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authorAndrei Karas <akaras@inbox.ru>2013-09-01 17:40:11 +0300
committerAndrei Karas <akaras@inbox.ru>2013-09-01 17:57:47 +0300
commit5359b7c20b9ee93989a840e555f0a2102b7bb806 (patch)
treea95017d22a4f3e2f57be59dd4826f3b823a65656 /src/resources/openglimagehelper.cpp
parent222748a7e0c79225c66485898b913aa60f56cfe2 (diff)
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add SDL2 default render mode.
in this mode SDL using own driver with hardware acceleration.
Diffstat (limited to 'src/resources/openglimagehelper.cpp')
-rw-r--r--src/resources/openglimagehelper.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/resources/openglimagehelper.cpp b/src/resources/openglimagehelper.cpp
index e686d6f5a..c41538b2e 100644
--- a/src/resources/openglimagehelper.cpp
+++ b/src/resources/openglimagehelper.cpp
@@ -215,6 +215,7 @@ Image *OpenGLImageHelper::glLoad(SDL_Surface *tmpImage,
MobileOpenGLGraphics::bindTexture(mTextureType, texture);
break;
case RENDER_SOFTWARE:
+ case RENDER_SDL2_DEFAULT:
default:
logger->log("Unknown OpenGL backend: %d", mUseOpenGL);
break;