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author | Andrei Karas <akaras@inbox.ru> | 2014-09-21 13:01:00 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2014-09-21 13:01:00 +0300 |
commit | ba88670fe4b5f4606f80651f6433cc755ab6b6c1 (patch) | |
tree | b0f8c94e63385df3fafaf8dfe70cc3d0357146a4 /src | |
parent | ebd21ed95b475d7a411bc6d341fb287b0c125509 (diff) | |
download | mv-ba88670fe4b5f4606f80651f6433cc755ab6b6c1.tar.gz mv-ba88670fe4b5f4606f80651f6433cc755ab6b6c1.tar.bz2 mv-ba88670fe4b5f4606f80651f6433cc755ab6b6c1.tar.xz mv-ba88670fe4b5f4606f80651f6433cc755ab6b6c1.zip |
Fix updating skills window if some skills was removed.
Diffstat (limited to 'src')
-rw-r--r-- | src/actormanager.cpp | 6 | ||||
-rw-r--r-- | src/gui/windows/skilldialog.cpp | 30 | ||||
-rw-r--r-- | src/gui/windows/skilldialog.h | 2 | ||||
-rw-r--r-- | src/net/eathena/mercenaryhandler.cpp | 2 | ||||
-rw-r--r-- | src/net/eathena/skillhandler.cpp | 8 | ||||
-rw-r--r-- | src/net/tmwa/skillhandler.cpp | 8 |
6 files changed, 49 insertions, 7 deletions
diff --git a/src/actormanager.cpp b/src/actormanager.cpp index c025d9f44..7f4114c1c 100644 --- a/src/actormanager.cpp +++ b/src/actormanager.cpp @@ -818,7 +818,11 @@ void ActorManager::logic() if (actor->getId() == localPlayer->getMercenary()) { localPlayer->setMercenary(0); - skillDialog->hideSkills(SkillOwner::Mercenary); + if (skillDialog) + { + skillDialog->hideSkills(SkillOwner::Mercenary); + skillDialog->updateModels(); + } } } if (localPlayer) diff --git a/src/gui/windows/skilldialog.cpp b/src/gui/windows/skilldialog.cpp index feef1dba6..d08ee4d1a 100644 --- a/src/gui/windows/skilldialog.cpp +++ b/src/gui/windows/skilldialog.cpp @@ -196,8 +196,31 @@ void SkillDialog::update() FOR_EACH (SkillMap::const_iterator, it, mSkills) { - if ((*it).second && (*it).second->modifiable) - (*it).second->update(); + SkillInfo *const info = (*it).second; + if (info && info->modifiable) + info->update(); + } +} + +void SkillDialog::updateModels() +{ + std::set<SkillModel*> models; + + FOR_EACH (SkillMap::const_iterator, it, mSkills) + { + SkillInfo *const info = (*it).second; + if (info) + { + SkillModel *const model = info->model; + if (model) + models.insert(model); + } + } + FOR_EACH (std::set<SkillModel*>::iterator, it, models) + { + SkillModel *const model = *it; + if (model) + model->updateVisibilities(); } } @@ -218,7 +241,10 @@ void SkillDialog::hideSkills(const SkillOwner::Type owner) { SkillInfo *const info = (*it).second; if (info && info->owner == owner) + { + PlayerInfo::setSkillLevel(info->id, 0); info->visible = false; + } } } diff --git a/src/gui/windows/skilldialog.h b/src/gui/windows/skilldialog.h index ddeea2cc7..1a24d4e93 100644 --- a/src/gui/windows/skilldialog.h +++ b/src/gui/windows/skilldialog.h @@ -70,6 +70,8 @@ class SkillDialog final : public Window, */ void update(); + void updateModels(); + void loadXmlFile(const std::string &fileName); void clearSkills(); diff --git a/src/net/eathena/mercenaryhandler.cpp b/src/net/eathena/mercenaryhandler.cpp index 63c43f093..424bc337c 100644 --- a/src/net/eathena/mercenaryhandler.cpp +++ b/src/net/eathena/mercenaryhandler.cpp @@ -141,6 +141,8 @@ void MercenaryHandler::processMercenarySkills(Net::MessageIn &msg) } } } + if (skillDialog) + skillDialog->update(); } } // namespace EAthena diff --git a/src/net/eathena/skillhandler.cpp b/src/net/eathena/skillhandler.cpp index bcd90b6e0..a23700df4 100644 --- a/src/net/eathena/skillhandler.cpp +++ b/src/net/eathena/skillhandler.cpp @@ -151,8 +151,12 @@ void SkillHandler::processPlayerSkills(Net::MessageIn &msg) } } } - if (updateSkill && skillDialog) - skillDialog->playUpdateEffect(updateSkill); + if (skillDialog) + { + skillDialog->update(); + if (updateSkill) + skillDialog->playUpdateEffect(updateSkill); + } } void SkillHandler::processSkillCoolDown(Net::MessageIn &msg) diff --git a/src/net/tmwa/skillhandler.cpp b/src/net/tmwa/skillhandler.cpp index bfedcf927..e6d6115eb 100644 --- a/src/net/tmwa/skillhandler.cpp +++ b/src/net/tmwa/skillhandler.cpp @@ -142,8 +142,12 @@ void SkillHandler::processPlayerSkills(Net::MessageIn &msg) } } } - if (updateSkill && skillDialog) - skillDialog->playUpdateEffect(updateSkill); + if (skillDialog) + { + skillDialog->update(); + if (updateSkill) + skillDialog->playUpdateEffect(updateSkill); + } } } // namespace TmwAthena |