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author | Andrei Karas <akaras@inbox.ru> | 2015-12-20 17:55:49 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2015-12-20 17:55:49 +0300 |
commit | 2a506c72f0690b1b73034ce1d6911a1abba74029 (patch) | |
tree | 0bfffb22e4b8e58932f3f7bd5805cd7efcac343b /src/resources/spritedef.cpp | |
parent | fc34c84d4ef4a51b49297dabffc8c3aa936c9588 (diff) | |
download | mv-2a506c72f0690b1b73034ce1d6911a1abba74029.tar.gz mv-2a506c72f0690b1b73034ce1d6911a1abba74029.tar.bz2 mv-2a506c72f0690b1b73034ce1d6911a1abba74029.tar.xz mv-2a506c72f0690b1b73034ce1d6911a1abba74029.zip |
Move spritedef into sprite directory.
Diffstat (limited to 'src/resources/spritedef.cpp')
-rw-r--r-- | src/resources/spritedef.cpp | 591 |
1 files changed, 0 insertions, 591 deletions
diff --git a/src/resources/spritedef.cpp b/src/resources/spritedef.cpp deleted file mode 100644 index 53b975a9f..000000000 --- a/src/resources/spritedef.cpp +++ /dev/null @@ -1,591 +0,0 @@ -/* - * The ManaPlus Client - * Copyright (C) 2004-2009 The Mana World Development Team - * Copyright (C) 2009-2010 The Mana Developers - * Copyright (C) 2011-2015 The ManaPlus Developers - * - * This file is part of The ManaPlus Client. - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program. If not, see <http://www.gnu.org/licenses/>. - */ - -#include "resources/spritedef.h" - -#include "configuration.h" -#include "logger.h" -#include "settings.h" - -#include "const/resources/map/map.h" - -#include "resources/action.h" -#include "resources/animation.h" -#include "resources/dye.h" -#include "resources/imageset.h" -#include "resources/resourcemanager.h" -#include "resources/spriteaction.h" -#include "resources/spritereference.h" - -#include "debug.h" - -SpriteReference *SpriteReference::Empty = nullptr; - -const Action *SpriteDef::getAction(const std::string &action, - const unsigned num) const -{ - Actions::const_iterator i = mActions.find(num); - if (i == mActions.end() && num != 100) - i = mActions.find(100); - - if (i == mActions.end() || !(*i).second) - return nullptr; - - const ActionMap *const actMap = (*i).second; - if (!actMap) - return nullptr; - const ActionMap::const_iterator it = actMap->find(action); - - if (it == actMap->end()) - { - logger->log("Warning: no action \"%s\" defined!", action.c_str()); - return nullptr; - } - - return (*it).second; -} - -unsigned SpriteDef::findNumber(const unsigned num) const -{ - unsigned min = 101; - FOR_EACH (Actions::const_iterator, it, mActions) - { - const unsigned n = (*it).first; - if (n >= num && n < min) - min = n; - } - if (min == 101) - return 0; - return min; -} - -SpriteDef *SpriteDef::load(const std::string &animationFile, - const int variant, const bool prot) -{ - BLOCK_START("SpriteDef::load") - const size_t pos = animationFile.find('|'); - std::string palettes; - if (pos != std::string::npos) - palettes = animationFile.substr(pos + 1); - - XML::Document doc(animationFile.substr(0, pos), - UseResman_true, - SkipError_false); - XmlNodePtrConst rootNode = doc.rootNode(); - - if (!rootNode || !xmlNameEqual(rootNode, "sprite")) - { - logger->log("Error, failed to parse %s", animationFile.c_str()); - - const std::string errorFile = paths.getStringValue("sprites").append( - paths.getStringValue("spriteErrorFile")); - BLOCK_END("SpriteDef::load") - if (animationFile != errorFile) - return load(errorFile, 0, prot); - else - return nullptr; - } - - SpriteDef *const def = new SpriteDef; - def->mProcessedFiles.insert(animationFile); - def->loadSprite(rootNode, variant, palettes); - def->substituteActions(); - if (settings.fixDeadAnimation) - def->fixDeadAction(); - if (prot) - { - def->incRef(); - def->setProtected(true); - } - BLOCK_END("SpriteDef::load") - return def; -} - -void SpriteDef::fixDeadAction() -{ - FOR_EACH (ActionsIter, it, mActions) - { - ActionMap *const d = (*it).second; - if (!d) - continue; - const ActionMap::iterator i = d->find(SpriteAction::DEAD); - const ActionMap::iterator i2 = d->find(SpriteAction::STAND); - // search dead action and check what it not same with stand action - if (i != d->end() && i->second && i->second != i2->second) - (i->second)->setLastFrameDelay(0); - } -} - -void SpriteDef::substituteAction(const std::string &restrict complete, - const std::string &restrict with) -{ - FOR_EACH (ActionsConstIter, it, mActions) - { - ActionMap *const d = (*it).second; - if (!d) - continue; - if (d->find(complete) == d->end()) - { - const ActionMap::iterator i = d->find(with); - if (i != d->end()) - (*d)[complete] = i->second; - } - } -} - -void SpriteDef::substituteActions() -{ - substituteAction(SpriteAction::STAND, SpriteAction::DEFAULT); - substituteAction(SpriteAction::MOVE, SpriteAction::STAND); - substituteAction(SpriteAction::ATTACK, SpriteAction::STAND); - substituteAction(SpriteAction::CAST, SpriteAction::ATTACK); - substituteAction(SpriteAction::SIT, SpriteAction::STAND); - substituteAction(SpriteAction::SITTOP, SpriteAction::SIT); - substituteAction(SpriteAction::DEAD, SpriteAction::STAND); - substituteAction(SpriteAction::SPAWN, SpriteAction::STAND); - substituteAction(SpriteAction::FLY, SpriteAction::MOVE); - substituteAction(SpriteAction::SWIM, SpriteAction::MOVE); - substituteAction(SpriteAction::RIDE, SpriteAction::MOVE); - substituteAction(SpriteAction::STANDSKY, SpriteAction::STAND); - substituteAction(SpriteAction::STANDWATER, SpriteAction::STAND); - substituteAction(SpriteAction::STANDRIDE, SpriteAction::STAND); - substituteAction(SpriteAction::SITSKY, SpriteAction::SIT); - substituteAction(SpriteAction::SITWATER, SpriteAction::SIT); - substituteAction(SpriteAction::SITRIDE, SpriteAction::SIT); - substituteAction(SpriteAction::ATTACKSKY, SpriteAction::ATTACK); - substituteAction(SpriteAction::ATTACKWATER, SpriteAction::ATTACK); - substituteAction(SpriteAction::ATTACKRIDE, SpriteAction::ATTACK); - substituteAction(SpriteAction::CASTSKY, SpriteAction::CAST); - substituteAction(SpriteAction::CASTWATER, SpriteAction::CAST); - substituteAction(SpriteAction::CASTRIDE, SpriteAction::CAST); - substituteAction(SpriteAction::SPAWNSKY, SpriteAction::SPAWN); - substituteAction(SpriteAction::SPAWNWATER, SpriteAction::SPAWN); - substituteAction(SpriteAction::SPAWNRIDE, SpriteAction::SPAWN); - substituteAction(SpriteAction::DEADSKY, SpriteAction::DEAD); - substituteAction(SpriteAction::DEADWATER, SpriteAction::DEAD); - substituteAction(SpriteAction::DEADRIDE, SpriteAction::DEAD); -} - -void SpriteDef::loadSprite(const XmlNodePtr spriteNode, - const int variant, - const std::string &palettes) -{ - BLOCK_START("SpriteDef::loadSprite") - if (!spriteNode) - { - BLOCK_END("SpriteDef::loadSprite") - return; - } - // Get the variant - const int variantCount = XML::getProperty(spriteNode, "variants", 0); - int variant_offset = 0; - - if (variantCount > 0 && variant < variantCount) - { - variant_offset = - variant * XML::getProperty(spriteNode, "variant_offset", 0); - } - - for_each_xml_child_node(node, spriteNode) - { - if (xmlNameEqual(node, "imageset")) - loadImageSet(node, palettes); - else if (xmlNameEqual(node, "action")) - loadAction(node, variant_offset); - else if (xmlNameEqual(node, "include")) - includeSprite(node, variant); - } - BLOCK_END("SpriteDef::loadSprite") -} - -void SpriteDef::loadImageSet(const XmlNodePtr node, - const std::string &palettes) -{ - const std::string name = XML::getProperty(node, "name", ""); - - // We don't allow redefining image sets. This way, an included sprite - // definition will use the already loaded image set with the same name. - if (mImageSets.find(name) != mImageSets.end()) - return; - - const int width = XML::getProperty(node, "width", 0); - const int height = XML::getProperty(node, "height", 0); - std::string imageSrc = XML::getProperty(node, "src", ""); - Dye::instantiate(imageSrc, palettes); - - ImageSet *const imageSet = resourceManager->getImageSet(imageSrc, - width, height); - - if (!imageSet) - { - logger->log1("Couldn't load imageset!"); - return; - } - - imageSet->setOffsetX(XML::getProperty(node, "offsetX", 0)); - imageSet->setOffsetY(XML::getProperty(node, "offsetY", 0)); - mImageSets[name] = imageSet; -} - -void SpriteDef::loadAction(const XmlNodePtr node, - const int variant_offset) -{ - if (!node) - return; - - const std::string actionName = XML::getProperty(node, "name", ""); - const std::string imageSetName = XML::getProperty(node, "imageset", ""); - const unsigned hp = XML::getProperty(node, "hp", 100); - - const ImageSetIterator si = mImageSets.find(imageSetName); - if (si == mImageSets.end()) - { - logger->log("Warning: imageset \"%s\" not defined in %s", - imageSetName.c_str(), getIdPath().c_str()); - return; - } - const ImageSet *const imageSet = si->second; - - if (actionName == SpriteAction::INVALID) - { - logger->log("Warning: Unknown action \"%s\" defined in %s", - actionName.c_str(), getIdPath().c_str()); - return; - } - Action *const action = new Action; - action->setNumber(hp); - addAction(hp, actionName, action); - - // dirty hack to fix bad resources in tmw server - if (actionName == "attack_stab") - addAction(hp, "attack", action); - - // When first action set it as default direction - const Actions::const_iterator i = mActions.find(hp); - if ((*i).second->size() == 1) - addAction(hp, SpriteAction::DEFAULT, action); - - // Load animations - for_each_xml_child_node(animationNode, node) - { - if (xmlNameEqual(animationNode, "animation")) - loadAnimation(animationNode, action, imageSet, variant_offset); - } -} - -void SpriteDef::loadAnimation(const XmlNodePtr animationNode, - Action *const action, - const ImageSet *const imageSet, - const int variant_offset) const -{ - if (!action || !imageSet || !animationNode) - return; - - const std::string directionName = - XML::getProperty(animationNode, "direction", ""); - const SpriteDirection::Type directionType - = makeSpriteDirection(directionName); - - if (directionType == SpriteDirection::INVALID) - { - logger->log("Warning: Unknown direction \"%s\" used in %s", - directionName.c_str(), getIdPath().c_str()); - return; - } - - Animation *const animation = new Animation; - action->setAnimation(directionType, animation); - - // Get animation frames - for_each_xml_child_node(frameNode, animationNode) - { - const int delay = XML::getIntProperty( - frameNode, "delay", 0, 0, 100000); - const int offsetX = XML::getProperty(frameNode, "offsetX", 0) - + imageSet->getOffsetX() - imageSet->getWidth() / 2 - + mapTileSize / 2; - const int offsetY = XML::getProperty(frameNode, "offsetY", 0) - + imageSet->getOffsetY() - imageSet->getHeight() + mapTileSize; - const int rand = XML::getIntProperty(frameNode, "rand", 100, 0, 100); - - if (xmlNameEqual(frameNode, "frame")) - { - const int index = XML::getProperty(frameNode, "index", -1); - - if (index < 0) - { - logger->log1("No valid value for 'index'"); - continue; - } - - Image *const img = imageSet->get(index + variant_offset); - - if (!img) - { - logger->log("No image at index %d", index + variant_offset); - continue; - } - - animation->addFrame(img, delay, offsetX, offsetY, rand); - } - else if (xmlNameEqual(frameNode, "sequence")) - { - const int start = XML::getProperty(frameNode, "start", -1); - const int end = XML::getProperty(frameNode, "end", -1); - const std::string value = XML::getProperty(frameNode, "value", ""); - const int repeat = XML::getIntProperty( - frameNode, "repeat", 1, 0, 100); - - if (repeat < 1) - { - logger->log1("No valid value for 'repeat'"); - continue; - } - - if (value.empty()) - { - if (addSequence(start, end, delay, offsetX, offsetY, - variant_offset, repeat, rand, imageSet, animation)) - { - continue; - } - } - else - { - StringVect vals; - splitToStringVector(vals, value, ','); - FOR_EACH (StringVectCIter, it, vals) - { - const std::string str = *it; - const size_t idx = str.find("-"); - if (str == "p") - { - animation->addPause(delay, rand); - } - else if (idx != std::string::npos) - { - const int v1 = atoi(str.substr(0, idx).c_str()); - const int v2 = atoi(str.substr(idx + 1).c_str()); - addSequence(v1, v2, delay, offsetX, offsetY, - variant_offset, repeat, rand, imageSet, animation); - } - else - { - Image *const img = imageSet->get(atoi( - str.c_str()) + variant_offset); - if (img) - { - animation->addFrame(img, delay, - offsetX, offsetY, rand); - } - } - } - } - } - else if (xmlNameEqual(frameNode, "pause")) - { - animation->addPause(delay, rand); - } - else if (xmlNameEqual(frameNode, "end")) - { - animation->addTerminator(rand); - } - else if (xmlNameEqual(frameNode, "jump")) - { - animation->addJump(XML::getProperty( - frameNode, "action", ""), rand); - } - else if (xmlNameEqual(frameNode, "label")) - { - const std::string name = XML::getProperty(frameNode, "name", ""); - if (!name.empty()) - animation->addLabel(name); - } - else if (xmlNameEqual(frameNode, "goto")) - { - const std::string name = XML::getProperty(frameNode, "label", ""); - if (!name.empty()) - animation->addGoto(name, rand); - } - } // for frameNode -} - -void SpriteDef::includeSprite(const XmlNodePtr includeNode, const int variant) -{ - std::string filename = XML::getProperty(includeNode, "file", ""); - - if (filename.empty()) - return; - filename = paths.getStringValue("sprites").append(filename); - - if (mProcessedFiles.find(filename) != mProcessedFiles.end()) - { - logger->log("Error, Tried to include %s which already is included.", - filename.c_str()); - return; - } - mProcessedFiles.insert(filename); - - XML::Document doc(filename, UseResman_true, SkipError_false); - const XmlNodePtr rootNode = doc.rootNode(); - - if (!rootNode || !xmlNameEqual(rootNode, "sprite")) - { - logger->log("Error, no sprite root node in %s", filename.c_str()); - return; - } - - loadSprite(rootNode, variant); -} - -SpriteDef::~SpriteDef() -{ - // Actions are shared, so ensure they are deleted only once. - std::set<Action*> actions; - FOR_EACH (Actions::iterator, i, mActions) - { - FOR_EACHP (ActionMap::iterator, it, (*i).second) - actions.insert(it->second); - delete (*i).second; - } - - FOR_EACH (std::set<Action*>::const_iterator, i, actions) - delete *i; - - mActions.clear(); - - FOR_EACH (ImageSetIterator, i, mImageSets) - { - if (i->second) - { - i->second->decRef(); - i->second = nullptr; - } - } - mImageSets.clear(); -} - -SpriteDirection::Type SpriteDef::makeSpriteDirection(const std::string - &direction) -{ - if (direction.empty() || direction == "default") - return SpriteDirection::DEFAULT; - else if (direction == "up") - return SpriteDirection::UP; - else if (direction == "left") - return SpriteDirection::LEFT; - else if (direction == "right") - return SpriteDirection::RIGHT; - else if (direction == "down") - return SpriteDirection::DOWN; - else if (direction == "upleft") - return SpriteDirection::UPLEFT; - else if (direction == "upright") - return SpriteDirection::UPRIGHT; - else if (direction == "downleft") - return SpriteDirection::DOWNLEFT; - else if (direction == "downright") - return SpriteDirection::DOWNRIGHT; - else - return SpriteDirection::INVALID; -} - -void SpriteDef::addAction(const unsigned hp, const std::string &name, - Action *const action) -{ - const Actions::const_iterator i = mActions.find(hp); - if (i == mActions.end()) - mActions[hp] = new ActionMap(); - - (*mActions[hp])[name] = action; -} - -bool SpriteDef::addSequence(const int start, - const int end, - const int delay, - const int offsetX, - const int offsetY, - const int variant_offset, - int repeat, - const int rand, - const ImageSet *const imageSet, - Animation *const animation) -{ - if (!imageSet || !animation) - return true; - - if (start < 0 || end < 0) - { - logger->log1("No valid value for 'start' or 'end'"); - return true; - } - - if (start <= end) - { - while (repeat > 0) - { - int pos = start; - while (end >= pos) - { - Image *const img = imageSet->get(pos + variant_offset); - - if (!img) - { - logger->log("No image at index %d", - pos + variant_offset); - pos ++; - continue; - } - - animation->addFrame(img, delay, - offsetX, offsetY, rand); - pos ++; - } - repeat --; - } - } - else - { - while (repeat > 0) - { - int pos = start; - while (end <= pos) - { - Image *const img = imageSet->get(pos + variant_offset); - - if (!img) - { - logger->log("No image at index %d", - pos + variant_offset); - pos ++; - continue; - } - - animation->addFrame(img, delay, - offsetX, offsetY, rand); - pos --; - } - repeat --; - } - } - return false; -} |