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authorAndrei Karas <akaras@inbox.ru>2015-08-02 16:13:36 +0300
committerAndrei Karas <akaras@inbox.ru>2015-08-03 21:50:05 +0300
commitf651273ebf2a8b11aa01ed1434ecb613177ced6a (patch)
treec51d2bed1476270e27ad95c5a46e15af32eaccdd /src/soundmanager.cpp
parent30846b7f68f1ad05a0719ae37f75fd2901a6545a (diff)
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Add gui mode for dyecmd. Now only basic code added.
Diffstat (limited to 'src/soundmanager.cpp')
-rw-r--r--src/soundmanager.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/soundmanager.cpp b/src/soundmanager.cpp
index a501e506b..746f5a924 100644
--- a/src/soundmanager.cpp
+++ b/src/soundmanager.cpp
@@ -25,7 +25,9 @@
#include "configuration.h"
#include "logger.h"
+#ifndef DYECMD
#include "being/localplayer.h"
+#endif
#include "resources/sdlmusic.h"
#include "resources/resourcemanager.h"
@@ -361,6 +363,7 @@ void SoundManager::logic()
void SoundManager::playSfx(const std::string &path,
const int x, const int y) const
{
+#ifndef DYECMD
if (!mInstalled || path.empty() || !mPlayBattle)
return;
@@ -393,6 +396,7 @@ void SoundManager::playSfx(const std::string &path,
if (!mCacheSounds)
sample->decRef();
}
+#endif
}
void SoundManager::playGuiSound(const std::string &name)