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author | Andrei Karas <akaras@inbox.ru> | 2017-01-05 17:00:02 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2017-01-05 17:00:02 +0300 |
commit | 855387d2d795c9471587cc7ddf2c66bb676d698e (patch) | |
tree | 3dbb1260c219312f36893dfae52f5cd40760aeb5 /src/resources/sprite/animatedsprite_unittest.cc | |
parent | 9fefb2942865846ccb7dbdac4ebd4515b8c851a2 (diff) | |
download | mv-855387d2d795c9471587cc7ddf2c66bb676d698e.tar.gz mv-855387d2d795c9471587cc7ddf2c66bb676d698e.tar.bz2 mv-855387d2d795c9471587cc7ddf2c66bb676d698e.tar.xz mv-855387d2d795c9471587cc7ddf2c66bb676d698e.zip |
Fix different issues in unit tests.
Fix crash with some compilers flags.
Clean window container to null after it was removed.
Init and deinit physfs globally.
Diffstat (limited to 'src/resources/sprite/animatedsprite_unittest.cc')
-rw-r--r-- | src/resources/sprite/animatedsprite_unittest.cc | 12 |
1 files changed, 9 insertions, 3 deletions
diff --git a/src/resources/sprite/animatedsprite_unittest.cc b/src/resources/sprite/animatedsprite_unittest.cc index bf151308c..a46fad9b0 100644 --- a/src/resources/sprite/animatedsprite_unittest.cc +++ b/src/resources/sprite/animatedsprite_unittest.cc @@ -28,8 +28,11 @@ #include "being/actorsprite.h" +#include "gui/gui.h" #include "gui/theme.h" +#include "render/sdlgraphics.h" + #include "resources/sdlimagehelper.h" #include "resources/animation/animation.h" @@ -52,7 +55,6 @@ TEST_CASE("AnimatedSprite tests", "animatedsprite") initRand(); client = new Client; - PHYSFS_init("manaplus"); dirSeparator = "/"; XML::initXML(); SDL_Init(SDL_INIT_VIDEO); @@ -60,8 +62,7 @@ TEST_CASE("AnimatedSprite tests", "animatedsprite") ResourceManager::init(); resourceManager->addToSearchPath("data", Append_false); resourceManager->addToSearchPath("../data", Append_false); - theme = new Theme; - Theme::selectSkin(); + mainGraphics = new SDLGraphics; imageHelper = new SDLImageHelper(); #ifdef USE_SDL2 SDLImageHelper::setRenderer(graphicsManager.createRenderer( @@ -72,7 +73,11 @@ TEST_CASE("AnimatedSprite tests", "animatedsprite") graphicsManager.createWindow(640, 480, 0, SDL_ANYFORMAT | SDL_SWSURFACE); #endif // USE_SDL2 + theme = new Theme; + Theme::selectSkin(); ActorSprite::load(); + gui = new Gui(); + gui->postInit(mainGraphics); SECTION("basic test 1") { @@ -92,6 +97,7 @@ TEST_CASE("AnimatedSprite tests", "animatedsprite") REQUIRE(10 == sprite->getFrameTime()); REQUIRE(0 == sprite->getFrameIndex()); delete sprite; + logger->log("test4"); } SECTION("basic test 2") |