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author | Andrei Karas <akaras@inbox.ru> | 2012-01-24 22:59:25 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2012-01-24 22:59:25 +0300 |
commit | 53535919d3cf62f97bc9fee28ee31e4f577d2700 (patch) | |
tree | 98b8bc6b8da941b5d2c72c598756374623ad850a /src/resources/music.cpp | |
parent | b4e47fb41a19ca09c02bcd009b28cb7c3caa2256 (diff) | |
download | mv-53535919d3cf62f97bc9fee28ee31e4f577d2700.tar.gz mv-53535919d3cf62f97bc9fee28ee31e4f577d2700.tar.bz2 mv-53535919d3cf62f97bc9fee28ee31e4f577d2700.tar.xz mv-53535919d3cf62f97bc9fee28ee31e4f577d2700.zip |
Based on commit b856e8b47ab2dfd393e3c2720c5647eb66393931
Author: Thorbjørn Lindeijer <thorbjorn@lindeijer.nl>
Date: Tue Jan 24 19:14:24 2012 +0100
Stream music files directly from the archives
Use Mix_LoadMUS_RW to stream music files directly from PhysFS. I kept
around ResourceManager:copyFile for now, since it may have other uses.
Diffstat (limited to 'src/resources/music.cpp')
-rw-r--r-- | src/resources/music.cpp | 46 |
1 files changed, 10 insertions, 36 deletions
diff --git a/src/resources/music.cpp b/src/resources/music.cpp index 7bdd51d36..b13812f18 100644 --- a/src/resources/music.cpp +++ b/src/resources/music.cpp @@ -26,27 +26,21 @@ #include "debug.h" -Music::Music(Mix_Chunk *music): - mChunk(music), - mChannel(-1) +Music::Music(Mix_Music *music) : + mMusic(music) { } Music::~Music() { - //Mix_FreeMusic(music); - Mix_FreeChunk(mChunk); + Mix_FreeMusic(mMusic); } Resource *Music::load(SDL_RWops *rw) { - // Use Mix_LoadMUS to load the raw music data - //Mix_Music* music = Mix_LoadMUS_RW(rw); Need to be implemeted - Mix_Chunk *tmpMusic = Mix_LoadWAV_RW(rw, 1); - - if (tmpMusic) + if (Mix_Music *music = Mix_LoadMUS_RW(rw)) { - return new Music(tmpMusic); + return new Music(music); } else { @@ -55,30 +49,10 @@ Resource *Music::load(SDL_RWops *rw) } } -bool Music::play(int loops) +bool Music::play(int loops, int fadeIn) { - /* - * Warning: loops should be always set to -1 (infinite) with current - * implementation to avoid halting the playback of other samples - */ - - /*if (Mix_PlayMusic(music, loops)) - return true;*/ - Mix_VolumeChunk(mChunk, 120); - mChannel = Mix_PlayChannel(-1, mChunk, loops); - - return mChannel != -1; -} - -void Music::stop() -{ - /* - * Warning: very dungerous trick, it could try to stop channels occupied - * by samples rather than the current music file - */ - - //Mix_HaltMusic(); - - if (mChannel != -1) - Mix_HaltChannel(mChannel); + if (fadeIn > 0) + return Mix_FadeInMusic(mMusic, loops, fadeIn); + else + return Mix_PlayMusic(mMusic, loops); } |