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authorAndrei Karas <akaras@inbox.ru>2011-02-02 22:15:55 +0200
committerAndrei Karas <akaras@inbox.ru>2011-02-02 22:15:55 +0200
commit4ead5c9f65ffbf1de9b0cb60cae06b116badbced (patch)
treebc94093b90e7b4d3168259b7404ae2f6236f3925 /src
parent4b0caea6389ab789ff3ae3a267b9002f8a21e8c3 (diff)
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Close npc and other dialogs if reconnecting.
Also save extra layers if network error.
Diffstat (limited to 'src')
-rw-r--r--src/client.cpp14
-rw-r--r--src/client.h5
-rw-r--r--src/game.cpp15
-rw-r--r--src/gui/npcdialog.cpp6
-rw-r--r--src/gui/npcdialog.h5
-rw-r--r--src/gui/quitdialog.cpp5
-rw-r--r--src/net/npchandler.h2
-rw-r--r--src/net/tmwa/npchandler.cpp2
-rw-r--r--src/net/tmwa/playerhandler.cpp9
9 files changed, 52 insertions, 11 deletions
diff --git a/src/client.cpp b/src/client.cpp
index 251144654..3c1c2054d 100644
--- a/src/client.cpp
+++ b/src/client.cpp
@@ -39,6 +39,8 @@
#include "statuseffect.h"
#include "units.h"
+#include "gui/buy.h"
+#include "gui/buysell.h"
#include "gui/changeemaildialog.h"
#include "gui/changepassworddialog.h"
#include "gui/charselectdialog.h"
@@ -48,6 +50,8 @@
#include "gui/okdialog.h"
#include "gui/quitdialog.h"
#include "gui/register.h"
+#include "gui/npcdialog.h"
+#include "gui/sell.h"
#include "gui/sdlinput.h"
#include "gui/serverdialog.h"
#include "gui/setup.h"
@@ -67,6 +71,7 @@
#include "net/logindata.h"
#include "net/loginhandler.h"
#include "net/net.h"
+#include "net/npchandler.h"
#include "net/packetcounters.h"
#include "net/worldinfo.h"
@@ -1999,3 +2004,12 @@ void Client::setFramerate(int fpsLimit)
SDL_setFramerate(&instance()->mFpsManager, fpsLimit);
}
+
+void Client::closeDialogs()
+{
+ Net::getNpcHandler()->clearDialogs();
+ BuyDialog::closeAll();
+ BuySellDialog::closeAll();
+ NpcDialog::closeAll();
+ SellDialog::closeAll();
+} \ No newline at end of file
diff --git a/src/client.h b/src/client.h
index c853411d3..19270d6bb 100644
--- a/src/client.h
+++ b/src/client.h
@@ -246,9 +246,14 @@ public:
static float getGuiAlpha();
+ static void closeDialogs();
+
static void setFramerate(int fpsLimit);
+
void optionChanged(const std::string &name);
+
void action(const gcn::ActionEvent &event);
+
void initTradeFilter();
void initPacketLimiter();
diff --git a/src/game.cpp b/src/game.cpp
index f5565b71e..efa5085f5 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -484,12 +484,27 @@ void Game::logic()
if (!disconnectedDialog)
{
+ if (viewport)
+ {
+ Map *map = viewport->getCurrentMap();
+ if (map)
+ map->saveExtraLayer();
+ }
+ Client::closeDialogs();
disconnectedDialog = new OkDialog(_("Network Error"),
errorMessage, false);
disconnectedDialog->addActionListener(&errorListener);
disconnectedDialog->requestMoveToTop();
}
}
+ else
+ {
+ if (disconnectedDialog)
+ {
+ disconnectedDialog->scheduleDelete();
+ disconnectedDialog = 0;
+ }
+ }
}
/**
diff --git a/src/gui/npcdialog.cpp b/src/gui/npcdialog.cpp
index 3af0594f6..4fe5bf8ab 100644
--- a/src/gui/npcdialog.cpp
+++ b/src/gui/npcdialog.cpp
@@ -149,7 +149,6 @@ NpcDialog::~NpcDialog()
mMinusButton = 0;
instances.remove(this);
-
}
void NpcDialog::setText(const std::string &text)
@@ -418,7 +417,10 @@ void NpcDialog::closeAll()
DialogList::iterator it_end = instances.end();
for (; it != it_end; ++it)
- (*it)->close();
+ {
+ if (*it)
+ (*it)->close();
+ }
}
void NpcDialog::buildLayout()
diff --git a/src/gui/npcdialog.h b/src/gui/npcdialog.h
index eee4b32e2..c4a567c06 100644
--- a/src/gui/npcdialog.h
+++ b/src/gui/npcdialog.h
@@ -171,6 +171,11 @@ class NpcDialog : public Window, public gcn::ActionListener,
*/
static void closeAll();
+ /**
+ * Closes all instances and destroy also net handler dialogs.
+ */
+ static void destroyAll();
+
private:
typedef std::list<NpcDialog*> DialogList;
static DialogList instances;
diff --git a/src/gui/quitdialog.cpp b/src/gui/quitdialog.cpp
index 221a94747..24dc953be 100644
--- a/src/gui/quitdialog.cpp
+++ b/src/gui/quitdialog.cpp
@@ -24,6 +24,7 @@
#include "client.h"
#include "gui/chat.h"
+#include "gui/npcdialog.h"
#include "gui/sdlinput.h"
#include "gui/viewport.h"
@@ -34,6 +35,7 @@
#include "net/charhandler.h"
#include "net/gamehandler.h"
+#include "net/npchandler.h"
#include "net/net.h"
#include "utils/gettext.h"
@@ -137,11 +139,13 @@ void QuitDialog::action(const gcn::ActionEvent &event)
}
else if (mLogoutQuit->isSelected())
{
+ Client::closeDialogs();
Client::setState(STATE_EXIT);
}
else if (Net::getGameHandler()->isConnected()
&& mSwitchAccountServer->isSelected())
{
+ Client::closeDialogs();
Client::setState(STATE_SWITCH_SERVER);
}
else if (mSwitchCharacter->isSelected())
@@ -149,6 +153,7 @@ void QuitDialog::action(const gcn::ActionEvent &event)
assert(Client::getState() == STATE_GAME);
Net::getCharHandler()->switchCharacter();
+ Client::closeDialogs();
}
}
scheduleDelete();
diff --git a/src/net/npchandler.h b/src/net/npchandler.h
index 1b08a83ec..e12cd9422 100644
--- a/src/net/npchandler.h
+++ b/src/net/npchandler.h
@@ -59,6 +59,8 @@ class NpcHandler
virtual void sellItem(int beingId, int itemId, int amount) = 0;
virtual void endShopping(int beingId) = 0;
+
+ virtual void clearDialogs() = 0;
};
} // namespace Net
diff --git a/src/net/tmwa/npchandler.cpp b/src/net/tmwa/npchandler.cpp
index 84fe1789c..22f4c7687 100644
--- a/src/net/tmwa/npchandler.cpp
+++ b/src/net/tmwa/npchandler.cpp
@@ -112,7 +112,7 @@ void NpcHandler::handleMessage(Net::MessageIn &msg)
msg.readString(msg.getLength() - 8);
break;
- case SMSG_NPC_CLOSE:
+ case SMSG_NPC_CLOSE:
// Show the close button
if (dialog)
dialog->showCloseButton();
diff --git a/src/net/tmwa/playerhandler.cpp b/src/net/tmwa/playerhandler.cpp
index 8ef19c373..528e727a3 100644
--- a/src/net/tmwa/playerhandler.cpp
+++ b/src/net/tmwa/playerhandler.cpp
@@ -29,12 +29,8 @@
#include "playerinfo.h"
#include "units.h"
-#include "gui/buy.h"
-#include "gui/buysell.h"
#include "gui/gui.h"
-#include "gui/npcdialog.h"
#include "gui/okdialog.h"
-#include "gui/sell.h"
#include "gui/skilldialog.h"
#include "gui/statuswindow.h"
#include "gui/viewport.h"
@@ -79,10 +75,7 @@ namespace
Net::getPlayerHandler()->respawn();
deathNotice = NULL;
- BuyDialog::closeAll();
- BuySellDialog::closeAll();
- NpcDialog::closeAll();
- SellDialog::closeAll();
+ Client::closeDialogs();
if (viewport)
viewport->closePopupMenu();