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authorAndrei Karas <akaras@inbox.ru>2011-01-02 01:48:38 +0200
committerAndrei Karas <akaras@inbox.ru>2011-01-02 02:41:24 +0200
commit3eeae12c498d1a4dbe969462d2ba841f77ee3ccb (patch)
treeff8eab35e732bc0749fc11677c8873a7b3a58704 /src/resources/soundeffect.cpp
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Initial commit.
This code based on mana client http://www.gitorious.org/mana/mana and my private repository.
Diffstat (limited to 'src/resources/soundeffect.cpp')
-rw-r--r--src/resources/soundeffect.cpp58
1 files changed, 58 insertions, 0 deletions
diff --git a/src/resources/soundeffect.cpp b/src/resources/soundeffect.cpp
new file mode 100644
index 000000000..823529c63
--- /dev/null
+++ b/src/resources/soundeffect.cpp
@@ -0,0 +1,58 @@
+/*
+ * The Mana Client
+ * Copyright (C) 2004-2009 The Mana World Development Team
+ * Copyright (C) 2009-2010 The Mana Developers
+ *
+ * This file is part of The Mana Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "resources/soundeffect.h"
+
+#include "log.h"
+
+SoundEffect::~SoundEffect()
+{
+ Mix_FreeChunk(mChunk);
+}
+
+Resource *SoundEffect::load(void *buffer, unsigned bufferSize)
+{
+ if (!buffer)
+ return NULL;
+
+ // Load the raw file data from the buffer in an RWops structure
+ SDL_RWops *rw = SDL_RWFromMem(buffer, bufferSize);
+
+ // Load the music data and free the RWops structure
+ Mix_Chunk *tmpSoundEffect = Mix_LoadWAV_RW(rw, 1);
+
+ if (tmpSoundEffect)
+ {
+ return new SoundEffect(tmpSoundEffect);
+ }
+ else
+ {
+ logger->log("Error, failed to load sound effect: %s", Mix_GetError());
+ return NULL;
+ }
+}
+
+bool SoundEffect::play(int loops, int volume)
+{
+ Mix_VolumeChunk(mChunk, volume);
+
+ return Mix_PlayChannel(-1, mChunk, loops) != -1;
+}