
- false},
+ UseArgs_false},
{"keyWindowStatusBar",
emptyKey,
emptyKey,
@@ -4459,7 +4459,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::NO_VALUE, 50,
InputCondition::GAME | InputCondition::NOTARGET,
"yellowbar|quickoptions",
- false},
+ UseArgs_false},
{"keyWindowMail",
emptyKey,
emptyKey,
@@ -4468,27 +4468,27 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputAction::NO_VALUE, 50,
InputCondition::GAME | InputCondition::NOTARGET,
"mailwindow|mail",
- false},
+ UseArgs_false},
{"keyConfSet",
defaultAction(&Actions::confSet),
InputCondition::INGAME,
"confset|setconf",
- true},
+ UseArgs_true},
{"keyServerConfSet",
defaultAction(&Actions::serverConfSet),
InputCondition::INGAME,
"servconfset|setservconf",
- true},
+ UseArgs_true},
{"keyConfGet",
defaultAction(&Actions::confGet),
InputCondition::INGAME,
"confget|getconf",
- true},
+ UseArgs_true},
{"keyServerConfGet",
defaultAction(&Actions::serverConfGet),
InputCondition::INGAME,
"servconfget|getservconf",
- true},
+ UseArgs_true},
};
#undef defaultAction
diff --git a/src/input/inputmanager.cpp b/src/input/inputmanager.cpp
index 35272f6e8..8b5cb97e2 100644
--- a/src/input/inputmanager.cpp
+++ b/src/input/inputmanager.cpp
@@ -920,7 +920,7 @@ void InputManager::addChatCommands(std::list<std::string> &arr)
FOR_EACH (StringVectCIter, it, tokens)
{
cmd = std::string("/").append(*it);
- if (ad.useArgs)
+ if (ad.useArgs == UseArgs_true)
cmd.append(" ");
arr.push_back(cmd);
}