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author | Andrei Karas <akaras@inbox.ru> | 2015-12-12 23:48:21 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2015-12-13 00:36:16 +0300 |
commit | be4ed51b29f77de23f6ffbf61df65554c6a394ad (patch) | |
tree | b1afa1ff261cddc1f03d512cbfc3702f7cebd61c /src/resources/openglimagehelper.cpp | |
parent | ff3c80151bd6ddbf0b963dd28c25dc1c47fd4347 (diff) | |
download | mv-be4ed51b29f77de23f6ffbf61df65554c6a394ad.tar.gz mv-be4ed51b29f77de23f6ffbf61df65554c6a394ad.tar.bz2 mv-be4ed51b29f77de23f6ffbf61df65554c6a394ad.tar.xz mv-be4ed51b29f77de23f6ffbf61df65554c6a394ad.zip |
Not build unsupported render backends on nacl.
Diffstat (limited to 'src/resources/openglimagehelper.cpp')
-rw-r--r-- | src/resources/openglimagehelper.cpp | 26 |
1 files changed, 21 insertions, 5 deletions
diff --git a/src/resources/openglimagehelper.cpp b/src/resources/openglimagehelper.cpp index d76336ced..0d98fcfe7 100644 --- a/src/resources/openglimagehelper.cpp +++ b/src/resources/openglimagehelper.cpp @@ -249,27 +249,43 @@ void OpenGLImageHelper::bindTexture(const GLuint texture) { switch (mUseOpenGL) { -#ifndef ANDROID +#ifdef ANDROID case RENDER_NORMAL_OPENGL: - NormalOpenGLGraphics::bindTexture(mTextureType, texture); + case RENDER_SAFE_OPENGL: + case RENDER_MODERN_OPENGL: + case RENDER_GLES2_OPENGL: + break; + case RENDER_GLES_OPENGL: + MobileOpenGLGraphics::bindTexture(mTextureType, texture); break; +#elif defined(__native_client__) + case RENDER_NORMAL_OPENGL: case RENDER_MODERN_OPENGL: - ModernOpenGLGraphics::bindTexture(mTextureType, texture); + case RENDER_GLES_OPENGL: break; case RENDER_SAFE_OPENGL: SafeOpenGLGraphics::bindTexture(mTextureType, texture); break; + case RENDER_GLES2_OPENGL: + MobileOpenGL2Graphics::bindTexture(mTextureType, texture); + break; #else case RENDER_NORMAL_OPENGL: - case RENDER_SAFE_OPENGL: + NormalOpenGLGraphics::bindTexture(mTextureType, texture); + break; case RENDER_MODERN_OPENGL: -#endif + ModernOpenGLGraphics::bindTexture(mTextureType, texture); + break; + case RENDER_SAFE_OPENGL: + SafeOpenGLGraphics::bindTexture(mTextureType, texture); + break; case RENDER_GLES_OPENGL: MobileOpenGLGraphics::bindTexture(mTextureType, texture); break; case RENDER_GLES2_OPENGL: MobileOpenGL2Graphics::bindTexture(mTextureType, texture); break; +#endif case RENDER_SOFTWARE: case RENDER_SDL2_DEFAULT: case RENDER_NULL: |