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author | Andrei Karas <akaras@inbox.ru> | 2016-03-06 03:22:03 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2016-03-06 03:22:03 +0300 |
commit | fe4bd9d594ae6c305c9c51a32fca503dbb2e0771 (patch) | |
tree | e0793ac44f6fc596f3a8a7ca1342d65c2e24953b /src | |
parent | 2b019f52da91cb37c00dfa34be6dd3e99e459d47 (diff) | |
download | mv-fe4bd9d594ae6c305c9c51a32fca503dbb2e0771.tar.gz mv-fe4bd9d594ae6c305c9c51a32fca503dbb2e0771.tar.bz2 mv-fe4bd9d594ae6c305c9c51a32fca503dbb2e0771.tar.xz mv-fe4bd9d594ae6c305c9c51a32fca503dbb2e0771.zip |
Move InventoryRecv::getSlot form ea namespace into tmwa and eathena.
Diffstat (limited to 'src')
-rw-r--r-- | src/net/ea/inventoryrecv.cpp | 44 | ||||
-rw-r--r-- | src/net/ea/inventoryrecv.h | 2 | ||||
-rw-r--r-- | src/net/eathena/inventoryrecv.cpp | 56 | ||||
-rw-r--r-- | src/net/eathena/inventoryrecv.h | 2 | ||||
-rw-r--r-- | src/net/tmwa/inventoryrecv.cpp | 59 | ||||
-rw-r--r-- | src/net/tmwa/inventoryrecv.h | 4 |
6 files changed, 115 insertions, 52 deletions
diff --git a/src/net/ea/inventoryrecv.cpp b/src/net/ea/inventoryrecv.cpp index f1593bf51..830675a44 100644 --- a/src/net/ea/inventoryrecv.cpp +++ b/src/net/ea/inventoryrecv.cpp @@ -50,32 +50,6 @@ namespace Ea namespace InventoryRecv { - const EquipSlot::Type EQUIP_POINTS[EquipSlot::VECTOREND] = - { - EquipSlot::LEGS_SLOT, // Lower Headgear - EquipSlot::FIGHT1_SLOT, // Weapon - EquipSlot::GLOVES_SLOT, // Garment - EquipSlot::RING2_SLOT, // Accessory 1 - EquipSlot::RING1_SLOT, // Armor - EquipSlot::FIGHT2_SLOT, // Shield - EquipSlot::FEET_SLOT, // Footgear - EquipSlot::NECK_SLOT, // Accessory 2 - EquipSlot::HEAD_SLOT, // Upper Headgear - EquipSlot::TORSO_SLOT, // Middle Headgear - EquipSlot::EVOL_RING1_SLOT, // Costume Top Headgear - EquipSlot::EVOL_RING2_SLOT, // Costume Mid Headgear - EquipSlot::PROJECTILE_SLOT, // Costume Low Headgear - EquipSlot::COSTUME_ROBE_SLOT, // Costume Garment/Robe - EquipSlot::MISSING1_SLOT, // Missing slot 1 - EquipSlot::MISSING2_SLOT, // Missing slot 2 - EquipSlot::SHADOW_ARMOR_SLOT, // Shadow Armor - EquipSlot::SHADOW_WEAPON_SLOT, // Shadow Weapon - EquipSlot::SHADOW_SHIELD_SLOT, // Shadow Shield - EquipSlot::SHADOW_SHOES_SLOT, // Shadow Shoes - EquipSlot::SHADOW_ACCESSORY2_SLOT, // Shadow Accessory 2 - EquipSlot::SHADOW_ACCESSORY1_SLOT, // Shadow Accessory 1 - }; - EquipBackend mEquips; InventoryItems mInventoryItems; Inventory *mStorage = nullptr; @@ -217,22 +191,4 @@ void InventoryRecv::processPlayerArrowEquip(Net::MessageIn &msg) BLOCK_END("InventoryRecv::processPlayerArrowEquip") } -int InventoryRecv::getSlot(const int eAthenaSlot) -{ - if (eAthenaSlot == 0) - return EquipSlot::VECTOREND; - - if (eAthenaSlot & 0x8000) - return inventoryHandler->getProjectileSlot(); - - unsigned int mask = 1; - int position = 0; - while (!(eAthenaSlot & mask)) - { - mask <<= 1; - position++; - } - return CAST_S32(EQUIP_POINTS[position]); -} - } // namespace Ea diff --git a/src/net/ea/inventoryrecv.h b/src/net/ea/inventoryrecv.h index 954a5216e..472dc8362 100644 --- a/src/net/ea/inventoryrecv.h +++ b/src/net/ea/inventoryrecv.h @@ -58,8 +58,6 @@ namespace Ea void processPlayerStorageClose(Net::MessageIn &msg); void processPlayerAttackRange(Net::MessageIn &msg); void processPlayerArrowEquip(Net::MessageIn &msg); - - int getSlot(const int eAthenaSlot) A_WARN_UNUSED; } // namespace InventoryRecv } // namespace Ea diff --git a/src/net/eathena/inventoryrecv.cpp b/src/net/eathena/inventoryrecv.cpp index 68663112e..2fce17be0 100644 --- a/src/net/eathena/inventoryrecv.cpp +++ b/src/net/eathena/inventoryrecv.cpp @@ -29,6 +29,8 @@ #include "const/net/inventory.h" +#include "enums/equipslot.h" + #include "enums/resources/notifytypes.h" #include "enums/net/deleteitemreason.h" @@ -43,6 +45,7 @@ #include "net/inventoryhandler.h" +#include "net/inventoryhandler.h" #include "net/messagein.h" #include "net/eathena/itemflags.h" @@ -66,6 +69,32 @@ namespace EAthena namespace InventoryRecv { + const EquipSlot::Type EQUIP_POINTS[EquipSlot::VECTOREND] = + { + EquipSlot::LEGS_SLOT, // Lower Headgear + EquipSlot::FIGHT1_SLOT, // Weapon + EquipSlot::GLOVES_SLOT, // Garment + EquipSlot::RING2_SLOT, // Accessory 1 + EquipSlot::RING1_SLOT, // Armor + EquipSlot::FIGHT2_SLOT, // Shield + EquipSlot::FEET_SLOT, // Footgear + EquipSlot::NECK_SLOT, // Accessory 2 + EquipSlot::HEAD_SLOT, // Upper Headgear + EquipSlot::TORSO_SLOT, // Middle Headgear + EquipSlot::EVOL_RING1_SLOT, // Costume Top Headgear + EquipSlot::EVOL_RING2_SLOT, // Costume Mid Headgear + EquipSlot::PROJECTILE_SLOT, // Costume Low Headgear + EquipSlot::COSTUME_ROBE_SLOT, // Costume Garment/Robe + EquipSlot::MISSING1_SLOT, // Missing slot 1 + EquipSlot::MISSING2_SLOT, // Missing slot 2 + EquipSlot::SHADOW_ARMOR_SLOT, // Shadow Armor + EquipSlot::SHADOW_WEAPON_SLOT, // Shadow Weapon + EquipSlot::SHADOW_SHIELD_SLOT, // Shadow Shield + EquipSlot::SHADOW_SHOES_SLOT, // Shadow Shoes + EquipSlot::SHADOW_ACCESSORY2_SLOT, // Shadow Accessory 2 + EquipSlot::SHADOW_ACCESSORY1_SLOT, // Shadow Accessory 1 + }; + Ea::InventoryItems mCartItems; } @@ -135,7 +164,8 @@ void InventoryRecv::processPlayerEquipment(Net::MessageIn &msg) if (equipType) { Ea::InventoryRecv::mEquips.setEquipment( - Ea::InventoryRecv::getSlot(equipType), index); + InventoryRecv::getSlot(equipType), + index); } } BLOCK_END("InventoryRecv::processPlayerEquipment") @@ -367,7 +397,8 @@ void InventoryRecv::processPlayerEquip(Net::MessageIn &msg) { case 0: Ea::InventoryRecv::mEquips.setEquipment( - Ea::InventoryRecv::getSlot(equipType), index); + InventoryRecv::getSlot(equipType), + index); break; case 1: NotifyManager::notify(NotifyTypes::EQUIP_FAILED_LEVEL); @@ -395,7 +426,8 @@ void InventoryRecv::processPlayerUnEquip(Net::MessageIn &msg) else { Ea::InventoryRecv::mEquips.setEquipment( - Ea::InventoryRecv::getSlot(equipType), -1); + InventoryRecv::getSlot(equipType), + -1); } if (equipType & 0x8000) ArrowsListener::distributeEvent(); @@ -1108,4 +1140,22 @@ void InventoryRecv::processSelectCart(Net::MessageIn &msg) msg.readUInt8("cart type"); } +int InventoryRecv::getSlot(const int eAthenaSlot) +{ + if (eAthenaSlot == 0) + return EquipSlot::VECTOREND; + + if (eAthenaSlot & 0x8000) + return inventoryHandler->getProjectileSlot(); + + unsigned int mask = 1; + int position = 0; + while (!(eAthenaSlot & mask)) + { + mask <<= 1; + position++; + } + return CAST_S32(EQUIP_POINTS[position]); +} + } // namespace EAthena diff --git a/src/net/eathena/inventoryrecv.h b/src/net/eathena/inventoryrecv.h index 2726f88f7..2050f2338 100644 --- a/src/net/eathena/inventoryrecv.h +++ b/src/net/eathena/inventoryrecv.h @@ -71,6 +71,8 @@ namespace EAthena void processBindItem(Net::MessageIn &msg); void processPlayerInventoryRemove(Net::MessageIn &msg); void processSelectCart(Net::MessageIn &msg); + + int getSlot(const int eAthenaSlot) A_WARN_UNUSED; } // namespace InventoryRecv } // namespace EAthena diff --git a/src/net/tmwa/inventoryrecv.cpp b/src/net/tmwa/inventoryrecv.cpp index 2ba71b73d..fbada97cf 100644 --- a/src/net/tmwa/inventoryrecv.cpp +++ b/src/net/tmwa/inventoryrecv.cpp @@ -28,10 +28,13 @@ #include "const/net/inventory.h" +#include "enums/equipslot.h" + #include "enums/resources/notifytypes.h" #include "listeners/arrowslistener.h" +#include "net/inventoryhandler.h" #include "net/messagein.h" #include "net/ea/equipbackend.h" @@ -42,6 +45,35 @@ namespace TmwAthena { +namespace InventoryRecv +{ + const EquipSlot::Type EQUIP_POINTS[EquipSlot::VECTOREND] = + { + EquipSlot::LEGS_SLOT, // Lower Headgear + EquipSlot::FIGHT1_SLOT, // Weapon + EquipSlot::GLOVES_SLOT, // Garment + EquipSlot::RING2_SLOT, // Accessory 1 + EquipSlot::RING1_SLOT, // Armor + EquipSlot::FIGHT2_SLOT, // Shield + EquipSlot::FEET_SLOT, // Footgear + EquipSlot::NECK_SLOT, // Accessory 2 + EquipSlot::HEAD_SLOT, // Upper Headgear + EquipSlot::TORSO_SLOT, // Middle Headgear + EquipSlot::EVOL_RING1_SLOT, // Costume Top Headgear + EquipSlot::EVOL_RING2_SLOT, // Costume Mid Headgear + EquipSlot::PROJECTILE_SLOT, // Costume Low Headgear + EquipSlot::COSTUME_ROBE_SLOT, // Costume Garment/Robe + EquipSlot::MISSING1_SLOT, // Missing slot 1 + EquipSlot::MISSING2_SLOT, // Missing slot 2 + EquipSlot::SHADOW_ARMOR_SLOT, // Shadow Armor + EquipSlot::SHADOW_WEAPON_SLOT, // Shadow Weapon + EquipSlot::SHADOW_SHIELD_SLOT, // Shadow Shield + EquipSlot::SHADOW_SHOES_SLOT, // Shadow Shoes + EquipSlot::SHADOW_ACCESSORY2_SLOT, // Shadow Accessory 2 + EquipSlot::SHADOW_ACCESSORY1_SLOT, // Shadow Accessory 1 + }; +} + void InventoryRecv::processPlayerEquipment(Net::MessageIn &msg) { BLOCK_START("InventoryRecv::processPlayerEquipment") @@ -97,7 +129,8 @@ void InventoryRecv::processPlayerEquipment(Net::MessageIn &msg) if (equipType) { Ea::InventoryRecv::mEquips.setEquipment( - Ea::InventoryRecv::getSlot(equipType), index); + InventoryRecv::getSlot(equipType), + index); } } BLOCK_END("InventoryRecv::processPlayerEquipment") @@ -332,7 +365,8 @@ void InventoryRecv::processPlayerEquip(Net::MessageIn &msg) else { Ea::InventoryRecv::mEquips.setEquipment( - Ea::InventoryRecv::getSlot(equipType), index); + InventoryRecv::getSlot(equipType), + index); } BLOCK_END("InventoryRecv::processPlayerEquip") } @@ -347,7 +381,8 @@ void InventoryRecv::processPlayerUnEquip(Net::MessageIn &msg) if (flag) { Ea::InventoryRecv::mEquips.setEquipment( - Ea::InventoryRecv::getSlot(equipType), -1); + InventoryRecv::getSlot(equipType), + -1); } if (equipType & 0x8000) ArrowsListener::distributeEvent(); @@ -480,4 +515,22 @@ void InventoryRecv::processPlayerInventoryRemove(Net::MessageIn &msg) BLOCK_END("InventoryRecv::processPlayerInventoryRemove") } +int InventoryRecv::getSlot(const int eAthenaSlot) +{ + if (eAthenaSlot == 0) + return EquipSlot::VECTOREND; + + if (eAthenaSlot & 0x8000) + return inventoryHandler->getProjectileSlot(); + + unsigned int mask = 1; + int position = 0; + while (!(eAthenaSlot & mask)) + { + mask <<= 1; + position++; + } + return CAST_S32(EQUIP_POINTS[position]); +} + } // namespace TmwAthena diff --git a/src/net/tmwa/inventoryrecv.h b/src/net/tmwa/inventoryrecv.h index 1e15d0a19..4408e00d3 100644 --- a/src/net/tmwa/inventoryrecv.h +++ b/src/net/tmwa/inventoryrecv.h @@ -23,6 +23,8 @@ #ifndef NET_TMWA_INVENTORYRECV_H #define NET_TMWA_INVENTORYRECV_H +#include "localconsts.h" + namespace Net { class MessageIn; @@ -42,6 +44,8 @@ namespace TmwAthena void processPlayerStorageAdd(Net::MessageIn &msg); void processPlayerStorageRemove(Net::MessageIn &msg); void processPlayerInventoryRemove(Net::MessageIn &msg); + + int getSlot(const int eAthenaSlot) A_WARN_UNUSED; } // namespace InventoryRecv } // namespace TmwAthena |