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authorAndrei Karas <akaras@inbox.ru>2014-05-19 13:21:49 +0300
committerAndrei Karas <akaras@inbox.ru>2014-05-19 13:21:49 +0300
commit61f191a878e9ef122300dcadfbdf7cd255327862 (patch)
tree23ba85f605733527e1f17ca638694f1ba826a924 /src/resources/spritedef.h
parentb0659d030bf850c68acb83c8b6e7807c1fcac975 (diff)
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Move spritedisplay into separate file.
Diffstat (limited to 'src/resources/spritedef.h')
-rw-r--r--src/resources/spritedef.h20
1 files changed, 0 insertions, 20 deletions
diff --git a/src/resources/spritedef.h b/src/resources/spritedef.h
index a77ce8411..a6003be9a 100644
--- a/src/resources/spritedef.h
+++ b/src/resources/spritedef.h
@@ -36,26 +36,6 @@ class Action;
class Animation;
class ImageSet;
-struct SpriteReference;
-
-struct SpriteDisplay final
-{
- SpriteDisplay() :
- image(),
- floor(),
- sprites(),
- particles()
- {
- }
-
- std::string image;
- std::string floor;
- std::vector<SpriteReference*> sprites;
- StringVect particles;
-};
-
-typedef std::vector<SpriteReference*>::const_iterator SpriteRefs;
-
/*
* Remember those are the main action.
* Action subtypes, e.g.: "attack_bow" are to be passed by items.xml after