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author | Andrei Karas <akaras@inbox.ru> | 2013-04-10 00:33:27 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2013-04-10 00:33:27 +0300 |
commit | a0c7a0e2d34a13f2c3e86f662e352977ebe2ae73 (patch) | |
tree | 15996308da765b18751048c6bdaeb81926959328 /src/resources/resourcemanager.h | |
parent | c5ff42706d5ff540b5f557fa1a2b1924a6cdf07b (diff) | |
download | mv-a0c7a0e2d34a13f2c3e86f662e352977ebe2ae73.tar.gz mv-a0c7a0e2d34a13f2c3e86f662e352977ebe2ae73.tar.bz2 mv-a0c7a0e2d34a13f2c3e86f662e352977ebe2ae73.tar.xz mv-a0c7a0e2d34a13f2c3e86f662e352977ebe2ae73.zip |
Add option to left all per map sprites in memory if once was loaded.
This can prevent random lags and also can use more memory.
Diffstat (limited to 'src/resources/resourcemanager.h')
-rw-r--r-- | src/resources/resourcemanager.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/resources/resourcemanager.h b/src/resources/resourcemanager.h index 72efe8693..e2352136e 100644 --- a/src/resources/resourcemanager.h +++ b/src/resources/resourcemanager.h @@ -317,6 +317,8 @@ class ResourceManager final bool cleanOrphans(const bool always = false); + void cleanProtected(); + bool isInCache(const std::string &idPath) const A_WARN_UNUSED; Resource *getTempResource(const std::string &idPath) A_WARN_UNUSED; @@ -346,6 +348,7 @@ class ResourceManager final std::string mSelectedSkin; std::string mSkinName; bool mDestruction; + bool mUseLongLiveSprites; static DelayedAnim mDelayedAnimations; }; |