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authorAndrei Karas <akaras@inbox.ru>2011-01-02 01:48:38 +0200
committerAndrei Karas <akaras@inbox.ru>2011-01-02 02:41:24 +0200
commit3eeae12c498d1a4dbe969462d2ba841f77ee3ccb (patch)
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Initial commit.
This code based on mana client http://www.gitorious.org/mana/mana and my private repository.
Diffstat (limited to 'src/resources/soundeffect.h')
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1 files changed, 75 insertions, 0 deletions
diff --git a/src/resources/soundeffect.h b/src/resources/soundeffect.h
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+/*
+ * The Mana Client
+ * Copyright (C) 2004-2009 The Mana World Development Team
+ * Copyright (C) 2009-2010 The Mana Developers
+ *
+ * This file is part of The Mana Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef SOUND_EFFECT_H
+#define SOUND_EFFECT_H
+
+#include "resources/resource.h"
+
+#ifdef __APPLE__
+#include <SDL_mixer/SDL_mixer.h>
+#else
+#include <SDL_mixer.h>
+#endif
+
+/**
+ * Defines a class for loading and storing sound effects.
+ */
+class SoundEffect : public Resource
+{
+ public:
+ /**
+ * Destructor.
+ */
+ virtual ~SoundEffect();
+
+ /**
+ * Loads a sample from a buffer in memory.
+ *
+ * @param buffer The memory buffer containing the sample data.
+ * @param bufferSize The size of the memory buffer in bytes.
+ *
+ * @return <code>NULL</code> if the an error occurred, a valid pointer
+ * otherwise.
+ */
+ static Resource *load(void *buffer, unsigned bufferSize);
+
+ /**
+ * Plays the sample.
+ *
+ * @param loops Number of times to repeat the playback.
+ * @param volume Sample playback volume.
+ *
+ * @return <code>true</code> if the playback started properly
+ * <code>false</code> otherwise.
+ */
+ virtual bool play(int loops, int volume);
+
+ protected:
+ /**
+ * Constructor.
+ */
+ SoundEffect(Mix_Chunk *soundEffect): mChunk(soundEffect) {}
+
+ Mix_Chunk *mChunk;
+};
+
+#endif // SOUND_EFFECT_H