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author | Andrei Karas <akaras@inbox.ru> | 2016-07-26 23:12:08 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2016-07-26 23:12:08 +0300 |
commit | 751de8eaa89f186e2797551a5358f1f2c1c043bf (patch) | |
tree | a5ef58c9db13325110db5e3179d33cb6f00b7aba /src | |
parent | 122da0d138f7edf27308a62f6dee8658d13c2c75 (diff) | |
download | mv-751de8eaa89f186e2797551a5358f1f2c1c043bf.tar.gz mv-751de8eaa89f186e2797551a5358f1f2c1c043bf.tar.bz2 mv-751de8eaa89f186e2797551a5358f1f2c1c043bf.tar.xz mv-751de8eaa89f186e2797551a5358f1f2c1c043bf.zip |
For mercenary set stats and not attributes.
Diffstat (limited to 'src')
-rw-r--r-- | src/net/eathena/mercenaryrecv.cpp | 36 |
1 files changed, 18 insertions, 18 deletions
diff --git a/src/net/eathena/mercenaryrecv.cpp b/src/net/eathena/mercenaryrecv.cpp index 5ca5433ae..350ba5967 100644 --- a/src/net/eathena/mercenaryrecv.cpp +++ b/src/net/eathena/mercenaryrecv.cpp @@ -51,44 +51,44 @@ void MercenaryRecv::processMercenaryInfo(Net::MessageIn &msg) // +++ need create if need mercenary being and update stats Being *const dstBeing = actorManager->findBeing( msg.readBeingId("being id")); - PlayerInfo::setAttribute(Attributes::MERC_ATK, + PlayerInfo::setStatBase(Attributes::MERC_ATK, msg.readInt16("atk")); - PlayerInfo::setAttribute(Attributes::MERC_MATK, + PlayerInfo::setStatBase(Attributes::MERC_MATK, msg.readInt16("matk")); - PlayerInfo::setAttribute(Attributes::MERC_HIT, + PlayerInfo::setStatBase(Attributes::MERC_HIT, msg.readInt16("hit")); - PlayerInfo::setAttribute(Attributes::MERC_CRIT, + PlayerInfo::setStatBase(Attributes::MERC_CRIT, msg.readInt16("crit/10")); - PlayerInfo::setAttribute(Attributes::MERC_DEF, + PlayerInfo::setStatBase(Attributes::MERC_DEF, msg.readInt16("def")); - PlayerInfo::setAttribute(Attributes::MERC_MDEF, + PlayerInfo::setStatBase(Attributes::MERC_MDEF, msg.readInt16("mdef")); - PlayerInfo::setAttribute(Attributes::MERC_FLEE, + PlayerInfo::setStatBase(Attributes::MERC_FLEE, msg.readInt16("flee")); - PlayerInfo::setAttribute(Attributes::MERC_ATTACK_DELAY, + PlayerInfo::setStatBase(Attributes::MERC_ATTACK_DELAY, msg.readInt16("attack speed")); const std::string name = msg.readString(24, "name"); const int level = msg.readInt16("level"); - PlayerInfo::setAttribute(Attributes::MERC_LEVEL, + PlayerInfo::setStatBase(Attributes::MERC_LEVEL, level); - PlayerInfo::setAttribute(Attributes::MERC_HP, + PlayerInfo::setStatBase(Attributes::MERC_HP, msg.readInt32("hp")); - PlayerInfo::setAttribute(Attributes::MERC_MAX_HP, + PlayerInfo::setStatBase(Attributes::MERC_MAX_HP, msg.readInt32("max hp")); - PlayerInfo::setAttribute(Attributes::MERC_MP, + PlayerInfo::setStatBase(Attributes::MERC_MP, msg.readInt32("sp")); - PlayerInfo::setAttribute(Attributes::MERC_MAX_MP, + PlayerInfo::setStatBase(Attributes::MERC_MAX_MP, msg.readInt32("max sp")); - PlayerInfo::setAttribute(Attributes::MERC_EXPIRE, + PlayerInfo::setStatBase(Attributes::MERC_EXPIRE, msg.readInt32("expire time")); - PlayerInfo::setAttribute(Attributes::MERC_FAITH, + PlayerInfo::setStatBase(Attributes::MERC_FAITH, msg.readInt16("faith")); - PlayerInfo::setAttribute(Attributes::MERC_CALLS, + PlayerInfo::setStatBase(Attributes::MERC_CALLS, msg.readInt32("calls")); - PlayerInfo::setAttribute(Attributes::MERC_KILLS, + PlayerInfo::setStatBase(Attributes::MERC_KILLS, msg.readInt32("kills")); const int range = msg.readInt16("attack range"); - PlayerInfo::setAttribute(Attributes::MERC_ATTACK_RANGE, + PlayerInfo::setStatBase(Attributes::MERC_ATTACK_RANGE, range); if (dstBeing && localPlayer) { |