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author | Andrei Karas <akaras@inbox.ru> | 2015-08-12 21:21:29 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2015-08-12 21:21:29 +0300 |
commit | 15528534932fc1a7ce28323f75963a1060dd1a7f (patch) | |
tree | e75694206e5c636bd387c4a58536ed6e966ac634 /src | |
parent | 10e1a4858db10445f4c9b3f7b5574612e28a57a5 (diff) | |
download | mv-15528534932fc1a7ce28323f75963a1060dd1a7f.tar.gz mv-15528534932fc1a7ce28323f75963a1060dd1a7f.tar.bz2 mv-15528534932fc1a7ce28323f75963a1060dd1a7f.tar.xz mv-15528534932fc1a7ce28323f75963a1060dd1a7f.zip |
Fix loading weapon sprite in char selection dialog.
Diffstat (limited to 'src')
-rw-r--r-- | src/net/eathena/charserverhandler.cpp | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/src/net/eathena/charserverhandler.cpp b/src/net/eathena/charserverhandler.cpp index a898d3162..7ff8e40d3 100644 --- a/src/net/eathena/charserverhandler.cpp +++ b/src/net/eathena/charserverhandler.cpp @@ -232,8 +232,9 @@ void CharServerHandler::readPlayerData(Net::MessageIn &msg, msg.readInt16("speed"); const uint16_t race = msg.readInt16("class"); // tempPlayer->setSubtype(race, 0); - const int hairStyle = msg.readInt16("hair style"); - const int weapon = msg.readInt32("weapon"); + const int hairStyle = msg.readInt32("hair style"); + const int option = (msg.readInt16("weapon") | 1) ^ 1; + const int weapon = 0; tempPlayer->setSprite(SPRITE_BODY, weapon, "", 1, true); |