diff options
author | Andrei Karas <akaras@inbox.ru> | 2017-08-07 02:23:04 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2017-08-07 02:23:04 +0300 |
commit | 3e0bce53e2b3387801f3e0484f01a64d767115da (patch) | |
tree | 0601c1a09f7452fb41702249e70cbe0f035ea7df /src | |
parent | c35ae089aaa484b72c787625d2dd9a1481fa15b6 (diff) | |
download | mv-3e0bce53e2b3387801f3e0484f01a64d767115da.tar.gz mv-3e0bce53e2b3387801f3e0484f01a64d767115da.tar.bz2 mv-3e0bce53e2b3387801f3e0484f01a64d767115da.tar.xz mv-3e0bce53e2b3387801f3e0484f01a64d767115da.zip |
Allow open debug window before connecting to game.
Diffstat (limited to 'src')
-rw-r--r-- | src/game.cpp | 8 | ||||
-rw-r--r-- | src/gui/widgets/tabs/debugwindowtabs.cpp | 6 | ||||
-rw-r--r-- | src/gui/windowmanager.cpp | 9 | ||||
-rw-r--r-- | src/gui/windows/debugwindow.cpp | 4 | ||||
-rw-r--r-- | src/gui/windows/debugwindow.h | 2 | ||||
-rw-r--r-- | src/input/inputactionmap.h | 2 |
6 files changed, 24 insertions, 7 deletions
diff --git a/src/game.cpp b/src/game.cpp index b9eeb12b7..b90d9c293 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -227,7 +227,13 @@ static void createGuiWindows() CREATEWIDGETV0(shopWindow, ShopWindow); CREATEWIDGETV0(skillDialog, SkillDialog); CREATEWIDGETV0(minimap, Minimap); - CREATEWIDGETV0(debugWindow, DebugWindow); + if (debugWindow) + { + debugWindow->scheduleDelete(); + debugWindow = nullptr; + } + CREATEWIDGETV(debugWindow, DebugWindow, + "Debug"); CREATEWIDGETV(itemShortcutWindow, ShortcutWindow, "ItemShortcut", "items.xml", 83, 460); diff --git a/src/gui/widgets/tabs/debugwindowtabs.cpp b/src/gui/widgets/tabs/debugwindowtabs.cpp index 4a600d2fd..321c3bcad 100644 --- a/src/gui/widgets/tabs/debugwindowtabs.cpp +++ b/src/gui/widgets/tabs/debugwindowtabs.cpp @@ -183,8 +183,10 @@ void MapDebugTab::logic() mXYLabel->setCaption(strprintf("%s (?, ?)", _("Player Position:"))); } - const Map *const map = Game::instance()->getCurrentMap(); - if ((map != nullptr) && (viewport != nullptr)) + Game *const game = Game::instance(); + const Map *const map = game != nullptr ? game->getCurrentMap() : nullptr; + if (map != nullptr && + viewport != nullptr) { // Get the current mouse position const int mouseTileX = (viewport->mMouseX + viewport->getCameraX()) diff --git a/src/gui/windowmanager.cpp b/src/gui/windowmanager.cpp index 62d2996c7..38141720b 100644 --- a/src/gui/windowmanager.cpp +++ b/src/gui/windowmanager.cpp @@ -49,6 +49,7 @@ #include "gui/popups/textboxpopup.h" #include "gui/windows/chatwindow.h" +#include "gui/windows/debugwindow.h" #include "gui/windows/didyouknowwindow.h" #include "gui/windows/equipmentwindow.h" #include "gui/windows/helpwindow.h" @@ -144,6 +145,13 @@ void WindowManager::createWindows() "#Debug", ChatTabType::DEBUG); debugChatTab->setAllowHighlight(false); chatWindow->setVisible(Visible_false); + if (debugWindow) + { + debugWindow->scheduleDelete(); + debugWindow = nullptr; + } + CREATEWIDGETV(debugWindow, DebugWindow, + "DebugDebug"); #endif // DYECMD CREATEWIDGETV0(textPopup, TextPopup); @@ -187,6 +195,7 @@ void WindowManager::deleteWindows() delete2(debugChatTab); delete2(chatWindow); + delete2(debugWindow); #endif // DYECMD delete2(textPopup); diff --git a/src/gui/windows/debugwindow.cpp b/src/gui/windows/debugwindow.cpp index 8b4144b98..e10ad1b2c 100644 --- a/src/gui/windows/debugwindow.cpp +++ b/src/gui/windows/debugwindow.cpp @@ -38,7 +38,7 @@ DebugWindow *debugWindow = nullptr; -DebugWindow::DebugWindow() : +DebugWindow::DebugWindow(const std::string &name) : // TRANSLATORS: debug window name Window(_("Debug"), Modal_false, nullptr, "debug.xml"), mTabs(CREATEWIDGETR(TabbedArea, this)), @@ -46,7 +46,7 @@ DebugWindow::DebugWindow() : mTargetWidget(new TargetDebugTab(this)), mNetWidget(new NetDebugTab(this)) { - setWindowName("Debug"); + setWindowName(name); if (setupWindow != nullptr) setupWindow->registerWindowForReset(this); diff --git a/src/gui/windows/debugwindow.h b/src/gui/windows/debugwindow.h index f39386ec8..3e13352fc 100644 --- a/src/gui/windows/debugwindow.h +++ b/src/gui/windows/debugwindow.h @@ -41,7 +41,7 @@ class DebugWindow final : public Window /** * Constructor. */ - DebugWindow(); + DebugWindow(const std::string &name); A_DELETE_COPY(DebugWindow) diff --git a/src/input/inputactionmap.h b/src/input/inputactionmap.h index cfe709674..9f4f3f63e 100644 --- a/src/input/inputactionmap.h +++ b/src/input/inputactionmap.h @@ -613,7 +613,7 @@ static const InputActionData inputActionData Input::GRP_DEFAULT | Input::GRP_GUI, &Actions::debugWindowShow, InputAction::NO_VALUE, 50, - InputCondition::GAME | InputCondition::NOTARGET, + InputCondition::SHORTCUT0 | InputCondition::NOTARGET, "debug|opendebug", UseArgs_false, Protected_false}, |