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author | Andrei Karas <akaras@inbox.ru> | 2015-12-15 19:13:15 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2015-12-15 19:13:15 +0300 |
commit | 5490b25e6cb99bfea3d4234c90d717575855eaf8 (patch) | |
tree | 78c22d0011d5784ba4994686c6dc46413933077c /src/resources | |
parent | 1ffeeb5d960ecf45ff285b8045265bb38de86b18 (diff) | |
download | mv-5490b25e6cb99bfea3d4234c90d717575855eaf8.tar.gz mv-5490b25e6cb99bfea3d4234c90d717575855eaf8.tar.bz2 mv-5490b25e6cb99bfea3d4234c90d717575855eaf8.tar.xz mv-5490b25e6cb99bfea3d4234c90d717575855eaf8.zip |
Replace in openglimagehelper all gl functions calls into defines.
Diffstat (limited to 'src/resources')
-rw-r--r-- | src/resources/openglimagehelper.cpp | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/src/resources/openglimagehelper.cpp b/src/resources/openglimagehelper.cpp index 0d98fcfe7..ebb4f27a0 100644 --- a/src/resources/openglimagehelper.cpp +++ b/src/resources/openglimagehelper.cpp @@ -336,20 +336,20 @@ Image *OpenGLImageHelper::glLoad(SDL_Surface *tmpImage, { if (mBlur) { - glTexParameteri(mTextureType, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - glTexParameteri(mTextureType, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + mglTexParameteri(mTextureType, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + mglTexParameteri(mTextureType, GL_TEXTURE_MAG_FILTER, GL_LINEAR); } else { - glTexParameteri(mTextureType, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - glTexParameteri(mTextureType, GL_TEXTURE_MAG_FILTER, GL_NEAREST); + mglTexParameteri(mTextureType, GL_TEXTURE_MIN_FILTER, GL_NEAREST); + mglTexParameteri(mTextureType, GL_TEXTURE_MAG_FILTER, GL_NEAREST); } } #ifndef ANDROID - glTexParameteri(mTextureType, GL_TEXTURE_MAX_LEVEL, 0); + mglTexParameteri(mTextureType, GL_TEXTURE_MAX_LEVEL, 0); #endif - glTexImage2D(mTextureType, 0, mInternalTextureType, + mglTexImage2D(mTextureType, 0, mInternalTextureType, tmpImage->w, tmpImage->h, 0, GL_RGBA, GL_UNSIGNED_BYTE, tmpImage->pixels); @@ -445,7 +445,7 @@ GLuint OpenGLImageHelper::getNewTexture() void OpenGLImageHelper::postInit() { - glGenTextures(texturesSize, &mTextures[mFreeTextureIndex]); + mglGenTextures(texturesSize, &mTextures[mFreeTextureIndex]); } void OpenGLImageHelper::invalidate(const GLuint textureId) |