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authorAndrei Karas <akaras@inbox.ru>2011-04-03 20:10:33 +0300
committerAndrei Karas <akaras@inbox.ru>2011-04-03 20:10:33 +0300
commit51975cd8624fff3b20aa3b7b1932555e32786561 (patch)
tree55ff8d9c5a459bada8038807a1eaf0dfe98945e2 /src/resources/spritedef.cpp
parentfd16292e758ab6fc910ed07441e6e477d616201c (diff)
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Add spawn animation to mobs.
Also impliment sound events: SOUND_EVENT_MOVE, SOUND_EVENT_SIT, SOUND_EVENT_SPAWN
Diffstat (limited to 'src/resources/spritedef.cpp')
-rw-r--r--src/resources/spritedef.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/resources/spritedef.cpp b/src/resources/spritedef.cpp
index ceefac845..b3b473cd7 100644
--- a/src/resources/spritedef.cpp
+++ b/src/resources/spritedef.cpp
@@ -102,6 +102,7 @@ void SpriteDef::substituteActions()
substituteAction(SpriteAction::SLEEP, SpriteAction::SIT);
substituteAction(SpriteAction::HURT, SpriteAction::STAND);
substituteAction(SpriteAction::DEAD, SpriteAction::HURT);
+ substituteAction(SpriteAction::SPAWN, SpriteAction::STAND);
}
void SpriteDef::loadSprite(xmlNodePtr spriteNode, int variant,
@@ -287,6 +288,10 @@ void SpriteDef::loadAnimation(xmlNodePtr animationNode,
{
animation->addTerminator();
}
+ else if (xmlStrEqual(frameNode->name, BAD_CAST "jump"))
+ {
+ animation->addJump(XML::getProperty(frameNode, "action", ""));
+ }
} // for frameNode
}