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author | Andrei Karas <akaras@inbox.ru> | 2011-07-15 04:57:20 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2011-07-15 04:57:20 +0300 |
commit | 676adcda69d383b923ed8de1f0411746ae5f7080 (patch) | |
tree | 29b5f21e408696ea9eea7afb7ebd3b1083ab103b /src | |
parent | ea86df6407e6d3e21644f97202ee751b8f87107e (diff) | |
download | mv-676adcda69d383b923ed8de1f0411746ae5f7080.tar.gz mv-676adcda69d383b923ed8de1f0411746ae5f7080.tar.bz2 mv-676adcda69d383b923ed8de1f0411746ae5f7080.tar.xz mv-676adcda69d383b923ed8de1f0411746ae5f7080.zip |
Fix crash with opened other player equipment window.
Also fix possible crash with selected pickup target.
Diffstat (limited to 'src')
-rw-r--r-- | src/actorspritemanager.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/actorspritemanager.cpp b/src/actorspritemanager.cpp index b6a8a5b4c..61534c340 100644 --- a/src/actorspritemanager.cpp +++ b/src/actorspritemanager.cpp @@ -610,9 +610,13 @@ void ActorSpriteManager::logic() void ActorSpriteManager::clear() { + if (beingEquipmentWindow) + beingEquipmentWindow->setBeing(0); + if (player_node) { player_node->setTarget(0); + player_node->unSetPickUpTarget(); mActors.erase(player_node); } |