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author | Andrei Karas <akaras@inbox.ru> | 2013-04-10 00:33:27 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2013-04-10 00:33:27 +0300 |
commit | a0c7a0e2d34a13f2c3e86f662e352977ebe2ae73 (patch) | |
tree | 15996308da765b18751048c6bdaeb81926959328 /src/resources/spritedef.h | |
parent | c5ff42706d5ff540b5f557fa1a2b1924a6cdf07b (diff) | |
download | mv-a0c7a0e2d34a13f2c3e86f662e352977ebe2ae73.tar.gz mv-a0c7a0e2d34a13f2c3e86f662e352977ebe2ae73.tar.bz2 mv-a0c7a0e2d34a13f2c3e86f662e352977ebe2ae73.tar.xz mv-a0c7a0e2d34a13f2c3e86f662e352977ebe2ae73.zip |
Add option to left all per map sprites in memory if once was loaded.
This can prevent random lags and also can use more memory.
Diffstat (limited to 'src/resources/spritedef.h')
-rw-r--r-- | src/resources/spritedef.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/resources/spritedef.h b/src/resources/spritedef.h index ebccc2bd7..3a8fe5a01 100644 --- a/src/resources/spritedef.h +++ b/src/resources/spritedef.h @@ -118,7 +118,7 @@ class SpriteDef final : public Resource * Loads a sprite definition file. */ static SpriteDef *load(const std::string &file, - const int variant) A_WARN_UNUSED; + const int variant, bool prot) A_WARN_UNUSED; /** * Returns the specified action. |