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authorAndrei Karas <akaras@inbox.ru>2015-02-25 22:06:39 +0300
committerAndrei Karas <akaras@inbox.ru>2015-02-25 22:07:05 +0300
commit192b8db5c67860ec9a67d19d9529b01794ae1c83 (patch)
tree20713692df12ae3a4cece7f9bd174239a0294639 /src
parent393865bc4af7d3a7f96ff66480f6b7f7085fb41f (diff)
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Add command and action for show homunculus/mercenary emotes.
New chat command: /homunemote emote /mercemote emote
Diffstat (limited to 'src')
-rw-r--r--src/actions/commands.cpp30
-rw-r--r--src/actions/commands.h2
-rw-r--r--src/game.cpp1
-rw-r--r--src/input/inputaction.h50
-rw-r--r--src/input/inputactiondata.h3
-rw-r--r--src/input/inputactionmap.h442
-rw-r--r--src/input/pages/emotes.cpp6
7 files changed, 533 insertions, 1 deletions
diff --git a/src/actions/commands.cpp b/src/actions/commands.cpp
index c879916a1..25be294a0 100644
--- a/src/actions/commands.cpp
+++ b/src/actions/commands.cpp
@@ -22,6 +22,7 @@
#include "actormanager.h"
#include "configuration.h"
+#include "emoteshortcut.h"
#include "game.h"
#include "inventory.h"
#include "item.h"
@@ -817,4 +818,33 @@ impHandler(homunTalk)
return true;
}
+impHandler(homunEmote)
+{
+ if (!serverFeatures->haveTalkPet())
+ return false;
+
+ if (event.action >= InputAction::HOMUN_EMOTE_1
+ && event.action <= InputAction::HOMUN_EMOTE_48)
+ {
+ const int emotion = event.action - InputAction::HOMUN_EMOTE_1;
+ if (emoteShortcut)
+ homunculusHandler->emote(emoteShortcut->getEmote(emotion));
+ if (Game::instance())
+ Game::instance()->setValidSpeed();
+ return true;
+ }
+
+ return false;
+}
+
+impHandler(commandHomunEmote)
+{
+ if (!serverFeatures->haveTalkPet())
+ return false;
+
+ homunculusHandler->emote(static_cast<uint8_t>(
+ atoi(event.args.c_str())));
+ return true;
+}
+
} // namespace Actions
diff --git a/src/actions/commands.h b/src/actions/commands.h
index de09f2633..6417dd32e 100644
--- a/src/actions/commands.h
+++ b/src/actions/commands.h
@@ -80,6 +80,8 @@ namespace Actions
decHandler(leaveParty);
decHandler(warp);
decHandler(homunTalk);
+ decHandler(homunEmote);
+ decHandler(commandHomunEmote);
} // namespace Actions
#undef decHandler
diff --git a/src/game.cpp b/src/game.cpp
index cce123b79..204732a15 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -895,6 +895,7 @@ void Game::handleMove()
if ((!inputManager.isActionActive(InputAction::EMOTE)
&& !inputManager.isActionActive(InputAction::PET_EMOTE)
+ && !inputManager.isActionActive(InputAction::HOMUN_EMOTE)
&& !inputManager.isActionActive(InputAction::STOP_ATTACK))
|| direction == 0)
{
diff --git a/src/input/inputaction.h b/src/input/inputaction.h
index 281022755..7b7a5e4cc 100644
--- a/src/input/inputaction.h
+++ b/src/input/inputaction.h
@@ -539,6 +539,56 @@ namespace InputAction
HEAL_MOST_DAMAGED,
PET_MOVE,
HOMUN_TALK,
+ HOMUN_SMILE,
+ HOMUN_EMOTE,
+ HOMUN_EMOTE_1,
+ HOMUN_EMOTE_2,
+ HOMUN_EMOTE_3,
+ HOMUN_EMOTE_4,
+ HOMUN_EMOTE_5,
+ HOMUN_EMOTE_6,
+ HOMUN_EMOTE_7,
+ HOMUN_EMOTE_8,
+ HOMUN_EMOTE_9,
+ HOMUN_EMOTE_10,
+ HOMUN_EMOTE_11,
+ HOMUN_EMOTE_12,
+ HOMUN_EMOTE_13,
+ HOMUN_EMOTE_14,
+ HOMUN_EMOTE_15,
+ HOMUN_EMOTE_16,
+ HOMUN_EMOTE_17,
+ HOMUN_EMOTE_18,
+ HOMUN_EMOTE_19,
+ HOMUN_EMOTE_20,
+ HOMUN_EMOTE_21,
+ HOMUN_EMOTE_22,
+ HOMUN_EMOTE_23,
+ HOMUN_EMOTE_24,
+ HOMUN_EMOTE_25,
+ HOMUN_EMOTE_26,
+ HOMUN_EMOTE_27,
+ HOMUN_EMOTE_28,
+ HOMUN_EMOTE_29,
+ HOMUN_EMOTE_30,
+ HOMUN_EMOTE_31,
+ HOMUN_EMOTE_32,
+ HOMUN_EMOTE_33,
+ HOMUN_EMOTE_34,
+ HOMUN_EMOTE_35,
+ HOMUN_EMOTE_36,
+ HOMUN_EMOTE_37,
+ HOMUN_EMOTE_38,
+ HOMUN_EMOTE_39,
+ HOMUN_EMOTE_40,
+ HOMUN_EMOTE_41,
+ HOMUN_EMOTE_42,
+ HOMUN_EMOTE_43,
+ HOMUN_EMOTE_44,
+ HOMUN_EMOTE_45,
+ HOMUN_EMOTE_46,
+ HOMUN_EMOTE_47,
+ HOMUN_EMOTE_48,
TOTAL
};
} // namespace InputAction
diff --git a/src/input/inputactiondata.h b/src/input/inputactiondata.h
index 0c3c2c2e1..a0f4c6279 100644
--- a/src/input/inputactiondata.h
+++ b/src/input/inputactiondata.h
@@ -55,7 +55,8 @@ namespace Input
GRP_MOVETOPOINT = 32, // move to point key
GRP_GUICHAN = 64, // for guichan based controls
GRP_REPEAT = 128, // repeat emulation keys
- GRP_PET_EMOTION = 256 // pet emotions key
+ GRP_PET_EMOTION = 256, // pet emotions key
+ GRP_HOMUN_EMOTION = 512 // homunculus/mercenary emotetions key
};
} // namespace Input
diff --git a/src/input/inputactionmap.h b/src/input/inputactionmap.h
index 7e8465781..33cfc942f 100644
--- a/src/input/inputactionmap.h
+++ b/src/input/inputactionmap.h
@@ -3989,6 +3989,448 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputCondition::INGAME,
"homuntalk|merctalk",
true},
+ {"keyHomunEmote",
+ defaultAction(&Actions::commandHomunEmote),
+ InputCondition::INGAME,
+ "homunemote|mercemote",
+ true},
+ {"keyHomunSmilie",
+ defaultAction(nullptr),
+ InputCondition::DEFAULT | InputCondition::INGAME,
+ "",
+ false},
+ {"keyHomunEmoteShortcut1",
+ addKey(SDLK_1),
+ emptyKey,
+ Input::GRP_HOMUN_EMOTION,
+ &Actions::homunEmote,
+ InputAction::HOMUN_EMOTE, 100,
+ InputCondition::GAME,
+ "",
+ false},
+ {"keyHomunEmoteShortcut2",
+ addKey(SDLK_2),
+ emptyKey,
+ Input::GRP_HOMUN_EMOTION,
+ &Actions::homunEmote,
+ InputAction::HOMUN_EMOTE, 100,
+ InputCondition::GAME,
+ "",
+ false},
+ {"keyHomunEmoteShortcut3",
+ addKey(SDLK_3),
+ emptyKey,
+ Input::GRP_HOMUN_EMOTION,
+ &Actions::homunEmote,
+ InputAction::HOMUN_EMOTE, 100,
+ InputCondition::GAME,
+ "",
+ false},
+ {"keyHomunEmoteShortcut4",
+ addKey(SDLK_4),
+ emptyKey,
+ Input::GRP_HOMUN_EMOTION,
+ &Actions::homunEmote,
+ InputAction::HOMUN_EMOTE, 100,
+ InputCondition::GAME,
+ "",
+ false},
+ {"keyHomunEmoteShortcut5",
+ addKey(SDLK_5),
+ emptyKey,
+ Input::GRP_HOMUN_EMOTION,
+ &Actions::homunEmote,
+ InputAction::HOMUN_EMOTE, 100,
+ InputCondition::GAME,
+ "",
+ false},
+ {"keyHomunEmoteShortcut6",
+ addKey(SDLK_6),
+ emptyKey,
+ Input::GRP_HOMUN_EMOTION,
+ &Actions::homunEmote,
+ InputAction::HOMUN_EMOTE, 100,
+ InputCondition::GAME,
+ "",
+ false},
+ {"keyHomunEmoteShortcut7",
+ addKey(SDLK_7),
+ emptyKey,
+ Input::GRP_HOMUN_EMOTION,
+ &Actions::homunEmote,
+ InputAction::HOMUN_EMOTE, 100,
+ InputCondition::GAME,
+ "",
+ false},
+ {"keyHomunEmoteShortcut8",
+ addKey(SDLK_8),
+ emptyKey,
+ Input::GRP_HOMUN_EMOTION,
+ &Actions::homunEmote,
+ InputAction::HOMUN_EMOTE, 100,
+ InputCondition::GAME,
+ "",
+ false},
+ {"keyHomunEmoteShortcut9",
+ addKey(SDLK_9),
+ emptyKey,
+ Input::GRP_HOMUN_EMOTION,
+ &Actions::homunEmote,
+ InputAction::HOMUN_EMOTE, 100,
+ InputCondition::GAME,
+ "",
+ false},
+ {"keyHomunEmoteShortcut10",
+ addKey(SDLK_0),
+ emptyKey,
+ Input::GRP_HOMUN_EMOTION,
+ &Actions::homunEmote,
+ InputAction::HOMUN_EMOTE, 100,
+ InputCondition::GAME,
+ "",
+ false},
+ {"keyHomunEmoteShortcut11",
+ addKey(SDLK_MINUS),
+ emptyKey,
+ Input::GRP_HOMUN_EMOTION,
+ &Actions::homunEmote,
+ InputAction::HOMUN_EMOTE, 100,
+ InputCondition::GAME,
+ "",
+ false},
+ {"keyHomunEmoteShortcut12",
+ addKey(SDLK_EQUALS),
+ emptyKey,
+ Input::GRP_HOMUN_EMOTION,
+ &Actions::homunEmote,
+ InputAction::HOMUN_EMOTE, 100,
+ InputCondition::GAME,
+ "",
+ false},
+ {"keyHomunEmoteShortcut13",
+ addKey(SDLK_BACKSPACE),
+ emptyKey,
+ Input::GRP_HOMUN_EMOTION,
+ &Actions::homunEmote,
+ InputAction::HOMUN_EMOTE, 100,
+ InputCondition::GAME,
+ "",
+ false},
+ {"keyHomunEmoteShortcut14",
+ addKey(SDLK_INSERT),
+ emptyKey,
+ Input::GRP_HOMUN_EMOTION,
+ &Actions::homunEmote,
+ InputAction::HOMUN_EMOTE, 100,
+ InputCondition::GAME,
+ "",
+ false},
+ {"keyHomunEmoteShortcut15",
+ addKey(SDLK_HOME),
+ emptyKey,
+ Input::GRP_HOMUN_EMOTION,
+ &Actions::homunEmote,
+ InputAction::HOMUN_EMOTE, 100,
+ InputCondition::GAME,
+ "",
+ false},
+ {"keyHomunEmoteShortcut16",
+ addKey(SDLK_q),
+ emptyKey,
+ Input::GRP_HOMUN_EMOTION,
+ &Actions::homunEmote,
+ InputAction::HOMUN_EMOTE, 100,
+ InputCondition::GAME,
+ "",
+ false},
+ {"keyHomunEmoteShortcut17",
+ addKey(SDLK_w),
+ emptyKey,
+ Input::GRP_HOMUN_EMOTION,
+ &Actions::homunEmote,
+ InputAction::HOMUN_EMOTE, 100,
+ InputCondition::GAME,
+ "",
+ false},
+ {"keyHomunEmoteShortcut18",
+ addKey(SDLK_e),
+ emptyKey,
+ Input::GRP_HOMUN_EMOTION,
+ &Actions::homunEmote,
+ InputAction::HOMUN_EMOTE, 100,
+ InputCondition::GAME,
+ "",
+ false},
+ {"keyHomunEmoteShortcut19",
+ addKey(SDLK_r),
+ emptyKey,
+ Input::GRP_HOMUN_EMOTION,
+ &Actions::homunEmote,
+ InputAction::HOMUN_EMOTE, 100,
+ InputCondition::GAME,
+ "",
+ false},
+ {"keyHomunEmoteShortcut20",
+ addKey(SDLK_t),
+ emptyKey,
+ Input::GRP_HOMUN_EMOTION,
+ &Actions::homunEmote,
+ InputAction::HOMUN_EMOTE, 100,
+ InputCondition::GAME,
+ "",
+ false},
+ {"keyHomunEmoteShortcut21",
+ addKey(SDLK_y),
+ emptyKey,
+ Input::GRP_HOMUN_EMOTION,
+ &Actions::homunEmote,
+ InputAction::HOMUN_EMOTE, 100,
+ InputCondition::GAME,
+ "",
+ false},
+ {"keyHomunEmoteShortcut22",
+ addKey(SDLK_u),
+ emptyKey,
+ Input::GRP_HOMUN_EMOTION,
+ &Actions::homunEmote,
+ InputAction::HOMUN_EMOTE, 100,
+ InputCondition::GAME,
+ "",
+ false},
+ {"keyHomunEmoteShortcut23",
+ addKey(SDLK_i),
+ emptyKey,
+ Input::GRP_HOMUN_EMOTION,
+ &Actions::homunEmote,
+ InputAction::HOMUN_EMOTE, 100,
+ InputCondition::GAME,
+ "",
+ false},
+ {"keyHomunEmoteShortcut24",
+ addKey(SDLK_o),
+ emptyKey,
+ Input::GRP_HOMUN_EMOTION,
+ &Actions::homunEmote,
+ InputAction::HOMUN_EMOTE, 100,
+ InputCondition::GAME,
+ "",
+ false},
+ {"keyHomunEmoteShortcut25",
+ addKey(SDLK_p),
+ emptyKey,
+ Input::GRP_HOMUN_EMOTION,
+ &Actions::homunEmote,
+ InputAction::HOMUN_EMOTE, 100,
+ InputCondition::GAME,
+ "",
+ false},
+ {"keyHomunEmoteShortcut26",
+ addKey(SDLK_LEFTBRACKET),
+ emptyKey,
+ Input::GRP_HOMUN_EMOTION,
+ &Actions::homunEmote,
+ InputAction::HOMUN_EMOTE, 100,
+ InputCondition::GAME,
+ "",
+ false},
+ {"keyHomunEmoteShortcut27",
+ addKey(SDLK_RIGHTBRACKET),
+ emptyKey,
+ Input::GRP_HOMUN_EMOTION,
+ &Actions::homunEmote,
+ InputAction::HOMUN_EMOTE, 100,
+ InputCondition::GAME,
+ "",
+ false},
+ {"keyHomunEmoteShortcut28",
+ addKey(SDLK_BACKSLASH),
+ emptyKey,
+ Input::GRP_HOMUN_EMOTION,
+ &Actions::homunEmote,
+ InputAction::HOMUN_EMOTE, 100,
+ InputCondition::GAME,
+ "",
+ false},
+ {"keyHomunEmoteShortcut29",
+ addKey(SDLK_a),
+ emptyKey,
+ Input::GRP_HOMUN_EMOTION,
+ &Actions::homunEmote,
+ InputAction::HOMUN_EMOTE, 100,
+ InputCondition::GAME,
+ "",
+ false},
+ {"keyHomunEmoteShortcut30",
+ addKey(SDLK_s),
+ emptyKey,
+ Input::GRP_HOMUN_EMOTION,
+ &Actions::homunEmote,
+ InputAction::HOMUN_EMOTE, 100,
+ InputCondition::GAME,
+ "",
+ false},
+ {"keyHomunEmoteShortcut31",
+ addKey(SDLK_d),
+ emptyKey,
+ Input::GRP_HOMUN_EMOTION,
+ &Actions::homunEmote,
+ InputAction::HOMUN_EMOTE, 100,
+ InputCondition::GAME,
+ "",
+ false},
+ {"keyHomunEmoteShortcut32",
+ addKey(SDLK_f),
+ emptyKey,
+ Input::GRP_HOMUN_EMOTION,
+ &Actions::homunEmote,
+ InputAction::HOMUN_EMOTE, 100,
+ InputCondition::GAME,
+ "",
+ false},
+ {"keyHomunEmoteShortcut33",
+ addKey(SDLK_g),
+ emptyKey,
+ Input::GRP_HOMUN_EMOTION,
+ &Actions::homunEmote,
+ InputAction::HOMUN_EMOTE, 100,
+ InputCondition::GAME,
+ "",
+ false},
+ {"keyHomunEmoteShortcut34",
+ addKey(SDLK_h),
+ emptyKey,
+ Input::GRP_HOMUN_EMOTION,
+ &Actions::homunEmote,
+ InputAction::HOMUN_EMOTE, 100,
+ InputCondition::GAME,
+ "",
+ false},
+ {"keyHomunEmoteShortcut35",
+ addKey(SDLK_j),
+ emptyKey,
+ Input::GRP_HOMUN_EMOTION,
+ &Actions::homunEmote,
+ InputAction::HOMUN_EMOTE, 100,
+ InputCondition::GAME,
+ "",
+ false},
+ {"keyHomunEmoteShortcut36",
+ addKey(SDLK_k),
+ emptyKey,
+ Input::GRP_HOMUN_EMOTION,
+ &Actions::homunEmote,
+ InputAction::HOMUN_EMOTE, 100,
+ InputCondition::GAME,
+ "",
+ false},
+ {"keyHomunEmoteShortcut37",
+ addKey(SDLK_l),
+ emptyKey,
+ Input::GRP_HOMUN_EMOTION,
+ &Actions::homunEmote,
+ InputAction::HOMUN_EMOTE, 100,
+ InputCondition::GAME,
+ "",
+ false},
+ {"keyHomunEmoteShortcut38",
+ addKey(SDLK_SEMICOLON),
+ emptyKey,
+ Input::GRP_HOMUN_EMOTION,
+ &Actions::homunEmote,
+ InputAction::HOMUN_EMOTE, 100,
+ InputCondition::GAME,
+ "",
+ false},
+ {"keyHomunEmoteShortcut39",
+ addKey(SDLK_QUOTE),
+ emptyKey,
+ Input::GRP_HOMUN_EMOTION,
+ &Actions::homunEmote,
+ InputAction::HOMUN_EMOTE, 100,
+ InputCondition::GAME,
+ "",
+ false},
+ {"keyHomunEmoteShortcut40",
+ addKey(SDLK_z),
+ emptyKey,
+ Input::GRP_HOMUN_EMOTION,
+ &Actions::homunEmote,
+ InputAction::HOMUN_EMOTE, 100,
+ InputCondition::GAME,
+ "",
+ false},
+ {"keyHomunEmoteShortcut41",
+ addKey(SDLK_x),
+ emptyKey,
+ Input::GRP_HOMUN_EMOTION,
+ &Actions::homunEmote,
+ InputAction::HOMUN_EMOTE, 100,
+ InputCondition::GAME,
+ "",
+ false},
+ {"keyHomunEmoteShortcut42",
+ addKey(SDLK_c),
+ emptyKey,
+ Input::GRP_HOMUN_EMOTION,
+ &Actions::homunEmote,
+ InputAction::HOMUN_EMOTE, 100,
+ InputCondition::GAME,
+ "",
+ false},
+ {"keyHomunEmoteShortcut43",
+ addKey(SDLK_v),
+ emptyKey,
+ Input::GRP_HOMUN_EMOTION,
+ &Actions::homunEmote,
+ InputAction::HOMUN_EMOTE, 100,
+ InputCondition::GAME,
+ "",
+ false},
+ {"keyHomunEmoteShortcut44",
+ addKey(SDLK_b),
+ emptyKey,
+ Input::GRP_HOMUN_EMOTION,
+ &Actions::homunEmote,
+ InputAction::HOMUN_EMOTE, 100,
+ InputCondition::GAME,
+ "",
+ false},
+ {"keyHomunEmoteShortcut45",
+ addKey(SDLK_n),
+ emptyKey,
+ Input::GRP_HOMUN_EMOTION,
+ &Actions::homunEmote,
+ InputAction::HOMUN_EMOTE, 100,
+ InputCondition::GAME,
+ "",
+ false},
+ {"keyHomunEmoteShortcut46",
+ addKey(SDLK_m),
+ emptyKey,
+ Input::GRP_HOMUN_EMOTION,
+ &Actions::homunEmote,
+ InputAction::HOMUN_EMOTE, 100,
+ InputCondition::GAME,
+ "",
+ false},
+ {"keyHomunEmoteShortcut47",
+ addKey(SDLK_COMMA),
+ emptyKey,
+ Input::GRP_HOMUN_EMOTION,
+ &Actions::homunEmote,
+ InputAction::HOMUN_EMOTE, 100,
+ InputCondition::GAME,
+ "",
+ false},
+ {"keyHomunEmoteShortcut48",
+ addKey(SDLK_PERIOD),
+ emptyKey,
+ Input::GRP_HOMUN_EMOTION,
+ &Actions::homunEmote,
+ InputAction::HOMUN_EMOTE, 100,
+ InputCondition::GAME,
+ "",
+ false},
};
#undef defaultAction
diff --git a/src/input/pages/emotes.cpp b/src/input/pages/emotes.cpp
index c5b648ce6..194a4ed44 100644
--- a/src/input/pages/emotes.cpp
+++ b/src/input/pages/emotes.cpp
@@ -52,6 +52,12 @@ SetupActionData setupActionDataEmotes[] =
},
{
// TRANSLATORS: input action name
+ N_("Homunculus / mercenary emote modifier key"),
+ InputAction::HOMUN_EMOTE,
+ "",
+ },
+ {
+ // TRANSLATORS: input action name
N_("Emote shortcuts"),
InputAction::NO_VALUE,
""