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authorAndrei Karas <akaras@inbox.ru>2014-07-28 20:06:51 +0300
committerAndrei Karas <akaras@inbox.ru>2014-07-28 20:06:51 +0300
commit3b8a3b84346700abffa52745245310bf3eae6b18 (patch)
treedfe8c94d73da7fc3a350017f1905f3e25b5ec5e0 /src
parent1c1860cf83ba5d504b69c0ebd737139c8ab1bd46 (diff)
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Fix formating in other files.
Diffstat (limited to 'src')
-rw-r--r--src/avatar.h242
-rw-r--r--src/client.h94
-rw-r--r--src/debug/debug_new.h50
-rw-r--r--src/debug/fast_mutex.h310
-rw-r--r--src/effectmanager.h2
-rw-r--r--src/guild.h268
-rw-r--r--src/imagesprite.h62
-rw-r--r--src/party.h200
-rw-r--r--src/statuseffect.h177
9 files changed, 704 insertions, 701 deletions
diff --git a/src/avatar.h b/src/avatar.h
index 477f6dc8c..2aa289c3e 100644
--- a/src/avatar.h
+++ b/src/avatar.h
@@ -36,170 +36,170 @@ enum AvatarType
class Avatar notfinal
{
-public:
- explicit Avatar(const std::string &name = "");
+ public:
+ explicit Avatar(const std::string &name = "");
- A_DELETE_COPY(Avatar)
+ A_DELETE_COPY(Avatar)
- virtual ~Avatar()
- { }
+ virtual ~Avatar()
+ { }
- /**
- * Returns the avatar's name.
- */
- std::string getName() const A_WARN_UNUSED
- { return mName; }
+ /**
+ * Returns the avatar's name.
+ */
+ std::string getName() const A_WARN_UNUSED
+ { return mName; }
- /**
- * Set the avatar's name.
- */
- void setName(const std::string &name)
- { mName = name; }
+ /**
+ * Set the avatar's name.
+ */
+ void setName(const std::string &name)
+ { mName = name; }
- /**
- * Returns the avatar's original name.
- */
- std::string getOriginalName() const A_WARN_UNUSED
- { return mOriginalName; }
+ /**
+ * Returns the avatar's original name.
+ */
+ std::string getOriginalName() const A_WARN_UNUSED
+ { return mOriginalName; }
- std::string getComplexName() const A_WARN_UNUSED;
+ std::string getComplexName() const A_WARN_UNUSED;
- virtual std::string getAdditionString() const A_WARN_UNUSED;
+ virtual std::string getAdditionString() const A_WARN_UNUSED;
- /**
- * Set the avatar's original name.
- */
- void setOriginalName(const std::string &name)
- { mOriginalName = name; }
+ /**
+ * Set the avatar's original name.
+ */
+ void setOriginalName(const std::string &name)
+ { mOriginalName = name; }
- /**
- * Returns the avatar's online status.
- */
- bool getOnline() const A_WARN_UNUSED
- { return mOnline; }
+ /**
+ * Returns the avatar's online status.
+ */
+ bool getOnline() const A_WARN_UNUSED
+ { return mOnline; }
- /**
- * Set the avatar's online status.
- */
- void setOnline(const bool online)
- { mOnline = online; }
+ /**
+ * Set the avatar's online status.
+ */
+ void setOnline(const bool online)
+ { mOnline = online; }
- int getHp() const A_WARN_UNUSED
- { return mHp; }
+ int getHp() const A_WARN_UNUSED
+ { return mHp; }
- void setHp(const int hp)
- { mHp = hp; }
+ void setHp(const int hp)
+ { mHp = hp; }
- int getMaxHp() const A_WARN_UNUSED
- { return mMaxHp; }
+ int getMaxHp() const A_WARN_UNUSED
+ { return mMaxHp; }
- void setMaxHp(const int maxHp)
- { mMaxHp = maxHp; }
+ void setMaxHp(const int maxHp)
+ { mMaxHp = maxHp; }
- int getDamageHp() const A_WARN_UNUSED
- { return mDamageHp; }
+ int getDamageHp() const A_WARN_UNUSED
+ { return mDamageHp; }
- void setDamageHp(const int damageHp)
- { mDamageHp = damageHp; }
+ void setDamageHp(const int damageHp)
+ { mDamageHp = damageHp; }
- bool getDisplayBold() const A_WARN_UNUSED
- { return mDisplayBold; }
+ bool getDisplayBold() const A_WARN_UNUSED
+ { return mDisplayBold; }
- void setDisplayBold(const bool displayBold)
- { mDisplayBold = displayBold; }
+ void setDisplayBold(const bool displayBold)
+ { mDisplayBold = displayBold; }
- int getLevel() const A_WARN_UNUSED
- { return mLevel; }
+ int getLevel() const A_WARN_UNUSED
+ { return mLevel; }
- void setLevel(const int level)
- { mLevel = level; }
+ void setLevel(const int level)
+ { mLevel = level; }
- std::string getMap() const A_WARN_UNUSED
- { return mMap; }
+ std::string getMap() const A_WARN_UNUSED
+ { return mMap; }
- void setMap(const std::string &map)
- { mMap = map; }
+ void setMap(const std::string &map)
+ { mMap = map; }
- int getX() const A_WARN_UNUSED
- { return mX; }
+ int getX() const A_WARN_UNUSED
+ { return mX; }
- void setX(const int x)
- { mX = x; }
+ void setX(const int x)
+ { mX = x; }
- int getY() const A_WARN_UNUSED
- { return mY; }
+ int getY() const A_WARN_UNUSED
+ { return mY; }
- void setY(const int y)
- { mY = y; }
+ void setY(const int y)
+ { mY = y; }
- int getType() const A_WARN_UNUSED
- { return mType; }
+ int getType() const A_WARN_UNUSED
+ { return mType; }
- void setType(const int n)
- { mType = n; }
+ void setType(const int n)
+ { mType = n; }
- int getExp() const A_WARN_UNUSED
- { return mExp; }
+ int getExp() const A_WARN_UNUSED
+ { return mExp; }
- void setExp(const int n)
- { mExp = n; }
+ void setExp(const int n)
+ { mExp = n; }
- int getID() const A_WARN_UNUSED
- { return mId; }
+ int getID() const A_WARN_UNUSED
+ { return mId; }
- void setID(const int id)
- { mId = id; }
+ void setID(const int id)
+ { mId = id; }
- int getCharId() const A_WARN_UNUSED
- { return mCharId; }
+ int getCharId() const A_WARN_UNUSED
+ { return mCharId; }
- void setCharId(const int id)
- { mCharId = id; }
+ void setCharId(const int id)
+ { mCharId = id; }
- Gender::Type getGender() const A_WARN_UNUSED
- { return mGender; }
+ Gender::Type getGender() const A_WARN_UNUSED
+ { return mGender; }
- void setGender(const Gender::Type g)
- { mGender = g; }
+ void setGender(const Gender::Type g)
+ { mGender = g; }
- int getRace() const A_WARN_UNUSED
- { return mRace; }
+ int getRace() const A_WARN_UNUSED
+ { return mRace; }
- void setRace(const int r)
- { mRace = r; }
+ void setRace(const int r)
+ { mRace = r; }
- const std::string &getIp() const A_WARN_UNUSED
- { return mIp; }
+ const std::string &getIp() const A_WARN_UNUSED
+ { return mIp; }
- void setIp(const std::string &ip)
- { mIp = ip; }
+ void setIp(const std::string &ip)
+ { mIp = ip; }
- bool getPoison() const A_WARN_UNUSED
- { return mPoison; }
+ bool getPoison() const A_WARN_UNUSED
+ { return mPoison; }
- void setPoison(const bool b)
- { mPoison = b; }
+ void setPoison(const bool b)
+ { mPoison = b; }
-protected:
- int mId;
- int mCharId;
- std::string mName;
- std::string mOriginalName;
- int mHp;
- int mMaxHp;
- int mDamageHp;
- int mLevel;
- std::string mMap;
- int mX;
- int mY;
- int mType;
- int mExp;
- Gender::Type mGender;
- int mRace;
- std::string mIp;
- bool mOnline;
- bool mDisplayBold;
- bool mPoison;
+ protected:
+ int mId;
+ int mCharId;
+ std::string mName;
+ std::string mOriginalName;
+ int mHp;
+ int mMaxHp;
+ int mDamageHp;
+ int mLevel;
+ std::string mMap;
+ int mX;
+ int mY;
+ int mType;
+ int mExp;
+ Gender::Type mGender;
+ int mRace;
+ std::string mIp;
+ bool mOnline;
+ bool mDisplayBold;
+ bool mPoison;
};
#endif // AVATAR_H
diff --git a/src/client.h b/src/client.h
index 6dff50877..23bc7c0b2 100644
--- a/src/client.h
+++ b/src/client.h
@@ -68,86 +68,86 @@ extern LoginData loginData;
class Client final : public ConfigListener,
public ActionListener
{
-public:
- Client();
+ public:
+ Client();
- A_DELETE_COPY(Client)
+ A_DELETE_COPY(Client)
- ~Client();
+ ~Client();
- void gameInit();
+ void gameInit();
- void testsInit();
+ void testsInit();
- int gameExec();
+ int gameExec();
- static int testsExec();
+ static int testsExec();
- void setState(const State state)
- { mState = state; }
+ void setState(const State state)
+ { mState = state; }
- State getState() const A_WARN_UNUSED
- { return mState; }
+ State getState() const A_WARN_UNUSED
+ { return mState; }
- static bool isTmw() A_WARN_UNUSED;
+ static bool isTmw() A_WARN_UNUSED;
- void optionChanged(const std::string &name) override final;
+ void optionChanged(const std::string &name) override final;
- void action(const ActionEvent &event) override final;
+ void action(const ActionEvent &event) override final;
- static void initTradeFilter();
+ static void initTradeFilter();
- void moveButtons(const int width);
+ void moveButtons(const int width);
- void windowRemoved(const Window *const window);
+ void windowRemoved(const Window *const window);
- static void setEnv(const char *const name, const char *const value);
+ static void setEnv(const char *const name, const char *const value);
-private:
- void initSoundManager();
+ private:
+ void initSoundManager();
- void initConfigListeners();
+ void initConfigListeners();
- static void initGraphics();
+ static void initGraphics();
- static void updateEnv();
+ static void updateEnv();
- static void initFeatures();
+ static void initFeatures();
- void gameClear();
+ void gameClear();
- void testsClear();
+ void testsClear();
- static void logVars();
+ static void logVars();
#ifdef ANDROID
#ifdef USE_SDL2
- static void extractAssets();
+ static void extractAssets();
#endif
#endif
- ServerInfo mCurrentServer;
-
- Game *mGame;
- Window *mCurrentDialog;
- QuitDialog *mQuitDialog;
- Button *mSetupButton;
- Button *mVideoButton;
- Button *mHelpButton;
- Button *mAboutButton;
- Button *mThemesButton;
- Button *mPerfomanceButton;
+ ServerInfo mCurrentServer;
+
+ Game *mGame;
+ Window *mCurrentDialog;
+ QuitDialog *mQuitDialog;
+ Button *mSetupButton;
+ Button *mVideoButton;
+ Button *mHelpButton;
+ Button *mAboutButton;
+ Button *mThemesButton;
+ Button *mPerfomanceButton;
#ifdef ANDROID
- Button *mCloseButton;
+ Button *mCloseButton;
#endif
- State mState;
- State mOldState;
+ State mState;
+ State mOldState;
- Skin *mSkin;
- int mButtonPadding;
- int mButtonSpacing;
- bool mConfigAutoSaved;
+ Skin *mSkin;
+ int mButtonPadding;
+ int mButtonSpacing;
+ bool mConfigAutoSaved;
};
extern Client *client;
diff --git a/src/debug/debug_new.h b/src/debug/debug_new.h
index 39f2f59d1..d29a0d4f3 100644
--- a/src/debug/debug_new.h
+++ b/src/debug/debug_new.h
@@ -142,27 +142,27 @@ extern const char* new_progname; // default to NULL; should be
*/
class __debug_new_recorder
{
- const char* _M_file;
- const int _M_line;
- void _M_process(void* pointer);
-public:
- /**
- * Constructor to remember the call context. The information will
- * be used in __debug_new_recorder::operator->*.
- */
- __debug_new_recorder(const char* file, int line)
- : _M_file(file), _M_line(line) {}
- /**
- * Operator to write the context information to memory.
- * <code>operator->*</code> is chosen because it has the right
- * precedence, it is rarely used, and it looks good: so people can
- * tell the special usage more quickly.
- */
- template <class _Tp> _Tp* operator->*(_Tp* pointer)
- { _M_process(pointer); return pointer; }
-private:
- __debug_new_recorder(const __debug_new_recorder&);
- __debug_new_recorder& operator=(const __debug_new_recorder&);
+ const char* _M_file;
+ const int _M_line;
+ void _M_process(void* pointer);
+ public:
+ /**
+ * Constructor to remember the call context. The information will
+ * be used in __debug_new_recorder::operator->*.
+ */
+ __debug_new_recorder(const char* file, int line)
+ : _M_file(file), _M_line(line) {}
+ /**
+ * Operator to write the context information to memory.
+ * <code>operator->*</code> is chosen because it has the right
+ * precedence, it is rarely used, and it looks good: so people can
+ * tell the special usage more quickly.
+ */
+ template <class _Tp> _Tp* operator->*(_Tp* pointer)
+ { _M_process(pointer); return pointer; }
+ private:
+ __debug_new_recorder(const __debug_new_recorder&);
+ __debug_new_recorder& operator=(const __debug_new_recorder&);
};
/**
@@ -173,10 +173,10 @@ private:
*/
class __debug_new_counter
{
- static int _S_count;
-public:
- __debug_new_counter();
- ~__debug_new_counter();
+ static int _S_count;
+ public:
+ __debug_new_counter();
+ ~__debug_new_counter();
};
/** Counting object for each file including debug_new.h. */
static __debug_new_counter __debug_new_count;
diff --git a/src/debug/fast_mutex.h b/src/debug/fast_mutex.h
index 5c6471fae..8bedd3aeb 100644
--- a/src/debug/fast_mutex.h
+++ b/src/debug/fast_mutex.h
@@ -118,64 +118,64 @@
*/
class fast_mutex
{
- pthread_mutex_t _M_mtx_impl;
-# if _FAST_MUTEX_CHECK_INITIALIZATION
- bool _M_initialized;
-# endif
-# ifdef _DEBUG
- bool _M_locked;
-# endif
- public:
- fast_mutex()
-# ifdef _DEBUG
- : _M_locked(false)
-# endif
- {
- ::pthread_mutex_init(&_M_mtx_impl, nullptr);
-# if _FAST_MUTEX_CHECK_INITIALIZATION
- _M_initialized = true;
-# endif
- }
- ~fast_mutex()
- {
- _FAST_MUTEX_ASSERT(!_M_locked, "~fast_mutex(): still locked");
-# if _FAST_MUTEX_CHECK_INITIALIZATION
- _M_initialized = false;
-# endif
- ::pthread_mutex_destroy(&_M_mtx_impl);
- }
- void lock()
- {
-# if _FAST_MUTEX_CHECK_INITIALIZATION
- if (!_M_initialized)
- return;
-# endif
- ::pthread_mutex_lock(&_M_mtx_impl);
-# ifdef _DEBUG
- // The following assertion should _always_ be true for a
- // real `fast' pthread_mutex. However, this assertion can
- // help sometimes, when people forget to use `-lpthread' and
- // glibc provides an empty implementation. Having this
- // assertion is also more consistent.
- _FAST_MUTEX_ASSERT(!_M_locked, "lock(): already locked");
- _M_locked = true;
-# endif
- }
- void unlock()
- {
-# if _FAST_MUTEX_CHECK_INITIALIZATION
- if (!_M_initialized)
- return;
-# endif
-# ifdef _DEBUG
- _FAST_MUTEX_ASSERT(_M_locked, "unlock(): not locked");
- _M_locked = false;
-# endif
- ::pthread_mutex_unlock(&_M_mtx_impl);
- }
- private:
- fast_mutex(const fast_mutex&);
- fast_mutex& operator=(const fast_mutex&);
+ pthread_mutex_t _M_mtx_impl;
+# if _FAST_MUTEX_CHECK_INITIALIZATION
+ bool _M_initialized;
+# endif
+# ifdef _DEBUG
+ bool _M_locked;
+# endif
+ public:
+ fast_mutex()
+# ifdef _DEBUG
+ : _M_locked(false)
+# endif
+ {
+ ::pthread_mutex_init(&_M_mtx_impl, nullptr);
+# if _FAST_MUTEX_CHECK_INITIALIZATION
+ _M_initialized = true;
+# endif
+ }
+ ~fast_mutex()
+ {
+ _FAST_MUTEX_ASSERT(!_M_locked, "~fast_mutex(): still locked");
+# if _FAST_MUTEX_CHECK_INITIALIZATION
+ _M_initialized = false;
+# endif
+ ::pthread_mutex_destroy(&_M_mtx_impl);
+ }
+ void lock()
+ {
+# if _FAST_MUTEX_CHECK_INITIALIZATION
+ if (!_M_initialized)
+ return;
+# endif
+ ::pthread_mutex_lock(&_M_mtx_impl);
+# ifdef _DEBUG
+ // The following assertion should _always_ be true for a
+ // real `fast' pthread_mutex. However, this assertion can
+ // help sometimes, when people forget to use `-lpthread' and
+ // glibc provides an empty implementation. Having this
+ // assertion is also more consistent.
+ _FAST_MUTEX_ASSERT(!_M_locked, "lock(): already locked");
+ _M_locked = true;
+# endif
+ }
+ void unlock()
+ {
+# if _FAST_MUTEX_CHECK_INITIALIZATION
+ if (!_M_initialized)
+ return;
+# endif
+# ifdef _DEBUG
+ _FAST_MUTEX_ASSERT(_M_locked, "unlock(): not locked");
+ _M_locked = false;
+# endif
+ ::pthread_mutex_unlock(&_M_mtx_impl);
+ }
+ private:
+ fast_mutex(const fast_mutex&);
+ fast_mutex& operator=(const fast_mutex&);
};
# endif // _PTHREADS
@@ -192,59 +192,59 @@
*/
class fast_mutex
{
- CRITICAL_SECTION _M_mtx_impl;
-# if _FAST_MUTEX_CHECK_INITIALIZATION
- bool _M_initialized;
-# endif
-# ifdef _DEBUG
- bool _M_locked;
-# endif
- public:
- fast_mutex()
-# ifdef _DEBUG
- : _M_locked(false)
-# endif
- {
- ::InitializeCriticalSection(&_M_mtx_impl);
-# if _FAST_MUTEX_CHECK_INITIALIZATION
- _M_initialized = true;
-# endif
- }
- ~fast_mutex()
- {
- _FAST_MUTEX_ASSERT(!_M_locked, "~fast_mutex(): still locked");
-# if _FAST_MUTEX_CHECK_INITIALIZATION
- _M_initialized = false;
-# endif
- ::DeleteCriticalSection(&_M_mtx_impl);
- }
- void lock()
- {
-# if _FAST_MUTEX_CHECK_INITIALIZATION
- if (!_M_initialized)
- return;
-# endif
- ::EnterCriticalSection(&_M_mtx_impl);
-# ifdef _DEBUG
- _FAST_MUTEX_ASSERT(!_M_locked, "lock(): already locked");
- _M_locked = true;
-# endif
- }
- void unlock()
- {
-# if _FAST_MUTEX_CHECK_INITIALIZATION
- if (!_M_initialized)
- return;
-# endif
-# ifdef _DEBUG
- _FAST_MUTEX_ASSERT(_M_locked, "unlock(): not locked");
- _M_locked = false;
-# endif
- ::LeaveCriticalSection(&_M_mtx_impl);
- }
- private:
- fast_mutex(const fast_mutex&);
- fast_mutex& operator=(const fast_mutex&);
+ CRITICAL_SECTION _M_mtx_impl;
+# if _FAST_MUTEX_CHECK_INITIALIZATION
+ bool _M_initialized;
+# endif
+# ifdef _DEBUG
+ bool _M_locked;
+# endif
+ public:
+ fast_mutex()
+# ifdef _DEBUG
+ : _M_locked(false)
+# endif
+ {
+ ::InitializeCriticalSection(&_M_mtx_impl);
+# if _FAST_MUTEX_CHECK_INITIALIZATION
+ _M_initialized = true;
+# endif
+ }
+ ~fast_mutex()
+ {
+ _FAST_MUTEX_ASSERT(!_M_locked, "~fast_mutex(): still locked");
+# if _FAST_MUTEX_CHECK_INITIALIZATION
+ _M_initialized = false;
+# endif
+ ::DeleteCriticalSection(&_M_mtx_impl);
+ }
+ void lock()
+ {
+# if _FAST_MUTEX_CHECK_INITIALIZATION
+ if (!_M_initialized)
+ return;
+# endif
+ ::EnterCriticalSection(&_M_mtx_impl);
+# ifdef _DEBUG
+ _FAST_MUTEX_ASSERT(!_M_locked, "lock(): already locked");
+ _M_locked = true;
+# endif
+ }
+ void unlock()
+ {
+# if _FAST_MUTEX_CHECK_INITIALIZATION
+ if (!_M_initialized)
+ return;
+# endif
+# ifdef _DEBUG
+ _FAST_MUTEX_ASSERT(_M_locked, "unlock(): not locked");
+ _M_locked = false;
+# endif
+ ::LeaveCriticalSection(&_M_mtx_impl);
+ }
+ private:
+ fast_mutex(const fast_mutex&);
+ fast_mutex& operator=(const fast_mutex&);
};
# endif // _WIN32THREADS
@@ -260,56 +260,56 @@
*/
class fast_mutex
{
-# ifdef _DEBUG
- bool _M_locked;
-# endif
- public:
- fast_mutex()
-# ifdef _DEBUG
- : _M_locked(false)
-# endif
- {
- }
- ~fast_mutex()
- {
- _FAST_MUTEX_ASSERT(!_M_locked, "~fast_mutex(): still locked");
- }
- void lock()
- {
-# ifdef _DEBUG
- _FAST_MUTEX_ASSERT(!_M_locked, "lock(): already locked");
- _M_locked = true;
-# endif
- }
- void unlock()
- {
-# ifdef _DEBUG
- _FAST_MUTEX_ASSERT(_M_locked, "unlock(): not locked");
- _M_locked = false;
-# endif
- }
- private:
- fast_mutex(const fast_mutex&);
- fast_mutex& operator=(const fast_mutex&);
+# ifdef _DEBUG
+ bool _M_locked;
+# endif
+ public:
+ fast_mutex()
+# ifdef _DEBUG
+ : _M_locked(false)
+# endif
+ {
+ }
+ ~fast_mutex()
+ {
+ _FAST_MUTEX_ASSERT(!_M_locked, "~fast_mutex(): still locked");
+ }
+ void lock()
+ {
+# ifdef _DEBUG
+ _FAST_MUTEX_ASSERT(!_M_locked, "lock(): already locked");
+ _M_locked = true;
+# endif
+ }
+ void unlock()
+ {
+# ifdef _DEBUG
+ _FAST_MUTEX_ASSERT(_M_locked, "unlock(): not locked");
+ _M_locked = false;
+# endif
+ }
+ private:
+ fast_mutex(const fast_mutex&);
+ fast_mutex& operator=(const fast_mutex&);
};
# endif // _NOTHREADS
/** An acquistion-on-initialization lock class based on fast_mutex. */
class fast_mutex_autolock
{
- fast_mutex& _M_mtx;
-public:
- explicit fast_mutex_autolock(fast_mutex& __mtx) : _M_mtx(__mtx)
- {
- _M_mtx.lock();
- }
- ~fast_mutex_autolock()
- {
- _M_mtx.unlock();
- }
-private:
- fast_mutex_autolock(const fast_mutex_autolock&);
- fast_mutex_autolock& operator=(const fast_mutex_autolock&);
+ fast_mutex& _M_mtx;
+ public:
+ explicit fast_mutex_autolock(fast_mutex& __mtx) : _M_mtx(__mtx)
+ {
+ _M_mtx.lock();
+ }
+ ~fast_mutex_autolock()
+ {
+ _M_mtx.unlock();
+ }
+ private:
+ fast_mutex_autolock(const fast_mutex_autolock&);
+ fast_mutex_autolock& operator=(const fast_mutex_autolock&);
};
#endif // M_FAST_MUTEX_H
diff --git a/src/effectmanager.h b/src/effectmanager.h
index dd90ddbec..9146a002d 100644
--- a/src/effectmanager.h
+++ b/src/effectmanager.h
@@ -60,7 +60,7 @@ class EffectManager final
bool trigger(const int id, const int x, const int y,
const int rotation = 0);
- private:
+ private:
std::vector<EffectDescription> mEffects;
};
diff --git a/src/guild.h b/src/guild.h
index 6206271e0..08b8b936e 100644
--- a/src/guild.h
+++ b/src/guild.h
@@ -38,184 +38,184 @@ typedef std::map<unsigned, std::string> PositionsMap;
class GuildMember final : public Avatar
{
-public:
- A_DELETE_COPY(GuildMember)
+ public:
+ A_DELETE_COPY(GuildMember)
- const Guild *getGuild() const A_WARN_UNUSED
- { return mGuild; }
+ const Guild *getGuild() const A_WARN_UNUSED
+ { return mGuild; }
- int getPos() const A_WARN_UNUSED
- { return mPos; }
+ int getPos() const A_WARN_UNUSED
+ { return mPos; }
- void setPos(const int pos)
- { mPos = pos; }
+ void setPos(const int pos)
+ { mPos = pos; }
- std::string getAdditionString() const override final A_WARN_UNUSED;
+ std::string getAdditionString() const override final A_WARN_UNUSED;
-protected:
- friend class Guild;
+ protected:
+ friend class Guild;
- GuildMember(Guild *const guild, const int id, const int accountId,
- const std::string &name);
+ GuildMember(Guild *const guild, const int id, const int accountId,
+ const std::string &name);
- GuildMember(Guild *const guild, const std::string &name);
+ GuildMember(Guild *const guild, const std::string &name);
- Guild *mGuild;
- int mPos;
+ Guild *mGuild;
+ int mPos;
};
class Guild final : public AvatarListModel
{
-public:
- A_DELETE_COPY(Guild)
-
- ~Guild();
-
- /**
- * Set the guild's name.
- */
- void setName(const std::string &name)
- { mName = name; }
-
- /**
- * Adds member to the list.
- */
- GuildMember *addMember(const int accountId, const int charId,
- const std::string &name);
-
- /**
- * Adds member to the list.
- */
- GuildMember *addMember(const std::string &name);
+ public:
+ A_DELETE_COPY(Guild)
+
+ ~Guild();
+
+ /**
+ * Set the guild's name.
+ */
+ void setName(const std::string &name)
+ { mName = name; }
+
+ /**
+ * Adds member to the list.
+ */
+ GuildMember *addMember(const int accountId, const int charId,
+ const std::string &name);
+
+ /**
+ * Adds member to the list.
+ */
+ GuildMember *addMember(const std::string &name);
- /**
- * Find a member by ID.
- *
- * @return the member with the given ID, or NULL if they don't exist.
- */
- GuildMember *getMember(const int id) const;
+ /**
+ * Find a member by ID.
+ *
+ * @return the member with the given ID, or NULL if they don't exist.
+ */
+ GuildMember *getMember(const int id) const;
- /**
- * Find a member by account ID and char ID.
- *
- * @return the member with the given ID, or NULL if they don't exist.
- */
- GuildMember *getMember(const int accountId, const int charId)
- const A_WARN_UNUSED;
+ /**
+ * Find a member by account ID and char ID.
+ *
+ * @return the member with the given ID, or NULL if they don't exist.
+ */
+ GuildMember *getMember(const int accountId, const int charId)
+ const A_WARN_UNUSED;
- /**
- * Find a member by name.
- *
- * @return the member with the given name, or NULL if they don't exist.
- */
- GuildMember *getMember(const std::string &name) const A_WARN_UNUSED;
+ /**
+ * Find a member by name.
+ *
+ * @return the member with the given name, or NULL if they don't exist.
+ */
+ GuildMember *getMember(const std::string &name) const A_WARN_UNUSED;
- /**
- * Get the name of the guild.
- * @return returns name of the guild
- */
- const std::string &getName() const A_WARN_UNUSED
- { return mName; }
+ /**
+ * Get the name of the guild.
+ * @return returns name of the guild
+ */
+ const std::string &getName() const A_WARN_UNUSED
+ { return mName; }
- /**
- * Get the id of the guild.
- * @return Returns the id of the guild
- */
- int16_t getId() const A_WARN_UNUSED
- { return mId; }
+ /**
+ * Get the id of the guild.
+ * @return Returns the id of the guild
+ */
+ int16_t getId() const A_WARN_UNUSED
+ { return mId; }
- /**
- * Removes a member from the guild.
- */
- void removeMember(const GuildMember *const member);
+ /**
+ * Removes a member from the guild.
+ */
+ void removeMember(const GuildMember *const member);
- /**
- * Removes a member from the guild.
- */
- void removeMember(const int id);
+ /**
+ * Removes a member from the guild.
+ */
+ void removeMember(const int id);
- /**
- * Removes a member from the guild.
- */
- void removeMember(const std::string &name);
+ /**
+ * Removes a member from the guild.
+ */
+ void removeMember(const std::string &name);
- void removeFromMembers();
+ void removeFromMembers();
- void clearMembers()
- { delete_all(mMembers); mMembers.clear(); }
+ void clearMembers()
+ { delete_all(mMembers); mMembers.clear(); }
- /**
- * Get size of members list.
- * @return Returns the number of members in the guild.
- */
- int getNumberOfElements() override final A_WARN_UNUSED
- { return static_cast<int>(mMembers.size()); }
+ /**
+ * Get size of members list.
+ * @return Returns the number of members in the guild.
+ */
+ int getNumberOfElements() override final A_WARN_UNUSED
+ { return static_cast<int>(mMembers.size()); }
- Avatar *getAvatarAt(const int i) override final A_WARN_UNUSED;
+ Avatar *getAvatarAt(const int i) override final A_WARN_UNUSED;
- /**
- * Get whether user can invite users to this guild.
- * @return Returns true if user can invite users
- */
- bool getInviteRights() const A_WARN_UNUSED
- { return mCanInviteUsers; }
+ /**
+ * Get whether user can invite users to this guild.
+ * @return Returns true if user can invite users
+ */
+ bool getInviteRights() const A_WARN_UNUSED
+ { return mCanInviteUsers; }
- void setRights(const int16_t rights);
+ void setRights(const int16_t rights);
- bool isMember(const GuildMember *const member) const A_WARN_UNUSED;
+ bool isMember(const GuildMember *const member) const A_WARN_UNUSED;
- bool isMember(const int id) const A_WARN_UNUSED;
+ bool isMember(const int id) const A_WARN_UNUSED;
- bool isMember(const std::string &name) const A_WARN_UNUSED;
+ bool isMember(const std::string &name) const A_WARN_UNUSED;
- void getNames(StringVect &names) const;
+ void getNames(StringVect &names) const;
- void addPos(const int id, const std::string &name);
-
- void sort();
+ void addPos(const int id, const std::string &name);
+
+ void sort();
- std::string getPos(const int id) const A_WARN_UNUSED;
+ std::string getPos(const int id) const A_WARN_UNUSED;
- static Guild *getGuild(const int16_t id) A_WARN_UNUSED;
+ static Guild *getGuild(const int16_t id) A_WARN_UNUSED;
- const PositionsMap &getPositions() const A_WARN_UNUSED
- { return mPositions; }
+ const PositionsMap &getPositions() const A_WARN_UNUSED
+ { return mPositions; }
- void setEmblemId(const int id)
- { mEmblemId = id; }
+ void setEmblemId(const int id)
+ { mEmblemId = id; }
- int getEmblemId() const A_WARN_UNUSED
- { return mEmblemId; }
+ int getEmblemId() const A_WARN_UNUSED
+ { return mEmblemId; }
- static void clearGuilds();
+ static void clearGuilds();
- void setServerGuild(const bool b)
- { mServerGuild = b; }
+ void setServerGuild(const bool b)
+ { mServerGuild = b; }
- bool getServerGuild() const A_WARN_UNUSED
- { return mServerGuild; }
+ bool getServerGuild() const A_WARN_UNUSED
+ { return mServerGuild; }
- typedef std::vector<GuildMember*> MemberList;
+ typedef std::vector<GuildMember*> MemberList;
- const MemberList *getMembers() const A_WARN_UNUSED
- { return &mMembers; }
+ const MemberList *getMembers() const A_WARN_UNUSED
+ { return &mMembers; }
-private:
- typedef std::map<int, Guild*> GuildMap;
- static GuildMap guilds;
+ private:
+ typedef std::map<int, Guild*> GuildMap;
+ static GuildMap guilds;
- /**
- * Constructor with guild id passed to it.
- */
- explicit Guild(const int16_t id);
+ /**
+ * Constructor with guild id passed to it.
+ */
+ explicit Guild(const int16_t id);
- MemberList mMembers;
- std::string mName;
- int16_t mId;
- bool mCanInviteUsers;
- int mEmblemId;
- PositionsMap mPositions;
- bool mServerGuild;
+ MemberList mMembers;
+ std::string mName;
+ int16_t mId;
+ bool mCanInviteUsers;
+ int mEmblemId;
+ PositionsMap mPositions;
+ bool mServerGuild;
};
#endif // GUILD_H
diff --git a/src/imagesprite.h b/src/imagesprite.h
index 7d936b7f7..929d72a5e 100644
--- a/src/imagesprite.h
+++ b/src/imagesprite.h
@@ -30,52 +30,52 @@ class Graphics;
class ImageSprite final : public Sprite
{
-public:
- explicit ImageSprite(Image *const image);
+ public:
+ explicit ImageSprite(Image *const image);
- A_DELETE_COPY(ImageSprite)
+ A_DELETE_COPY(ImageSprite)
- ~ImageSprite();
+ ~ImageSprite();
- bool reset() override final
- { return false; }
+ bool reset() override final
+ { return false; }
- bool play(const std::string &action A_UNUSED) override final
- { return false; }
+ bool play(const std::string &action A_UNUSED) override final
+ { return false; }
- bool update(const int time A_UNUSED) override final
- { return false; }
+ bool update(const int time A_UNUSED) override final
+ { return false; }
- void draw(Graphics *const graphics,
- const int posX, const int posY) const override final;
+ void draw(Graphics *const graphics,
+ const int posX, const int posY) const override final;
- int getWidth() const override final A_WARN_UNUSED
- { return mImage ? mImage->getWidth() : 0; }
+ int getWidth() const override final A_WARN_UNUSED
+ { return mImage ? mImage->getWidth() : 0; }
- int getHeight() const override final A_WARN_UNUSED
- { return mImage ? mImage->getHeight() : 0; }
+ int getHeight() const override final A_WARN_UNUSED
+ { return mImage ? mImage->getHeight() : 0; }
- const Image* getImage() const A_WARN_UNUSED
- { return mImage; }
+ const Image* getImage() const A_WARN_UNUSED
+ { return mImage; }
- bool setSpriteDirection(const SpriteDirection::Type
- direction A_UNUSED) override final
- { return false; }
+ bool setSpriteDirection(const SpriteDirection::Type
+ direction A_UNUSED) override final
+ { return false; }
- int getNumberOfLayers() const A_WARN_UNUSED
- { return 1; }
+ int getNumberOfLayers() const A_WARN_UNUSED
+ { return 1; }
- unsigned int getCurrentFrame() const override final A_WARN_UNUSED
- { return 0; }
+ unsigned int getCurrentFrame() const override final A_WARN_UNUSED
+ { return 0; }
- unsigned int getFrameCount() const override final A_WARN_UNUSED
- { return 1; }
+ unsigned int getFrameCount() const override final A_WARN_UNUSED
+ { return 1; }
- bool updateNumber(const unsigned num A_UNUSED) override final
- { return false; }
+ bool updateNumber(const unsigned num A_UNUSED) override final
+ { return false; }
-private:
- Image *mImage;
+ private:
+ Image *mImage;
};
#endif // IMAGESPRITE_H
diff --git a/src/party.h b/src/party.h
index c839168c7..a5f0ea76f 100644
--- a/src/party.h
+++ b/src/party.h
@@ -34,145 +34,145 @@ class Party;
class PartyMember final : public Avatar
{
-public:
- A_DELETE_COPY(PartyMember)
+ public:
+ A_DELETE_COPY(PartyMember)
- const Party *getParty() const A_WARN_UNUSED
- { return mParty; }
+ const Party *getParty() const A_WARN_UNUSED
+ { return mParty; }
- bool getLeader() const A_WARN_UNUSED
- { return mLeader; }
+ bool getLeader() const A_WARN_UNUSED
+ { return mLeader; }
- void setLeader(const bool leader)
- { mLeader = leader; setDisplayBold(leader); }
+ void setLeader(const bool leader)
+ { mLeader = leader; setDisplayBold(leader); }
-protected:
- friend class Party;
+ protected:
+ friend class Party;
- PartyMember(Party *const party, const int id, const std::string &name);
+ PartyMember(Party *const party, const int id, const std::string &name);
- Party *mParty;
- bool mLeader;
+ Party *mParty;
+ bool mLeader;
};
class Party final : public AvatarListModel
{
-public:
- A_DELETE_COPY(Party)
+ public:
+ A_DELETE_COPY(Party)
- /**
- * Set the party's name.
- */
- void setName(const std::string &name)
- { mName = name; }
+ /**
+ * Set the party's name.
+ */
+ void setName(const std::string &name)
+ { mName = name; }
- /**
- * Adds member to the list.
- */
- PartyMember *addMember(const int id, const std::string &name);
+ /**
+ * Adds member to the list.
+ */
+ PartyMember *addMember(const int id, const std::string &name);
- /**
- * Find a member by ID.
- *
- * @return the member with the given ID, or NULL if they don't exist.
- */
- PartyMember *getMember(const int id) const A_WARN_UNUSED;
+ /**
+ * Find a member by ID.
+ *
+ * @return the member with the given ID, or NULL if they don't exist.
+ */
+ PartyMember *getMember(const int id) const A_WARN_UNUSED;
- /**
- * Find a member by name.
- *
- * @return the member with the given name, or NULL if they don't exist.
- */
- PartyMember *getMember(const std::string &name) const A_WARN_UNUSED;
+ /**
+ * Find a member by name.
+ *
+ * @return the member with the given name, or NULL if they don't exist.
+ */
+ PartyMember *getMember(const std::string &name) const A_WARN_UNUSED;
- /**
- * Get the name of the party.
- * @return returns name of the party
- */
- const std::string &getName() const A_WARN_UNUSED
- { return mName; }
+ /**
+ * Get the name of the party.
+ * @return returns name of the party
+ */
+ const std::string &getName() const A_WARN_UNUSED
+ { return mName; }
- /**
- * Get the id of the party.
- * @return Returns the id of the party
- */
- int16_t getId() const A_WARN_UNUSED
- { return mId; }
+ /**
+ * Get the id of the party.
+ * @return Returns the id of the party
+ */
+ int16_t getId() const A_WARN_UNUSED
+ { return mId; }
- /**
- * Removes a member from the party.
- */
- void removeMember(const PartyMember *const member);
+ /**
+ * Removes a member from the party.
+ */
+ void removeMember(const PartyMember *const member);
- /**
- * Removes a member from the party.
- */
- void removeMember(const int id);
+ /**
+ * Removes a member from the party.
+ */
+ void removeMember(const int id);
- /**
- * Removes a member from the party.
- */
- void removeMember(const std::string &name);
+ /**
+ * Removes a member from the party.
+ */
+ void removeMember(const std::string &name);
- void clearMembers()
- { delete_all(mMembers); mMembers.clear(); }
+ void clearMembers()
+ { delete_all(mMembers); mMembers.clear(); }
- void removeFromMembers();
+ void removeFromMembers();
- /**
- * Get size of members list.
- * @return Returns the number of members in the party.
- */
- int getNumberOfElements() override final A_WARN_UNUSED
- { return static_cast<int>(mMembers.size()); }
+ /**
+ * Get size of members list.
+ * @return Returns the number of members in the party.
+ */
+ int getNumberOfElements() override final A_WARN_UNUSED
+ { return static_cast<int>(mMembers.size()); }
- Avatar *getAvatarAt(const int i) override final;
+ Avatar *getAvatarAt(const int i) override final;
- /**
- * Get whether user can invite users to this party.
- * @return Returns true if user can invite users
- */
- bool getInviteRights() const A_WARN_UNUSED
- { return mCanInviteUsers; }
+ /**
+ * Get whether user can invite users to this party.
+ * @return Returns true if user can invite users
+ */
+ bool getInviteRights() const A_WARN_UNUSED
+ { return mCanInviteUsers; }
- void setRights(const int16_t rights);
+ void setRights(const int16_t rights);
- bool isMember(const PartyMember *const member) const A_WARN_UNUSED;
+ bool isMember(const PartyMember *const member) const A_WARN_UNUSED;
- bool isMember(const int id) const A_WARN_UNUSED;
+ bool isMember(const int id) const A_WARN_UNUSED;
- bool isMember(const std::string &name) const A_WARN_UNUSED;
+ bool isMember(const std::string &name) const A_WARN_UNUSED;
- void getNames(StringVect &names) const;
+ void getNames(StringVect &names) const;
- void getNamesSet(std::set<std::string> &names) const;
+ void getNamesSet(std::set<std::string> &names) const;
- void sort();
+ void sort();
- typedef std::vector<PartyMember*> MemberList;
+ typedef std::vector<PartyMember*> MemberList;
- const MemberList *getMembers() const A_WARN_UNUSED
- { return &mMembers; }
+ const MemberList *getMembers() const A_WARN_UNUSED
+ { return &mMembers; }
- static Party *getParty(const int16_t id) A_WARN_UNUSED;
+ static Party *getParty(const int16_t id) A_WARN_UNUSED;
- static void clearParties();
+ static void clearParties();
-private:
- typedef std::map<int, Party*> PartyMap;
- static PartyMap parties;
+ private:
+ typedef std::map<int, Party*> PartyMap;
+ static PartyMap parties;
- /**
- * Constructor with party id passed to it.
- */
- explicit Party(const int16_t id);
+ /**
+ * Constructor with party id passed to it.
+ */
+ explicit Party(const int16_t id);
- ~Party();
+ ~Party();
- MemberList mMembers;
- std::string mName;
- int16_t mId;
- bool mCanInviteUsers;
+ MemberList mMembers;
+ std::string mName;
+ int16_t mId;
+ bool mCanInviteUsers;
};
#endif // PARTY_H
diff --git a/src/statuseffect.h b/src/statuseffect.h
index e30d9d1bd..e867a9efa 100644
--- a/src/statuseffect.h
+++ b/src/statuseffect.h
@@ -32,95 +32,98 @@ class Particle;
class StatusEffect final
{
-public:
- StatusEffect();
-
- A_DELETE_COPY(StatusEffect)
-
- ~StatusEffect();
-
- /**
- * Plays the sound effect associated with this status effect, if possible.
- */
- void playSFX() const;
-
- /**
- * Delivers the chat message associated with this status effect, if
- * possible.
- */
- void deliverMessage() const;
-
- /**
- * Creates the particle effect associated with this status effect, if
- * possible.
- */
- Particle *getParticle() const A_WARN_UNUSED;
-
- /**
- * Retrieves the status icon for this effect, if applicable
- */
- AnimatedSprite *getIcon() const A_WARN_UNUSED;
-
- /**
- * Retrieves an action to perform, or SpriteAction::INVALID
- */
- std::string getAction() const A_WARN_UNUSED;
-
- /**
- * Determines whether the particle effect should be restarted when the
- * being changes maps
- */
- bool particleEffectIsPersistent() const A_WARN_UNUSED
- { return mPersistentParticleEffect; }
-
- bool isPoison() const A_WARN_UNUSED
- { return mIsPoison; }
-
- /**
- * Retrieves a status effect.
- *
- * \param index Index of the status effect.
- * \param enabling Whether to retrieve the activating effect (true) or
- * the deactivating effect (false).
- */
- static StatusEffect *getStatusEffect(const int index,
- const bool enabling) A_WARN_UNUSED;
-
- /**
- * Retrieves a stun effect.
- *
- * \param index Index of the stun effect.
- * \param enabling Whether to retrieve the activating effect (true) or
- * the deactivating effect (false).
- */
- static StatusEffect *getStunEffect(const int index,
- const bool enabling) A_WARN_UNUSED;
-
- /**
- * Maps a block effect index to its corresponding effect index. Block
- * effect indices are used for opt2/opt3/status.option blocks; their
- * mapping to regular effect indices is handled in the config file.
- *
- * Returns -1 on failure.
- */
- static int blockEffectIndexToEffectIndex(const int blocKIndex)
+ public:
+ StatusEffect();
+
+ A_DELETE_COPY(StatusEffect)
+
+ ~StatusEffect();
+
+ /**
+ * Plays the sound effect associated with this status effect, if
+ * possible.
+ */
+ void playSFX() const;
+
+ /**
+ * Delivers the chat message associated with this status effect, if
+ * possible.
+ */
+ void deliverMessage() const;
+
+ /**
+ * Creates the particle effect associated with this status effect, if
+ * possible.
+ */
+ Particle *getParticle() const A_WARN_UNUSED;
+
+ /**
+ * Retrieves the status icon for this effect, if applicable
+ */
+ AnimatedSprite *getIcon() const A_WARN_UNUSED;
+
+ /**
+ * Retrieves an action to perform, or SpriteAction::INVALID
+ */
+ std::string getAction() const A_WARN_UNUSED;
+
+ /**
+ * Determines whether the particle effect should be restarted when the
+ * being changes maps
+ */
+ bool particleEffectIsPersistent() const A_WARN_UNUSED
+ { return mPersistentParticleEffect; }
+
+ bool isPoison() const A_WARN_UNUSED
+ { return mIsPoison; }
+
+ /**
+ * Retrieves a status effect.
+ *
+ * \param index Index of the status effect.
+ * \param enabling Whether to retrieve the activating effect (true) or
+ * the deactivating effect (false).
+ */
+ static StatusEffect *getStatusEffect(const int index,
+ const bool enabling)
A_WARN_UNUSED;
- static void load();
-
- static void loadXmlFile(const std::string &fileName);
-
- static void unload();
-private:
- static bool mLoaded;
-
- std::string mMessage;
- std::string mSFXEffect;
- std::string mParticleEffect;
- std::string mIcon;
- std::string mAction;
- bool mPersistentParticleEffect;
- bool mIsPoison;
+ /**
+ * Retrieves a stun effect.
+ *
+ * \param index Index of the stun effect.
+ * \param enabling Whether to retrieve the activating effect (true) or
+ * the deactivating effect (false).
+ */
+ static StatusEffect *getStunEffect(const int index,
+ const bool enabling) A_WARN_UNUSED;
+
+ /**
+ * Maps a block effect index to its corresponding effect index. Block
+ * effect indices are used for opt2/opt3/status.option blocks; their
+ * mapping to regular effect indices is handled in the config file.
+ *
+ * Returns -1 on failure.
+ */
+ static int blockEffectIndexToEffectIndex(const int blocKIndex)
+ A_WARN_UNUSED;
+
+ static void load();
+
+ static void loadXmlFile(const std::string &fileName);
+
+ static void unload();
+
+ private:
+ static bool mLoaded;
+
+ std::string mMessage;
+ std::string mSFXEffect;
+ std::string mParticleEffect;
+ std::string mIcon;
+ std::string mAction;
+ bool mPersistentParticleEffect;
+ bool mIsPoison;
};
#endif // STATUSEFFECT_H