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author | Andrei Karas <akaras@inbox.ru> | 2012-12-03 17:10:39 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2012-12-03 17:10:39 +0300 |
commit | 494ac0ccdf545e8055c83c22b8b2fbf9e045b32a (patch) | |
tree | 29dd8c4740fa8a43ebf82037c2e4091b1700a4e4 /src/soundmanager.h | |
parent | aa1e8a7a7236d49d91501eac2da81bdb96f0bba5 (diff) | |
download | mv-494ac0ccdf545e8055c83c22b8b2fbf9e045b32a.tar.gz mv-494ac0ccdf545e8055c83c22b8b2fbf9e045b32a.tar.bz2 mv-494ac0ccdf545e8055c83c22b8b2fbf9e045b32a.tar.xz mv-494ac0ccdf545e8055c83c22b8b2fbf9e045b32a.zip |
Rename sound.cpp/h to soundmanager.
Diffstat (limited to 'src/soundmanager.h')
-rw-r--r-- | src/soundmanager.h | 176 |
1 files changed, 176 insertions, 0 deletions
diff --git a/src/soundmanager.h b/src/soundmanager.h new file mode 100644 index 000000000..4ea36c27e --- /dev/null +++ b/src/soundmanager.h @@ -0,0 +1,176 @@ +/* + * The ManaPlus Client + * Copyright (C) 2004-2009 The Mana World Development Team + * Copyright (C) 2009-2010 The Mana Developers + * Copyright (C) 2011-2012 The ManaPlus Developers + * + * This file is part of The ManaPlus Client. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#ifndef SOUNDMANAGER_H +#define SOUNDMANAGER_H + +#include <SDL_mixer.h> + +#include "configlistener.h" + +#include <string> + +#include "localconsts.h" + +class SDLMusic; + +static const std::string SOUND_INFO = "soundinfo"; +static const std::string SOUND_ERROR = "sounderror"; +static const std::string SOUND_REQUEST = "soundrequest"; +static const std::string SOUND_TRADE = "soundtrade"; +static const std::string SOUND_WHISPER = "soundwhisper"; +static const std::string SOUND_HIGHLIGHT = "soundhighlight"; +static const std::string SOUND_GLOBAL = "soundglobal"; +static const std::string SOUND_GUILD = "soundguild"; +static const std::string SOUND_SHOW_WINDOW = "soundshowwindow"; +static const std::string SOUND_HIDE_WINDOW = "soundhidewindow"; + +/** SoundManager + * + * \ingroup CORE + */ +class SoundManager final : public ConfigListener +{ + public: + SoundManager(); + + A_DELETE_COPY(SoundManager) + + ~SoundManager(); + + void optionChanged(const std::string &value) override; + + /** + * Installs the sound engine. + */ + void init(); + + /** + * Removes all sound functionalities. + */ + void close(); + + /** + * Starts background music. + * + * @param fileName The name of the music file. + */ + void playMusic(const std::string &fileName); + + /** + * Stops currently running background music track. + */ + void stopMusic(); + + /** + * Fades in background music. + * + * @param fileName The name of the music file. + * @param ms Duration of fade-in effect (ms) + */ + void fadeInMusic(const std::string &fileName, const int ms = 1000); + + /** + * Fades out currently running background music track. + * + * @param ms Duration of fade-out effect (ms) + */ + void fadeOutMusic(const int ms = 1000); + + /** + * Fades out a background music and play a new one. + * + * @param fileName The name of the music file. + * @param ms Duration of fade-out effect (ms) + */ + void fadeOutAndPlayMusic(const std::string &fileName, + const int ms = 1000); + + int getMaxVolume() const A_WARN_UNUSED + { return MIX_MAX_VOLUME; } + + void setMusicVolume(const int volume); + + void setSfxVolume(const int volume); + + /** + * Plays an item. + * + * @param path The resource path to the sound file. + */ + void playSfx(const std::string &path, const int x = 0, + const int y = 0) const; + + /** + * Plays an item for gui. + * + * @param path The resource path to the sound file. + */ + void playGuiSfx(const std::string &path); + + void playGuiSound(const std::string &name); + + void changeAudio(); + + void volumeOff() const; + + void volumeRestore(); + + std::string getCurrentMusicFile() const A_WARN_UNUSED + { return mCurrentMusicFile; } + + /** + * The sound logic. + * Currently used to check whether the music file can be freed after + * a fade out, and whether new music has to be played. + */ + void logic(); + + private: + /** Logs various info about sound device. */ + void info() const; + + /** Halts and frees currently playing music. */ + void haltMusic(); + + /** + * When calling fadeOutAndPlayMusic(), + * the music file below will then be played + */ + std::string mNextMusicFile; + + bool mInstalled; + + int mSfxVolume; + int mMusicVolume; + + std::string mCurrentMusicFile; + SDLMusic *mMusic; + bool mPlayBattle; + bool mPlayGui; + bool mPlayMusic; + int mGuiChannel; +}; + +extern SoundManager sound; + +#endif |