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authorAndrei Karas <akaras@inbox.ru>2016-12-29 17:50:31 +0300
committerAndrei Karas <akaras@inbox.ru>2016-12-29 17:50:31 +0300
commit11f9e4c95d1e30005240f6e00204faa93bb315db (patch)
tree450f25a32d52fd5840fdfcaf4729cdd3013496d3 /src/resources/safeopenglimagehelper.cpp
parent1dda8c604a46e39bf726dd88a7482988038f8b93 (diff)
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Use power of two texture sizes in all OpenGL modes (even with rectangular textures)
Diffstat (limited to 'src/resources/safeopenglimagehelper.cpp')
-rw-r--r--src/resources/safeopenglimagehelper.cpp14
1 files changed, 3 insertions, 11 deletions
diff --git a/src/resources/safeopenglimagehelper.cpp b/src/resources/safeopenglimagehelper.cpp
index d83c1b711..0256e81ea 100644
--- a/src/resources/safeopenglimagehelper.cpp
+++ b/src/resources/safeopenglimagehelper.cpp
@@ -130,17 +130,9 @@ Image *SafeOpenGLImageHelper::createTextSurface(SDL_Surface *const tmpImage,
int SafeOpenGLImageHelper::powerOfTwo(const int input)
{
- int value;
- if (mTextureType == GL_TEXTURE_2D)
- {
- value = 1;
- while (value < input && value < mTextureSize)
- value <<= 1;
- }
- else
- {
- value = input;
- }
+ int value = 1;
+ while (value < input && value < mTextureSize)
+ value <<= 1;
return value >= mTextureSize ? mTextureSize : value;
}