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author | Andrei Karas <akaras@inbox.ru> | 2013-10-07 23:22:58 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2013-10-07 23:22:58 +0300 |
commit | d030bf800fe7fa9b7bfdb1838ab9eb86c7f8da11 (patch) | |
tree | 4d60973c290c5aefdb1a1397cf6643ec0ba70f93 /src | |
parent | dfdd2555a2816af800c2e999bf45de9d8bd884a8 (diff) | |
download | mv-d030bf800fe7fa9b7bfdb1838ab9eb86c7f8da11.tar.gz mv-d030bf800fe7fa9b7bfdb1838ab9eb86c7f8da11.tar.bz2 mv-d030bf800fe7fa9b7bfdb1838ab9eb86c7f8da11.tar.xz mv-d030bf800fe7fa9b7bfdb1838ab9eb86c7f8da11.zip |
Use better right click emulation in game.
Diffstat (limited to 'src')
-rw-r--r-- | src/actionmanager.cpp | 9 |
1 files changed, 3 insertions, 6 deletions
diff --git a/src/actionmanager.cpp b/src/actionmanager.cpp index 27d4513ba..01137c2f6 100644 --- a/src/actionmanager.cpp +++ b/src/actionmanager.cpp @@ -34,6 +34,7 @@ #include "input/inputevent.h" #include "input/inputmanager.h" +#include "gui/sdlinput.h" #include "gui/viewport.h" #include "gui/windows/skilldialog.h" @@ -195,16 +196,12 @@ impHandler(outfit) impHandler0(mouseClick) { - if (!viewport) + if (!guiInput) return false; int mouseX, mouseY; SDL_GetMouseState(&mouseX, &mouseY); - - gcn::MouseEvent event2(viewport, false, false, false, false, - 0, gcn::MouseEvent::RIGHT, mouseX, mouseY, 1); - - viewport->mousePressed(event2); + guiInput->simulateMouseClick(mouseX, mouseY, gcn::MouseEvent::RIGHT); return true; } |