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author | Andrei Karas <akaras@inbox.ru> | 2011-11-02 04:40:58 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2011-11-02 04:41:47 +0300 |
commit | b90214b9878246ec45e68c0c6c309337d8e15ef2 (patch) | |
tree | ea977f4aaf1bc2ab8cd86f77103d1bc9cee9e1d9 /src | |
parent | 17631dacf2cb8ebc3acc1dae9df0729a80a150d9 (diff) | |
download | mv-b90214b9878246ec45e68c0c6c309337d8e15ef2.tar.gz mv-b90214b9878246ec45e68c0c6c309337d8e15ef2.tar.bz2 mv-b90214b9878246ec45e68c0c6c309337d8e15ef2.tar.xz mv-b90214b9878246ec45e68c0c6c309337d8e15ef2.zip |
Add option to yellow bar to change player attack in pvp mode.
Modes: attack all, attack not friends, attack bad relations,
dont attack players.
Diffstat (limited to 'src')
-rw-r--r-- | src/defaults.cpp | 1 | ||||
-rw-r--r-- | src/game.cpp | 8 | ||||
-rw-r--r-- | src/gui/ministatuswindow.cpp | 2 | ||||
-rw-r--r-- | src/gui/statuspopup.cpp | 46 | ||||
-rw-r--r-- | src/gui/statuspopup.h | 1 | ||||
-rw-r--r-- | src/gui/statuswindow.cpp | 19 | ||||
-rw-r--r-- | src/keyboardconfig.cpp | 2 | ||||
-rw-r--r-- | src/keyboardconfig.h | 1 | ||||
-rw-r--r-- | src/localplayer.cpp | 70 | ||||
-rw-r--r-- | src/localplayer.h | 9 | ||||
-rw-r--r-- | src/playerrelations.cpp | 17 | ||||
-rw-r--r-- | src/playerrelations.h | 1 |
12 files changed, 153 insertions, 24 deletions
diff --git a/src/defaults.cpp b/src/defaults.cpp index c5397a7d5..d7386fc07 100644 --- a/src/defaults.cpp +++ b/src/defaults.cpp @@ -220,6 +220,7 @@ DefaultsData* getConfigDefaults() AddDEF(configData, "enableLazyScrolling", true); AddDEF(configData, "extMouseTargeting", true); AddDEF(configData, "showMVP", false); + AddDEF(configData, "pvpAttackType", 0); return configData; } diff --git a/src/game.cpp b/src/game.cpp index 021943822..14e6806ce 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -1105,6 +1105,14 @@ void Game::handleInput() } break; + case KeyboardConfig::KEY_SWITCH_PVP_ATTACK: + if (player_node) + { + if (!player_node->getDisableGameModifiers()) + player_node->switchPvpAttack(); + } + break; + case KeyboardConfig::KEY_CHANGE_MOVE_TO_TARGET: if (player_node) { diff --git a/src/gui/ministatuswindow.cpp b/src/gui/ministatuswindow.cpp index 3e66f42cb..d307dfed0 100644 --- a/src/gui/ministatuswindow.cpp +++ b/src/gui/ministatuswindow.cpp @@ -100,7 +100,7 @@ MiniStatusWindow::MiniStatusWindow(): mArrowsBar = createBar(0, 50, 20, Theme::PROG_INVY_SLOTS, "arrows bar", _("arrows bar")); - mStatusBar = createBar(100, 150, 20, Theme::PROG_EXP, + mStatusBar = createBar(100, 165, 20, Theme::PROG_EXP, "status bar", _("status bar")); loadBars(); diff --git a/src/gui/statuspopup.cpp b/src/gui/statuspopup.cpp index 9807fac47..5f2ec71e3 100644 --- a/src/gui/statuspopup.cpp +++ b/src/gui/statuspopup.cpp @@ -75,29 +75,33 @@ StatusPopup::StatusPopup(): mMagicAttackType->setPosition(getPadding(), 4 + 6 * fontHeight + getPadding()); + mPvpAttackType = new Label; + mPvpAttackType->setPosition(getPadding(), + 4 + 7 * fontHeight + getPadding()); + mDropCounter = new Label; - mDropCounter->setPosition(getPadding(), 8 + 7 * fontHeight + getPadding()); + mDropCounter->setPosition(getPadding(), 8 + 8 * fontHeight + getPadding()); mPickUpType = new Label; - mPickUpType->setPosition(getPadding(), 8 + 8 * fontHeight + getPadding()); + mPickUpType->setPosition(getPadding(), 8 + 9 * fontHeight + getPadding()); mMapType = new Label; - mMapType->setPosition(getPadding(), 12 + 9 * fontHeight + getPadding()); + mMapType->setPosition(getPadding(), 12 + 10 * fontHeight + getPadding()); mImitationMode = new Label; mImitationMode->setPosition(getPadding(), - 16 + 10 * fontHeight + getPadding()); + 16 + 11 * fontHeight + getPadding()); mAwayMode = new Label; - mAwayMode->setPosition(getPadding(), 16 + 11 * fontHeight + getPadding()); + mAwayMode->setPosition(getPadding(), 16 + 12 * fontHeight + getPadding()); mCameraMode = new Label; mCameraMode->setPosition(getPadding(), - 16 + 12 * fontHeight + getPadding()); + 16 + 13 * fontHeight + getPadding()); mDisableGameModifiers = new Label; mDisableGameModifiers->setPosition(getPadding(), - 20 + 13 * fontHeight + getPadding()); + 20 + 14 * fontHeight + getPadding()); add(mMoveType); add(mCrazyMoveType); @@ -109,6 +113,7 @@ StatusPopup::StatusPopup(): add(mPickUpType); add(mMapType); add(mMagicAttackType); + add(mPvpAttackType); add(mDisableGameModifiers); add(mImitationMode); add(mAwayMode); @@ -145,6 +150,8 @@ void StatusPopup::update() minWidth = mMapType->getWidth(); if (mMagicAttackType->getWidth() > minWidth) minWidth = mMagicAttackType->getWidth(); + if (mPvpAttackType->getWidth() > minWidth) + minWidth = mPvpAttackType->getWidth(); if (mDisableGameModifiers->getWidth() > minWidth) minWidth = mDisableGameModifiers->getWidth(); if (mAwayMode->getWidth() > minWidth) @@ -476,6 +483,31 @@ void StatusPopup::updateLabels() } mMagicAttackType->adjustSize(); + switch (player_node->getPvpAttackType()) + { + case 0: + setLabelText(mPvpAttackType, _("(a) attack all players"), + keyboard.KEY_SWITCH_PVP_ATTACK); + break; + case 1: + setLabelText(mPvpAttackType, _("(f) attack not friends"), + keyboard.KEY_SWITCH_PVP_ATTACK); + break; + case 2: + setLabelText(mPvpAttackType, _("(b) attack bad relations"), + keyboard.KEY_SWITCH_PVP_ATTACK); + break; + case 3: + setLabelText(mPvpAttackType, _("(d) dont attack players"), + keyboard.KEY_SWITCH_PVP_ATTACK); + break; + default: + setLabelText(mMagicAttackType, _("(?) pvp attack"), + keyboard.KEY_SWITCH_MAGIC_ATTACK); + break; + } + mPvpAttackType->adjustSize(); + switch (player_node->getImitationMode()) { case 0: diff --git a/src/gui/statuspopup.h b/src/gui/statuspopup.h index 802b077a6..2af8064c5 100644 --- a/src/gui/statuspopup.h +++ b/src/gui/statuspopup.h @@ -72,6 +72,7 @@ class StatusPopup : public Popup gcn::Label *mPickUpType; gcn::Label *mMapType; gcn::Label *mMagicAttackType; + gcn::Label *mPvpAttackType; gcn::Label *mDisableGameModifiers; gcn::Label *mImitationMode; gcn::Label *mAwayMode; diff --git a/src/gui/statuswindow.cpp b/src/gui/statuswindow.cpp index 92e69b394..bd88fad7e 100644 --- a/src/gui/statuswindow.cpp +++ b/src/gui/statuswindow.cpp @@ -787,6 +787,25 @@ void StatusWindow::updateStatusBar(ProgressBar *bar, bool percent A_UNUSED) break; } + switch (player_node->getPvpAttackType()) + { + case 0: + str += translateLetter(N_("(a)")); + break; + case 1: + str += translateLetter(N_("(f)")); + break; + case 2: + str += translateLetter(N_("(b)")); + break; + case 3: + str += translateLetter(N_("(d)")); + break; + default: + str += translateLetter(N_("(?)")); + break; + } + str += " " + toString(player_node->getQuickDropCounter()); switch (player_node->getPickUpType()) diff --git a/src/keyboardconfig.cpp b/src/keyboardconfig.cpp index fdc8201ca..3e387ba64 100644 --- a/src/keyboardconfig.cpp +++ b/src/keyboardconfig.cpp @@ -325,6 +325,8 @@ static KeyData const keyData[KeyboardConfig::KEY_TOTAL] = { KeyboardConfig::GRP_DEFAULT}, {"keySwitchMagicAttack", SDLK_COMMA, N_("Switch magic attack"), KeyboardConfig::GRP_DEFAULT}, + {"keySwitchPvpAttack", KeyboardConfig::KEY_NO_VALUE, + N_("Switch pvp attack"), KeyboardConfig::GRP_DEFAULT}, {"keyInvertDirection", SDLK_KP0, N_("Change move type"), KeyboardConfig::GRP_DEFAULT}, {"keyChangeAttackWeaponType", SDLK_g, N_("Change Attack Weapon Type"), diff --git a/src/keyboardconfig.h b/src/keyboardconfig.h index b322eb6d1..45c5ba65f 100644 --- a/src/keyboardconfig.h +++ b/src/keyboardconfig.h @@ -309,6 +309,7 @@ class KeyboardConfig KEY_MAGIC_ITENPLZ, KEY_MAGIC_ATTACK, KEY_SWITCH_MAGIC_ATTACK, + KEY_SWITCH_PVP_ATTACK, KEY_INVERT_DIRECTION, KEY_CHANGE_ATTACK_WEAPON_TYPE, KEY_CHANGE_ATTACK_TYPE, diff --git a/src/localplayer.cpp b/src/localplayer.cpp index ea3209229..2c7227a2d 100644 --- a/src/localplayer.cpp +++ b/src/localplayer.cpp @@ -36,6 +36,7 @@ #include "party.h" #include "particle.h" #include "playerinfo.h" +#include "playerrelations.h" #include "simpleanimation.h" #include "sound.h" #include "statuseffect.h" @@ -159,6 +160,7 @@ LocalPlayer::LocalPlayer(int id, int subtype): mDisableCrazyMove = false; mPickUpType = config.getIntValue("pickUpType"); mMagicAttackType = config.getIntValue("magicAttackType"); + mPvpAttackType = config.getIntValue("pvpAttackType"); mMoveToTargetType = config.getIntValue("moveToTargetType"); mDisableGameModifiers = config.getBoolValue("disableGameModifiers"); mTargetDeadPlayers = config.getBoolValue("targetDeadPlayers"); @@ -1356,26 +1358,30 @@ void LocalPlayer::attack(Being *target, bool keep, bool dontChangeEquipment) mTargetTime = tick_time; } - setAction(ATTACK); - - if (mEquippedWeapon) + if (target->getType() != Being::PLAYER || checAttackPermissions(target)) { - std::string soundFile = mEquippedWeapon->getSound(EQUIP_EVENT_STRIKE); - if (!soundFile.empty()) - sound.playSfx(soundFile); - } - else - { - sound.playSfx(paths.getValue("attackSfxFile", "fist-swish.ogg")); - } + setAction(ATTACK); - if (!Client::limitPackets(PACKET_ATTACK)) - return; + if (mEquippedWeapon) + { + std::string soundFile = mEquippedWeapon->getSound(EQUIP_EVENT_STRIKE); + if (!soundFile.empty()) + sound.playSfx(soundFile); + } + else + { + sound.playSfx(paths.getValue("attackSfxFile", "fist-swish.ogg")); + } - if (!dontChangeEquipment && target) - changeEquipmentBeforeAttack(target); + if (!Client::limitPackets(PACKET_ATTACK)) + return; + + if (!dontChangeEquipment && target) + changeEquipmentBeforeAttack(target); + + Net::getPlayerHandler()->attack(target->getId(), mServerAttack); + } - Net::getPlayerHandler()->attack(target->getId(), mServerAttack); #ifdef MANASERV_SUPPORT if ((Net::getNetworkType() != ServerInfo::MANASERV) && !keep) #else @@ -2890,6 +2896,17 @@ void LocalPlayer::switchMagicAttack() miniStatusWindow->updateStatus(); } +void LocalPlayer::switchPvpAttack() +{ + mPvpAttackType++; + if (mPvpAttackType > 3) + mPvpAttackType = 0; + + config.setValue("pvpAttackType", mPvpAttackType); + if (miniStatusWindow) + miniStatusWindow->updateStatus(); +} + void LocalPlayer::magicAttack() { if (!chatWindow || !isAlive() @@ -3897,6 +3914,7 @@ void LocalPlayer::resetYellowBar() mAttackWeaponType = config.resetIntValue("attackWeaponType"); mAttackType = config.resetIntValue("attackType"); mMagicAttackType = config.resetIntValue("magicAttackType"); + mPvpAttackType = config.resetIntValue("pvpAttackType"); mQuickDropCounter = config.resetIntValue("quickDropCounter"); mPickUpType = config.resetIntValue("pickUpType"); if (viewport) @@ -3937,6 +3955,26 @@ void LocalPlayer::stopAdvert() mBlockAdvert = true; } +bool LocalPlayer::checAttackPermissions(Being *target) +{ + if (!target) + return false; + + switch (mPvpAttackType) + { + case 0: + return true; + case 1: + return !(player_relations.getRelation(target->getName()) + == PlayerRelation::FRIEND); + case 2: + return player_relations.checkBadRelation(target->getName()); + default: + case 3: + return false; + } +} + void AwayListener::action(const gcn::ActionEvent &event) { if (event.getId() == "ok" && player_node && player_node->getAway()) diff --git a/src/localplayer.h b/src/localplayer.h index fc8c3339b..4183f2d1b 100644 --- a/src/localplayer.h +++ b/src/localplayer.h @@ -271,9 +271,14 @@ class LocalPlayer : public Being, public ActorSpriteListener, void switchMagicAttack(); + void switchPvpAttack(); + int getMagicAttackType() { return mMagicAttackType ; } + int getPvpAttackType() + { return mPvpAttackType ; } + int getMoveToTargetType() { return mMoveToTargetType ; } @@ -475,6 +480,8 @@ class LocalPlayer : public Being, public ActorSpriteListener, void stopAdvert(); + bool checAttackPermissions(Being *target); + protected: /** Whether or not the name settings have changed */ bool mUpdateName; @@ -526,6 +533,8 @@ class LocalPlayer : public Being, public ActorSpriteListener, unsigned int mPickUpType; //magic attack type unsigned int mMagicAttackType; + //pvp attack type + unsigned int mPvpAttackType; //type how move to target unsigned int mMoveToTargetType; unsigned int mAttackType; diff --git a/src/playerrelations.cpp b/src/playerrelations.cpp index 18587a91e..1778da0c3 100644 --- a/src/playerrelations.cpp +++ b/src/playerrelations.cpp @@ -409,6 +409,23 @@ void PlayerRelationsManager::ignoreTrade(std::string name) } } +bool PlayerRelationsManager::checkBadRelation(std::string name) +{ + if (name.empty()) + return true; + + PlayerRelation::Relation relation = getRelation(name); + + if (relation == PlayerRelation::IGNORED + || relation == PlayerRelation::DISREGARDED + || relation == PlayerRelation::BLACKLISTED + || relation == PlayerRelation::ERASED + || relation == PlayerRelation::ENEMY2) + { + return true; + } + return false; +} //////////////////////////////////////// // ignore strategies diff --git a/src/playerrelations.h b/src/playerrelations.h index fbff5a01d..6cb175ec2 100644 --- a/src/playerrelations.h +++ b/src/playerrelations.h @@ -239,6 +239,7 @@ class PlayerRelationsManager void removeListener(PlayerRelationsListener *listener) { mListeners.remove(listener); } + bool checkBadRelation(std::string name); private: void signalUpdate(const std::string &name); |