summaryrefslogtreecommitdiff
path: root/src/resources/spriteaction.h
diff options
context:
space:
mode:
authorAndrei Karas <akaras@inbox.ru>2014-05-19 13:30:47 +0300
committerAndrei Karas <akaras@inbox.ru>2014-05-19 13:30:47 +0300
commitfba4289e53447a09dcf82211e2dab3563e2581f1 (patch)
tree5157ff0f3009c55826dbcf22aa9c9bcade38e920 /src/resources/spriteaction.h
parent61f191a878e9ef122300dcadfbdf7cd255327862 (diff)
downloadmv-fba4289e53447a09dcf82211e2dab3563e2581f1.tar.gz
mv-fba4289e53447a09dcf82211e2dab3563e2581f1.tar.bz2
mv-fba4289e53447a09dcf82211e2dab3563e2581f1.tar.xz
mv-fba4289e53447a09dcf82211e2dab3563e2581f1.zip
Move spriteaction into separate file.
Diffstat (limited to 'src/resources/spriteaction.h')
-rw-r--r--src/resources/spriteaction.h66
1 files changed, 66 insertions, 0 deletions
diff --git a/src/resources/spriteaction.h b/src/resources/spriteaction.h
new file mode 100644
index 000000000..3009f4661
--- /dev/null
+++ b/src/resources/spriteaction.h
@@ -0,0 +1,66 @@
+/*
+ * The ManaPlus Client
+ * Copyright (C) 2004-2009 The Mana World Development Team
+ * Copyright (C) 2009-2010 The Mana Developers
+ * Copyright (C) 2011-2014 The ManaPlus Developers
+ *
+ * This file is part of The ManaPlus Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef RESOURCES_SPRITEACTION_H
+#define RESOURCES_SPRITEACTION_H
+
+/*
+ * Remember those are the main action.
+ * Action subtypes, e.g.: "attack_bow" are to be passed by items.xml after
+ * an ACTION_ATTACK call.
+ * Which special to be use to to be passed with the USE_SPECIAL call.
+ * Running, walking, ... is a sub-type of moving.
+ * ...
+ * Please don't add hard-coded subtypes here!
+ */
+namespace SpriteAction
+{
+ static const std::string DEFAULT("stand");
+ static const std::string STAND("stand");
+ static const std::string SIT("sit");
+ static const std::string SITTOP("sittop");
+ static const std::string SLEEP("sleep");
+ static const std::string DEAD("dead");
+ static const std::string MOVE("walk");
+ static const std::string ATTACK("attack");
+ static const std::string HURT("hurt");
+ static const std::string USE_SPECIAL("special");
+ static const std::string CAST_MAGIC("magic");
+ static const std::string USE_ITEM("item");
+ static const std::string SPAWN("spawn");
+ static const std::string FLY("fly");
+ static const std::string SWIM("swim");
+ static const std::string STANDSKY("standsky");
+ static const std::string STANDWATER("standwater");
+ static const std::string SITSKY("sitsky");
+ static const std::string SITWATER("sitwater");
+ static const std::string ATTACKSKY("attacksky");
+ static const std::string ATTACKWATER("attackwater");
+ static const std::string SPAWNSKY("spawnsky");
+ static const std::string SPAWNWATER("spawnwater");
+ static const std::string DEADSKY("deadsky");
+ static const std::string DEADWATER("deadwater");
+
+ static const std::string INVALID("");
+} // namespace SpriteAction
+
+#endif // RESOURCES_SPRITEACTION_H