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authorAndrei Karas <akaras@inbox.ru>2013-08-31 20:38:42 +0300
committerAndrei Karas <akaras@inbox.ru>2013-08-31 20:38:42 +0300
commitb310c51796d1632aeefc834dc0e931c52f909a41 (patch)
tree1332b627664b8450cc3fdbbd2995ce0ffc67b724 /src/sdl2graphics.cpp
parent07c2392f2a7a7fa90d1c0dfe97dbd3bf29fdfad1 (diff)
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move render classes into render dir.
Diffstat (limited to 'src/sdl2graphics.cpp')
-rw-r--r--src/sdl2graphics.cpp641
1 files changed, 0 insertions, 641 deletions
diff --git a/src/sdl2graphics.cpp b/src/sdl2graphics.cpp
deleted file mode 100644
index ee4e7dbce..000000000
--- a/src/sdl2graphics.cpp
+++ /dev/null
@@ -1,641 +0,0 @@
-/*
- * The ManaPlus Client
- * Copyright (C) 2004-2009 The Mana World Development Team
- * Copyright (C) 2009-2010 The Mana Developers
- * Copyright (C) 2011-2013 The ManaPlus Developers
- *
- * This file is part of The ManaPlus Client.
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#ifdef USE_SDL2
-
-#include "sdl2graphics.h"
-
-#include "main.h"
-
-#include "configuration.h"
-#include "graphicsmanager.h"
-#include "graphicsvertexes.h"
-#include "logger.h"
-
-#include "resources/imagehelper.h"
-#include "resources/sdl2imagehelper.h"
-
-#include <guichan/sdl/sdlpixel.hpp>
-
-#include "utils/sdlcheckutils.h"
-
-#include <SDL.h>
-
-#include "debug.h"
-
-#ifdef DEBUG_SDL_SURFACES
-
-#define MSDL_RenderCopy(render, texture, src, dst) \
- FakeSDL_RenderCopy(render, texture, src, dst)
-
-static int FakeSDL_RenderCopy(SDL_Renderer *const renderer,
- SDL_Texture *const texture,
- const SDL_Rect *const srcrect,
- const SDL_Rect *const dstrect)
-{
- int ret = SDL_RenderCopy(renderer, texture, srcrect, dstrect);
- if (ret)
- {
- logger->log("rendering error in texture %p: %s",
- static_cast<void*>(texture), SDL_GetError());
- }
- return ret;
-}
-
-#else
-
-#define MSDL_RenderCopy(render, texture, src, dst) \
- SDL_RenderCopy(render, texture, src, dst)
-
-#endif
-
-SDLGraphics::SDLGraphics() :
- Graphics(),
- mOldPixel(0),
- mOldAlpha(0)
-{
-}
-
-SDLGraphics::~SDLGraphics()
-{
-}
-
-bool SDLGraphics::drawRescaledImage(const Image *const image,
- int srcX, int srcY,
- int dstX, int dstY,
- const int width, const int height,
- const int desiredWidth,
- const int desiredHeight,
- const bool useColor A_UNUSED)
-{
- FUNC_BLOCK("Graphics::drawRescaledImage", 1)
- // Check that preconditions for blitting are met.
- if (!mWindow || !image)
- return false;
- if (!image->mTexture)
- return false;
-
- const gcn::ClipRectangle &top = mClipStack.top();
- const SDL_Rect &bounds = image->mBounds;
- const SDL_Rect srcRect =
- {
- static_cast<int32_t>(srcX + bounds.x),
- static_cast<int32_t>(srcY + bounds.y),
- static_cast<int32_t>(width),
- static_cast<int32_t>(height)
- };
- const SDL_Rect dstRect =
- {
- static_cast<int32_t>(dstX + top.xOffset),
- static_cast<int32_t>(dstY + top.yOffset),
- static_cast<int32_t>(desiredWidth),
- static_cast<int32_t>(desiredHeight)
- };
-
- return (MSDL_RenderCopy(mRenderer, image->mTexture,
- &srcRect, &dstRect) < 0);
-}
-
-bool SDLGraphics::drawImage2(const Image *const image, int srcX, int srcY,
- int dstX, int dstY, const int width,
- const int height, const bool useColor A_UNUSED)
-{
- FUNC_BLOCK("Graphics::drawImage2", 1)
- // Check that preconditions for blitting are met.
- if (!mWindow || !image || !image->mTexture)
- return false;
-
- const gcn::ClipRectangle &top = mClipStack.top();
- if (!top.height)
- return false;
-
- const SDL_Rect &bounds = image->mBounds;
- const SDL_Rect srcRect =
- {
- static_cast<int32_t>(srcX + bounds.x),
- static_cast<int32_t>(srcY + bounds.y),
- static_cast<int32_t>(width),
- static_cast<int32_t>(height)
- };
-
- const SDL_Rect dstRect =
- {
- static_cast<int32_t>(dstX + top.xOffset),
- static_cast<int32_t>(dstY + top.yOffset),
- static_cast<int32_t>(width),
- static_cast<int32_t>(height)
- };
-
- return !MSDL_RenderCopy(mRenderer, image->mTexture, &srcRect, &dstRect);
-}
-
-void SDLGraphics::drawImagePattern(const Image *const image,
- const int x, const int y,
- const int w, const int h)
-{
- FUNC_BLOCK("Graphics::drawImagePattern", 1)
- // Check that preconditions for blitting are met.
- if (!mWindow || !image)
- return;
- if (!image->mTexture)
- return;
-
- const gcn::ClipRectangle &top = mClipStack.top();
- if (!top.height)
- return;
-
- const SDL_Rect &bounds = image->mBounds;
- const int iw = bounds.w;
- const int ih = bounds.h;
- if (iw == 0 || ih == 0)
- return;
-
- const int xOffset = top.xOffset + x;
- const int yOffset = top.yOffset + y;
-
- SDL_Rect dstRect;
- SDL_Rect srcRect;
- srcRect.x = static_cast<int32_t>(bounds.x);
- srcRect.y = static_cast<int32_t>(bounds.y);
- for (int py = 0; py < h; py += ih)
- {
- const int dh = (py + ih >= h) ? h - py : ih;
- dstRect.y = static_cast<int32_t>(py + yOffset);
- srcRect.h = static_cast<int32_t>(dh);
- dstRect.h = static_cast<int32_t>(dh);
-
- for (int px = 0; px < w; px += iw)
- {
- const int dw = (px + iw >= w) ? w - px : iw;
- dstRect.x = static_cast<int32_t>(px + xOffset);
- srcRect.w = static_cast<int32_t>(dw);
- dstRect.w = static_cast<int32_t>(dw);
-
- MSDL_RenderCopy(mRenderer, image->mTexture, &srcRect, &dstRect);
- }
- }
-}
-
-void SDLGraphics::drawRescaledImagePattern(const Image *const image,
- const int x, const int y,
- const int w, const int h,
- const int scaledWidth,
- const int scaledHeight)
-{
- // Check that preconditions for blitting are met.
- if (!mWindow || !image)
- return;
- if (!image->mTexture)
- return;
-
- if (scaledHeight == 0 || scaledWidth == 0)
- return;
-
- const gcn::ClipRectangle &top = mClipStack.top();
- if (!top.height)
- return;
-
- Image *const tmpImage = image->SDLgetScaledImage(
- scaledWidth, scaledHeight);
- if (!tmpImage)
- return;
-
- const SDL_Rect &bounds = tmpImage->mBounds;
- const int iw = bounds.w;
- const int ih = bounds.h;
- if (iw == 0 || ih == 0)
- return;
-
- const int xOffset = top.xOffset + x;
- const int yOffset = top.yOffset + y;
-
- SDL_Rect dstRect;
- SDL_Rect srcRect;
- srcRect.x = static_cast<int32_t>(bounds.x);
- srcRect.y = static_cast<int32_t>(bounds.y);
- for (int py = 0; py < h; py += ih)
- {
- const int dh = (py + ih >= h) ? h - py : ih;
- dstRect.y = static_cast<int32_t>(py + yOffset);
- srcRect.h = static_cast<int32_t>(dh);
- dstRect.h = static_cast<int32_t>(dh);
-
- for (int px = 0; px < w; px += iw)
- {
- const int dw = (px + iw >= w) ? w - px : iw;
- dstRect.x = static_cast<int32_t>(px + xOffset);
- srcRect.w = static_cast<int32_t>(dw);
- dstRect.w = static_cast<int32_t>(dw);
-
- MSDL_RenderCopy(mRenderer, image->mTexture, &srcRect, &dstRect);
- }
- }
-
- delete tmpImage;
-}
-
-void SDLGraphics::calcImagePattern(ImageVertexes* const vert,
- const Image *const image,
- const int x, const int y,
- const int w, const int h) const
-{
- // Check that preconditions for blitting are met.
- if (!vert || !mWindow || !image || !image->mTexture)
- return;
-
- const gcn::ClipRectangle &top = mClipStack.top();
- if (!top.height)
- return;
-
- const SDL_Rect &bounds = image->mBounds;
- const int iw = bounds.w;
- const int ih = bounds.h;
- if (iw == 0 || ih == 0)
- return;
-
- const int xOffset = top.xOffset + x;
- const int yOffset = top.yOffset + y;
- const int srcX = bounds.x;
- const int srcY = bounds.y;
- for (int py = 0; py < h; py += ih)
- {
- const int dh = (py + ih >= h) ? h - py : ih;
- const int dstY = py + yOffset;
-
- for (int px = 0; px < w; px += iw)
- {
- const int dw = (px + iw >= w) ? w - px : iw;
- const int dstX = px + xOffset;
-
- DoubleRect *const r = new DoubleRect();
- SDL_Rect &dstRect = r->dst;
- SDL_Rect &srcRect = r->src;
- srcRect.x = static_cast<int32_t>(srcX);
- srcRect.y = static_cast<int32_t>(srcY);
- srcRect.w = static_cast<int32_t>(dw);
- srcRect.h = static_cast<int32_t>(dh);
- dstRect.x = static_cast<int32_t>(dstX);
- dstRect.y = static_cast<int32_t>(dstY);
- dstRect.w = static_cast<int32_t>(dw);
- dstRect.h = static_cast<int32_t>(dh);
-
- vert->sdl.push_back(r);
- }
- }
-}
-
-void SDLGraphics::calcImagePattern(ImageCollection* const vertCol,
- const Image *const image,
- const int x, const int y,
- const int w, const int h) const
-{
- ImageVertexes *vert = nullptr;
- if (vertCol->currentImage != image)
- {
- vert = new ImageVertexes();
- vertCol->currentImage = image;
- vertCol->currentVert = vert;
- vert->image = image;
- vertCol->draws.push_back(vert);
- }
- else
- {
- vert = vertCol->currentVert;
- }
-
- calcImagePattern(vert, image, x, y, w, h);
-}
-
-void SDLGraphics::calcTile(ImageVertexes *const vert,
- const Image *const image,
- int x, int y) const
-{
- vert->image = image;
- calcTileSDL(vert, x, y);
-}
-
-void SDLGraphics::calcTileSDL(ImageVertexes *const vert, int x, int y) const
-{
- // Check that preconditions for blitting are met.
- if (!vert || !vert->image || !vert->image->mTexture)
- return;
-
- const gcn::ClipRectangle &top = mClipStack.top();
- if (!top.height)
- return;
-
- const Image *const image = vert->image;
- const SDL_Rect &bounds = image->mBounds;
-
- x += top.xOffset;
- y += top.yOffset;
-
- DoubleRect *rect = new DoubleRect();
- SDL_Rect &dstRect = rect->dst;
- SDL_Rect &srcRect = rect->src;
-
- srcRect.x = static_cast<int32_t>(bounds.x);
- srcRect.y = static_cast<int32_t>(bounds.y);
- srcRect.w = static_cast<int32_t>(bounds.w);
- srcRect.h = static_cast<int32_t>(bounds.h);
- dstRect.x = static_cast<int32_t>(x);
- dstRect.y = static_cast<int32_t>(y);
- dstRect.w = static_cast<int32_t>(bounds.w);
- dstRect.h = static_cast<int32_t>(bounds.h);
-
- vert->sdl.push_back(rect);
-}
-
-void SDLGraphics::calcTile(ImageCollection *const vertCol,
- const Image *const image,
- int x, int y)
-{
- if (vertCol->currentImage != image)
- {
- ImageVertexes *const vert = new ImageVertexes();
- vertCol->currentImage = image;
- vertCol->currentVert = vert;
- vert->image = image;
- vertCol->draws.push_back(vert);
- calcTileSDL(vert, x, y);
- }
- else
- {
- calcTileSDL(vertCol->currentVert, x, y);
- }
-}
-
-void SDLGraphics::drawTile(const ImageCollection *const vertCol)
-{
- const ImageVertexesVector &draws = vertCol->draws;
- const ImageCollectionCIter it_end = draws.end();
- for (ImageCollectionCIter it = draws.begin(); it != it_end; ++ it)
- {
- const ImageVertexes *const vert = *it;
- const Image *const img = vert->image;
- const DoubleRects *const rects = &vert->sdl;
- DoubleRects::const_iterator it2 = rects->begin();
- const DoubleRects::const_iterator it2_end = rects->end();
- while (it2 != it2_end)
- {
- MSDL_RenderCopy(mRenderer, img->mTexture,
- &(*it2)->src, &(*it2)->dst);
- ++ it2;
- }
- }
-}
-
-void SDLGraphics::drawTile(const ImageVertexes *const vert)
-{
- // vert and img must be != 0
- const Image *const img = vert->image;
- const DoubleRects *const rects = &vert->sdl;
- DoubleRects::const_iterator it = rects->begin();
- const DoubleRects::const_iterator it_end = rects->end();
- while (it != it_end)
- {
- MSDL_RenderCopy(mRenderer, img->mTexture, &(*it)->src, &(*it)->dst);
- ++ it;
- }
-}
-
-void SDLGraphics::updateScreen()
-{
- BLOCK_START("Graphics::updateScreen")
- SDL_RenderPresent(mRenderer);
-// SDL_RenderClear(mRenderer);
- BLOCK_END("Graphics::updateScreen")
-}
-
-SDL_Surface *SDLGraphics::getScreenshot()
-{
-#if SDL_BYTEORDER == SDL_BIG_ENDIAN
- const int rmask = 0xff000000;
- const int gmask = 0x00ff0000;
- const int bmask = 0x0000ff00;
-#else
- const int rmask = 0x000000ff;
- const int gmask = 0x0000ff00;
- const int bmask = 0x00ff0000;
-#endif
- const int amask = 0x00000000;
-
- SDL_Surface *const screenshot = MSDL_CreateRGBSurface(SDL_SWSURFACE,
- mRect.w, mRect.h, 24, rmask, gmask, bmask, amask);
-
-// if (screenshot)
-// SDL_BlitSurface(mWindow, nullptr, screenshot, nullptr);
-
- return screenshot;
-}
-
-bool SDLGraphics::drawNet(const int x1, const int y1,
- const int x2, const int y2,
- const int width, const int height)
-{
- // +++ need use SDL_RenderDrawLines
- for (int y = y1; y < y2; y += height)
- drawLine(x1, y, x2, y);
-
- for (int x = x1; x < x2; x += width)
- drawLine(x, y1, x, y2);
-
- return true;
-}
-
-bool SDLGraphics::calcWindow(ImageCollection *const vertCol,
- const int x, const int y,
- const int w, const int h,
- const ImageRect &imgRect)
-{
- ImageVertexes *vert = nullptr;
- Image *const image = imgRect.grid[4];
- if (vertCol->currentImage != image)
- {
- vert = new ImageVertexes();
- vertCol->currentImage = image;
- vertCol->currentVert = vert;
- vert->image = image;
- vertCol->draws.push_back(vert);
- }
- else
- {
- vert = vertCol->currentVert;
- }
-
- const Image *const *const grid = &imgRect.grid[0];
- return calcImageRect(vert, x, y, w, h,
- grid[0], grid[2], grid[6], grid[8],
- grid[1], grid[5], grid[7], grid[3],
- grid[4]);
-}
-
-void SDLGraphics::fillRectangle(const gcn::Rectangle &rectangle)
-{
- const gcn::ClipRectangle &top = mClipStack.top();
- const SDL_Rect rect =
- {
- static_cast<int32_t>(rectangle.x + top.xOffset),
- static_cast<int32_t>(rectangle.y + top.yOffset),
- static_cast<int32_t>(rectangle.width),
- static_cast<int32_t>(rectangle.height)
- };
-
- SDL_SetRenderDrawColor(mRenderer, mColor.r, mColor.g, mColor.b, mColor.a);
- SDL_RenderFillRects(mRenderer, &rect, 1);
-}
-
-void SDLGraphics::_beginDraw()
-{
- pushClipArea(gcn::Rectangle(0, 0, mRect.w, mRect.h));
-}
-
-void SDLGraphics::_endDraw()
-{
- popClipArea();
-}
-
-bool SDLGraphics::pushClipArea(gcn::Rectangle area)
-{
- const bool result = gcn::Graphics::pushClipArea(area);
-
- const gcn::ClipRectangle &carea = mClipStack.top();
- const SDL_Rect rect =
- {
- static_cast<int32_t>(carea.x),
- static_cast<int32_t>(carea.y),
- static_cast<int32_t>(carea.width),
- static_cast<int32_t>(carea.height)
- };
- SDL_RenderSetClipRect(mRenderer, &rect);
- return result;
-}
-
-void SDLGraphics::popClipArea()
-{
- gcn::Graphics::popClipArea();
-
- if (mClipStack.empty())
- return;
-
- const gcn::ClipRectangle &carea = mClipStack.top();
- const SDL_Rect rect =
- {
- static_cast<int32_t>(carea.x),
- static_cast<int32_t>(carea.y),
- static_cast<int32_t>(carea.width),
- static_cast<int32_t>(carea.height)
- };
-
- SDL_RenderSetClipRect(mRenderer, &rect);
-}
-
-void SDLGraphics::drawPoint(int x, int y)
-{
- if (mClipStack.empty())
- return;
-
- const gcn::ClipRectangle &top = mClipStack.top();
-
- x += top.xOffset;
- y += top.yOffset;
-
- if (!top.isPointInRect(x, y))
- return;
-
- SDL_SetRenderDrawColor(mRenderer, mColor.r, mColor.g, mColor.b, mColor.a);
- const SDL_Point point =
- {
- x,
- y
- };
-
- SDL_RenderDrawPoints(mRenderer, &point, 1);
-}
-
-
-void SDLGraphics::drawRectangle(const gcn::Rectangle &rectangle)
-{
- const gcn::ClipRectangle &top = mClipStack.top();
-
- SDL_SetRenderDrawColor(mRenderer, mColor.r, mColor.g, mColor.b, mColor.a);
-
- const int x1 = rectangle.x + top.xOffset;
- const int y1 = rectangle.y + top.yOffset;
- const int x2 = x1 + rectangle.width - 1;
- const int y2 = y1 + rectangle.height - 1;
- SDL_Point points[] =
- {
- {x1, y1},
- {x2, y1},
- {x2, y2},
- {x1, y2},
- {x1, y1}
- };
-
- SDL_RenderDrawLines(mRenderer, points, 5);
-}
-
-void SDLGraphics::drawLine(int x1, int y1, int x2, int y2)
-{
- const gcn::ClipRectangle &top = mClipStack.top();
-
- SDL_SetRenderDrawColor(mRenderer, mColor.r, mColor.g, mColor.b, mColor.a);
-
- const int x0 = top.xOffset;
- const int y0 = top.yOffset;
-
- SDL_Point points[] =
- {
- {x1 + x0, y1 + y0},
- {x2 + x0, y2 + y0}
- };
-
- SDL_RenderDrawLines(mRenderer, points, 2);
-}
-
-bool SDLGraphics::setVideoMode(const int w, const int h, const int bpp,
- const bool fs, const bool hwaccel,
- const bool resize, const bool noFrame)
-{
- setMainFlags(w, h, bpp, fs, hwaccel, resize, noFrame);
-
- if (!(mWindow = graphicsManager.createWindow(w, h, bpp,
- getSoftwareFlags())))
- {
- mRect.w = 0;
- mRect.h = 0;
- return false;
- }
-
- int w1 = 0;
- int h1 = 0;
- SDL_GetWindowSize(mWindow, &w1, &h1);
- mRect.w = w1;
- mRect.h = h1;
-
- mRenderer = graphicsManager.createRenderer(mWindow, SDL_RENDERER_SOFTWARE);
- SDLImageHelper::setRenderer(mRenderer);
- return videoInfo();
-}
-
-#endif // USE_SDL2