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author | Andrei Karas <akaras@inbox.ru> | 2011-01-21 04:05:46 +0200 |
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committer | Andrei Karas <akaras@inbox.ru> | 2011-01-21 04:05:46 +0200 |
commit | 7be91e6213aadb0405bdd2fa3a9210598b254041 (patch) | |
tree | db0d43813e604c28f20ca74b7a707c9e35326f9f /src | |
parent | 1edb1cbc3b1dabad1fc366bbefb5ba8d0060a7ab (diff) | |
download | mv-7be91e6213aadb0405bdd2fa3a9210598b254041.tar.gz mv-7be91e6213aadb0405bdd2fa3a9210598b254041.tar.bz2 mv-7be91e6213aadb0405bdd2fa3a9210598b254041.tar.xz mv-7be91e6213aadb0405bdd2fa3a9210598b254041.zip |
Show network error dialog as not modal.
This fix stuck client in some situations.
Also prevent server change if now disconnected.
Diffstat (limited to 'src')
-rw-r--r-- | src/game.cpp | 2 | ||||
-rw-r--r-- | src/gui/quitdialog.cpp | 4 |
2 files changed, 4 insertions, 2 deletions
diff --git a/src/game.cpp b/src/game.cpp index 4f8bad0ce..f5565b71e 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -485,7 +485,7 @@ void Game::logic() if (!disconnectedDialog) { disconnectedDialog = new OkDialog(_("Network Error"), - errorMessage); + errorMessage, false); disconnectedDialog->addActionListener(&errorListener); disconnectedDialog->requestMoveToTop(); } diff --git a/src/gui/quitdialog.cpp b/src/gui/quitdialog.cpp index 2166902f6..7fc87c02a 100644 --- a/src/gui/quitdialog.cpp +++ b/src/gui/quitdialog.cpp @@ -33,6 +33,7 @@ #include "gui/widgets/radiobutton.h" #include "net/charhandler.h" +#include "net/gamehandler.h" #include "net/net.h" #include "utils/gettext.h" @@ -138,7 +139,8 @@ void QuitDialog::action(const gcn::ActionEvent &event) { Client::setState(STATE_EXIT); } - else if (mSwitchAccountServer->isSelected()) + else if (Net::getGameHandler()->isConnected() + && mSwitchAccountServer->isSelected()) { Client::setState(STATE_SWITCH_SERVER); } |