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authorAndrei Karas <akaras@inbox.ru>2016-05-26 19:35:24 +0300
committerAndrei Karas <akaras@inbox.ru>2016-05-26 19:35:24 +0300
commit6ed4f7f09a297e9afb829634399c94ccc542729e (patch)
treeb80aec2b7164f46445d154c9a3e29e05ab7d0f99 /src/resources/resourcemanager/resourcemanager.h
parent5663e39eba8979228e252d76fba676586c4f862f (diff)
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Move walk layer load function from resourcemanager into separate file.
Diffstat (limited to 'src/resources/resourcemanager/resourcemanager.h')
-rw-r--r--src/resources/resourcemanager/resourcemanager.h2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/resources/resourcemanager/resourcemanager.h b/src/resources/resourcemanager/resourcemanager.h
index f0e184825..582359079 100644
--- a/src/resources/resourcemanager/resourcemanager.h
+++ b/src/resources/resourcemanager/resourcemanager.h
@@ -133,8 +133,6 @@ class ResourceManager final : public MemoryCounter
*/
bool addResource(const std::string &idPath, Resource *const resource);
- WalkLayer *getWalkLayer(const std::string &name, Map *const map);
-
/**
* Creates a sprite definition based on a given path and the supplied
* variant.